| | 1 | Notes on porting TADS |
| | 2 | ===================== |
| | 3 | |
| | 4 | Following are notes on changes made to the OS layer in recent |
| | 5 | versions, starting with the most recent changes. If you're updating |
| | 6 | a TADS port, you should refer to the changes made since the last |
| | 7 | working version on your system. |
| | 8 | |
| | 9 | At the end of the file, you'll find more general information on how |
| | 10 | the portability layer is designed and how to get TADS working on a |
| | 11 | new operating system. If you're porting TADS to a new system for the |
| | 12 | first time, you should look at the general notes at the end of this |
| | 13 | file. |
| | 14 | |
| | 15 | |
| | 16 | Quick Start Guide |
| | 17 | ----------------- |
| | 18 | |
| | 19 | To port TADS to a new platform, you should start by looking at |
| | 20 | osifc.h, which specifies the entire TADS Operating System Interface. |
| | 21 | You must provide an implementation of this interface for your |
| | 22 | platform. |
| | 23 | |
| | 24 | If you're porting TADS to a machine that resembles another platform |
| | 25 | where TADS already runs, you can probably use the OS Interface |
| | 26 | implementation for that existing platform as a starting point; if |
| | 27 | not, you should read the documentation in osifc.h to learn what each |
| | 28 | function must do. |
| | 29 | |
| | 30 | You'll also need to construct a makefile or equivalent for your |
| | 31 | platform, to compile the C files that make up TADS and link the |
| | 32 | results into executables for the TADS Interpreter, and optionally the |
| | 33 | TADS Compiler and other tools. You should refer to an existing |
| | 34 | makefile (such as the DOS or Unix makefile) as a starting point. |
| | 35 | |
| | 36 | |
| | 37 | A Note on Newlines |
| | 38 | ------------------ |
| | 39 | |
| | 40 | Different operating systems have a tendency to disagree on the most |
| | 41 | trivial details. One of these pointless variations that causes a lot |
| | 42 | of trouble is "newline" conventions: each OS has its own way of |
| | 43 | signaling the end of a line of text in files such as C source and |
| | 44 | header files. In almost every case, the end of a line of text is |
| | 45 | indicated by some combination of the special characters with ASCII |
| | 46 | values 10 and 13, known respectively as "line feed" or "LF", and |
| | 47 | "carriage return" or "CR". MS-DOS uses the sequence CR-LF; Unix uses |
| | 48 | just LF; Macintosh uses just CR; and some system somewhere probably |
| | 49 | uses LF-CR. |
| | 50 | |
| | 51 | In many cases, systems are tolerant of "foreign" conventions, but |
| | 52 | sometimes the wrong conventions will confuse compilers and other |
| | 53 | tools. If you run into any mysterious compiler errors, or your text |
| | 54 | editor or other tools have problems reading or displaying the TADS |
| | 55 | source files, you might want to try converting the files to your |
| | 56 | system's newline conventions. One of the easiest ways to do this is |
| | 57 | usually to use your UNZIP tool's "auto-convert text files" option |
| | 58 | when you unpack the TADS source archive - on command-line systems, |
| | 59 | this is usually the "unzip -a" option. |
| | 60 | |
| | 61 | |
| | 62 | Version 2.5.8 changes |
| | 63 | --------------------- |
| | 64 | |
| | 65 | * New OS_ATTR_xxx codes: |
| | 66 | |
| | 67 | In the past, the single text attribute was "highlighting," specified |
| | 68 | with OS_ATTR_HILITE. Several new attributes have been added. First, |
| | 69 | there are two new attributes with specific renderings: OS_ATTR_BOLD |
| | 70 | and OS_ATTR_ITALIC. The former should use bold-face if available, the |
| | 71 | latter an italic font. On most character-mode platforms, bold-face |
| | 72 | can be approximated with a brighter color, and italics can be ignored. |
| | 73 | Second, there are two new abstract attributes: OS_ATTR_EM and |
| | 74 | OS_ATTR_STRONG. These correspond to the HTML <EM> and <STRONG> |
| | 75 | attributes, so it's up to the platform to define the actual |
| | 76 | appearance. |
| | 77 | |
| | 78 | PORTS CAN IGNORE THE NEW ATTRIBUTES. These changes have been made in |
| | 79 | such a way that everything will continue to work as it has all along |
| | 80 | if a port ignores the changes. OS_ATTR_BOLD, OS_ATTR_HILITE, and |
| | 81 | OS_ATTR_EM will all map to the same code, which is the same as the |
| | 82 | original OS_ATTR_HILITE code. OS_ATTR_ITALIC will map to a new code, |
| | 83 | but since existing ports don't know this code, it will do nothing. |
| | 84 | OS_ATTR_STRONG maps to zero by default (i.e., no change to the codes |
| | 85 | at all), so it will also do nothing. Thus, existing ports will work |
| | 86 | the same as they always have with existing games. |
| | 87 | |
| | 88 | Any port that's capable of displaying italics might want to add |
| | 89 | recognition of italics. If you do this, it might be desirable to add |
| | 90 | definitions to your OS-specific header to #define OS_ATTR_EM as |
| | 91 | OS_ATTR_ITALIC and OS_ATTR_STRONG as OS_ATTR_BOLD, for consistency |
| | 92 | with most HTML browser renderings. Your #defines for these symbols |
| | 93 | will override the defaults, since the defaults will be defined only if |
| | 94 | your OS header doesn't otherwise define the symbols. |
| | 95 | |
| | 96 | |
| | 97 | * MORE banner style: |
| | 98 | |
| | 99 | A new style flag has been added: OS_BANNER_STYLE_MOREMODE. This style |
| | 100 | indicates that the banner should pause for a MORE prompt any time its |
| | 101 | text overflows the vertical display area of the banner, to give the |
| | 102 | user a chance to read a long passage and acknowledge that it's okay to |
| | 103 | show more text. When this flag isn't set, the default is that long |
| | 104 | passages are allowed to scroll off the screen (assuming the |
| | 105 | auto-vscroll style is set), even if the user might not have had a |
| | 106 | chance to read them. With this new style flag set, though, a banner |
| | 107 | window should pause when text overflows the window, using the same |
| | 108 | sort of prompt and user acknowledgment used for the MORE prompt in the |
| | 109 | main game window. Note that there's no sysinfo flag to opt out of |
| | 110 | implementing this style; it's important enough that platforms |
| | 111 | supporting the banner API at all must support this style. |
| | 112 | |
| | 113 | Platforms based on osgen3.c won't need to do anything to support this |
| | 114 | new style, as it's fully handled in osgen3.c. Other platforms will |
| | 115 | have to implement this style in their banner code. |
| | 116 | |
| | 117 | |
| | 118 | * Parent Windows in the os_banner API: |
| | 119 | |
| | 120 | The new concept of a "parent" window has been introduced into the |
| | 121 | banner API. When a banner window is created, the caller can now |
| | 122 | optionally designate a parent banner, which is an existing banner |
| | 123 | window from which the new banner's display area will be taken. In |
| | 124 | past versions, there was no explicit parent window, and each new |
| | 125 | banner's display area was taken out of the main game window's |
| | 126 | rectangle. When the caller does not specify a parent banner, this |
| | 127 | traditional behavior applies; however, when the caller specifies a |
| | 128 | parent, the display area is taken from the parent rather than from the |
| | 129 | main game window. |
| | 130 | |
| | 131 | For implementations based on osgen.c or osgen3.c, no changes are |
| | 132 | needed to any system-specific code. All of the necessary changes are |
| | 133 | handled entirely in osgen.c and osgen3.c. |
| | 134 | |
| | 135 | Implementations that do not implement the banner API must merely to |
| | 136 | change the definition of their dummy os_banner_create() function to |
| | 137 | match the new prototype. |
| | 138 | |
| | 139 | Systems that implement the banner API and which DO NOT use osgen.c or |
| | 140 | osgen3.c must implement the new parent window mechanism. This will |
| | 141 | require several changes. First, os_banner_create() must be changed to |
| | 142 | use the new prototype, which includes an argument for the parent |
| | 143 | banner handle. Second, os_banner_create() must remember the parent |
| | 144 | window handle with the internal data structure it uses to represent |
| | 145 | the new window. Third, the system-specific code that calculates the |
| | 146 | banner layout must take the parent structure into account; see |
| | 147 | os_banner.htm for details of the required new layout algorithm. |
| | 148 | Fourth, if the implementation supports drawing banner window borders |
| | 149 | (as specified through the style flags), it will have to take into |
| | 150 | account the new rule that a border is drawn to the horizontal or |
| | 151 | vertical extent (as appropriate) of the *union* of the banner and all |
| | 152 | of its child windows. Fifth, os_banner_delete() might need to hide or |
| | 153 | set to zero size any children of the banner being deleted, since once |
| | 154 | a parent is deleted, its children become invisible, although they |
| | 155 | remain valid as abstract objects until explicitly deleted. |
| | 156 | |
| | 157 | * os_nonstop_mode(): |
| | 158 | |
| | 159 | This new function lets the portable code tell the OS layer that it |
| | 160 | wants to run in "non-stop" mode, which means that MORE prompting (or |
| | 161 | any local equivalent) should be disabled. By default, non-stop mode |
| | 162 | is turned off; this function lets the portable code turn it on and |
| | 163 | off. Character-mode platforms based on osgen.c/osgen3.c don't have to |
| | 164 | worry about this. Platforms where MORE prompting doesn't exist or is |
| | 165 | provided by the portable console layer can simply provide a dummy |
| | 166 | implementation. Platforms where the OS layer handles MORE prompting |
| | 167 | should provide a real implementation of this function. |
| | 168 | |
| | 169 | |
| | 170 | Version 2.5.7 changes |
| | 171 | --------------------- |
| | 172 | |
| | 173 | IMPORTANT - if you're using a platform based on osgen.c, you can skip |
| | 174 | #1 through #5, because these changes are handled by the portable osgen.c |
| | 175 | implementation. Skip to #6 if you're using osgen.c |
| | 176 | |
| | 177 | 1. The function os_hilite() has been DELETED. You should remove any |
| | 178 | implementation of this function you provide. |
| | 179 | |
| | 180 | 2. The new function os_set_text_attr() replaces os_hilite(). This |
| | 181 | new function is used to set text attributes in the main window. If |
| | 182 | you had an implementation of os_hilite() that simply returned zero, |
| | 183 | your os_set_text_attr() need do nothing at all. If your os_hilite() |
| | 184 | implementation did anything else, it can be implemented with something |
| | 185 | like this: |
| | 186 | |
| | 187 | void os_set_text_attr(unsigned int attr) |
| | 188 | { |
| | 189 | os_printf("%c", (attr & OS_ATTR_HILITE) != 0 ? ON : OFF); |
| | 190 | } |
| | 191 | |
| | 192 | where ON is to be replaced by the character code that os_hilite(1) |
| | 193 | returned in your old implementation, and OFF is to be replaced by the |
| | 194 | character code that os_hilite(2) returned. If possible, you should |
| | 195 | optimize this by doing nothing when the current hilite mode is not |
| | 196 | being changed. The purpose of this change is to generally improve the |
| | 197 | osifc design, and to make it more extensible by providing a structured |
| | 198 | way to add new attributes to be added in the future. |
| | 199 | |
| | 200 | The meanings of colors in os_set_text_color() and os_set_screen_color() |
| | 201 | have changed. The values are now encoded RGB values; some macros are |
| | 202 | provided in osifc.h for manipulating these color values. Platforms |
| | 203 | based on osgen.c will NOT have to do anything for this change, since |
| | 204 | osgen.c defines the osifc-level color routines. |
| | 205 | |
| | 206 | 3. The os_printf() and os_vprintf() routines have been DELETED. These |
| | 207 | have been replaced by os_printz() and os_print() (see #4). |
| | 208 | |
| | 209 | 4. The new routines os_printz() and os_print() have been ADDED. These |
| | 210 | routines do essentially what os_printf() and os_vprintf() formerly did, |
| | 211 | but with a greatly simplified interface. These functions are notably |
| | 212 | different from the former os_printf() and os_vprintf() in some important |
| | 213 | ways: |
| | 214 | |
| | 215 | 4a. These routines do NOT take a printf-style format string, but |
| | 216 | simply take a string to display directly. There is no need to perform |
| | 217 | any parameter substitutions on the string. |
| | 218 | |
| | 219 | 4b. os_printz() takes a NULL-TERMINATED string, while os_print() takes |
| | 220 | a COUNTED-LENGTH string (the byte length is given as a separate argument), |
| | 221 | and thus CANNOT assume that the string is null-terminated. os_printz() |
| | 222 | for (PRINT-Zero-terminated) can be implemented as a simple call to |
| | 223 | os_print, with the string's length computed with strlen(). |
| | 224 | |
| | 225 | 4c. These routines NO LONGER have to worry about the "highlight" escape |
| | 226 | code sequences. Highlighting is handled with the new text attributes |
| | 227 | settings (see #2 above), so strings presented to os_print will no longer |
| | 228 | have any embedded escape codes. The only special characters that these |
| | 229 | routines are now expected to recognize are '\n' and '\r'. |
| | 230 | |
| | 231 | 5. Several new SYSINFO_xxx codes have been added to osifc.h. Your |
| | 232 | os_get_sysinfo() implementation should be updated for the new codes. |
| | 233 | |
| | 234 | |
| | 235 | 6. [Begin osgen.c changes] |
| | 236 | |
| | 237 | All platforms based on the semi-portable osgen.c implementation must |
| | 238 | make some small adjustments to their ossxxx routines. THE FOLLOWING |
| | 239 | NOTES APPLY *ONLY* TO OSGEN.C PLATFORMS - if you're not linking with |
| | 240 | osgen.c, ignore the following. Note that these aren't changes you |
| | 241 | have to make to osgen.c itself - these are changes you have to make |
| | 242 | to your system-specific code that osgen.c relies upon. |
| | 243 | |
| | 244 | There are now two different "osgen" implementations. First, there's |
| | 245 | the traditional osgen.c - this is the one you'll get by default if |
| | 246 | you do nothing, since it's the one your makefile (or equivalent) |
| | 247 | already uses. This version of osgen.c has been reworked a little, |
| | 248 | but it's substantially the same as in past versions. Second, there's |
| | 249 | a new version called osgen3.c - if you like, you can switch to this |
| | 250 | one. osgen3.c is a REPLACEMENT for osgen.c - you use EITHER osgen.c |
| | 251 | or osgen3.c, but not both. If you switch, simply substitute osgen3.c |
| | 252 | for osgen.c wherever it appears in your makefile. |
| | 253 | |
| | 254 | Okay, so should you switch to osgen3.c, or stick with osgen.c? In |
| | 255 | the long run, the answer is that you should switch; but when you do |
| | 256 | so is up to you. What you get with osgen3.c is a full implementation |
| | 257 | of the new TADS 3 "banner API," which lets TADS 3 programs control |
| | 258 | the screen layout much more precisely than TADS 2 programs could. If |
| | 259 | you are building the TADS 3 interpreter, you should definitely switch |
| | 260 | to osgen3.c, to give TADS 3 programs the full capabilities of the new |
| | 261 | banner API. If you're building only a TADS 2 interpreter, there's |
| | 262 | less immediate benefit in switching, because TADS 2 programs don't |
| | 263 | have any way to access the banner API. The main reason not to switch |
| | 264 | if you don't have to is that osgen3.c is a substantial rewrite that |
| | 265 | hasn't been around nearly as long as osgen.c and thus hasn't had |
| | 266 | nearly as much practical testing; sticking with osgen.c is less |
| | 267 | likely to introduce new bugs. On the other hand, it should be |
| | 268 | practically no work to switch to osgen3.c - the only change should be |
| | 269 | replacing osgen.c with osgen3.c in your makefile. If you do plan to |
| | 270 | port the TADS 3 interpreter at some point, switching to osgen3.c now |
| | 271 | would have the advantage that you'll feel safer using osgen3.c when |
| | 272 | the time comes for the TADS 3 port, because you will have been using |
| | 273 | osgen3.c between now and then. |
| | 274 | |
| | 275 | You'll have change your osxxx code as described in the sub-topics |
| | 276 | below, regardless of whether you stick with osgen.c or switch to |
| | 277 | osgen3.c. |
| | 278 | |
| | 279 | 6a. Several global variables have been eliminated. You can delete |
| | 280 | these from your osxxx.h headers and remove calcaulations from your |
| | 281 | osxxx.c source files. (It's not vital that you do this, but it's |
| | 282 | encouraged in the interests of general clean-up. If you're still |
| | 283 | using any of these variables for your own purposes, of course, you are |
| | 284 | free to keep them - just be aware that osgen.c no longer needs them.) |
| | 285 | The following variables are no longer used in osgen.c: |
| | 286 | |
| | 287 | ldesc_color |
| | 288 | ldesc_column |
| | 289 | ldesc_curline |
| | 290 | ldesc_line |
| | 291 | max_column |
| | 292 | max_line |
| | 293 | score_column |
| | 294 | sdesc_column |
| | 295 | sdesc_line |
| | 296 | text_column |
| | 297 | text_lastcol |
| | 298 | text_normal_color |
| | 299 | text_bold_color |
| | 300 | |
| | 301 | Note that you might not want to delete the xxx_color variables, since |
| | 302 | you might want to use these same values in your ossgetcolor() |
| | 303 | implementation (see "fifth..." below). However, osgen.c no longer |
| | 304 | uses these variables, since it now instead calls your ossgetcolor() |
| | 305 | routine to determine what color values to use. |
| | 306 | |
| | 307 | If you switch to osgen3.c, the following globals are also eliminated |
| | 308 | (or, rather, can be eliminated, as osgen3.c doesn't require them): |
| | 309 | |
| | 310 | sdesc_color |
| | 311 | text_color |
| | 312 | |
| | 313 | 6b. Your osxxx.c code MUST NOT set or modify G_os_pagelength or |
| | 314 | G_os_linewidth. In the past, the osxxx.c code was responsible for |
| | 315 | setting these, and was aware of the status line location and so forth. |
| | 316 | Don't set these variables any more. Instead, set the new global |
| | 317 | variables G_oss_screen_width and G_oss_screen_height to the height and |
| | 318 | width of the screen, in characters - DO NOT make any adjustments for |
| | 319 | status lines or anything else, as osgen.c will take care of that. Be |
| | 320 | sure to set these variables in your os_scrini() routine, so that |
| | 321 | they're available during osgen.c's initialization. |
| | 322 | |
| | 323 | 6c. If the screen size can ever change dynamically after |
| | 324 | initialization, you MUST call the new function |
| | 325 | osssb_on_resize_screen() immediately after updating the global |
| | 326 | variables G_oss_screen_width and G_oss_screen_height. This will |
| | 327 | ensure that osgen.c has a chance to refigure its internal layout |
| | 328 | parameters according to the new screen size. |
| | 329 | |
| | 330 | 6d. You should #include "osgen.h" in your osxxx.c file(s). |
| | 331 | |
| | 332 | 6e. You must implement the new routines oss_get_sysinfo() and |
| | 333 | ossgetcolor(). (These actually were added just before the 2.5.6 |
| | 334 | release, so if you've sync'ed up lately, you probably have implemented |
| | 335 | these already - they haven't changed in this version.) Refer to |
| | 336 | osgen.h for details on how these are supposed to work. These new |
| | 337 | routines provide text color support, so that games can explicitly set |
| | 338 | the colors of the text they display; color support is optional, but if |
| | 339 | you don't support color, you must must still provide minimal |
| | 340 | implementations of these routines to return the same color scheme |
| | 341 | you've used in the past. |
| | 342 | |
| | 343 | In the past, several global variables (text_normal_color, |
| | 344 | sdesc_color, etc) had the "oss color codes" to use for different |
| | 345 | types of text - these color codes were passed to ossdsp(), ossclr(), |
| | 346 | and so on for rendering by your osxxx.c code. osgen.c no longer uses |
| | 347 | most of these; it only uses sdesc_color and text_color. If you're |
| | 348 | switching to osgen3.c, even those hold-outs are gone. Instead, the |
| | 349 | osgen layer calls your ossgetcolor() routine to get the color code to |
| | 350 | use for each case. If you don't want to support any more color than |
| | 351 | you did in the past, you can simply implement ossgetcolor() so that |
| | 352 | it looks for the various abstract color codes (OS_COLOR_TEXT, |
| | 353 | OS_COLOR_STATUSLINE, etc), and returns the corresponding global |
| | 354 | variable value. The advantage of the new scheme is that it allows |
| | 355 | the game code to set *specific* colors (e.g., red, blue, cyan) for |
| | 356 | individual bits of text, as long as your osxxx.c code (and your |
| | 357 | display hardware, of course) can support specific colors. |
| | 358 | |
| | 359 | 6f. The macro OSGEN_ATTR_BOLD has been renamed to OS_ATTR_HILITE. If |
| | 360 | you ported the 2.5.6 release, you might have a reference to this |
| | 361 | macro; the meaning is the same, so all you have to do is change the |
| | 362 | name. For convenience, OSGEN_ATTR_BOLD is now defined as equivalent |
| | 363 | to OS_ATTR_HILITE, but the new name should be used as soon as |
| | 364 | possible. |
| | 365 | |
| | 366 | 6g. The OS_COLOR_xxx symbols have been renamed to OSGEN_COLOR_xxx. |
| | 367 | The meanings are the same as they were; the name change reflects the |
| | 368 | change in the osifc-level color scheme. |
| | 369 | |
| | 370 | 6h. Eight new OSGEN_COLOR_xxx values have been introduced, to allow |
| | 371 | for somewhat better granularity in setting colors at the system level. |
| | 372 | With the new colors, the OSGEN_COLOR_xxx values can specify a total of |
| | 373 | 16 colors, which correspond to the eight ANSI colors at "low |
| | 374 | intensity" and "high intensity"; the low-intensity set is essentially |
| | 375 | the high-intensity set at half brightness. On most systems based on |
| | 376 | osgen.c, if this full range of colors is available, the brighter half |
| | 377 | of the range will be used to show high-intensity text, so in fact only |
| | 378 | eight colors will really be available; on such systems, ossgetcolor() |
| | 379 | should simply collapse the 16 colors down to the 8 ANSI colors, by |
| | 380 | treating the low-intensity and high-intensity version of a given color |
| | 381 | the same, and then pick from the low- or high-intensity version |
| | 382 | according to the boldness attribute. Even for systems that collapse |
| | 383 | the colors in the this manner, though, there is still value in having |
| | 384 | the broader range, in that the full range of 16 colors can be selected |
| | 385 | for backgrounds, which do not have a boldness attribute and thus are |
| | 386 | free to offer the full range of 16 colors to clients. |
| | 387 | |
| | 388 | 6i. You must implement the new routine oss_raw_key_to_cmd(). This |
| | 389 | routine's purpose is to map "raw" keystroke codes to command-editing |
| | 390 | CMD_xxx codes, essentially mapping results from the style that |
| | 391 | os_getc_raw() uses to the style os_getc() uses. This routine was |
| | 392 | created to give the OS implementation more specific control over the |
| | 393 | mapping of raw keystrokes to command-editing functions. For most |
| | 394 | systems, you can probably just copy the MS-DOS implementation, in the |
| | 395 | source file msdos/osdos.c, making any desired changes to the control |
| | 396 | key or other mappings. |
| | 397 | |
| | 398 | |
| | 399 | [End osgen.c changes] |
| | 400 | |
| | 401 | |
| | 402 | Version 2.5.6 changes |
| | 403 | --------------------- |
| | 404 | |
| | 405 | Several new SYSINFO_xxx codes have been added - osifc.h has the full |
| | 406 | list. The system-specific code that provides system information |
| | 407 | should be updated to handle the new codes. |
| | 408 | |
| | 409 | A new file-open function, osfoprwt(), has been added. This function |
| | 410 | is the text-mode equivalent of osfoprwb(): it opens a text file for |
| | 411 | both read and write access, keeping intact any existing contents. I |
| | 412 | have attempted to provide a suitable implementation in the source |
| | 413 | code for each ported version of which I have a copy in my source |
| | 414 | tree, but a platform expert on each target system might want to check |
| | 415 | my work to make sure it's correct for their system. |
| | 416 | |
| | 417 | A second new file-open function, osfoprwtt(), has been added. This |
| | 418 | function is the text-mode equivalent of osfoprwtb(): it opens a text |
| | 419 | file for both read and write access, truncating any existing file. |
| | 420 | I've attempted to provide a suitable definition for each platform for |
| | 421 | this function as well. |
| | 422 | |
| | 423 | The new function os_update_display() has been added. This function's |
| | 424 | purpose is to process any pending redraw events immediately, if |
| | 425 | applicable to the system. This function only needs to be implemented |
| | 426 | on event-driven operating systems where the display is drawn in |
| | 427 | response to redraw events generated by window region invalidations. |
| | 428 | (If that doesn't mean anything to you, you're almost certainly not on |
| | 429 | such a platform - the Windows and Macintosh GUI's both use this kind |
| | 430 | of drawing scheme, but text-mode versions would certainly not.) The |
| | 431 | purpose of this routine is to update the display prior to a long |
| | 432 | computation, to avoid the appearance that the program is frozen |
| | 433 | during the computation delay. |
| | 434 | |
| | 435 | The new functions os_set_text_color() and os_set_screen_color() can |
| | 436 | optionally provide the game with control over display colors. These |
| | 437 | are described in osifc.h. These functions are optional; if they're |
| | 438 | not suitable for a given platform, simply provide empty |
| | 439 | implementations. |
| | 440 | |
| | 441 | The new functions os_gets_timeout() and os_gets_cancel() provides an |
| | 442 | event-oriented interface for reading a command line from the keyboard. |
| | 443 | This function is similar to the regular os_gets(), but has a timeout |
| | 444 | feature that allows the keyboard read to be interrupted after a |
| | 445 | specified interval has elapsed, and then possibly resumed later. |
| | 446 | Timed keyboard input is optional; if it can't be implemented on a |
| | 447 | platform, simply provide an implementation for os_gets_timeout() that |
| | 448 | returns OS_EVT_NOTIMEOUT when a timeout is provided, and an empty |
| | 449 | implementation for os_gets_cancel().. Note that even if timed input |
| | 450 | is not allowed, os_gets_timeout() should minimally call the plain |
| | 451 | os_gets() when the caller does not specify a timeout, and only return |
| | 452 | the OS_EVT_NOTIMEOUT error when a timeout is actually requested by the |
| | 453 | caller. |
| | 454 | |
| | 455 | A new interface for managing "banner" windows in the process of being |
| | 456 | added. This is a work in progress, and you should just ignore it for |
| | 457 | now, providing only stub implementations. The new interface consists |
| | 458 | of a set of functions (about a dozen) whose names are of the form |
| | 459 | os_banner_xxx(); I'm still in the process of working out the final |
| | 460 | details, so the set may change in the future. These new functions, |
| | 461 | when they're completed, will provide functionality similar to the HTML |
| | 462 | TADS <BANNER> tag, but without the limitations that arise from using a |
| | 463 | single output stream to control all aspects of the display. In the |
| | 464 | future, this interface will allow for for implementation of |
| | 465 | banner-like behavior in text-only platforms, allowing more flexibility |
| | 466 | for games in their use of text-mode displays. The banner interface |
| | 467 | will always be entirely optional; if it is not feasible or desirable |
| | 468 | to implement the interface, a platform will be able to provide |
| | 469 | do-nothing implementations for these routines. |
| | 470 | |
| | 471 | |
| | 472 | Version 2.5.2 changes |
| | 473 | --------------------- |
| | 474 | |
| | 475 | In preparation for TADS 3, I've been tightening up the interfaces |
| | 476 | between the OS layer and the portable code. My goal is to ensure |
| | 477 | that the a common OS layer can be shared by TADS 2 and TADS 3, which |
| | 478 | will dramatically simplify the porting of TADS 3 by eliminating the |
| | 479 | need to write a new set of OS routines. Porting TADS 3 will simply |
| | 480 | be a matter of compiling and linking the TADS 3 portable code with |
| | 481 | the existing TADS 2 OS code for your platform; the only coding you |
| | 482 | should have to do is to create the makefile. |
| | 483 | |
| | 484 | I've been working on this OS interface improvement for some time. |
| | 485 | This process started with the creation of osifc.h, which provides us |
| | 486 | with a comprehensive definition of the entire interface that the |
| | 487 | portable code uses to call the OS code. I've also been expanding and |
| | 488 | improving the OS interfaces slightly over the past few releases, but |
| | 489 | I've been trying to minimize these changes to minimize the resulting |
| | 490 | porting work created. |
| | 491 | |
| | 492 | With this release, I've addressed a new area, which is references |
| | 493 | from the OS code to the portable code. In general, the OS code |
| | 494 | should never call the portable code or use any global variables |
| | 495 | defined in the portable code; doing so ties the OS code to a |
| | 496 | particular portable system, which makes it difficult to re-use the OS |
| | 497 | code in a new system (such as TADS 3). |
| | 498 | |
| | 499 | The OS code should NOT henceforth refer to ANY function or global |
| | 500 | variable defined in the portable code. If your OS code refers to |
| | 501 | anything in the portable code, your OS code will not work with TADS |
| | 502 | 3, because those portable symbols will probably not be defined at all |
| | 503 | in TADS 3. |
| | 504 | |
| | 505 | I've tried to remove all of the references I could find from the OS |
| | 506 | code into the portable code. However, until TADS 3 is ported to the |
| | 507 | existing platforms, where the linker can root out the missing |
| | 508 | symbols, it is difficult to know for sure that all of the references |
| | 509 | are gone. |
| | 510 | |
| | 511 | * OS code should no longer call runstat(). Most os_gets() |
| | 512 | implementations started by calling runstat() to update the status |
| | 513 | line prior to reading input. The OS code is no longer responsible |
| | 514 | for this. You should simply remove any runstat() calls from your |
| | 515 | OS code. If you have runstat() calls that are needed in places |
| | 516 | other than at the start of os_gets(), contact me (mjr_@hotmail.com) |
| | 517 | if you would like advice on how to remove the dependency and I'll |
| | 518 | try to help figure out what to do. |
| | 519 | |
| | 520 | * The global variables "pagelength" and "linewidth" have been renamed |
| | 521 | to G_os_pagelength and G_os_linewidth. This formally moves these |
| | 522 | variables into the OS layer rather than leaving them in the portable |
| | 523 | formatter. |
| | 524 | |
| | 525 | * The global variable "moremode" has been renamed to G_os_moremode, |
| | 526 | moving it into the OS layer. |
| | 527 | |
| | 528 | * OS routines should no longer call tio_is_html_mode() (or any other |
| | 529 | tio routines). |
| | 530 | |
| | 531 | * OS routines should no longer call qasclose(). Most of the |
| | 532 | os_term() implementations in the OS code were calling this routine; |
| | 533 | this should instead be handled in the portable code, so the OS code |
| | 534 | should not use this method at all. |
| | 535 | |
| | 536 | * OS code should no longer call outformat() or getstring(). The |
| | 537 | text-only implementations of os_askfile() and os_input_dialog() |
| | 538 | called these routines, because they implemented their dialogs using |
| | 539 | formatted text. To address this, I've moved these text |
| | 540 | implementations to the portable layer; there is no longer a text-only |
| | 541 | version of os_askfile() or os_input_dialog(). Refer to askf_tx.c, |
| | 542 | askf_os.c, indlg_tx.c, and indlg_os.c for details on the new |
| | 543 | portable-layer implementations. |
| | 544 | |
| | 545 | MAKEFILE CHANGES: You must include one of askf_tx.c or askf_os.c in |
| | 546 | each executable you build. You must include one of indlg_tx.c or |
| | 547 | indlg_os.c in each executable. Refer to these files to determine |
| | 548 | which one to choose. In general, the _tx versions are text-only |
| | 549 | implementations -- these do not invoke os_xxx routines; the _os |
| | 550 | versions simply pass through the operation to the corresponding |
| | 551 | os_xxx routines. You should choose the _os version if you have a |
| | 552 | corresponding os_xxx implementation that you want to use; you should |
| | 553 | choose the _tx version if you want to use the plain text version. |
| | 554 | If your os_xxx routine was calling outformat() or getstring(), you |
| | 555 | should simply delete your os_xxx routine entirely and use the _tx |
| | 556 | version; otherwise, keep your os_xxx routine and use the _os version. |
| | 557 | |
| | 558 | OTHER CHANGES: |
| | 559 | |
| | 560 | * added os_is_special_file() |
| | 561 | |
| | 562 | * added os_uninit() |
| | 563 | |
| | 564 | * added OS_CHARMAP_FILECONTENTS identifier |
| | 565 | |
| | 566 | |
| | 567 | |
| | 568 | Version 2.5.1 changes |
| | 569 | --------------------- |
| | 570 | |
| | 571 | * I added a new command code for os_getc(): CMD_EOF. This new code |
| | 572 | indicates that "end of file" has been reached on the console input; |
| | 573 | this usually means that the player has terminated the application |
| | 574 | through some means such as closing its main window, or disconnected |
| | 575 | the terminal, or something like that. os_getc() should return this |
| | 576 | new code when it detects this type of condition so that code that |
| | 577 | calls os_getc() can finish up whatever it's doing and terminate the |
| | 578 | application gracefully. |
| | 579 | |
| | 580 | * There's a new function called os_getc_raw(). This is conceptually |
| | 581 | a lower-level version of os_getc(). The difference is that os_getc() |
| | 582 | returns "translated" keystroke CMD_xxx codes, whereas os_getc_raw() |
| | 583 | returns "raw" CMD_xxx codes. The translated codes are higher-level |
| | 584 | functional codes; for example, on Unix, when the user types Ctrl-E, |
| | 585 | os_getc() would return CMD_END, because Ctrl-E is bound to the |
| | 586 | end-of-line command. In contrast, os_getc_raw() would simply return |
| | 587 | ASCII 5. Similarly, on DOS, if the user presses the Escape key, |
| | 588 | os_getc() would return CMD_KILL, but os_getc_raw() returns ASCII 27. |
| | 589 | Note that some keys return different CMD_xxx codes for os_getc() and |
| | 590 | os_getc_raw(); for example, on DOS, if the user presses F1, os_getc() |
| | 591 | returns CMD_SCR (to toggle scrollback mode), but os_getc_raw() returns |
| | 592 | CMD_F1. |
| | 593 | |
| | 594 | The purpose of os_getc_raw() is to allow lower-level access to keystroke |
| | 595 | information, particularly for the inputkey() TADS function, while still |
| | 596 | preserving the port-specific functional mapping that os_getc() affords. |
| | 597 | |
| | 598 | Refer to osifc.h for documentation of the new function. Note that the |
| | 599 | CMD_xxx codes defined in osifc.h are now commented to indicate which |
| | 600 | command codes are "translated" and which are "raw"; when a particular |
| | 601 | key maps to one of each type, os_getc() should return the translated |
| | 602 | CMD_xxx code and os_getc_raw() should return the raw code. |
| | 603 | |
| | 604 | * The osfoprwb() function has traditionally been implemented |
| | 605 | incorrectly. On most platforms, this has been implemented as a call |
| | 606 | to fopen() with the mode "r+b" (or simply "r+" on platforms with no |
| | 607 | text/binary mode distinction), following the example of the DOS code. |
| | 608 | In fact, the intended function, which was not adequately documented |
| | 609 | in the osifc.h comments, was to open an existing file or create a new |
| | 610 | file if it didn't already exist. The C fopen() "r+" mode fails if the |
| | 611 | file doesn't exist. The intended behavior has now been correctly |
| | 612 | documented in osifc.h, and the DOS, Windows, Unix, and Mac versions |
| | 613 | have been changed to use the correct behavior. |
| | 614 | |
| | 615 | |
| | 616 | Version 2.4.1 changes |
| | 617 | --------------------- |
| | 618 | |
| | 619 | * New OS function: os_input_dialog(). A default character-mode |
| | 620 | implementation in osgen.c should suffice for most ports, but GUI |
| | 621 | ports should show a dialog box if possible. The character-mode |
| | 622 | implementation in osgen.c is selected at compile time with #define |
| | 623 | symbol USE_STDIO_INPDLG, which osgen.c defines implicitly if |
| | 624 | USE_STDIO is defined. |
| | 625 | |
| | 626 | * New OS function: os_get_str_rsc(). Most platforms should be able |
| | 627 | to use the default implementation in ostadrsc.c (in the generic |
| | 628 | code directory). Where possible, though, this function should be |
| | 629 | implemented using native OS string resources; this will make it |
| | 630 | easier for translators to localize the TADS executables. |
| | 631 | |
| | 632 | * TADSVER.TXT has been changed to TADSVER.HTM, and DOSVER.TXT is |
| | 633 | now DOSVER.HTM. |
| | 634 | |
| | 635 | * The interface to the os_askfile() function has changed very |
| | 636 | slightly, in that the result code values are now more precisely |
| | 637 | specified. In the past, this function simply returns zero for |
| | 638 | success and non-zero to indicate failure of some kind. The result |
| | 639 | codes can now indicate the type of failure; in particular, the |
| | 640 | function can distinguish actual errors from the case where the user |
| | 641 | simply chooses to cancel the dialog. Refer to osifc.h for details. |
| | 642 | I've attempted to change all of the OS sources that I have in my |
| | 643 | source tree; experts on the code for the individual platforms are |
| | 644 | encouraged to double-check my changes. |
| | 645 | |
| | 646 | |
| | 647 | Version 2.4.0 changes |
| | 648 | --------------------- |
| | 649 | |
| | 650 | * os.h has been reorganized to make it cleaner and more consistent. |
| | 651 | All of the DOS code has been removed from os.h and moved to new |
| | 652 | DOS-specific headers; this leaves os.h as a very simple "switchboard" |
| | 653 | file whose only function is to select the appropriate set of headers |
| | 654 | to #include based on the system macro settings. All of the non-DOS |
| | 655 | headers already worked this way, so this change should be transparent |
| | 656 | to other ports. |
| | 657 | |
| | 658 | * osifc.h now has (as far as I can tell) complete documentation of |
| | 659 | the entire TADS Operating System Interface. In particular, all of |
| | 660 | the file-related functions (osfoprb, osfrb, etc) are now specified |
| | 661 | and documented in osifc.h, as are the former "library" functions |
| | 662 | (osmalloc, osfree). This change should not affect any existing code; |
| | 663 | the additions are mostly comments. |
| | 664 | |
| | 665 | * The os_find_first_file() and os_find_next_file() interfaces have |
| | 666 | changed. Two new parameters, outpathbuf and outpathbufsiz, have been |
| | 667 | added; the new buffer is to receive the full path of the current |
| | 668 | file, so that the caller doesn't have to attempt to construct the |
| | 669 | path name from its components using possibly non-portable |
| | 670 | assumptions. This should have minimal impact, since the only ports |
| | 671 | that appear to implement these functions currently are DOS, Windows, |
| | 672 | OS/2, and Macintosh. Refer to osifc.h for documentation. |
| | 673 | |
| | 674 | * The os_progress() interface has changed slightly. This function no |
| | 675 | longer takes a (struct linfdef *) argument, which tied the function |
| | 676 | to the particulars of an internal structure in the TADS 2 compiler; |
| | 677 | instead, the function now takes a filename string and a line number. |
| | 678 | This change should have minimal impact, since only the Macintosh port |
| | 679 | currently provides a non-trivial implementation of this function. |
| | 680 | |
| | 681 | |
| | 682 | Version 2.3.0 changes |
| | 683 | --------------------- |
| | 684 | |
| | 685 | * ATTENTION UNIX USERS - If you run into weird display problems in |
| | 686 | the interpreter, especially with spurious extra spaces at the |
| | 687 | beginning of each line, try these definitions in your makefile: |
| | 688 | |
| | 689 | LIBS= -lncurses |
| | 690 | CFLAGS= -DHAVE_TPARM (plus whatever other CFLAGS you were already using) |
| | 691 | |
| | 692 | * The existing os_term() function is now used more rigorously. In |
| | 693 | the past, the generic code called exit() directly in a few places, |
| | 694 | which prevented the OS layer from doing any clean-up at termination. |
| | 695 | The generic code should now use os_term() exclusively to terminate |
| | 696 | execution. This shouldn't require any new porting work, since |
| | 697 | nothing about os_term() has changed -- the only change is that the |
| | 698 | generic code is calling it more predictably now. However, a few |
| | 699 | ports may accidentally have omitted an os_term() implementation from |
| | 700 | some executables, since it wasn't always needed before; if you get a |
| | 701 | link error for this symbol during building, adjust your makefile to |
| | 702 | include an os_term() implementation. |
| | 703 | |
| | 704 | * A new file, oem.c, defines some global strings for use in identifying |
| | 705 | the version of TADS. You must fill in that file with a couple of |
| | 706 | customized settings for your version. Please refer to oem.h and |
| | 707 | oem.c for details on how to do this. |
| | 708 | |
| | 709 | * A few new OS interface functions have been added. These functions |
| | 710 | are described in comments in osifc.h. The new functions are: |
| | 711 | |
| | 712 | os_get_sys_clock_ms() |
| | 713 | os_sleep_ms() |
| | 714 | os_get_event() |
| | 715 | os_set_title() |
| | 716 | osfdel_temp() |
| | 717 | |
| | 718 | These functions should be reasonably simple to implement on most |
| | 719 | systems. os_get_event() in particular can simply degrade to |
| | 720 | os_getc() with some additional argument checks and changes in the |
| | 721 | return value if it's hard to implement fully on your system; the |
| | 722 | USE_STDIO version in osgen.c can be used as a default implementation. |
| | 723 | |
| | 724 | Note also that a completely portable implementation of os_sleep_ms() |
| | 725 | is in msdos/oswin.c. You can use this implementation if you wish, |
| | 726 | but the function is included in the OS interface so that you can |
| | 727 | replace it with something more suitable for your platform. The |
| | 728 | implementation in msdos/oswin.c discards keystrokes and other events |
| | 729 | that occur during the delay, which may be undesirable on your system. |
| | 730 | This implementation has the desirable effect of processing UI events, |
| | 731 | such as window sizing, during the delay. |
| | 732 | |
| | 733 | Most platforms can provide an empty implementation of os_set_title(); |
| | 734 | this function merely notifies the OS layer that the game has set a |
| | 735 | title string via the HTML <title> tag. If it's convenient, the OS |
| | 736 | layer can use the title string as a window caption, or whatever else |
| | 737 | makes sense. Most character-mode display code will simply ignore |
| | 738 | this; osgen.c has a default implementation that does nothing. |
| | 739 | |
| | 740 | osfdel_temp() is a new function to complement os_create_tempfile(). |
| | 741 | This function deletes a temporary file previously created with |
| | 742 | os_create_tempfile(), after the temporary file has been closed; |
| | 743 | callers previously used osfdel(), the generic file deletion function, |
| | 744 | to delete these temporary files. The purpose of this new function is |
| | 745 | to support systems that can be instructed to delete temporary files |
| | 746 | automatically when closed; on such systems, a call to osfdel() is |
| | 747 | redundant (and problematic), since the system will already have |
| | 748 | automatically deleted the temporary file by the time the caller gets |
| | 749 | around to invoking osfdel(). |
| | 750 | |
| | 751 | osnoui.c provides a simple implementation of osfdel_temp() that simply |
| | 752 | calls osfdel(); this works with the implementation of os_create_tempfile() |
| | 753 | in osnoui.c, so you won't need to make any changes if you're already |
| | 754 | using this file. If you're using a customized os_create_tempfile(), |
| | 755 | you may want to provide a correspondingly customized osfdel_temp(). |
| | 756 | In particular, if your os_create_tempfile() opens the file in such a |
| | 757 | way that the underlying OS will automatically delete the file when |
| | 758 | closed, your osfdel_temp() should simply do nothing. |
| | 759 | |
| | 760 | * The os_askfile() interface (defined in osifc.h) has been changed to |
| | 761 | provide more information about what kind of prompt to use. The extra |
| | 762 | parameters indicate whether we're opening an existing file or saving |
| | 763 | a new file, and what type of file we're interested in. Many GUI |
| | 764 | systems use different dialogs for opening and saving files, and |
| | 765 | filter files displayed in a file selector dialog according to the |
| | 766 | type of file to be chosen. Systems that don't need the extra |
| | 767 | information can ignore the new parameters; they're purely to make it |
| | 768 | easier for the system code to determine what type of dialog to show. |
| | 769 | |
| | 770 | I've updated my copies of the MSDOS, Win32, Mac, and Unix sources for |
| | 771 | the new os_askfile interface, but I don't have a copy of every |
| | 772 | port-specific version, so you may need to propagate this change into |
| | 773 | your version. |
| | 774 | |
| | 775 | * The #define's for the OSFTxxx codes (the file type codes) are now |
| | 776 | in osifc.h. In the past, these were scattered among the different |
| | 777 | system-specific headers for no good reason -- these are used by |
| | 778 | portable code, so they are necessarily part of the OS interface, and |
| | 779 | hence belong in osifc.h. If you encounter any errors with redundant |
| | 780 | #define's for these symbols, you should simply remove the #define's |
| | 781 | from your system-specific headers and use the ones in osifc.h. |
| | 782 | |
| | 783 | * The #define's for the CMD_xxx codes (the os_getc() extended keystroke |
| | 784 | codes) are now in osifc.h. In the past, as with the OSFTxxx codes, |
| | 785 | these were scattered among the system-specific headers. It's desirable |
| | 786 | to be able to use these key codes in the portable code, so these are |
| | 787 | now part of the general OS interface. As with the OSFTxxx codes, if |
| | 788 | you run into any compilation errors with redundant #define's for CMD_xxx |
| | 789 | symbols, you should be able to remove the #define's from your system- |
| | 790 | specific headers and use the new osifc.h definitions. |
| | 791 | |
| | 792 | |
| | 793 | Version 2.2.6 changes |
| | 794 | --------------------- |
| | 795 | |
| | 796 | In past versions, the release notes for generic changes and platform- |
| | 797 | specific changes were combined into a single file, which had to be |
| | 798 | maintained separately on each platform. For example, the DOS release |
| | 799 | notes were in TADSVER.DOS. To create a comprehensive set of release |
| | 800 | notes for another platform, someone porting TADS had to sift through |
| | 801 | TADSVER.DOS to pick out the generic changes, then add any changes |
| | 802 | specific to the ported version. |
| | 803 | |
| | 804 | In order to remove this extra work, I've broken up the release notes |
| | 805 | into two separate files. The new file TADSVER.TXT contains only the |
| | 806 | generic changes. Since these changes will automatically be included |
| | 807 | in any port (because such changes are always in the portable portion |
| | 808 | of the code), the distribution for a port should always be able to |
| | 809 | include TADSVER.TXT unchanged. The separate new file TADSVER.DOS |
| | 810 | contains changes that apply only to the DOS version. Since such |
| | 811 | changes are only in the DOS osxxx code, they should not affect any |
| | 812 | other platforms, so only DOS users should need to look at this file. |
| | 813 | |
| | 814 | When creating a ported version, you can now simply create your own |
| | 815 | platform-specific release notes file where you can describe any changes |
| | 816 | that you made that apply only to your platform. |
| | 817 | |
| | 818 | Please let me know (mjr_@hotmail.com) the name of your port-specific |
| | 819 | release notes file, and I'll add it to the table at the top of |
| | 820 | TADSVER.TXT, which refers users to the appropriate file for each |
| | 821 | platform. (You may want to add an entry to the table yourself for |
| | 822 | your initial version, if you plan to include TADSVER.TXT with your |
| | 823 | distribution.) |
| | 824 | |
| | 825 | |
| | 826 | Version 2.2.4 changes |
| | 827 | --------------------- |
| | 828 | |
| | 829 | I've changed the source distribution zip file's layout slightly to |
| | 830 | make the TADS source tree more self-contained. In the previous |
| | 831 | version, several files were in a separate LIB directory, which was at |
| | 832 | the same level in the hierarchy as the TADS2 directory. This was an |
| | 833 | undesirable layout for some people, since it meant that TADS had two |
| | 834 | high-level directories. Since keeping the files in a separate |
| | 835 | directory doesn't serve any real purpose currently (the separation is |
| | 836 | historical), I've merged these files into the base TADS directory |
| | 837 | (except that a few of the files are now in TADS/MSDOS, because |
| | 838 | they're DOS-specific). Of course, you can still lay out your source |
| | 839 | files however you want them, of course, but if you follow the layout |
| | 840 | in the zip file, you'll need to adjust your makefile for the changed |
| | 841 | location of these files. |
| | 842 | |
| | 843 | If you change the default memory sizes in your osXXX.h file, you should |
| | 844 | also define message strings that correspond to your new defaults for the |
| | 845 | usage messages. To do this, look at errmsg.c, and notice the big list |
| | 846 | of TxD_xxxSIZ_MSG definitions. For each value that you override in your |
| | 847 | OS header, you should provide a corresponding TxD_xxxSIZ_MSG definition |
| | 848 | that looks like the one in errmsg.c but uses your changed default value. |
| | 849 | |
| | 850 | |
| | 851 | Version 2.2.3 changes |
| | 852 | --------------------- |
| | 853 | |
| | 854 | The operating system interfaces have changed somewhat between version |
| | 855 | 2.2.2 and 2.2.3 (the HTML TADS release). The OS interfaces have been |
| | 856 | stable for a long time, so most systems where TADS has been ported |
| | 857 | should have OS-dependent implementations that conform to the 2.2.2 |
| | 858 | interfaces. Unfortunately, all of these ports will have to be reworked |
| | 859 | slightly to accomodate the changes in 2.2.3. |
| | 860 | |
| | 861 | The changes in 2.2.3 should be fairly minor, though, so it shouldn't |
| | 862 | require a huge effort to upgrade port-specific code that worked with |
| | 863 | the previous version. The main changes are that the OS interfaces |
| | 864 | have been rearranged slightly in the header files (note in particular |
| | 865 | the creation of osifc.h), and some of the functions that were in |
| | 866 | osgen.c have been moved to the new file osnoui.c. A few functions |
| | 867 | have had minor changes to their interfaces as well. It will probably |
| | 868 | be necessary to make some small changes to your makefiles because of |
| | 869 | the rearrangements. |
| | 870 | |
| | 871 | One of the biggest changes may be the use of ANSI-style function |
| | 872 | prototypes throughout the code. Depending on your compiler, you may |
| | 873 | or may not have to change your OS function implementations to use ANSI |
| | 874 | prototypes. |
| | 875 | |
| | 876 | |
| | 877 | ============================================================================== |
| | 878 | |
| | 879 | General notes on porting TADS |
| | 880 | ----------------------------- |
| | 881 | |
| | 882 | |
| | 883 | Code Organization |
| | 884 | ----------------- |
| | 885 | |
| | 886 | The TADS code is divided into portable and system-specific sections. |
| | 887 | In porting TADS to a new platform, only the system-specific portions |
| | 888 | should need to be changed. If any changes are needed to the portable |
| | 889 | code, we consider the portable code in error and will try to correct |
| | 890 | it so that it is the same on all platforms. We want the portable |
| | 891 | portion to have a single set of sources, without port-dependent |
| | 892 | ifdefs, across all platforms. |
| | 893 | |
| | 894 | For the most part, the system-specific sections are isolated in |
| | 895 | files with the prefix "os", and system-specific functions and macros |
| | 896 | all begin with "os" or "OS". |
| | 897 | |
| | 898 | Historical note: At one point we started to group some code that High |
| | 899 | Energy was internally sharing between multiple products into a code |
| | 900 | library, all of whose files start with "L". The file los.h formerly |
| | 901 | many system-specific macros and definitions; these have been moved |
| | 902 | into the OS files along with everything else. |
| | 903 | |
| | 904 | oem.h |
| | 905 | ----- |
| | 906 | |
| | 907 | This file defines information about the person who built a particular |
| | 908 | version ("OEM" for "Original Equipment Manufacturer"). Refer to oem.h |
| | 909 | for details about how to set up the definitions there. |
| | 910 | |
| | 911 | |
| | 912 | osxxx.h, os.h, and osifc.h |
| | 913 | -------------------------- |
| | 914 | |
| | 915 | The first thing to do when starting a new port is to create a new |
| | 916 | system-specific header file for your platform. You should choose a |
| | 917 | name for the header based on your platform name; for example, on DOS, |
| | 918 | the file is osdos.h, and on Unix it's osunix.h. |
| | 919 | |
| | 920 | Next, you must define a C preprocessor macro that will identify your |
| | 921 | platform. This macro will be used to select the appropriate code to |
| | 922 | include in your version of TADS, using #ifdef preprocessor directives |
| | 923 | in the TADS code. Many compilers automatically pre-define a symbol |
| | 924 | for this purpose, in which case you should use this symbol; |
| | 925 | otherwise, make up a symbol of your own and define it on the C |
| | 926 | compiler command line or equivalent when you compile the TADS C files. |
| | 927 | |
| | 928 | Edit the file os.h. This is a "switchboard" file that selects an |
| | 929 | appropriate system-specific header to include. The TADS portable C |
| | 930 | files #include os.h, and os.h must in turn #include your header file. |
| | 931 | You should add a few lines to os.h to #include your header; follow |
| | 932 | the example of DOS, Unix, and the other platforms: |
| | 933 | |
| | 934 | #ifdef FROBNIX_OS |
| | 935 | /* Frobnix operating system definitions are in osfrob.h */ |
| | 936 | #include "osfrob.h" |
| | 937 | #endif |
| | 938 | |
| | 939 | You shouldn't add anything else to os.h - the rest of your code should |
| | 940 | go in your own "osfrob.h" file. |
| | 941 | |
| | 942 | Now you must write the code in your OS-specific header ("osfrob.h" in |
| | 943 | the example above). To do this, refer to osifc.h, which defines the |
| | 944 | TADS Operating System Interface, which is what you must implement for |
| | 945 | your machine. |
| | 946 | |
| | 947 | The purpose of your osxxx.h is to isolate certain platform-specific |
| | 948 | definitions to a well-defined location in the code. The rest of the |
| | 949 | TADS C code is written so that it uses the definitions in osxxx.h; |
| | 950 | this way, the other code doesn't have to be changed when moving TADS |
| | 951 | to a new platform. |
| | 952 | |
| | 953 | The file osifc.h contains the specification and documentation of the |
| | 954 | TADS Operating System Interface, which contains the portable |
| | 955 | interface definitions for functions, types, and macros that must be |
| | 956 | tailored to each platform. osifc.h contains a portable interface to |
| | 957 | code that varies by platform; because the interface is portable, the |
| | 958 | rest of the TADS code doesn't have to know anything about different |
| | 959 | platforms, since it can expect the exact same functions to be |
| | 960 | available on every machine. osifc.h contains only portable code, so |
| | 961 | you shouldn't make any changes in this file. |
| | 962 | |
| | 963 | You can probably take one of the existing osxxx.h implementations as |
| | 964 | a starting point, depending on your hardware and operating system. |
| | 965 | For example, for a 68000 or 68000-like processor, you might want to |
| | 966 | start with the Macintosh header (osmac.h), since the alignment and |
| | 967 | byte ordering macros will be appropriate. For an 8086-like |
| | 968 | processor, start with the DOS headers (os.h and los.h). Other |
| | 969 | platforms may need additional work. |
| | 970 | |
| | 971 | IMPORTANT NOTE: Do not make changes in osifc.h - this file should never |
| | 972 | contain any #ifdef's for different platforms, because it defines a |
| | 973 | portable interface that is the same everywhere, even though the |
| | 974 | implementation of the interface varies by platform. In particular, |
| | 975 | the #define constants (OS_EVT_xxx, SYSINFO_xxx, and so on) MUST be the |
| | 976 | same on all platforms, because some of these values can be used |
| | 977 | programmatically by TADS games; a game can be compiled on one platform |
| | 978 | and run on any other machine, so these constant values must be the same |
| | 979 | everywhere for games to work properly. |
| | 980 | |
| | 981 | |
| | 982 | Datatype configuration |
| | 983 | ---------------------- |
| | 984 | |
| | 985 | TADS makes relatively few assumptions about datatype sizes. TADS |
| | 986 | expects that shorts are at least 16 bits, ints are at least 16 bits, |
| | 987 | and longs are at least 32 bits. |
| | 988 | |
| | 989 | |
| | 990 | System-specific function implementation |
| | 991 | --------------------------------------- |
| | 992 | |
| | 993 | Depending on your platform, you may be able to re-use some code that |
| | 994 | was originally written for the DOS platform, but works with some |
| | 995 | minor changes on other types of machines as well. |
| | 996 | |
| | 997 | The files osdos.c, osgen.c, and osnoui.c provide an implementation of |
| | 998 | the system routines for DOS. osgen.c and osnoui.c should be usable |
| | 999 | on any system with DOS-like display characteristics. Note osgen.c |
| | 1000 | and osdos.c check to see if several USE_xxx preprocessor symbols are |
| | 1001 | defined; these macros are NOT defined anywhere in the source, but are |
| | 1002 | to be defined by the makefile. On DOS, these os files are compiled |
| | 1003 | multiple times with different combinations of the USE_xxx symbols to |
| | 1004 | produce different object files for linking the compiler and run-time. |
| | 1005 | |
| | 1006 | A stdio (C run-time library "standard input/output") implementation |
| | 1007 | of many of the routines can also be selected by defining the |
| | 1008 | preprocessor symbol USE_STDIO. |
| | 1009 | |
| | 1010 | The file osnoui.c is similar in purpose to osgen.c. The functions |
| | 1011 | implemented in osnoui.c are semi-portable implementations of functions |
| | 1012 | that have no user interface component ("no UI"). |
| | 1013 | |
| | 1014 | |
| | 1015 | Building the system |
| | 1016 | ------------------- |
| | 1017 | |
| | 1018 | TADS consists of three main pieces: the compiler, the run-time, and |
| | 1019 | the debugger. Refer to the DOS makefile to see which object files |
| | 1020 | are included in each. Note that it may not be possible to let a |
| | 1021 | librarian/archiver resolve the links for all symbols, because a few |
| | 1022 | of the object files provide overlapping sets of symbols -- it is |
| | 1023 | necessary to manually include such object files in the links. (The |
| | 1024 | overlapping symbol sets are generally used to provide empty |
| | 1025 | definitions for certain functions that are referenced but not |
| | 1026 | actually used by one executable, but must be fully implemented in |
| | 1027 | another.) |
| | 1028 | |
| | 1029 | |
| | 1030 | Debugger |
| | 1031 | -------- |
| | 1032 | |
| | 1033 | The debugger diverges somewhat from the convention of keeping the |
| | 1034 | os-dependent functions in a file prefixed by "os" or "los". The |
| | 1035 | debugger's user interface is implemented in the file dbgu.c on DOS, |
| | 1036 | and dbgumac.c on Macintosh. The DOS version also has a file, osdbg.c, |
| | 1037 | which provides lower-level functions; it should be possible to port |
| | 1038 | the debugger to a new platform by using the DOS user interface and |
| | 1039 | replacing only osdbg.c with an appropriate set of functions for the |
| | 1040 | new system. However, for any system without DOS-like display and |
| | 1041 | input device characteristics, the entire user interface will usually |
| | 1042 | need to be replaced; for example, on the Mac, dbgu.c is not used at all, |
| | 1043 | but is replaced by dbgumac.c. This separation of the user interface |
| | 1044 | provides maximum flexibility for the debugger's user interface while |
| | 1045 | minimizing the amount of work to port it to a new platform. |
| | 1046 | |
| | 1047 | |
| | 1048 | Testing |
| | 1049 | ------- |
| | 1050 | |
| | 1051 | The first test is to build a run-time and see if it can run games |
| | 1052 | compiled on another system. The second is to build the compiler, use |
| | 1053 | it to compile game on your system, and see if that runs. |
| | 1054 | |
| | 1055 | You can further test using the regression tests. Compile DEEP.T, |
| | 1056 | then run tr like this: |
| | 1057 | |
| | 1058 | tr -i dsdwalk.in -l dsdwalk.new deep |
| | 1059 | |
| | 1060 | Then compare dsdwalk.new (the new log generated by your version of |
| | 1061 | DEEP) with dsdwalk.log (the reference version) -- if they're |
| | 1062 | identical, your system is probably in pretty good shape. You can |
| | 1063 | test similary with DITCH.T and DDDWALK.IN, and BUGS.T and BUGS.IN. |
| | 1064 | |
| | 1065 | |
| | 1066 | MS-DOS and Windows Compilation |
| | 1067 | ------------------------------ |
| | 1068 | |
| | 1069 | Two makefiles are provided for compilation on MS-DOS and Windows |
| | 1070 | machines; both makefiles are in the msdos directory. To avoid |
| | 1071 | confusion, these makefiles build object files into separate |
| | 1072 | directories, and name their executables differently from one |
| | 1073 | another. |
| | 1074 | |
| | 1075 | makefile.bc is for compilation with the 16-bit Borland C compiler, |
| | 1076 | version 4.5. With this makefile, you can build the real-mode and |
| | 1077 | protected-mode 16-bit DOS executables. (You'll need the Borland |
| | 1078 | Power Pack for DOS in order to build the protected-mode versions |
| | 1079 | of the executables.) |
| | 1080 | |
| | 1081 | Note that you should run makefile.bc with Borland make. |
| | 1082 | |
| | 1083 | makefile.bc compiles into objs (for real-mode object files) and xobjs |
| | 1084 | (for protected-mode object files), and generates the following |
| | 1085 | executables: |
| | 1086 | |
| | 1087 | tc.exe - real-mode TADS compiler |
| | 1088 | tr.exe - real-mode TADS run-time |
| | 1089 | tdb.exe - real-mode TADS debugger |
| | 1090 | tcx.exe - 16-bit protected-mode TADS compiler |
| | 1091 | trx.exe - 16-bit protected-mode TADS run-time |
| | 1092 | tdbx.exe - 16-bit protected-mode TADS debugger |
| | 1093 | maketrx.exe - single-file executable binder |
| | 1094 | tadsrsc.exe - TADS resource manager |
| | 1095 | trcolor.exe - run-time color picker |
| | 1096 | |
| | 1097 | makefile.vc5 is for Microsoft Visual C++ version 5.0. VC++ 5.0 |
| | 1098 | can only perform 32-bit compilations, so this makefile builds only |
| | 1099 | 32-bit versions of the executables. Note that this makefile builds |
| | 1100 | the two TADS libraries that are required for building HTML TADS: |
| | 1101 | tr32h.lib (the TADS run-time 32-bit Windows library for HTML) and |
| | 1102 | tdb32h.lib (the TADS debugger 32-bit Windows library for HTML). |
| | 1103 | |
| | 1104 | You should run makefile.vc5 with Microsoft nmake. |
| | 1105 | |
| | 1106 | makefile.vc5 compiles into winobjs32 (for 32-bit Windows object files), |
| | 1107 | and generates the following executables: |
| | 1108 | |
| | 1109 | tc32.exe - TADS compiler 32-bit Windows console application |
| | 1110 | tr32.exe - TADS run-time 32-bit Windows console application |
| | 1111 | tdb32.exe - TADS debugger 32-bit Windows console application |
| | 1112 | maketrx32.exe - executable binder 32-bit Windows console application |
| | 1113 | tadsrsc32.exe - TADS resource manager 32-bit Windows console application |
| | 1114 | trcolor32.exe - run-time color picker 32-bit Windows console application |
| | 1115 | |
| | 1116 | |