The whole team

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  1. 5. over 3 years by Roman.Montes
  2. 4. almost 4 years by davidorejuela
  3. 3. almost 4 years by davidorejuela
  4. 2. almost 4 years by davidorejuela
  5. 1. almost 4 years by davidorejuela
 
( in alphabetical order )
 
Benet Carrasco:
Licensed in audiovisual comunication
Role: 2D and 3D artist
  • Texturing, modeling, animations and concept of the old men enemies.
  • Stage
Contact: meteosat at msn dot com
 David Orejuela
Licensed in computer engineer at the University of Seville
Role: videogame programmer
  • Collisions (solid)
  • Shaders (HLSL)
  • Input
  • Cameras
  • Particles
  • Game Logic (Weapons, projectiles,...)
  • AI
  • Graphic algorithms
  • Particle Sistems
  • Managers, parsers, maxscript exporter
  • Game States Flux
Contact: david.orejuela.esteban at gmail dot com
Rick Selligman
Role: 2D, 3D, sound artist
  • Edition and creation of the game sounds
  • Various stage elements
Contact: rickselig79 at hotmail dot com

Román Montes
Licensed in computer engineer at the University of Seville
Role: videogame programmer
  • Animations (cal3D)
  • Shaders (HLSL)
  • Input
  • Cameras
  • Particles
  • Game Logic (Weapons, projectiles,...)
  • AI
  • Graphic algorithms
  • Particle Sistems
  • Managers, parsers, maxscript exporters
  • Video (DirectShow)
  • GUI
Contact: romanmontes at gmail dot com
Jordi Cidoncha
Licensed in digital design at  the European Design Institute
Role: 2D and 3D artist
  • Texturing, modeling, animations and concept of the nurse enemy.
  • Stage
  • Pixelart
Contact: quinachispa at hotmail dot com
Tomás Ariznavarreta
Role: 2D and 3D artist
  •  Texturing, modeling, animations and concept of the granny.
  •  Stage
Contact: esetom at hotmail dot com