cfad47cfa3/t3compiler/tads3/test/log/sample_run.log

4b825dc642cb6eb9a060e54bf8d69288fbee4904cfad47cfa334b206c65f22086bcc5d63e6f70944
1
Welcome to the TADS 3 Library Sample Game!
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3
Living Room
4
It's a nice, big room.  A potted plant is the only attempt at decoration.
5
Passages lead north, east, and west.  To the south, the front door of the house
6
leads outside.
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8
An old television, a huge, boxy, massive-looking thing, sits on the floor.
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10
You see a PO Box, a small red ball, a red book, an iron key, a clear jar, a
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green jar (which contains two copper coins), a blue test booklet, a brass key,
12
a brown box, a tricycle, a rusty key, a green ball, an 8-ball, a large red
13
ball, eight coins (five gold and three silver), and a phone book here.
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Bill and Bob are standing here.
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17
>bill, s. close door. n
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Bill opens the front door.
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Bill leaves through the front door.
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Someone closes the front door from the other side.
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Someone opens the front door from the other side.
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Bill enters through the front door.
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>bill, follow me
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"Okay, I will follow you."
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31
>w
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Platform Room
33
This room is obviously highly contrived.  Filling one end of the room is a
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platform, almost like a theater stage, raised a couple of feet above the floor.
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At opposite ends of the platform are two smaller platforms, one red and one
36
blue; atop each smaller platform is a chair of the same color as its platform.
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In the center of the main platform is a raised dais, upon which are a wooden
38
stool and a leather armchair.
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The only exit is east.
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On the main platform is a large white box, about waist high and quite roomy.
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44
You can hear a high-pitched beeping noise.
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Bill enters from the east.
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>sit in box
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(first standing on the main platform)
50
You can't do that because the white box is closed.
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Bill stands on the main platform.
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>open box
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Opening the white box reveals a beeper.
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A small trap door is set into the floor of the box.
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The beeper is making a piercing beeping noise.
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>sit in box
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Okay, you're now sitting in the white box.
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Bill stands in the white box.
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>bill, sit
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Bill sits in the white box.
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>close box
70
You close the white box.
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It is now pitch black.
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>stand
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There's not enough room to stand up in the box while it's closed.
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You can hear a high-pitched beeping noise.
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>bill, stand
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You see no bill here.
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>l
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In the dark (sitting)
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It's pitch black.
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You can hear a high-pitched beeping noise.
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>e
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It's too dark; you can't see where you're going.
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>open box
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You open the white box.
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Platform Room (sitting in the white box)
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This room is obviously highly contrived.  Filling one end of the room is a
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platform, almost like a theater stage, raised a couple of feet above the floor.
97
At opposite ends of the platform are two smaller platforms, one red and one
98
blue; atop each smaller platform is a chair of the same color as its platform.
99
In the center of the main platform is a raised dais, upon which are a wooden
100
stool and a leather armchair.
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The only exit is east.
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On the main platform is a white box (which contains a beeper).
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A small trap door is set into the floor of the box.
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Bill is sitting in the white box.
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The beeper is making a piercing beeping noise.
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>bill, follow me
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"Okay, I will follow you."
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>sit on red chair
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(first getting out of the white box, then standing on the red platform)
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Okay, you're now sitting on the red chair.
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Bill gets out of the white box.
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Bill stands on the red platform.
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>sit on blue chair
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(first standing up, then getting off of the red platform, then standing on the
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blue platform)
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Okay, you're now sitting on the blue chair.
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Bill gets off of the red platform.
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Bill stands on the blue platform.
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>sit on stool
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(first standing up, then getting off of the blue platform, then standing on the
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dais)
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Okay, you're now sitting on the stool.
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Bill gets off of the blue platform.
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Bill stands on the dais.
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The beeper is making a piercing beeping noise.
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>sit on armchair
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(first standing up)
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Okay, you're now sitting in the armchair.
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>e
148
(first standing up, then getting off of the dais, then getting off of the main
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platform)
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Living Room
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It's a nice, big room.  A potted plant is the only attempt at decoration.
153
Passages lead north, east, and west.  To the south, the front door of the house
154
leads outside.
155
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An old television, a huge, boxy, massive-looking thing, sits on the floor.
157
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You see a PO Box, a small red ball, a red book, an iron key, a clear jar, a
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green jar (which contains two copper coins), a blue test booklet, a brass key,
160
a brown box, a tricycle, a rusty key, a green ball, an 8-ball, a large red
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ball, eight coins (five gold and three silver), and a phone book here.
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Bob is standing here.
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Bill enters from the west.
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>bob, follow bill
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"Okay, I will follow Bill."
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>n
171
Dining Room
172
This medium-sized room[1] has a dining table and a couple of chairs, one
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upholstered in dark fabric and other in light fabric.  A door (closed) leads
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north.
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A trophy is visible in a small alcove set into the top of one wall.
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A bouquet of flowers is arranged in a vase in the center of the table.
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On the table are a red candle, a white candle, a stretchy bag, a cookie tin,
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and an inflatable rubber raft.
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The flowers have a pleasant fragrance.
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Bill enters from the south.
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(A number in [square brackets] like the one above refers to a footnote, which
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you can read by typing FOOTNOTE followed by the number: FOOTNOTE 1, for
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example.  Footnotes usually contain added background information that might be
190
interesting but isn't essential to the story.  If you'd prefer not to see
191
footnotes at all, you can control their appearance by typing FOOTNOTES.)
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>z
194
Time passes...
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Bob enters from the south.
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>footnote 2
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The story has never referred to any such footnote.
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>footnote 1
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This is just a sample note for the dining room.
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>x dining table
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It's a large[2] oval table.  On the table are a red candle, a white candle, a
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stretchy bag, a cookie tin, and an inflatable rubber raft.
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A bouquet of flowers is arranged in a vase in the center of the table.
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>footnote 2
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Okay, it's not all that large.  Medium-sized sounds so weak, though.
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>x trophy
214
It's shaped like a big cup, and looks to be made of silver.
215
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>x alcove
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It's a small, arched alcove, set high up on the wall, near the ceiling.
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A trophy is visible in a small alcove set into the top of one wall.
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>smell
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The flowers have a pleasant fragrance.
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>smell flowers
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The flowers have a strong, well, flowery fragrance.
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>smell vase
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The flowers have a pleasant fragrance.
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>listen
231
You hear nothing out of the ordinary.
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>look in alcove
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A trophy is visible in a small alcove set into the top of one wall.
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>get the trophy
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You can't reach the trophy from here; the alcove is too high up.  You might be
238
able to reach the alcove if you were standing on something.
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>stand on table
241
Okay, you're now standing on the table.
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Bill stands on the table.
244
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>get the trophy
246
Taken.
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Bob stands on the table.
249
250
>get off table
251
Okay, you're no longer on the table.
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Bill gets off of the table.
254
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>n
256
(first opening the door)
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Back Yard
259
This small yard has a well-kept lawn.  The edges of the yard are defined by
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thick, tall hedges.  An old garden shed occupies the northwest corner of the
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yard.  A door into the house is to the south.
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In the center of the yard, floating in mid-air, is a red sphere.
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Bill enters through the back door of the house.
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>x sphere
268
The red sphere floats unnervingly in mid-air, with no apparent mechanical means
269
of suspension.  It does not hover like a balloon, but seems absolutely still,
270
as though firmly attached to an invisible pole.
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Bob enters through the back door of the house.
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>get it
275
The sphere is strangely fixed in place; it resists your attempts to move it.
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It does seem to be able to rotate freely on its vertical axis, though, so you
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could probably turn it if you wanted to.
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>open it
280
That is not something you can open.
281
282
>eat it
283
The red sphere does not appear to be edible.
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>put it in the duffel
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(first trying to take the red sphere)
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The sphere is strangely fixed in place; it resists your attempts to move it.
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It does seem to be able to rotate freely on its vertical axis, though, so you
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could probably turn it if you wanted to.
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>turn it
292
Although the sphere is immovably fixed in space, it rotates so freely that it
293
feels weightless.  You give it the lightest touch, and it starts spinning
294
wildly, so fast that it becomes a featureless, glowing blur.  After a few
295
moments, it abruptly comes to a stop, and you see that its color has changed to
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blue.
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>push it
299
The sphere is strangely fixed in place; it resists your attempts to move it.
300
It does seem to be able to rotate freely on its vertical axis, though, so you
301
could probably turn it if you wanted to.
302
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>x door
304
Which door do you mean, the door of the shed, or the back door of the house?
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>both
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back door of the house: It leads south, into the house.  It's open.
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door of the shed: It leads into the shed.  It's closed.
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>close door
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You close the back door of the house.
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>open door
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Which door do you mean, the door of the shed, or the back door of the house?
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>back door
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Opened.
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>nw
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(first opening the door of the shed)
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Shed
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There's barely room to stand up or turn around in this tiny storage space.  The
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north wall has a few deep shelves, but otherwise the structure is featureless.
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A door leads out to the southeast.
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On the shelf are a flashlight, a box of rat poison, and a book of matches.
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Bill enters through the door.
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>eat rat poison
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It's not very tasty, but it sure is deadly.
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*** YOU HAVE DIED ***
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Would you like to RESTORE a saved position, RESTART the story, UNDO the last
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move, see the CREDITS, or QUIT?
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>undo
341
Taking back one turn: "eat rat poison".
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Shed
344
There's barely room to stand up or turn around in this tiny storage space.  The
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north wall has a few deep shelves, but otherwise the structure is featureless.
346
A door leads out to the southeast.
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On the shelf are a flashlight, a box of rat poison, and a book of matches.
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Bill is standing here.
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>look in box
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It's full of white powder.
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Bob enters through the door.
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>x book of matches
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It's closed.
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>x matches
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It's closed.
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>get flashlight
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Taken.
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>get matches
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Taken.
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>x it
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It's closed.
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>open it
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Opening the book of matches reveals five matches.
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>x matches
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It's open, and contains five matches.
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>get two matches
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match:
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(first opening the duffel bag, then putting the keyring in it to make room)
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Taken.
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match:
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(first putting the trophy in the duffel bag to make room)
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Taken.
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>i
388
You are carrying a duffel bag (which contains a keyring and a trophy), a
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flashlight, a book of matches (which contains three matches), and two matches.
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>x matches
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match: The match is an ordinary match.
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match: The match is an ordinary match.
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book of matches: It's open, and contains three matches.
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>get match
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(first putting the flashlight in the duffel bag to make room)
400
You take the match.
401
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>light match
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You strike the match, igniting a small flame.
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405
>i
406
You are carrying a duffel bag (which contains a keyring, a trophy, and a
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flashlight), a book of matches (which contains two matches), and three matches
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(one lit).
409
410
>extinguish match
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You put out the match, which disappears into a cloud of ash.
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413
>i
414
You are carrying a duffel bag (which contains a keyring, a trophy, and a
415
flashlight), a book of matches (which contains two matches), and two matches.
416
417
>undo
418
Taking back one turn: "i".
419
420
Shed
421
There's barely room to stand up or turn around in this tiny storage space.  The
422
north wall has a few deep shelves, but otherwise the structure is featureless.
423
A door leads out to the southeast.
424
425
On the shelf is a box of rat poison.
426
427
Bob and Bill are standing here.
428
429
>undo
430
Taking back one turn: "extinguish match".
431
432
Shed
433
There's barely room to stand up or turn around in this tiny storage space.  The
434
north wall has a few deep shelves, but otherwise the structure is featureless.
435
A door leads out to the southeast.
436
437
On the shelf is a box of rat poison.
438
439
Bob and Bill are standing here.
440
441
>drop match
442
Which match do you mean, an unlit match, or the lit match?
443
444
>unlit
445
Which match do you mean, one of your matches, or a match in your book of
446
matches?
447
448
>one of my matches
449
Dropped.
450
451
The match finishes burning, and disappears into a cloud of ash.
452
453
>i
454
You are carrying a duffel bag (which contains a keyring, a trophy, and a
455
flashlight), a book of matches (which contains two matches), and a match.
456
457
>l
458
Shed
459
There's barely room to stand up or turn around in this tiny storage space.  The
460
north wall has a few deep shelves, but otherwise the structure is featureless.
461
A door leads out to the southeast.
462
463
You see a match here.  On the shelf is a box of rat poison.
464
465
Bob and Bill are standing here.
466
467
>get match
468
You take the match.
469
470
>x door
471
It leads out of the shed.  It's open.
472
473
>out
474
Back Yard
475
This small yard has a well-kept lawn.  The edges of the yard are defined by
476
thick, tall hedges.  An old garden shed occupies the northwest corner of the
477
yard.  A door into the house is to the south.
478
479
In the center of the yard, floating in mid-air, is a blue sphere.
480
481
Bill enters through the door of the shed.
482
483
>close door
484
(the door of the shed)
485
Closed.
486
487
Someone opens the door of the shed from the other side.
488
489
Bob enters through the door of the shed.
490
491
>s
492
Dining Room
493
This medium-sized room has a dining table and a couple of chairs, one
494
upholstered in dark fabric and other in light fabric.  A door (open) leads
495
north.
496
497
A small alcove is set near the top of one wall, up near the ceiling.
498
499
A bouquet of flowers is arranged in a vase in the center of the table.
500
501
On the table are a red candle, a white candle, a stretchy bag, a cookie tin,
502
and an inflatable rubber raft.
503
504
The flowers have a pleasant fragrance.
505
506
Bill enters through the door.
507
508
>get raft
509
(first putting the book of matches in the duffel bag to make room)
510
Taken.
511
512
Bob enters through the door.
513
514
>put it in the tin
515
Done.
516
517
>inflate it
518
You cannot do that because it would make the inflatable rubber raft too large
519
for the cookie tin.
520
521
>put it in the stretchy bag
522
(first taking the inflatable rubber raft)
523
Done.
524
525
>put stretchy bag in tin
526
(first taking the stretchy bag)
527
Done.
528
529
>inflate raft
530
You cannot do that because it would make the stretchy bag too large for the
531
cookie tin.
532
533
>get bag
534
You take the stretchy bag.
535
536
>inflate raft
537
You cannot do that because the stretchy bag would become too large for you to
538
hold.
539
540
>drop bag
541
Which bag do you mean, the stretchy bag, or the duffel bag?
542
543
>stretchy
544
Dropped.
545
546
>inflate raft
547
It takes all your strength, but you manage to blow up the raft.  You might feel
548
light-headed for a bit.
549
550
>get bag
551
The stretchy bag is too large for you to hold.
552
553
>put bag in tin
554
(the duffel bag)
555
Done.
556
557
>undo
558
Taking back one turn: "put bag in tin".
559
560
Dining Room
561
This medium-sized room has a dining table and a couple of chairs, one
562
upholstered in dark fabric and other in light fabric.  A door (open) leads
563
north.
564
565
A small alcove is set near the top of one wall, up near the ceiling.
566
567
A bouquet of flowers is arranged in a vase in the center of the table.
568
569
You see a stretchy bag (which contains an inflatable rubber raft) here.  On the
570
table are a red candle, a white candle, and a cookie tin.
571
572
Bob and Bill are standing here.
573
574
The flowers have a pleasant fragrance.
575
576
>put stretchy bag in tin
577
(first trying to take the stretchy bag)
578
The stretchy bag is too large for you to hold.
579
580
>deflate raft
581
You let the air out of the raft, which flattens into a bunched-up pile of
582
yellow rubber.
583
584
>put stretchy bag in tin
585
(first taking the stretchy bag)
586
Done.
587
588
>get tin
589
Taken.
590
591
>i
592
You are carrying a duffel bag (which contains a keyring, a trophy, a
593
flashlight, and a book of matches (which contains two matches)), two matches,
594
and a cookie tin (which contains a stretchy bag (which contains an inflatable
595
rubber raft)).
596
597
>l
598
Dining Room
599
This medium-sized room has a dining table and a couple of chairs, one
600
upholstered in dark fabric and other in light fabric.  A door (open) leads
601
north.
602
603
A small alcove is set near the top of one wall, up near the ceiling.
604
605
A bouquet of flowers is arranged in a vase in the center of the table.
606
607
On the table are a red candle and a white candle.
608
609
Bob and Bill are standing here.
610
611
The flowers have a pleasant fragrance.
612
613
>light white candle
614
(with your match)
615
(first lighting the match)
616
You light the white candle.
617
618
>x white candle
619
The candle has barely been used.  It's lit.
620
621
The match finishes burning, and disappears into a cloud of ash.
622
623
>i
624
You are carrying a duffel bag (which contains a keyring, a trophy, a
625
flashlight, and a book of matches (which contains two matches)), a match, and a
626
cookie tin (which contains a stretchy bag (which contains an inflatable rubber
627
raft)).
628
629
>s
630
Living Room
631
It's a nice, big room.  A potted plant is the only attempt at decoration.
632
Passages lead north, east, and west.  To the south, the front door of the house
633
leads outside.
634
635
An old television, a huge, boxy, massive-looking thing, sits on the floor.
636
637
You see a PO Box, a small red ball, a red book, an iron key, a clear jar, a
638
green jar (which contains two copper coins), a blue test booklet, a brass key,
639
a brown box, a tricycle, a rusty key, a green ball, an 8-ball, a large red
640
ball, eight coins (five gold and three silver), and a phone book here.
641
642
Bill enters from the north.
643
644
>push tv north
645
Dining Room
646
This medium-sized room has a dining table and a couple of chairs, one
647
upholstered in dark fabric and other in light fabric.  A door (open) leads
648
north.
649
650
A small alcove is set near the top of one wall, up near the ceiling.
651
652
A bouquet of flowers is arranged in a vase in the center of the table.
653
654
On the table are a red candle and a white candle (providing light).
655
656
Bob is standing here.
657
658
The flowers have a pleasant fragrance.
659
660
You push the television into the area.
661
662
Bob leaves to the south.
663
664
Bill enters from the south.
665
666
>bob, sit on light chair
667
You see no bob here.
668
669
>z
670
Time passes...
671
672
Bob enters from the south.
673
674
>bob, sit on lighter chair
675
Bob sits on the lighter chair.
676
677
>bill, sit on chair
678
Bill sits on the darker chair.
679
680
>push tv north
681
The television's casters are too small to allow the TV to go beyond this point.
682
683
>push tv south
684
Living Room
685
It's a nice, big room.  A potted plant is the only attempt at decoration.
686
Passages lead north, east, and west.  To the south, the front door of the house
687
leads outside.
688
689
You see a PO Box, a small red ball, a red book, an iron key, a clear jar, a
690
green jar (which contains two copper coins), a blue test booklet, a brass key,
691
a brown box, a tricycle, a rusty key, a green ball, an 8-ball, a large red
692
ball, eight coins (five gold and three silver), and a phone book here.
693
694
You push the television into the area.
695
696
>push tv south
697
The television's casters are too small to allow the TV to go beyond this point.
698
699
>w
700
Platform Room
701
This room is obviously highly contrived.  Filling one end of the room is a
702
platform, almost like a theater stage, raised a couple of feet above the floor.
703
At opposite ends of the platform are two smaller platforms, one red and one
704
blue; atop each smaller platform is a chair of the same color as its platform.
705
In the center of the main platform is a raised dais, upon which are a wooden
706
stool and a leather armchair.
707
708
The only exit is east.
709
710
On the main platform is a large white box, about waist high and quite roomy.
711
712
A small trap door is set into the floor of the box.
713
714
The beeper is making a piercing beeping noise.
715
716
>sit in box
717
(first standing on the main platform)
718
Okay, you're now sitting in the white box.
719
720
>close box
721
You close the white box.
722
723
It is now pitch black.
724
725
You can hear a high-pitched beeping noise.
726
727
>listen
728
You can hear a high-pitched beeping noise.
729
730
>get pager
731
Taken.
732
733
>x it
734
It's too dark to do that.
735
736
>light flashlight
737
You see no flashlight here.
738
739
>i
740
You are carrying a duffel bag, a match, a cookie tin, and a beeper.
741
742
You can hear a high-pitched beeping noise.
743
744
>look in duffel
745
It's too dark to do that.
746
747
>open box
748
You open the white box.
749
750
Platform Room (sitting in the white box)
751
This room is obviously highly contrived.  Filling one end of the room is a
752
platform, almost like a theater stage, raised a couple of feet above the floor.
753
At opposite ends of the platform are two smaller platforms, one red and one
754
blue; atop each smaller platform is a chair of the same color as its platform.
755
In the center of the main platform is a raised dais, upon which are a wooden
756
stool and a leather armchair.
757
758
The only exit is east.
759
760
On the main platform is a white box.
761
762
A small trap door is set into the floor of the box.
763
764
>get flashl
765
Taken.
766
767
>i
768
You are carrying a duffel bag (which contains a keyring, a trophy, and a book
769
of matches (which contains two matches)), a match, a cookie tin (which contains
770
a stretchy bag (which contains an inflatable rubber raft)), a beeper, and a
771
flashlight.
772
773
The beeper is making a piercing beeping noise.
774
775
>close box
776
You close the white box.
777
778
It is now pitch black.
779
780
>i
781
You are carrying a duffel bag, a match, a cookie tin, a beeper, and a
782
flashlight.
783
784
You can hear a high-pitched beeping noise.
785
786
>light flashlight
787
Okay, the flashlight is now on.
788
789
White box (sitting)
790
You are sitting in the white box.
791
792
A small trap door is set into the floor of the box.
793
794
>e
795
You can't go that way.  Obvious exits lead down and out.
796
797
>open box
798
You open the white box.
799
800
>e
801
(first standing up, then getting out of the white box, then getting off of the
802
main platform)
803
804
Living Room
805
It's a nice, big room.  A potted plant is the only attempt at decoration.
806
Passages lead north, east, and west.  To the south, the front door of the house
807
leads outside.
808
809
An old television, a huge, boxy, massive-looking thing, sits on the floor.
810
811
You see a PO Box, a small red ball, a red book, an iron key, a clear jar, a
812
green jar (which contains two copper coins), a blue test booklet, a brass key,
813
a brown box, a tricycle, a rusty key, a green ball, an 8-ball, a large red
814
ball, eight coins (five gold and three silver), and a phone book here.
815
816
The beeper is making a piercing beeping noise.
817
818
>put copper coin in jar
819
(first putting the match in the duffel bag to make room, then opening the green
820
jar, then taking the copper coin)
821
You put the copper coin in the clear jar.
822
823
>x jra
824
The word "jra" is not necessary in this story.
825
826
(If this was an accidental misspelling, you can correct it by typing OOPS
827
followed by the corrected word now.  Any time the story points out an unknown
828
word, you can correct a misspelling using OOPS as your next command.)
829
830
>x jar
831
Which jar do you mean, the green jar, or the clear jar?
832
833
>both
834
clear jar: It's made of clear glass.  It's open, and contains a copper coin.
835
836
green jar: It's made of transparent green glass.  It's open, and contains a
837
copper coin.
838
839
>e
840
Den
841
This small room is dominated by a desk, a massive steel edifice painted a drab
842
gray, something that would be more at home in a government office during the
843
cold war.  Behind the desk, built in to the north wall, is a bookcase.  A
844
passage leads west.
845
846
A big, old-fashioned manual typewriter is sitting on the desk.
847
848
Someone has jabbed a dagger into the top of the desk, leaving the dagger
849
sticking up almost vertically.
850
851
On the desk are a watch, a pen cup, a jar of Bob's Brand Premium Fish Cleaner,
852
and a bottle (which contains a model ship).  The pen cup contains four pens.
853
854
The phone is ringing.
855
856
>w
857
Living Room
858
It's a nice, big room.  A potted plant is the only attempt at decoration.
859
Passages lead north, east, and west.  To the south, the front door of the house
860
leads outside.
861
862
An old television, a huge, boxy, massive-looking thing, sits on the floor.
863
864
You see a PO Box, a small red ball, a red book, an iron key, a clear jar (which
865
contains a copper coin), a green jar (which contains a copper coin), a blue
866
test booklet, a brass key, a brown box, a tricycle, a rusty key, a green ball,
867
an 8-ball, a large red ball, eight coins (five gold and three silver), and a
868
phone book here.
869
870
The beeper is making a piercing beeping noise.
871
872
>n
873
Dining Room
874
This medium-sized room has a dining table and a couple of chairs, one
875
upholstered in dark fabric and other in light fabric.  A door (open) leads
876
north.
877
878
A small alcove is set near the top of one wall, up near the ceiling.
879
880
A bouquet of flowers is arranged in a vase in the center of the table.
881
882
On the table are a red candle and a white candle (providing light).
883
884
Bill is sitting on the darker chair.
885
886
Bob is sitting on the lighter chair.
887
888
The flowers have a pleasant fragrance.
889
890
The white candle burns down too far to stay lit, and goes out.
891
892
>bob, s, e.
893
Bob stands up.
894
895
Bob leaves to the south.
896
897
>bill, s, e
898
Bill stands up.
899
900
Bill leaves to the south.
901
902
The beeper is making a piercing beeping noise.
903
904
>s
905
Living Room
906
It's a nice, big room.  A potted plant is the only attempt at decoration.
907
Passages lead north, east, and west.  To the south, the front door of the house
908
leads outside.
909
910
An old television, a huge, boxy, massive-looking thing, sits on the floor.
911
912
You see a PO Box, a small red ball, a red book, an iron key, a clear jar (which
913
contains a copper coin), a green jar (which contains a copper coin), a blue
914
test booklet, a brass key, a brown box, a tricycle, a rusty key, a green ball,
915
an 8-ball, a large red ball, eight coins (five gold and three silver), and a
916
phone book here.
917
918
>e
919
Den
920
This small room is dominated by a desk, a massive steel edifice painted a drab
921
gray, something that would be more at home in a government office during the
922
cold war.  Behind the desk, built in to the north wall, is a bookcase.  A
923
passage leads west.
924
925
A big, old-fashioned manual typewriter is sitting on the desk.
926
927
Someone has jabbed a dagger into the top of the desk, leaving the dagger
928
sticking up almost vertically.
929
930
On the desk are a watch, a pen cup, a jar of Bob's Brand Premium Fish Cleaner,
931
and a bottle (which contains a model ship).  The pen cup contains four pens.
932
933
Bill and Bob are standing here.
934
935
The phone is ringing.
936
937
>bob, get bob's fish cleaner
938
Bob takes the jar of Bob's Brand Premium Fish Cleaner.
939
940
The beeper is making a piercing beeping noise.
941
942
>x bob's fish cleaner
943
It presumably once held fish cleaner (whatever that is), but it's just an empty
944
jar now.
945
946
The phone is still ringing.
947
948
>x bill's fish cleaner
949
Bill does not appear to have any such thing.
950
951
>bob, drop fish cleaner. bill, get fish cleaner.
952
Bob puts down the jar of Bob's Brand Premium Fish Cleaner.
953
954
Bill takes the jar of Bob's Brand Premium Fish Cleaner.
955
956
>x bill's fish cleaner
957
It presumably once held fish cleaner (whatever that is), but it's just an empty
958
jar now.
959
960
The beeper is making a piercing beeping noise.
961
962
>x bob's fish cleaner
963
It presumably once held fish cleaner (whatever that is), but it's just an empty
964
jar now.
965
966
The phone is still ringing.
967
968
>x bill's bob's fish cleaner
969
It presumably once held fish cleaner (whatever that is), but it's just an empty
970
jar now.
971
972
>x bob's bill's fish cleaner
973
You see no bob's bill here.
974
975
>n
976
You can't go that way.  The only obvious exit leads west, back to the living
977
room.
978
979
>x bookcase
980
It's a floor-to-ceiling bookcase built in to the north wall, behind the desk,
981
filled with hundreds of dusty tomes.
982
983
The beeper is making a piercing beeping noise.
984
985
>open it
986
That is not something you can open.
987
988
>x passage
989
You see no passage here.
990
991
>x lever
992
You see no lever here.
993
994
>x panel
995
You see no panel here.
996
997
>push button
998
A previously hidden panel in the side of the desk opens, revealing a small
999
compartment containing a lever.
1000
1001
>x panel
1002
It's a small compartment, just large enough to contain the lever it enclosed.
1003
1004
>x passage
1005
You see no passage here.
1006
1007
>pull lever
1008
The lever is surprisingly heavy, but you manage to pull it all the way out.  At
1009
the end of its travel, something under the floor clicks, and the bookcase
1010
behind the desk slides sideways far enough to open a passage to the north.  As
1011
soon as you release the lever, it springs back to its original position.
1012
1013
The beeper is making a piercing beeping noise.
1014
1015
>x passage
1016
It leads north.
1017
1018
The phone is still ringing.
1019
1020
>x bookcase
1021
It's a floor-to-ceiling bookcase built in to the north wall, behind the desk,
1022
filled with hundreds of dusty tomes.  The bookcase is evidently a secret door,
1023
because it has moved sideways to expose a passage to the north.
1024
1025
>n
1026
Top of Stairs
1027
This is the top of a narrow spiral staircase that leads down a dark shaft
1028
walled in rough brown bricks.  A passage leads south.
1029
1030
>s
1031
Den
1032
This small room is dominated by a desk, a massive steel edifice painted a drab
1033
gray, something that would be more at home in a government office during the
1034
cold war.  Behind the desk, built in to the north wall, is a bookcase.  A
1035
passage leads west.
1036
1037
A big, old-fashioned manual typewriter is sitting on the desk.
1038
1039
Someone has jabbed a dagger into the top of the desk, leaving the dagger
1040
sticking up almost vertically.
1041
1042
The bookcase has moved aside to reveal a passage to the north.
1043
1044
On the desk are a watch, a pen cup, and a bottle (which contains a model ship).
1045
The pen cup contains four pens.
1046
1047
Bill and Bob are standing here.
1048
1049
The phone is ringing.
1050
1051
The beeper is making a piercing beeping noise.
1052
1053
>close psasage
1054
The word "psasage" is not necessary in this story.
1055
1056
>close passage
1057
That is not something you can close.
1058
1059
>open it
1060
That is not something you can open.
1061
1062
The phone is still ringing.
1063
1064
>n
1065
Top of Stairs
1066
This is the top of a narrow spiral staircase that leads down a dark shaft
1067
walled in rough brown bricks.  A passage leads south.
1068
1069
>d
1070
Bottom of Stairs
1071
This is the bottom of a narrow spiral staircase.  Apart from the stairs, the
1072
only exit is the door to the south.
1073
1074
You see a washing machine here.
1075
1076
The beeper is making a piercing beeping noise.
1077
1078
>turn off flashl
1079
Okay, the flashlight is now off.
1080
1081
It is now pitch black.
1082
1083
>u
1084
Top of Stairs
1085
This is the top of a narrow spiral staircase that leads down a dark shaft
1086
walled in rough brown bricks.  A passage leads south.
1087
1088
>
1089
I beg your pardon?
1090
1091
>d
1092
In the dark
1093
It's pitch black.
1094
1095
>s
1096
It's too dark; you can't see where you're going.
1097
1098
You can hear a high-pitched beeping noise.
1099
1100
>light flashl
1101
Okay, the flashlight is now on.
1102
1103
Bottom of Stairs
1104
This is the bottom of a narrow spiral staircase.  Apart from the stairs, the
1105
only exit is the door to the south.
1106
1107
You see a washing machine here.
1108
1109
>s
1110
(first trying to open the iron door)
1111
The iron door seems to be locked.
1112
1113
>u
1114
Top of Stairs
1115
This is the top of a narrow spiral staircase that leads down a dark shaft
1116
walled in rough brown bricks.  A passage leads south.
1117
1118
>s
1119
Den
1120
This small room is dominated by a desk, a massive steel edifice painted a drab
1121
gray, something that would be more at home in a government office during the
1122
cold war.  Behind the desk, built in to the north wall, is a bookcase.  A
1123
passage leads west.
1124
1125
A big, old-fashioned manual typewriter is sitting on the desk.
1126
1127
Someone has jabbed a dagger into the top of the desk, leaving the dagger
1128
sticking up almost vertically.
1129
1130
The bookcase has moved aside to reveal a passage to the north.
1131
1132
On the desk are a watch, a pen cup, and a bottle (which contains a model ship).
1133
The pen cup contains four pens.
1134
1135
Bill and Bob are standing here.
1136
1137
The phone is ringing.
1138
1139
The beeper is making a piercing beeping noise.
1140
1141
>w
1142
Living Room
1143
It's a nice, big room.  A potted plant is the only attempt at decoration.
1144
Passages lead north, east, and west.  To the south, the front door of the house
1145
leads outside.
1146
1147
An old television, a huge, boxy, massive-looking thing, sits on the floor.
1148
1149
You see a PO Box, a small red ball, a red book, an iron key, a clear jar (which
1150
contains a copper coin), a green jar (which contains a copper coin), a blue
1151
test booklet, a brass key, a brown box, a tricycle, a rusty key, a green ball,
1152
an 8-ball, a large red ball, eight coins (five gold and three silver), and a
1153
phone book here.
1154
1155
>get keys
1156
brass key: You pick up the brass key and attach it to the keyring.
1157
rusty key: You pick up the rusty key and attach it to the keyring.
1158
iron key: You pick up the iron key and attach it to the keyring.
1159
1160
>e
1161
Den
1162
This small room is dominated by a desk, a massive steel edifice painted a drab
1163
gray, something that would be more at home in a government office during the
1164
cold war.  Behind the desk, built in to the north wall, is a bookcase.  A
1165
passage leads west.
1166
1167
A big, old-fashioned manual typewriter is sitting on the desk.
1168
1169
Someone has jabbed a dagger into the top of the desk, leaving the dagger
1170
sticking up almost vertically.
1171
1172
The bookcase has moved aside to reveal a passage to the north.
1173
1174
On the desk are a watch, a pen cup, and a bottle (which contains a model ship).
1175
The pen cup contains four pens.
1176
1177
Bill and Bob are standing here.
1178
1179
The phone is ringing.
1180
1181
>n
1182
Top of Stairs
1183
This is the top of a narrow spiral staircase that leads down a dark shaft
1184
walled in rough brown bricks.  A passage leads south.
1185
1186
The beeper is making a piercing beeping noise.
1187
1188
>d
1189
Bottom of Stairs
1190
This is the bottom of a narrow spiral staircase.  Apart from the stairs, the
1191
only exit is the door to the south.
1192
1193
You see a washing machine here.
1194
1195
>s
1196
(first trying to open the iron door)
1197
The iron door seems to be locked.
1198
1199
>unlock door
1200
(first taking the keyring from the duffel bag)
1201
You try each key on the keyring, and find that the iron key fits the lock.
1202
Unlocked.
1203
1204
>drop keys
1205
brass key: Dropped.
1206
rusty key: Dropped.
1207
iron key: Dropped.
1208
1209
The beeper is making a piercing beeping noise.
1210
1211
>s
1212
(first opening the iron door)
1213
1214
Tunnel
1215
This low, narrow tunnel is walled in old, dark gray concrete or something
1216
similar.  The walls curve inward at shoulder level to form an arched ceiling
1217
just barely high enough at the center to allow walking without bending your
1218
neck.  The passage ends to the north at an iron door, and ends at the south in
1219
an earthen wall.  A narrow side passage leads west.
1220
1221
>n
1222
Bottom of Stairs
1223
This is the bottom of a narrow spiral staircase.  Apart from the stairs, the
1224
only exit is the door to the south.
1225
1226
You see a washing machine, a brass key, a rusty key, and an iron key here.
1227
1228
>lock door
1229
What do you want to lock it with?
1230
1231
>iron key
1232
(first closing the iron door, then putting the cookie tin in the duffel bag to
1233
make room, then taking the iron key)
1234
Locked.
1235
1236
>dorp key
1237
The word "dorp" is not necessary in this story.
1238
1239
>drop key
1240
You drop the iron key.
1241
1242
The beeper is making a piercing beeping noise.
1243
1244
>s
1245
(first trying to open the iron door)
1246
The iron door seems to be locked.
1247
1248
>i
1249
You are carrying a duffel bag (which contains a trophy, a book of matches
1250
(which contains two matches), a match, and a cookie tin (which contains a
1251
stretchy bag (which contains an inflatable rubber raft))), a beeper, a
1252
flashlight (providing light), and a keyring.
1253
1254
The beeper is making a piercing beeping noise.
1255
1256
>x trophy
1257
It's shaped like a big cup, and looks to be made of silver.
1258
1259
>x washer
1260
It's a beat-up old washing machine.  A big dial is the only obvious control.
1261
It's closed.
1262
1263
>x dial
1264
The dial has stops labeled Wash, Rinse, Spin, and Stop.  It's currently set to
1265
Wash.
1266
1267
>open washer
1268
Opened.
1269
1270
The beeper is making a piercing beeping noise.
1271
1272
>look in it
1273
You see nothing unusual in the washing machine.
1274
1275
>close it
1276
Closed.
1277
1278
>x dial
1279
The dial has stops labeled Wash, Rinse, Spin, and Stop.  It's currently set to
1280
Wash.
1281
1282
>turn dial to hello
1283
The control dial has no such setting.
1284
1285
The beeper is making a piercing beeping noise.
1286
1287
>turn dial to asdf
1288
The control dial has no such setting.
1289
1290
>turn dial to 7
1291
The control dial has no such setting.
1292
1293
>turn dial to STOP
1294
Okay, the control dial is now set to Stop.
1295
1296
>turn dial to Spin
1297
Okay, the control dial is now set to Spin.
1298
1299
The beeper is making a piercing beeping noise.
1300
1301
>turn dial to rinse
1302
Okay, the control dial is now set to Rinse.
1303
1304
>x dial
1305
The dial has stops labeled Wash, Rinse, Spin, and Stop.  It's currently set to
1306
Rinse.
1307
1308
>u
1309
Top of Stairs
1310
This is the top of a narrow spiral staircase that leads down a dark shaft
1311
walled in rough brown bricks.  A passage leads south.
1312
1313
>s
1314
Den
1315
This small room is dominated by a desk, a massive steel edifice painted a drab
1316
gray, something that would be more at home in a government office during the
1317
cold war.  Behind the desk, built in to the north wall, is a bookcase.  A
1318
passage leads west.
1319
1320
A big, old-fashioned manual typewriter is sitting on the desk.
1321
1322
Someone has jabbed a dagger into the top of the desk, leaving the dagger
1323
sticking up almost vertically.
1324
1325
The bookcase has moved aside to reveal a passage to the north.
1326
1327
On the desk are a watch, a pen cup, and a bottle (which contains a model ship).
1328
The pen cup contains four pens.
1329
1330
Bill and Bob are standing here.
1331
1332
The phone is ringing.
1333
1334
The beeper is making a piercing beeping noise.
1335
1336
>x ship
1337
It's a miniature model of a sailing ship.
1338
1339
>get it
1340
(first putting the beeper in the duffel bag to make room)
1341
You can't do that because the model ship is too big to take out of the bottle.
1342
1343
The phone is still ringing.
1344
1345
>get dagger
1346
Taken.
1347
1348
>l
1349
Den
1350
This small room is dominated by a desk, a massive steel edifice painted a drab
1351
gray, something that would be more at home in a government office during the
1352
cold war.  Behind the desk, built in to the north wall, is a bookcase.  A
1353
passage leads west.
1354
1355
A big, old-fashioned manual typewriter is sitting on the desk.
1356
1357
The bookcase has moved aside to reveal a passage to the north.
1358
1359
On the desk are a watch, a pen cup, and a bottle (which contains a model ship).
1360
The pen cup contains four pens.
1361
1362
Bill and Bob are standing here.
1363
1364
The phone is still ringing.
1365
1366
The beeper is making a piercing beeping noise.
1367
1368
>x passage
1369
It leads north.
1370
1371
>x bookcase
1372
It's a floor-to-ceiling bookcase built in to the north wall, behind the desk,
1373
filled with hundreds of dusty tomes.  The bookcase is evidently a secret door,
1374
because it has moved sideways to expose a passage to the north.
1375
1376
>x typewriter
1377
It's big, black, manual typewriter, like something out of an old black-and-
1378
white movie about newspapermen or private detectives.  There's a piece of paper
1379
in it.
1380
1381
>type Hello therE on typewriter
1382
With some effort, you work the keys of the ancient machine, noisily impressing
1383
"Hello therE" on the paper.
1384
1385
The beeper is making a piercing beeping noise.
1386
1387
The phone is still ringing.
1388
1389
>type GoodBye
1390
(on the typewriter)
1391
With some effort, you work the keys of the ancient machine, noisily impressing
1392
"GoodBye" on the paper.
1393
1394
>x paper
1395
The typewritten letters on the page have that uneven darkness and wandering
1396
alignment characteristic of the work a well-worn manual typewriter:
1397
1398
   Hello therE
1399
   GoodBye
1400
1401
>read it
1402
The typewritten letters on the page have that uneven darkness and wandering
1403
alignment characteristic of the work a well-worn manual typewriter:
1404
1405
   Hello therE
1406
   GoodBye
1407
1408
>listen
1409
The beeper is making a piercing beeping noise.
1410
1411
The phone is still ringing.
1412
1413
>answer phone
1414
You pick up the handset, but there's nothing but static on the line.  At least
1415
it stops ringing.  You put the handset back, and the phone starts ringing
1416
again.
1417
1418
>w
1419
Living Room
1420
It's a nice, big room.  A potted plant is the only attempt at decoration.
1421
Passages lead north, east, and west.  To the south, the front door of the house
1422
leads outside.
1423
1424
An old television, a huge, boxy, massive-looking thing, sits on the floor.
1425
1426
You see a PO Box, a small red ball, a red book, a clear jar (which contains a
1427
copper coin), a green jar (which contains a copper coin), a blue test booklet,
1428
a brown box, a tricycle, a green ball, an 8-ball, a large red ball, eight coins
1429
(five gold and three silver), and a phone book here.
1430
1431
>listen
1432
The beeper is making a piercing beeping noise.
1433
1434
>smell
1435
You smell nothing out of the ordinary.
1436
1437
>n
1438
Dining Room
1439
This medium-sized room has a dining table and a couple of chairs, one
1440
upholstered in dark fabric and other in light fabric.  A door (open) leads
1441
north.
1442
1443
A small alcove is set near the top of one wall, up near the ceiling.
1444
1445
A bouquet of flowers is arranged in a vase in the center of the table.
1446
1447
On the table are a red candle and a white candle.
1448
1449
The flowers have a pleasant fragrance.
1450
1451
>listen
1452
The beeper is making a piercing beeping noise.
1453
1454
>smell
1455
The flowers have a pleasant fragrance.
1456
1457
>s
1458
Living Room
1459
It's a nice, big room.  A potted plant is the only attempt at decoration.
1460
Passages lead north, east, and west.  To the south, the front door of the house
1461
leads outside.
1462
1463
An old television, a huge, boxy, massive-looking thing, sits on the floor.
1464
1465
You see a PO Box, a small red ball, a red book, a clear jar (which contains a
1466
copper coin), a green jar (which contains a copper coin), a blue test booklet,
1467
a brown box, a tricycle, a green ball, an 8-ball, a large red ball, eight coins
1468
(five gold and three silver), and a phone book here.
1469
1470
>s
1471
Front Yard
1472
This is a small yard in front of a modest house.  The front door to the house
1473
leads in to the north.  To the south is the street.
1474
1475
You see seven red balloons (two inflated, one uninflated, four popped), three
1476
blue balloons (two inflated, one uninflated), and five green balloons (all
1477
popped) here.
1478
1479
A youngish man in a garish suit is standing in the yard near the front door.
1480
1481
The man in the bad suit walks up to you and extends his hand; by habit you
1482
shake his hand.  "Hello, friend!  My name is Ron, and I represent the Acturial
1483
Life Insurance Company."  He releases your hand after a vigorous shaking.  "You
1484
know, a lot of people I talk to don't know just how important life insurance is
1485
to proper financial planning.  Let me ask you this: do you have all the life
1486
insurance coverage you and your family need?"
1487
1488
A couple of bicyclists pedal past on the street.
1489
1490
>yes
1491
"I'm covered," you say.
1492
1493
Ron smiles and nods.  "You know, a lot of people think they're covered.  But
1494
have you really read your insurance policy?  Most insurance policies have so
1495
many exclusions and limitations that you just can't rely on them.  That's why
1496
Acturial Life created a new kind of insurance policy.  Let me tell you about
1497
it..."
1498
1499
The beeper is making a piercing beeping noise.
1500
1501
>ask ron about policy
1502
"Okay, tell me about your policy," you say.
1503
1504
"Our policy is the best in the business," Ron says.  "For starters, it's
1505
guaranteed go pay, which most policies aren't.  There's so much more I can tell
1506
you."
1507
1508
A car drives past.
1509
1510
>bye
1511
"Thanks, but not right now," you say.
1512
1513
"I'll be here when you're ready!" the salesman says.
1514
1515
>z.z.z.z.z
1516
Time passes...
1517
1518
Time passes...
1519
1520
The beeper is making a piercing beeping noise.
1521
1522
Time passes...
1523
1524
A couple of bicyclists pedal past on the street.
1525
1526
Time passes...
1527
1528
Time passes...
1529
1530
>n
1531
Living Room
1532
It's a nice, big room.  A potted plant is the only attempt at decoration.
1533
Passages lead north, east, and west.  To the south, the front door of the house
1534
leads outside.
1535
1536
An old television, a huge, boxy, massive-looking thing, sits on the floor.
1537
1538
You see a PO Box, a small red ball, a red book, a clear jar (which contains a
1539
copper coin), a green jar (which contains a copper coin), a blue test booklet,
1540
a brown box, a tricycle, a green ball, an 8-ball, a large red ball, eight coins
1541
(five gold and three silver), and a phone book here.
1542
1543
The beeper is making a piercing beeping noise.
1544
1545
>s
1546
Front Yard
1547
This is a small yard in front of a modest house.  The front door to the house
1548
leads in to the north.  To the south is the street.
1549
1550
You see seven red balloons (two inflated, one uninflated, four popped), three
1551
blue balloons (two inflated, one uninflated), and five green balloons (all
1552
popped) here.
1553
1554
The salesman is standing in the yard.
1555
1556
Ron walks up to you.  "Hello again, friend!  It would be my pleasure to help
1557
you with your insurance needs."
1558
1559
>z.z.z.z.z.
1560
Time passes...
1561
1562
The salesman says, "I'm really glad I was in the neighborhood today.  Everyone
1563
needs more insurance than they think."
1564
1565
Time passes...
1566
1567
The salesman looks serious for a moment.  "Most people don't know this, but
1568
death is our number one killer," he says earnestly.  He goes back to smiling.
1569
"Fortunately, death is covered under our policy's loss-of-life section."
1570
1571
Time passes...
1572
1573
Ron says, "You know, life insurance is a lot more interesting than most people
1574
think."
1575
1576
The beeper is making a piercing beeping noise.
1577
1578
Time passes...
1579
1580
The salesman says, "I'm really glad I was in the neighborhood today.  Everyone
1581
needs more insurance than they think."
1582
1583
A car drives past.
1584
1585
Time passes...
1586
1587
Ron says, "You know, life insurance is a lot more interesting than most people
1588
think."
1589
1590
>ask ron about company
1591
"I've never heard of your company," you say.
1592
1593
"Most people haven't," Ron says.  "We're the best-kept secret in the business."
1594
1595
>quit
1596
Do you really want to quit? (Y is affirmative) > yes
1597
1598
Thanks for playing the Library Sample Game!
1599