Version 5, last updated by Roman.Montes at October 16, 2008 11:52 UTC
The whole team
( in alphabetical order )
Benet Carrasco:
Licensed in audiovisual comunicationRole: 2D and 3D artist
Contact: meteosat at msn dot com
- Texturing, modeling, animations and concept of the old men enemies.
- Stage
David Orejuela
Licensed in computer engineer at the University of SevilleRole: videogame programmerContact: david.orejuela.esteban at gmail dot com
- Collisions (solid)
- Shaders (HLSL)
- Input
- Cameras
- Particles
- Game Logic (Weapons, projectiles,...)
- AI
- Graphic algorithms
- Particle Sistems
- Managers, parsers, maxscript exporter
- Game States Flux
Rick Selligman
Role: 2D, 3D, sound artist
Contact: rickselig79 at hotmail dot com
- Edition and creation of the game sounds
- Various stage elements
Román Montes
Licensed in computer engineer at the University of SevilleRole: videogame programmerContact: romanmontes at gmail dot com
- Animations (cal3D)
- Shaders (HLSL)
- Input
- Cameras
- Particles
- Game Logic (Weapons, projectiles,...)
- AI
- Graphic algorithms
- Managers, parsers, maxscript exporters
- Video (DirectShow)
- GUI
Jordi Cidoncha
Licensed in digital design at the European Design Institute
Role: 2D and 3D artistContact: quinachispa at hotmail dot com
- Texturing, modeling, animations and concept of the nurse enemy.
- Stage
- Pixelart
Tomás Ariznavarreta
Role: 2D and 3D artistContact: esetom at hotmail dot com
- Texturing, modeling, animations and concept of the granny.
- Stage