| | 1 | #charset "us-ascii" |
| | 2 | #include <adv3.h> |
| | 3 | #include <en_us.h> |
| | 4 | |
| | 5 | ModuleID |
| | 6 | { |
| | 7 | name = 'TCommandTopic Library Extension' |
| | 8 | byline = 'by Eric Eve' |
| | 9 | htmlByline = 'by <a href="mailto:eric.eve@hmc.ox.ac.uk">Eric Eve</a>' |
| | 10 | version = '3.1' |
| | 11 | listingOrder = 70 |
| | 12 | } |
| | 13 | |
| | 14 | /* |
| | 15 | * VERSION HISTORY |
| | 16 | * |
| | 17 | * v3.1 01-Mar-08 - Adding handling on Actor to trap System Actions issued |
| | 18 | * as commands to NPCs. |
| | 19 | * |
| | 20 | * v3.0 08-Jul-07 - Added handling to ActorState to allow optional blocking |
| | 21 | * of SystemActions and TopicActions directed at the Actor without needed |
| | 22 | * to provide custom CommandTopics to trap them. |
| | 23 | * Also enhanced CommandHelper.proper() to deal more intelligently with |
| | 24 | * possessives. |
| | 25 | * |
| | 26 | * v2.2 11-Dec-05 - Added handling to optionally give or restore initial |
| | 27 | * capitals to proper names used in cmdPhrase. |
| | 28 | * |
| | 29 | * v2.1 10-Dec-05 - Added handling to CommandHelper to prevent run-time |
| | 30 | * error when constructing cmdPhrase in the case of a TopicAction type |
| | 31 | * command (e.g. fred, ask me about john). |
| | 32 | * |
| | 33 | * v2.0 27-Mar-04 - Substantial changes: |
| | 34 | *.- Move the matchTopic handling into CommandTopic |
| | 35 | *.- Allow CommandTopic to match the indirect object as well as the direct |
| | 36 | * object of commands. |
| | 37 | *.- Define a new CommandHelper |
| | 38 | * mix-in class to make it more convenient to get at the current command |
| | 39 | * action and its objects |
| | 40 | *.- Define two new methods on CommandTopic, |
| | 41 | * handleAction(fromActor, action) and actionResponse(fromActor, action) |
| | 42 | * for convenience of command handling. |
| | 43 | *.- Define new AltCommandTopic and |
| | 44 | * AltTCommandTopic classes |
| | 45 | * |
| | 46 | * v1.1 13-Mar-04 |
| | 47 | *.- Move handleTopic, actionPhrase and currentAction into |
| | 48 | * CommandTopic |
| | 49 | *.- Add an obeyCommand property to CommandTopic & |
| | 50 | * DefaultCommandTopic |
| | 51 | *.- Add a currentIObj property to TCommandTopic |
| | 52 | *.- Add the ExecCommandTopic class |
| | 53 | */ |
| | 54 | |
| | 55 | |
| | 56 | |
| | 57 | /* modify DefaultCommandTopic to make two new properties available */ |
| | 58 | |
| | 59 | modify DefaultCommandTopic |
| | 60 | handleTopic(fromActor, action) |
| | 61 | { |
| | 62 | getActor.lastCommandTopic_ = self; |
| | 63 | |
| | 64 | handleAction(fromActor, action); |
| | 65 | |
| | 66 | inherited(fromActor, action); |
| | 67 | |
| | 68 | actionResponse(fromActor, action); |
| | 69 | } |
| | 70 | |
| | 71 | /* This method performs any handling we want before |
| | 72 | * topicResponse; it's mainly here |
| | 73 | * to be overridden by CommandHelper, but can be used |
| | 74 | * for any purposes authors want. |
| | 75 | */ |
| | 76 | |
| | 77 | handleAction(fromActor, action) |
| | 78 | { |
| | 79 | |
| | 80 | } |
| | 81 | |
| | 82 | /* This method can be overridden to provide responses |
| | 83 | * that need to know the issuing actor or the action |
| | 84 | * commanded. It is performed after topicResponse. |
| | 85 | */ |
| | 86 | |
| | 87 | actionResponse(fromActor, action) |
| | 88 | { |
| | 89 | /* by default - do nothing */ |
| | 90 | } |
| | 91 | |
| | 92 | matchScore = 3 |
| | 93 | obeyCommand = nil |
| | 94 | ; |
| | 95 | |
| | 96 | modify CommandTopic |
| | 97 | /* |
| | 98 | * The direct object, or a list of direct objects, that will be matched |
| | 99 | * by this topic. If this is left at nil, any direct object or none |
| | 100 | * will be matched. |
| | 101 | */ |
| | 102 | matchDobj = nil |
| | 103 | |
| | 104 | /* |
| | 105 | * The indirect object, or a list of indirect objects, that will be matched |
| | 106 | * by this topic. If this is left at nil, any indirect object or none |
| | 107 | * will be matched. |
| | 108 | */ |
| | 109 | matchIobj = nil |
| | 110 | |
| | 111 | matchTopic(fromActor, action) |
| | 112 | { |
| | 113 | /* First check whether we match the action of the command */ |
| | 114 | if(!inherited(fromActor, action)) |
| | 115 | return nil; |
| | 116 | |
| | 117 | /* Then check whether we match the direct object of the command action*/ |
| | 118 | |
| | 119 | if(matchDobj != nil && !matchObjs(action.getDobj, matchDobj)) |
| | 120 | return nil; |
| | 121 | |
| | 122 | /* Finally, check whether we match its indirect object */ |
| | 123 | |
| | 124 | if(matchIobj != nil && !matchObjs(action.getIobj, matchIobj)) |
| | 125 | return nil; |
| | 126 | |
| | 127 | |
| | 128 | /* We've matched everything we should, so return matchScore */ |
| | 129 | return matchScore; |
| | 130 | } |
| | 131 | |
| | 132 | matchObjs(obj, objToMatch) |
| | 133 | { |
| | 134 | if(objToMatch.ofKind(Collection)) |
| | 135 | { |
| | 136 | return objToMatch.indexWhich({x: obj.ofKind(x)}); |
| | 137 | } |
| | 138 | else |
| | 139 | { |
| | 140 | return obj.ofKind(objToMatch); |
| | 141 | } |
| | 142 | } |
| | 143 | |
| | 144 | |
| | 145 | handleTopic(fromActor, action) |
| | 146 | { |
| | 147 | /* Tell our actor that this is the commandTopic that has |
| | 148 | * been matched and is responding. |
| | 149 | */ |
| | 150 | getActor.lastCommandTopic_ = self; |
| | 151 | |
| | 152 | handleAction(fromActor, action); |
| | 153 | |
| | 154 | inherited(fromActor, action); |
| | 155 | |
| | 156 | actionResponse(fromActor, action); |
| | 157 | } |
| | 158 | |
| | 159 | /* This method performs any handling we want before |
| | 160 | * topicResponse; it's mainly here |
| | 161 | * to be overridden by CommandHelper, but can be used |
| | 162 | * for any purposes authors want. |
| | 163 | */ |
| | 164 | handleAction(fromActor, action) |
| | 165 | { |
| | 166 | |
| | 167 | } |
| | 168 | |
| | 169 | |
| | 170 | /* |
| | 171 | * An additional method for providing customised responses |
| | 172 | * that provides ready access to the fromActor and action parameters |
| | 173 | */ |
| | 174 | |
| | 175 | actionResponse(fromActor, action) |
| | 176 | { |
| | 177 | /* by default - do nothing */ |
| | 178 | } |
| | 179 | |
| | 180 | |
| | 181 | /* Set this to true if you want the actor to obey the command just as |
| | 182 | * it was issued */ |
| | 183 | obeyCommand = nil |
| | 184 | |
| | 185 | ; |
| | 186 | |
| | 187 | /* Mix-in Class for use with CommandTopic and DefaultCommandTopic |
| | 188 | * Principally designed to cache the currently commanded action |
| | 189 | * and its most commonly-useful properties. This is mainly for |
| | 190 | * convenience, and allows the additional properties to be accessed |
| | 191 | * from topicResponse. |
| | 192 | */ |
| | 193 | CommandHelper : object |
| | 194 | handleAction(fromActor, action) |
| | 195 | { |
| | 196 | cmdDobj = action.getDobj; |
| | 197 | cmdIobj = action.getIobj; |
| | 198 | cmdTopic = action.getTopic; |
| | 199 | cmdAction = action; |
| | 200 | cmdPhrase = proper(action.ofKind(TopicActionBase) ? topicCmdPhrase : youToMe(action.getInfPhrase)); |
| | 201 | } |
| | 202 | cmdDobj = nil |
| | 203 | cmdIobj = nil |
| | 204 | cmdAction = nil |
| | 205 | cmdPhrase = nil |
| | 206 | cmdTopic = nil |
| | 207 | topicCmdPhrase |
| | 208 | { |
| | 209 | /* |
| | 210 | * This is a hack to get round the fact that |
| | 211 | * TopicTAction.getVerbPhrase() references gTopicText, which in turn |
| | 212 | * references gAction (which is the wrong action at this point), so |
| | 213 | * we temporarily need gAction to refer to the action commanded, not |
| | 214 | * the EventAction which is the real gAction at this point. |
| | 215 | */ |
| | 216 | |
| | 217 | local oldAction; |
| | 218 | try |
| | 219 | { |
| | 220 | oldAction = gAction; |
| | 221 | gAction = cmdAction; |
| | 222 | return youToMe(cmdAction.getInfPhrase); |
| | 223 | } |
| | 224 | finally |
| | 225 | { |
| | 226 | gAction = oldAction; |
| | 227 | } |
| | 228 | } |
| | 229 | |
| | 230 | /* Takes a string and replaces any occurrence of a word that exists in |
| | 231 | * the list of properNames with the same word with an initial capital. |
| | 232 | */ |
| | 233 | |
| | 234 | proper(str) |
| | 235 | { |
| | 236 | foreach(local name in nilToList(properNames)) |
| | 237 | { |
| | 238 | local name1 = ' ' + name; |
| | 239 | local name2 = ' ' + name.substr(1,1).toUpper + name.substr(2); |
| | 240 | str = str.findReplace(name1, name2, ReplaceAll); |
| | 241 | } |
| | 242 | |
| | 243 | /* |
| | 244 | * If the current npc is mentioned in the possessive, change this |
| | 245 | * to 'your'; also replace the npc's name with 'yourself'. |
| | 246 | */ |
| | 247 | |
| | 248 | str = langMessageBuilder.generateMessage(str); |
| | 249 | str = rexReplace('%<' + getActor.theName + '<`|squote>s%>', str, 'your', |
| | 250 | ReplaceAll); |
| | 251 | str = rexReplace('%<' + getActor.theName + '%>', str, 'yourself', |
| | 252 | ReplaceAll); |
| | 253 | |
| | 254 | return str; |
| | 255 | } |
| | 256 | |
| | 257 | /* |
| | 258 | * Modify this to contain a list of proper names that you want to |
| | 259 | * appear with an initial capital if they appear in a cmdPhrase |
| | 260 | */ |
| | 261 | properNames = [] |
| | 262 | ; |
| | 263 | |
| | 264 | function youToMe(str) |
| | 265 | { |
| | 266 | if(str.ofKind(String)) |
| | 267 | { |
| | 268 | str = str.findReplace(' you ', ' me ', ReplaceAll); |
| | 269 | if(str.endsWith(' you')) |
| | 270 | str = str.findReplace(' you', ' me', ReplaceOnce, |
| | 271 | str.length-5); |
| | 272 | } |
| | 273 | return str.toLower(); |
| | 274 | } |
| | 275 | |
| | 276 | |
| | 277 | /* |
| | 278 | * TCommandTopic is a CommandTopic that can match a particular direct |
| | 279 | * object or set of direct objects as well as a particular action or |
| | 280 | * set of actions. This allows the TCommandTopic's topicResponse() |
| | 281 | * method either to display a message specific to a particular action |
| | 282 | * and direct object, but also, optionally, to define the actions |
| | 283 | * the target actor takes in response. |
| | 284 | * |
| | 285 | * For example, to define a TCommandTopic that matches the command |
| | 286 | * >BOB, TAKE THE GOLD COIN |
| | 287 | * or |
| | 288 | * >BOB, TAKE THE DIAMOND |
| | 289 | * |
| | 290 | * and then displays a suitable conversational interchange and |
| | 291 | * had Bob take the gold coin you might define: |
| | 292 | * |
| | 293 | * + TCommandTopic @TakeAction |
| | 294 | * matchDobj = [goldCoin, diamond] |
| | 295 | * topicResponse() |
| | 296 | * { |
| | 297 | * "<q>Bob, <<cmdPhrase>>, would you?</q>, you ask.\b |
| | 298 | * <q>Sure,</q> he agrees readily. "; |
| | 299 | * nestedActorAction(getActor, Take, currentDobj); |
| | 300 | * } |
| | 301 | * ; |
| | 302 | */ |
| | 303 | |
| | 304 | class TCommandTopic : CommandHelper, CommandTopic |
| | 305 | ; |
| | 306 | |
| | 307 | class DefaultTCommandTopic : CommandHelper, DefaultCommandTopic |
| | 308 | ; |
| | 309 | |
| | 310 | |
| | 311 | modify Actor |
| | 312 | /* Keep track of the last CommandTopic triggered on this actor */ |
| | 313 | lastCommandTopic_ = nil |
| | 314 | |
| | 315 | /* By default, trap system commands targeted to NPCs */ |
| | 316 | obeyCommand(issuingActor, action) |
| | 317 | { |
| | 318 | if(action.ofKind(SystemAction) && obeySystemCommands == nil) |
| | 319 | { |
| | 320 | systemActionToNPC(); |
| | 321 | return nil; |
| | 322 | } |
| | 323 | |
| | 324 | return inherited(issuingActor, action); |
| | 325 | } |
| | 326 | |
| | 327 | systemActionToNPC() { libMessages.systemActionToNPC(); } |
| | 328 | obeySystemCommands = nil |
| | 329 | ; |
| | 330 | |
| | 331 | /* |
| | 332 | * Modification to ActorState.obeyCommand() to make it work with |
| | 333 | * TCommandTopic. This modification affects only actions that |
| | 334 | * have one or more direct objects, and does the following: |
| | 335 | * |
| | 336 | * 1) If the action has more than one direct object, it is |
| | 337 | * split into a series of actions each having only one |
| | 338 | * direct object, taking each direct object in turn. |
| | 339 | * This allows the game author to assume that any |
| | 340 | * TCommandTopic will only have one direct object to |
| | 341 | * deal with at a time, facilitating the handling when |
| | 342 | * the author may wish to have the target actor make |
| | 343 | * different responses where the direct objects are different. |
| | 344 | * |
| | 345 | * 2) For each action with a direct object passed to handleConversation |
| | 346 | * (and then to a CommandTopic, TCommandTopic or DefaultCommandTopic) |
| | 347 | * the current direct object is marked as such on the action object |
| | 348 | * passed; this allows CommandTopic, TCommandTopic and DefaultCommandTopic |
| | 349 | * to use methods such as getDobj and getInfPhrase that assume that |
| | 350 | * the direct object is defined. |
| | 351 | */ |
| | 352 | |
| | 353 | modify ActorState |
| | 354 | obeyCommand(issuingActor, action) |
| | 355 | { |
| | 356 | /* |
| | 357 | * Reset the lastCommandTopic to nil in case the later |
| | 358 | * handling bypasses setting it, and we're left with |
| | 359 | * the spurious residue of a previous command. |
| | 360 | */ |
| | 361 | |
| | 362 | getActor.lastCommandTopic_ = nil; |
| | 363 | |
| | 364 | |
| | 365 | /* |
| | 366 | * If we direct a SystemAction or a TopicAction at the actor, it |
| | 367 | * should normally be blocked. Commands like BOB, SAVE or BOB, ASK |
| | 368 | * SALLY ABOUT FRED are unlikely to have satisfactory handling, |
| | 369 | * and will typically produce suboptimal responses in |
| | 370 | * DefaultCommandTopics, so it's easiest to block them globally |
| | 371 | * here. We also provide a couple of flags to allow this to be |
| | 372 | * easily overridden on a per-state basis if desired. |
| | 373 | */ |
| | 374 | |
| | 375 | |
| | 376 | if(autoBlockSystemCommands && action.ofKind(SystemAction)) |
| | 377 | { |
| | 378 | explainBlockSystemCommand(); |
| | 379 | return nil; |
| | 380 | } |
| | 381 | |
| | 382 | if(autoBlockTopicCommands && action.ofKind(TopicActionBase)) |
| | 383 | { |
| | 384 | explainBlockTopicCommand(); |
| | 385 | return nil; |
| | 386 | } |
| | 387 | /* |
| | 388 | * If the action takes a direct object (and so could have a list |
| | 389 | * of direct objects), split it into a series of actions |
| | 390 | * with a single direct object |
| | 391 | */ |
| | 392 | |
| | 393 | |
| | 394 | local dobjLst = action.getResolvedDobjList; |
| | 395 | |
| | 396 | if(dobjLst != nil) |
| | 397 | { |
| | 398 | local singleAction = action; |
| | 399 | |
| | 400 | local iobjLst = action.getResolvedIobjList; |
| | 401 | if(iobjLst != nil) |
| | 402 | singleAction.iobjCur_ = iobjLst[1]; |
| | 403 | |
| | 404 | foreach(local obj in dobjLst) |
| | 405 | { |
| | 406 | singleAction.dobjCur_ = obj; |
| | 407 | handleConversation(issuingActor, singleAction, commandConvType); |
| | 408 | } |
| | 409 | } |
| | 410 | |
| | 411 | /* Otherwise, just treat it as a single command */ |
| | 412 | |
| | 413 | else |
| | 414 | handleConversation(issuingActor, action, commandConvType); |
| | 415 | |
| | 416 | /* |
| | 417 | * check whether to accept or refuse the command, based on |
| | 418 | * the decision of the CommandTopic matched |
| | 419 | */ |
| | 420 | return getActor.lastCommandTopic_ != nil |
| | 421 | && getActor.lastCommandTopic_.obeyCommand; |
| | 422 | } |
| | 423 | |
| | 424 | autoBlockSystemCommands = true |
| | 425 | explainBlockSystemCommand() { playerMessages.systemActionToNPC(); } |
| | 426 | |
| | 427 | autoBlockTopicCommands = true |
| | 428 | explainBlockTopicCommand() |
| | 429 | { |
| | 430 | "It d{oes|id}n't make much sense to ask <<getActor.itObj>> to do that. "; |
| | 431 | } |
| | 432 | ; |
| | 433 | |
| | 434 | |
| | 435 | /* AltCommandTopic is an AltTopic with the a special handleTopic |
| | 436 | * method to facilitate the handling of commands. |
| | 437 | */ |
| | 438 | |
| | 439 | AltCommandTopic : AltTopic |
| | 440 | handleTopic(fromActor, action) |
| | 441 | { |
| | 442 | |
| | 443 | getActor.lastCommandTopic_ = self; |
| | 444 | |
| | 445 | handleAction(fromActor, action); |
| | 446 | |
| | 447 | inherited(fromActor, action); |
| | 448 | |
| | 449 | actionResponse(fromActor, action); |
| | 450 | } |
| | 451 | |
| | 452 | handleAction(fromActor, action) |
| | 453 | { |
| | 454 | |
| | 455 | } |
| | 456 | |
| | 457 | |
| | 458 | /* |
| | 459 | * An additional method for providing customised responses |
| | 460 | * that provides ready access to the fromActor and action parameters |
| | 461 | */ |
| | 462 | |
| | 463 | actionResponse(fromActor, action) |
| | 464 | { |
| | 465 | /* by default - do nothing */ |
| | 466 | } |
| | 467 | |
| | 468 | |
| | 469 | /* Set this to true if you want the actor to obey the command just as |
| | 470 | * it was issued */ |
| | 471 | obeyCommand = nil |
| | 472 | |
| | 473 | ; |
| | 474 | |
| | 475 | AltTCommandTopic : CommandHelper, AltCommandTopic |
| | 476 | ; |
| | 477 | |
| | 478 | |
| | 479 | |
| | 480 | class SuggestedCommandTopic : SuggestedTopic |
| | 481 | suggestionGroup = [suggestionCommandGroup] |
| | 482 | fullName = ('tell {it targetActor/him} to ' + name) |
| | 483 | ; |
| | 484 | |
| | 485 | suggestionCommandGroup : SuggestionListGroup |
| | 486 | groupPrefix = "tell {it targetActor/him} to " |
| | 487 | ; |
| | 488 | |
| | 489 | |
| | 490 | |
| | 491 | |
| | 492 | |