Changeset 5
Author: ReKyactus
(2009/10/23 18:27) Over 2 years ago
tradotti da 2012013.js a 2013002.js Se puoi controlla BENE il 2013001.js in quanto era molto lungo e potrei aver sbagliato qualcosa XD
Author: ReKyactus
(2009/10/23 18:27) Over 2 years ago
tradotti da 2012013.js a 2013002.js Se puoi controlla BENE il 2013001.js in quanto era molto lungo e potrei aver sbagliato qualcosa XD
/* Author: Xterminator/*MapleStory Italiano Copyright*/NPC Name: SunnyMap(s): Orbis: Station<To Ludibrium> (200000121)Description: Orbis Ticketing Usher*/function start() {function start() {} else {} else {if (status >= 0 && mode == 0) {if (status >= 0 && mode == 0) {cm.sendNext("You must have some business to take care of here, right?");cm.sendNext("Devi avere qualche affare in sospeso per venire qui, giusto?");if (status == 0) {if (status == 0) {cm.sendYesNo("It looks like there's plenty of room for this ride. Please have your ticket ready so I can let you in, The ride will be long, but you'll get to your destination just fine. What do you think? Do you want to get on this ride?");cm.sendYesNo("Sembra che per questo tragitto siamo quasi al completo. Per piacere tieni il tuo bilglietto pronto cosi ti posso far entrare. Il viaggio sara' lungo, ma arriverai a destinazione sano e salvo. Che ne pensi? Vuoi salrire in questo tragitto?");} else if (status == 1) {} else if (status == 1) {if (cm.haveItem(4031074)) {if (cm.haveItem(4031074)) {} else {} else {cm.sendNext("Oh no... I don't think you have the ticket with you. I can't let you in without it. Please buy the ticket at the ticketing booth.");cm.sendNext("Oh no... non penso tu abbia il biglietto con te. non posso farti entrare senza. Per favore, compra il biglietto alla biglietteria.");/**/*MapleStory Italiano Copyright*/-- Odin JavaScript --------------------------------------------------------------------------------Orbis Magic Spot - Orbis Tower <1st Floor>(200082100)-- By ---------------------------------------------------------------------------------------------Unknown-- Version Info -----------------------------------------------------------------------------------1.1 - Official Text and Method [Information]1.0 - First Version by Unknown---------------------------------------------------------------------------------------------------**/function start() {function start() {if (status == 0) {if (status == 0) {if(cm.haveItem(4001019)) {if(cm.haveItem(4001019)) {cm.sendYesNo("You can use #b#t4001019#k to activate #b#p2012014##k. Will you teleport to where #b#p2012015##k is?");cm.sendYesNo("Puoi usare il #b#t4001019#k per attivare #b#p2012014##k. Vuoi teletrasportarti a #b#p2012015##k?");} else {} else {cm.sendOk("There's a #b#p2012014##k that'll enable you to teleport to where #b#p2012015##k is, but you can't activate it without the scroll.");cm.sendOk("C'e un #b#p2012014##k che ti permette di teletrasportarti a #b#p2012015##k , ma non puoi attivarlo senza la pergamena.");/**/*MapleStory Italiano Copyright*/-- Odin JavaScript --------------------------------------------------------------------------------El Nath Magic Spot - Orbis Tower <20th Floor>(200080200)-- By ---------------------------------------------------------------------------------------------Unknown-- Version Info -----------------------------------------------------------------------------------1.1 - Official Text and Method [Information]1.0 - First Version by Unknown---------------------------------------------------------------------------------------------------**/function start() {function start() {if (status == 0) {if (status == 0) {if(cm.haveItem(4001019)) {if(cm.haveItem(4001019)) {cm.sendYesNo("You can use #b#t4001019#k to activate #b#p2012014##k. Will you teleport to where #b#p2012015##k is?");cm.sendYesNo("Puoi usare #b#t4001019#k per attivare #b#p2012014##k. Vuoi teletrasportarti a #b#p2012015##k?");} else {} else {cm.sendOk("There's a #b#p2012015##k that'll enable you to teleport to where #b#p2012014##k is, but you can't activate it without the scroll.");cm.sendOk("C'e un #b#p2012015##k che ti permette di teletrasportarti a #b#p2012014##k , ma non puoi attivarlo senza la pergamena.");/* Author: Xterminator/*MapleStory Italiano Copyright*/NPC Name: RaminiMap(s): Orbis: Cabin<To Leafre> (200000131)Description: Orbis Ticketing Usher*/function start() {function start() {} else {} else {if (status >= 0 && mode == 0) {if (status >= 0 && mode == 0) {cm.sendNext("You must have some business to take care of here, right?");cm.sendNext("Devi avere qualche affare in sospeso per venire qui, giusto?");if (status == 0) {if (status == 0) {cm.sendYesNo("It looks like there's plenty of room for this ride. Please have your ticket ready so I can let you in, The ride will be long, but you'll get to your destination just fine. What do you think? Do you want to get on this ride?");cm.sendYesNo("Sembra che siamo quasi al completo per questo tragitto. Per favore tieni il biglietto pronto cosi posso farti entrare. Il viaggio sara' lungo, ma arriverai a destinazione sano e salvo. Che ne pensi? Vuoi salire su questo tragitto?");} else if (status == 1) {} else if (status == 1) {if (cm.haveItem(4031331)) {if (cm.haveItem(4031331)) {} else {} else {cm.sendNext("Oh no... I don't think you have the ticket with you. I can't let you in without it. Please buy the ticket at the ticketing booth.");cm.sendNext("Oh no... non penso che tu abbia il biglietto con te. Non posso farti entrare senza. Per piacere compra il biglietto alla biglietteria.");/**/*MapleStory Italiano Copyright*/-- Odin JavaScript --------------------------------------------------------------------------------Pelace - Cabin <To Leafre>(200000132)-- By ---------------------------------------------------------------------------------------------Information-- Version Info -----------------------------------------------------------------------------------1.3 - Add missing return statement [Thanks sadiq for the bug, fix by Information]1.2 - Replace function to support latest [Information]1.1 - Fix wrong placed statement [Information]1.0 - First Version by Information---------------------------------------------------------------------------------------------------**/} else {} else {if(mode == 0) {if(mode == 0) {cm.sendOk("You'll get to your destination in moment. Go ahead and talk to other people, and before you know it, you'll be there already.");cm.sendOk("Arriverai a destinazione a momenti. Va avanti e parla agli altri passeggeri, e prima che te ne accorga sarai gia arrivato.");if(status == 0) {if(status == 0) {cm.sendYesNo("Do you want to leave the waiting room? You can, but the ticket is NOT refundable. Are you sure you still want to leave this room?");cm.sendYesNo("Vuoi lasciare la sala d attesa? Puoi, ma il biglietto NON E' rimborsabile. Sei ancora sicuro di voler lasciare questa stanza?");} else if(status == 1) {} else if(status == 1) {/**/*MapleStory Italiano Copyright*/-- Odin JavaScript --------------------------------------------------------------------------------Egnet - Before Takeoff To Ariant(200000152)-- By ---------------------------------------------------------------------------------------------Information-- Version Info -----------------------------------------------------------------------------------1.3 - Add missing return statement [Thanks sadiq for the bug, fix by Information]1.2 - Replace function to support latest [Information]1.1 - Fix wrong placed statement [Information]1.0 - First Version by Information---------------------------------------------------------------------------------------------------**/} else {} else {if(mode == 0) {if(mode == 0) {cm.sendOk("You'll get to your destination in moment. Go ahead and talk to other people, and before you know it, you'll be there already.");cm.sendOk("Arriverai a destinazione a momenti. Va avanti e parla agli altri passeggeri, e prima che te ne accorga sarai gia arrivato.");if(status == 0) {if(status == 0) {cm.sendYesNo("Do you want to leave the waiting room? You can, but the ticket is NOT refundable. Are you sure you still want to leave this room?");cm.sendYesNo("Vuoi lasciare la sala d attesa? Puoi, ma il bilgietto NON E' rimborsabile. Sei ancora sicuro di voler lasciare questa stanza?");} else if(status == 1) {} else if(status == 1) {/* Author: Xterminator/*MapleStory Italiano COpyright*/NPC Name: GerasMap(s): Orbis: Station<To Ariant> (200000151)Description: Orbis Ticketing Usher*/function start() {function start() {} else {} else {if (status >= 0 && mode == 0) {if (status >= 0 && mode == 0) {cm.sendNext("You must have some business to take care of here, right?");cm.sendNext("Devi avere qualche affare in sospeso per passare di qui, giusto?");if (status == 0) {if (status == 0) {cm.sendYesNo("It looks like there's plenty of room for this ride. Please have your ticket ready so I can let you in, The ride will be long, but you'll get to your destination just fine. What do you think? Do you want to get on this ride?");cm.sendYesNo("Sembra che siamo quasi al completo per questo tragitto. Per favore tieni il biglietto pronto cosi posso farti entrare. Il viaggio sara' lungo, ma arriverai a destinazione sano e salvo. Che ne pensi? Vuoi salire su questo tragitto?");} else if (status == 1) {} else if (status == 1) {if (cm.haveItem(4031576)) {if (cm.haveItem(4031576)) {} else {} else {cm.sendNext("Oh no... I don't think you have the ticket with you. I can't let you in without it. Please buy the ticket at the ticketing booth.");cm.sendNext("Oh no... non penso che tu abbia il biglietto con te. Non posso farti entrare senza. Per piacere compra il biglietto alla biglietteria.");if (cm.getPlayer().getMapId() == 200080101) {if (cm.getPlayer().getMapId() == 200080101) {if (status == 0) {if (status == 0) {cm.sendSimple("Hello I am Wonky the Fairy. What would you like to do today?#b\r\n#L0#Apply for entrance.#l\r\n#L1#Give Wonky something to eat.#l");cm.sendSimple("Ciao sono Wonky the Fairy. Cosa vorresti fare oggi?#b\r\n#L0#Apply for entrance.#l\r\n#L1#Dare a Wonky qualcosa da mangiare.#l");}else if (status == 1 && selection == 0) {}else if (status == 1 && selection == 0) {if (cm.getParty() == null) { // no partyif (cm.getParty() == null) { // no partycm.sendOk("Talk to me after you've formed a party. And also #r#eGIVE ME FOOD!!#n");cm.sendOk("Parlami dopo aver formato un party. E inoltre #r#eGIVE ME FOOD!!#n");if (!cm.isLeader()) { // not party leaderif (!cm.isLeader()) { // not party leadercm.sendOk("Please ask your party leader to talk to me.");cm.sendOk("Per favore chiedi al leader del tuo party di parlare con me.");}else {}else {} else {} else {cm.sendOk("Either not all your party members are in my map, or they are not in the right level range.");cm.sendOk("Non tutti i tupi compagni di party sono nella mappa, o non sono nel giusto intervallo di livelli .");else if (status == 1 && selection == 1) {else if (status == 1 && selection == 1) {cm.sendSimple("Aww cool what have you got for me?#b\r\n#L0#Ice Cream Pop#l\r\n#L1#Red Bean Sundae#l\r\n#L2#Salad#l\r\n#L3#Pizza#l\r\n#L4#Fried Chicken#l\r\n#L5#Nothing...#l#k");cm.sendSimple("Aww bene cos hai per me?#b\r\n#L0#Ice Cream Pop#l\r\n#L1#Red Bean Sundae#l\r\n#L2#Insalata#l\r\n#L3#Pizza#l\r\n#L4#Pollo fritto#l\r\n#L5#Niente...#l#k");} else if (status == 2) {} else if (status == 2) {if (foodSelection >= 0 && foodSelection <= (foodArray.length - 2)) {if (foodSelection >= 0 && foodSelection <= (foodArray.length - 2)) {if (cm.haveItem(foodArray[foodSelection], 1)) {if (cm.haveItem(foodArray[foodSelection], 1)) {cm.sendOk("Thank you for feeding me, but IM STILL HUNGRY!!!");cm.sendOk("Grazie per avermi dato da mangiare, ma SONO ANCORA AFFAMATA!!!");} else {} else {cm.sendNext("What?! Wheres the food?!?!");cm.sendNext("Cosa?! Dov'e il cibo!?!");cm.playerMessage("Wonky's mood has turned sour.");cm.playerMessage("L umore di Wonky e' tornato acido.");} else {} else {cm.sendNext("What? are you playing tricks on me?!");cm.sendNext("Cosa? Ti stai prendendo gioco di me?!");cm.playerMessage("Wonky's mood has turned sour.");cm.playerMessage("L umore di Wonky e' tornato acido.");} else if (cm.getPlayer().getMapId() == 920010000) {} else if (cm.getPlayer().getMapId() == 920010000) {if (status == 0) {if (status == 0) {cm.sendYesNo("Would you like to exit the Party Quest?\r\nYou will have to start again next time...");cm.sendYesNo("Vuoi uscire dalla Party Quest?\r\nLa prossima volta dovrai ricominciarla da capo...");} else if (status == 1) {} else if (status == 1) {/* Chamberlain Eak/*MapleStory Italiano Copyright*/*@author Jvlaple*/var cleared = eim.getProperty("1stageclear");var cleared = eim.getProperty("1stageclear");if (cleared == null) {if (cleared == null) {cm.sendNext("Thank you for rescuing me. I will now teleport you to the Door of the Goddess's Tower.");cm.sendNext("Grazie per avermi salvato. Ora ti teletrasportero' alla Porta della Torre della Dea.");else { //If complete, just warp to the top :Delse { //If complete, just warp to the top :D} else {} else {cm.sendOk("Please ask your party leader to talk to me.");cm.sendOk("Per favore chiedi al leader del party di parlare con me.");thisMap.getReactorByName("scar4").getState() == 1 &&thisMap.getReactorByName("scar4").getState() == 1 &&thisMap.getReactorByName("scar5").getState() == 1 &&thisMap.getReactorByName("scar5").getState() == 1 &&thisMap.getReactorByName("scar6").getState() == 1) {thisMap.getReactorByName("scar6").getState() == 1) {cm.mapMessage("You are teleported to the Garden!");cm.mapMessage("Sei stato teletrasportato al Giardino!");{//Warp to garden{//Warp to garden} else {} else {cm.sendOk("Please fix the Goddess statue back up before clicking on me!");cm.sendOk("Per favore ripara la statua della Dea prima di cliccarmi!");} else {} else {cm.sendOk("Please ask your party leader to talk to me.");cm.sendOk("Per favore chiedi al leader del party di parlare con me.");} else if (curMap == 3) { //Walkway} else if (curMap == 3) { //Walkwaypremable = eim.getProperty("leader3rdpremable");premable = eim.getProperty("leader3rdpremable");if (premable == null) {if (premable == null) {cm.sendNext("This is the walkway of the Tower of the Goddess. The Pixies broke #bStatue of Goddess: 1st Piece#k into 30 pieces, and took each and everyone of them. Please eliminate the Pixie's and bring back the #b1st Small Piece#k. In return, I will make Statue of Goddess: 1st Piece out of them. The Pixies have been strengthened by the power of the statue of goddess, so please be careful~");cm.sendNext("Questa e' la via per la Torre della Dea. Le Pixies hanno rotto #bStatue of Goddess: 1st Piece#k in 30 Piccoli Pezzi, e li hanno rubati tutti. Per favore eliminate le Pixies e recuperate i #b1st Small Piece#k. In cambio, io faro' la statua della Dea: 1st Piece out of them. Le Pixies sono stato rese piu' forti dal potere della statua, quindi per favore fate attenzione~");eim.setProperty("leader3rdpremable", "done");eim.setProperty("leader3rdpremable", "done");} else {} else {var complete = eim.getProperty("3stageclear");var complete = eim.getProperty("3stageclear");if (complete != null) {if (complete != null) {cm.sendNext("Please go back to the Center Tower and continue the quest.");cm.sendNext("Per favore tornate indietro alla Torre Centrale e continuate la quest.");}else if (cm.haveItem(4001050, 30)) {}else if (cm.haveItem(4001050, 30)) {cm.sendNext("Thank you for bringing me back the 30 Small Pieces. I will make #bStatue of Goddess: 1st Piece#k right now.");cm.sendNext("Grazie per avermi riportato i 30 Piccoli Pezzi. Faro' #bStatue of Goddess: 1st Piece#k immediamtamente.");} else {} else {cm.sendNext("You have not got 30#b 1st Small Piece#k yet.");cm.sendNext("Non hai ancora i 30#b 1st Small Piece#k.");if (eim.getProperty(curMap.toString() + "stageclear") == null) {if (eim.getProperty(curMap.toString() + "stageclear") == null) {cm.sendNext("This is the walkway of the Tower of the Goddess. The Pixies broke #bStatue of Goddess: 1st Piece#k into 30 pieces, and took each and everyone of them. Please eliminate the Pixie's and bring back the #b1st Small Piece#k. In return, I will make Statue of Goddess: 1st Piece out of them. The Pixies have been strengthened by the power of the statue of goddess, so please be careful~");cm.sendNext("Questa e' la via per la Torre della Dea. Le pIxies hanno rotto #bStatue of Goddess: 1st Piece#k in 30 Piccoli Pezzi, e li hanno rubati tutti. Per favore eliminate le Pixies e recuperate i #b1st Small Piece#k. In cambio, faro' la Statua della Dea: 1st Piece out of them. Le Pixies sono state rese piu' forti dal potere della statua, quindi per favore fate attenzione~");} else {} else {cm.sendNext("Please go back to the Center Tower and continue the quest.");cm.sendNext("Per favore tornate indietro alla Torre Centrale e continuate la quest.");premable = eim.getProperty("leader4thpremable");premable = eim.getProperty("leader4thpremable");if (premable == null) {if (premable == null) {cm.sendNext("This was formerly the storage area of the Tower of Goddess, but now, it has turned into a home of the Cellions. A Cellion took #bStatue of Goddess: 2nd#k Piece and hid with it, so it's your job to defeat it and bring back to the #bStatue of Goddess:2nd Piece#k.");cm.sendNext("Questi erano gli ex-magazzini della Torre della Dea, ma adesso, si e' trasformata nella casa dei Cellions. Un Cellion prese #bStatue of Goddess: 2nd#k e si nascose con esso, quindi e' tuo compito sconfiggerlo e riportare indietro il #bStatue of Goddess:2nd Piece#k.");eim.setProperty("leader4thpremable", "done");eim.setProperty("leader4thpremable", "done");} else {} else {if (complete != null) {if (complete != null) {cm.sendNext("Please go back to the Center Tower and continue the quest.");cm.sendNext("Per favore tornate indietro alla Torre Centrale e continuate la quest.");}else if (cm.haveItem(4001045, 1)) {}else if (cm.haveItem(4001045, 1)) {cm.sendNext("Thank you for getting back the piece, use it to fix the Statue of Goddess.");cm.sendNext("Grazie per avere riportato il Pezzo, usalo per riparare la Statua della Dea.");} else {} else {cm.sendNext("You do not have the 2nd Statue Piece to clear this stage.");cm.sendNext("Non hai il 2° pezzo per completare lo stage.");if (eim.getProperty(curMap.toString() + "stageclear") == null) {if (eim.getProperty(curMap.toString() + "stageclear") == null) {cm.sendNext("This was formerly the storage area of the Tower of Goddess, but now, it has turned into a home of the Cellions. A Cellion took #bStatue of Goddess: 2nd#k Piece and hid with it, so it's your job to defeat it and bring back to the #bStatue of Goddess:2nd Piece#k.");cm.sendNext("Questi erano gli ex-magazzini della Torre della Dea, ma adesso, si e' trasformata nella casa dei Cellions. Un Cellion prese #bStatue of Goddess: 2nd#k e si nascose con esso, quindi e' tuo compito sconfiggerlo e riportare indietro il #bStatue of Goddess:2nd Piece#k.");} else {} else {cm.sendNext("Please go back to the Center Tower and continue the quest.");cm.sendNext("Per favore tornate indietro alla Torre Centrale e continuate la quest.");premable = eim.getProperty("leader5thpremable");premable = eim.getProperty("leader5thpremable");if (premable == null) {if (premable == null) {cm.sendNext("This is the lobby of the Tower of Goddess. This is the place Minerva the Goddess preferred to listen to music. She loved listening to different kinds of music, depending on what day of the week it was. If you play that music you played before, the spirit of Minerva the Goddess may react to it and ... something curious may happen.\r\n#eMake sure you drop the right CD first time. There is NO backup.#n\r\n\r\nToday is:\r\n" + dayTxt);cm.sendNext("Questo e' l atrio della Torre della Dea. Questo e' il posto dove Minerva la Dea preferiva ascoltare la musica. Lei amava ascoltare differenti tipi di musica, e il tipo dipendeva dal giorno della settimana. Se suoni la musica che hai suonato prima, lo spirito di Minerva la Dea potrebbe reagire e ... qualcosa di interessante potrebbe accadere.\r\n#ePer prima cosa assicurati di prendere il CD giusto. NON c'e supporto.#n\r\n\r\nToday is:\r\n" + dayTxt);eim.setProperty("leader5thpremable", "done");eim.setProperty("leader5thpremable", "done");} else {} else {if (complete != null) {if (complete != null) {cm.sendNext("Please go back to the Center Tower and continue the quest.");cm.sendNext("Per favore tornate indietro alla Torre Centrale e continuate la quest.");}else if (eim.getMapInstance(920010400).getReactorByName("music").getMode() != 0) {}else if (eim.getMapInstance(920010400).getReactorByName("music").getMode() != 0) {if (thisMap.getReactorByName("music").getMode() == today) {if (thisMap.getReactorByName("music").getMode() == today) {cm.sendNext("Wow, you did it!");cm.sendNext("Wow, ce l'hai fatta!");thisMap.setReactorState(thisMap.getReactorByName("stone3"), 1);thisMap.setReactorState(thisMap.getReactorByName("stone3"), 1);} else {} else {cm.sendNext("Wrong disc, sorry, try again!");cm.sendNext("Disco sbagliato, spiacente, riprova!");} else {} else {cm.sendNext("You have not played the CD yet.");cm.sendNext("Non hai ancora avviato il CD.");if (eim.getProperty(curMap.toString() + "stageclear") == null) {if (eim.getProperty(curMap.toString() + "stageclear") == null) {cm.sendNext("This is the lobby of the Tower of Goddess. This is the place Minerva the Goddess preferred to listen to music. She loved listening to different kinds of music, depending on what day of the week it was. If you play that music you played before, the spirit of Minerva the Goddess may react to it and ... something curious may happen.\r\n#eMake sure you drop the right CD first time. There is NO backup.#n\r\n\r\nToday is:\r\n" + dayTxt);cm.sendNext("Questo e' l atrio della Torre della Dea. Questo e' il posto dove Minerva la Dea preferiva ascoltare la musica. Lei amava ascoltare differenti tipi di musica, e il tipo dipendeva dal giorno della settimana. Se suoni la musica che hai suonato prima, lo spirito di Minerva la Dea potrebbe reagire e ... qualcosa di interessante potrebbe accadere.\r\n#ePer prima cosa assicurati di prendere il CD giusto. NON c'e supporto.#n\r\n\r\nToday is:\r\n" + dayTxt);} else {} else {cm.sendNext("Please go back to the Center Tower and continue the quest.");cm.sendNext("Per favore tornate indietro alla Torre Centrale e continuate la quest.");premable = eim.getProperty("leader7thpremable");premable = eim.getProperty("leader7thpremable");if (premable == null) {if (premable == null) {cm.sendNext("This is the lounge area of the Tower of Goddess, where the guests stayed for the night or two. #b<Statue of Goddess: 5th Piece>#k has been broken into 40 pieces, and separated all around the lounge. Please roam around and collect the pieces of the #b5th Small Pieces#k.");cm.sendNext("Questo e' il salotto della Torre della Dea, dove essa stava per 2 notti o piu. #b<Statue of Goddess: 5th Piece>#k e' stato rotto in 40 pezzi, e separati per tutto il salotto. Per favore gira per il salotto e recupera i #b5th Small Pieces#k.");eim.setProperty("leader7thpremable", "done");eim.setProperty("leader7thpremable", "done");} else {} else {var complete = eim.getProperty("7stageclear");var complete = eim.getProperty("7stageclear");if (complete != null) {if (complete != null) {cm.sendNext("Please go back to the Center Tower and continue the quest.");cm.sendNext("Per favore tornate indietro alla Torre Centrale e continuate la quest.");}else if (cm.haveItem(4001052, 40)) {}else if (cm.haveItem(4001052, 40)) {cm.sendNext("Thank you for bringing me back the 40 Small Pieces. I will make #bStatue of Goddess: 5th Piece#k right now.");cm.sendNext("Grazie per avermi portato i 40 Pezzi Piccoli. Faro' #bStatue of Goddess: 5th Piece#k immediatamente.");} else {} else {cm.sendNext("You have not got 40#b 5th Small Piece#k yet.");cm.sendNext("Non hai ancora i 40#b 5th Small Piece#k.");if (eim.getProperty(curMap.toString() + "stageclear") == null) {if (eim.getProperty(curMap.toString() + "stageclear") == null) {cm.sendNext("This is the lounge area of the Tower of Goddess, where the guests stayed for the night or two. #b<Statue of Goddess: 5th Piece>#k has been broken into 40 pieces, and separated all around the lounge. Please roam around and collect the pieces of the #b5th Small Pieces#k.");cm.sendNext("Questo e' il salotto della Torre della Dea, dove essa stava per 2 notti o piu. #b<Statue of Goddess: 5th Piece>#k e' stato rotto in 40 pezzi, e separati per tutto il salotto. Per favore gira per il salotto e recupera i #b5th Small Pieces#k.");} else {} else {cm.sendNext("Please go back to the Center Tower and continue the quest.");cm.sendNext("Per favore tornate indietro alla Torre Centrale e continuate la quest.");premable = eim.getProperty("leader8thpremable");premable = eim.getProperty("leader8thpremable");if (premable == null) {if (premable == null) {cm.sendNext("Since this stage is incomplete you can have the statue piece for free...");cm.sendNext("Finche' lo stage non e' completo puoi prendere i pezzi gratis...");eim.setProperty("leader8thpremable", "done");eim.setProperty("leader8thpremable", "done");} else {} else {cm.sendNext("Please go back to the Center Tower and continue the quest.");cm.sendNext("Per favore tornate indietro alla Torre Centrale e continuate la quest.");} else {} else {if (eim.getProperty(curMap.toString() + "stageclear") == null) {if (eim.getProperty(curMap.toString() + "stageclear") == null) {cm.sendNext("Ask your leader to talk to me...");cm.sendNext("Chiedi al tuo leader di parlare con me...");} else {} else {cm.sendNext("Please go back to the Center Tower and continue the quest.");cm.sendNext("Per favore tornate indietro alla Torre Centrale e continuate la quest.");}else if (curMap == 11) {}else if (curMap == 11) {cm.sendNext("Argh, so dark here. You're now inside the Room of Darkness in the Tower of Goddess, but then, how did you get here? You won't find a piece of the Statue of Goddess here. I suggest you check out the other rooms instead.");cm.sendNext("Argh, e' molto buio qui. Ora sei dentro alla Stanza dell Oscurita' nella Torre della Dea, ma ora, come ci entrerai? Non troverai un Pezzo della Statua della Dea qui. Invece, ti consiglierei di controllare le altre stanze.");}else if (curMap == 999) {}else if (curMap == 999) {preamble = eim.getProperty("leader" + nthtext + "preamble");preamble = eim.getProperty("leader" + nthtext + "preamble");if (preamble == null) {if (preamble == null) {cm.sendNext("This is the Sealed Room of the Tower of Goddess. It's the room where Minerva the Goddess felt safe enough to keep her very valuable belongings. The three steps you see on the side work as the locks that can unseal the curse, and they all have to carry the exact amount of weight. Let's see... it'll require five of you to stand on it to match the ideal weight. By the way, you'll need to solve this in 7 attempts or less, or you'll be banished from the sealed room, as well as changing up the answer in the process.");cm.sendNext("Questa e' la Stanza Sigillata della Torre della Dea. E' la stanza che Minerva la Dea riteneva abbastanza sicura da metterci le sue cosa di valore. Le tre fasi che vedi qui a fianco sono le chiavi che possono togliere la maledizione, e tutti devono portare l'importo esatto di peso. Vediamo... e' richiesto un peso equivalente a 5 volte il tuo. Comunque, devi riuscire a risolverlo in 7 o meno tentativi, o verrai espulso dalla Stanza Siglillata, appena cambierai la risposta in corso.");eim.setProperty("leader" + nthtext + "preamble","done");eim.setProperty("leader" + nthtext + "preamble","done");eim.setProperty("stage" + nthtext + "combo",sequenceNum.toString());eim.setProperty("stage" + nthtext + "combo",sequenceNum.toString());if (complete != null) {if (complete != null) {cm.sendNext("Please go back to Center Tower and continue the quest!");cm.sendNext("Per favore tornate indietro alla Torre Centrale e continuate la quest!");else {else {var tries = Integer.parseInt(eim.getProperty("stage6Tries"));var tries = Integer.parseInt(eim.getProperty("stage6Tries"));eim.setProperty("stage6Tries", tries + 1);eim.setProperty("stage6Tries", tries + 1);if (tries > 6) {if (tries > 6) {cm.mapMessage(5, "You have been Banished from the Sealed Room, and the Combination shall be reset.");cm.mapMessage(5, "Sei stato Bandito dalla Stanza Siglillata, e la Combinazione sara' resettata.");eim.setProperty("stage" + nthtext + "combo",sequenceNum.toString());eim.setProperty("stage" + nthtext + "combo",sequenceNum.toString());eim.setProperty("stage6Tries", "0");//set back to zeroeim.setProperty("stage6Tries", "0");//set back to zeroif (status == 0) {if (status == 0) {if (complete != null) {if (complete != null) {cm.sendNext("Please go back to Center Tower and continue the quest!");cm.sendNext("Per favore tornate indietro alla Torre Centrale e continuate la quest!");else {else {cm.sendNext("Please have the party leader talk to me.");cm.sendNext("Per favore fammi parlare con il leader del party.");/**/*MapleStory Italiano Copyright*/*2013002.js - Minevra the Goddess*@author Jvlaple*/if (cm.getPlayer().getMapId() == 920010100) { //Center towerif (cm.getPlayer().getMapId() == 920010100) { //Center towercm.sendNext("Thank you for not only restoring the statue, but rescuing me, Minerva, from the entrapment. May the blessing of the goddess be with you till the end...");cm.sendNext("Grazie per non aver solo riparato la statua, ma aver salvato me, Minerva, dall imprigionamento. Possa la benedizione della Dea essere con te fino alla fine...");else if (status == 1) {else if (status == 1) {} else if (cm.getPlayer().getMapId() == 920011300) {} else if (cm.getPlayer().getMapId() == 920011300) {cm.sendNext("Thank you for not only restoring the statue, but rescuing me, Minerva, from the entrapment. May the blessing of the goddess be with you till the end...");cm.sendNext("Grazie per non aver solo riparato la statua, ma aver salvato me, Minerva, dall imprigionamento. Possa la benedizione della Dea essere con te fino alla fine...");else if (status == 1) {else if (status == 1) {