| | 1 | /* |
| | 2 | $Header: d:/cvsroot/tads/TADS2/FIO.H,v 1.3 1999/07/11 00:46:29 MJRoberts Exp $ |
| | 3 | */ |
| | 4 | |
| | 5 | /* |
| | 6 | * Copyright (c) 1992, 2002 Michael J. Roberts. All Rights Reserved. |
| | 7 | * |
| | 8 | * Please see the accompanying license file, LICENSE.TXT, for information |
| | 9 | * on using and copying this software. |
| | 10 | */ |
| | 11 | /* |
| | 12 | Name |
| | 13 | fio.h - file i/o interface |
| | 14 | Function |
| | 15 | fiel i/o functions - write game, read game, save game, restore game |
| | 16 | Notes |
| | 17 | none |
| | 18 | Modified |
| | 19 | 04/02/92 MJRoberts - creation |
| | 20 | */ |
| | 21 | |
| | 22 | #ifndef FIO_INCLUDED |
| | 23 | #define FIO_INCLUDED |
| | 24 | |
| | 25 | #ifndef MCM_INCLUDED |
| | 26 | #include "mcm.h" |
| | 27 | #endif |
| | 28 | #ifndef OS_INCLUDED |
| | 29 | #include "os.h" |
| | 30 | #endif |
| | 31 | #ifndef OBJ_INCLUDED |
| | 32 | #include "obj.h" |
| | 33 | #endif |
| | 34 | #ifndef TOK_INCLUDED |
| | 35 | #include "tok.h" |
| | 36 | #endif |
| | 37 | |
| | 38 | /* forward declarations */ |
| | 39 | struct voccxdef; |
| | 40 | |
| | 41 | |
| | 42 | /* load-on-demand context (passed in by mcm in load callback) */ |
| | 43 | typedef struct fiolcxdef fiolcxdef; |
| | 44 | struct fiolcxdef |
| | 45 | { |
| | 46 | osfildef *fiolcxfp; /* file pointer of load file */ |
| | 47 | errcxdef *fiolcxerr; /* error handling context */ |
| | 48 | ulong fiolcxst; /* starting offset in file */ |
| | 49 | uint fiolcxflg; /* flags from original load file */ |
| | 50 | uint fiolcxseed; /* fioxor seed */ |
| | 51 | uint fiolcxinc; /* fioxor increment */ |
| | 52 | }; |
| | 53 | |
| | 54 | /* write game to binary file */ |
| | 55 | void fiowrt(struct mcmcxdef *mctx, struct voccxdef *vctx, |
| | 56 | struct tokcxdef *tokctx, struct tokthdef *tab, |
| | 57 | uchar *fmts, uint fmtl, char *fname, uint flags, objnum preinit, |
| | 58 | int extc, uint prpcnt, char *filever); |
| | 59 | |
| | 60 | /* flag values for use with fiowrt */ |
| | 61 | #define FIOFSYM 0x01 /* include symbol table in output file */ |
| | 62 | #define FIOFLIN 0x02 /* include source file tracking information */ |
| | 63 | #define FIOFPRE 0x04 /* preinit needs to be run after reading game */ |
| | 64 | #define FIOFCRYPT 0x08 /* "encrypt" objects prior to writing them */ |
| | 65 | #define FIOFBIN 0x10 /* writing precompiled header */ |
| | 66 | #define FIOFFAST 0x20 /* fast-load records are in file */ |
| | 67 | #define FIOFCASE 0x40 /* case folding was turned on in original compile */ |
| | 68 | #define FIOFLIN2 0x80 /* new-style line records */ |
| | 69 | |
| | 70 | /* read game from binary file; sets up loader callback context */ |
| | 71 | void fiord(struct mcmcxdef *mctx, struct voccxdef *vctx, |
| | 72 | struct tokcxdef *tctx, |
| | 73 | char *fname, char *exename, |
| | 74 | struct fiolcxdef *setupctx, objnum *preinit, uint *flagp, |
| | 75 | struct tokpdef *path, uchar **fmtsp, uint *fmtlp, |
| | 76 | uint *pcntptr, int flags, struct appctxdef *appctx, |
| | 77 | char *argv0); |
| | 78 | |
| | 79 | /* shut down load-on-demand subsystem, close load file */ |
| | 80 | void fiorcls(fiolcxdef *ctx); |
| | 81 | |
| | 82 | /* loader callback - load an object on demand */ |
| | 83 | void OS_LOADDS fioldobj(void *ctx, mclhd handle, uchar *ptr, |
| | 84 | ushort siz); |
| | 85 | |
| | 86 | /* |
| | 87 | * Save a game - returns TRUE on failure. We'll save the file to |
| | 88 | * 'fname'. 'game_fname' is the name of the game file; if this is not |
| | 89 | * null, we'll save it to the saved game file so that the player can |
| | 90 | * later start the game by specifying only the saved game file to the |
| | 91 | * run-time. 'game_fname' can be null, in which case we'll omit the |
| | 92 | * game file information. |
| | 93 | */ |
| | 94 | int fiosav(struct voccxdef *vctx, char *fname, char *game_fname); |
| | 95 | |
| | 96 | /* |
| | 97 | * fiorso() result codes |
| | 98 | */ |
| | 99 | #define FIORSO_SUCCESS 0 /* success */ |
| | 100 | #define FIORSO_FILE_NOT_FOUND 1 /* file not found */ |
| | 101 | #define FIORSO_NOT_SAVE_FILE 2 /* not a saved game file */ |
| | 102 | #define FIORSO_BAD_FMT_VSN 3 /* incompatible file format version */ |
| | 103 | #define FIORSO_BAD_GAME_VSN 4 /* file saved by another game or version */ |
| | 104 | #define FIORSO_READ_ERROR 5 /* error reading from the file */ |
| | 105 | #define FIORSO_NO_PARAM_FILE 6 /* no parameter file (for restore(nil)) */ |
| | 106 | |
| | 107 | |
| | 108 | /* restore a game - returns TRUE on failure */ |
| | 109 | int fiorso(struct voccxdef *vctx, char *fname); |
| | 110 | |
| | 111 | /* |
| | 112 | * Look in a saved game file to determine if it has information on which |
| | 113 | * GAM file created it. If the GAM file information is available, this |
| | 114 | * routine returns true and stores the game file name in the given |
| | 115 | * buffer; if the information isn't available, we'll return false. |
| | 116 | */ |
| | 117 | int fiorso_getgame(char *saved_file, char *buf, size_t buflen); |
| | 118 | |
| | 119 | /* encrypt/decrypt an object */ |
| | 120 | void fioxor(uchar *p, uint siz, uint seed, uint inc); |
| | 121 | |
| | 122 | |
| | 123 | /* strings stored in binary game file for identification and validation */ |
| | 124 | |
| | 125 | /* file header string */ |
| | 126 | #define FIOFILHDR "TADS2 bin\012\015\032" |
| | 127 | |
| | 128 | /* resource file header string */ |
| | 129 | #define FIOFILHDRRSC "TADS2 rsc\012\015\032" |
| | 130 | |
| | 131 | /* CURRENT file format version string */ |
| | 132 | #define FIOVSNHDR "v2.2.0" |
| | 133 | |
| | 134 | /* other file format versions that can be READ by this version */ |
| | 135 | #define FIOVSNHDR2 "v2.0.0" |
| | 136 | #define FIOVSNHDR3 "v2.0.1" |
| | 137 | |
| | 138 | #endif /* FIO_INCLUDED */ |
| | 139 | |