| | 1 | /* |
| | 2 | * Copyright (c) 2000, 2002 Michael J. Roberts. Permission is |
| | 3 | * granted to anyone to copy and use this file for any purpose. |
| | 4 | * |
| | 5 | * This is a starter TADS 3 source file. This is a complete TADS 3 |
| | 6 | * program that you can compile and run. |
| | 7 | * |
| | 8 | * To compile this game in TADS Workbench, open the "Build" menu and |
| | 9 | * select "Compile for Debugging." To run the game, after compiling it, |
| | 10 | * open the "Debug" menu and select "Go." |
| | 11 | * |
| | 12 | * This is the "advanced" starter program - it has only the minimum set |
| | 13 | * of definitions needed for a working program. If you would like some |
| | 14 | * more examples, create a new game, and choose the "introductory" |
| | 15 | * version when asked for the type of starter game to create. |
| | 16 | */ |
| | 17 | |
| | 18 | /* include the TADS and T3 system headers */ |
| | 19 | #include <tads.h> |
| | 20 | #include <t3.h> |
| | 21 | |
| | 22 | /* |
| | 23 | * Main program body. Note that _main() is the true entrypoint into the |
| | 24 | * program, but _main() calls this routine as soon as it has completed |
| | 25 | * some set-up operations. preinit() will always be called (either |
| | 26 | * during the original compilation, or at program startup, depending on |
| | 27 | * the compilation mode) before this routine is called. |
| | 28 | */ |
| | 29 | main(args) |
| | 30 | { |
| | 31 | /* put your main program here */ |
| | 32 | "Hello from TADS 3!\n"; |
| | 33 | } |
| | 34 | |