| | 1 | #charset "us-ascii" |
| | 2 | |
| | 3 | /* |
| | 4 | * Copyright (c) 2000, 2006 Michael J. Roberts. All Rights Reserved. |
| | 5 | * |
| | 6 | * TADS 3 Library: Actions. |
| | 7 | * |
| | 8 | * This module defines the Action classes. An Action is an abstract |
| | 9 | * object representing a command to be performed. |
| | 10 | */ |
| | 11 | |
| | 12 | #include "adv3.h" |
| | 13 | #include "tok.h" |
| | 14 | |
| | 15 | /* ------------------------------------------------------------------------ */ |
| | 16 | /* |
| | 17 | * Object associations lists. We use this object to store some lookup |
| | 18 | * tables that we build during preinitialization to relate object usages |
| | 19 | * (DirectObject, IndirectObject) to certain properties. |
| | 20 | */ |
| | 21 | objectRelations: PreinitObject |
| | 22 | /* preinitialization - build the lookup tables */ |
| | 23 | execute() |
| | 24 | { |
| | 25 | /* build the default pre-condition properties table */ |
| | 26 | preCondDefaultProps[DirectObject] = &preCondDobjDefault; |
| | 27 | preCondDefaultProps[IndirectObject] = &preCondIobjDefault; |
| | 28 | |
| | 29 | /* build the catch-all pre-conditions properties table */ |
| | 30 | preCondAllProps[DirectObject] = &preCondDobjAll; |
| | 31 | preCondAllProps[IndirectObject] = &preCondIobjAll; |
| | 32 | |
| | 33 | /* build the default verification properties table */ |
| | 34 | verifyDefaultProps[DirectObject] = &verifyDobjDefault; |
| | 35 | verifyDefaultProps[IndirectObject] = &verifyIobjDefault; |
| | 36 | |
| | 37 | /* build the catch-all verification properties table */ |
| | 38 | verifyAllProps[DirectObject] = &verifyDobjAll; |
| | 39 | verifyAllProps[IndirectObject] = &verifyIobjAll; |
| | 40 | |
| | 41 | /* build the default check properties table */ |
| | 42 | checkDefaultProps[DirectObject] = &checkDobjDefault; |
| | 43 | checkDefaultProps[IndirectObject] = &checkIobjDefault; |
| | 44 | |
| | 45 | /* build the catch-all check properties table */ |
| | 46 | checkAllProps[DirectObject] = &checkDobjAll; |
| | 47 | checkAllProps[IndirectObject] = &checkIobjAll; |
| | 48 | |
| | 49 | /* build the default action properties table */ |
| | 50 | actionDefaultProps[DirectObject] = &actionDobjDefault; |
| | 51 | actionDefaultProps[IndirectObject] = &actionIobjDefault; |
| | 52 | |
| | 53 | /* build the catch-all check properties table */ |
| | 54 | actionAllProps[DirectObject] = &actionDobjAll; |
| | 55 | actionAllProps[IndirectObject] = &actionIobjAll; |
| | 56 | } |
| | 57 | |
| | 58 | /* lookup table for default precondition properties */ |
| | 59 | preCondDefaultProps = static new LookupTable() |
| | 60 | |
| | 61 | /* lookup table for catch-all precondition properties */ |
| | 62 | preCondAllProps = static new LookupTable() |
| | 63 | |
| | 64 | /* lookup table for default verification properties */ |
| | 65 | verifyDefaultProps = static new LookupTable() |
| | 66 | |
| | 67 | /* lookup table for catch-all verification properties */ |
| | 68 | verifyAllProps = static new LookupTable() |
| | 69 | |
| | 70 | /* lookup table for default check properties */ |
| | 71 | checkDefaultProps = static new LookupTable() |
| | 72 | |
| | 73 | /* lookup table for catch-all check properties */ |
| | 74 | checkAllProps = static new LookupTable() |
| | 75 | |
| | 76 | /* lookup table for default action properties */ |
| | 77 | actionDefaultProps = static new LookupTable() |
| | 78 | |
| | 79 | /* lookup table for catch-all action properties */ |
| | 80 | actionAllProps = static new LookupTable() |
| | 81 | ; |
| | 82 | |
| | 83 | |
| | 84 | /* ------------------------------------------------------------------------ */ |
| | 85 | /* |
| | 86 | * Invoke the given function with the given values for the parser global |
| | 87 | * variables gActor and gAction. |
| | 88 | */ |
| | 89 | withParserGlobals(issuer, actor, action, func) |
| | 90 | { |
| | 91 | local oldIssuer; |
| | 92 | local oldActor; |
| | 93 | local oldAction; |
| | 94 | |
| | 95 | /* remember the old action and actor, so we can restore them later */ |
| | 96 | oldIssuer = gIssuingActor; |
| | 97 | oldActor = gActor; |
| | 98 | oldAction = gAction; |
| | 99 | |
| | 100 | /* establish our actor and action as the global settings */ |
| | 101 | gIssuingActor = issuer; |
| | 102 | gActor = actor; |
| | 103 | gAction = action; |
| | 104 | |
| | 105 | /* make sure we restore globals on the way out */ |
| | 106 | try |
| | 107 | { |
| | 108 | /* invoke the callback and return the result */ |
| | 109 | return (func)(); |
| | 110 | } |
| | 111 | finally |
| | 112 | { |
| | 113 | /* restore the globals we changed */ |
| | 114 | gActor = oldActor; |
| | 115 | gIssuingActor = oldIssuer; |
| | 116 | gAction = oldAction; |
| | 117 | } |
| | 118 | } |
| | 119 | |
| | 120 | |
| | 121 | /* ------------------------------------------------------------------------ */ |
| | 122 | /* |
| | 123 | * Pre-condition Descriptor. This object encapsulates a precondition |
| | 124 | * object and the argument we want to pass to its condition check method. |
| | 125 | */ |
| | 126 | class PreCondDesc: object |
| | 127 | construct(cond, arg) |
| | 128 | { |
| | 129 | /* remember the condition and the check argument */ |
| | 130 | cond_ = cond; |
| | 131 | arg_ = arg; |
| | 132 | } |
| | 133 | |
| | 134 | /* check the precondition */ |
| | 135 | checkPreCondition(allowImplicit) |
| | 136 | { |
| | 137 | /* call the precondition's check method with the argument we stored */ |
| | 138 | return cond_.checkPreCondition(arg_, allowImplicit); |
| | 139 | } |
| | 140 | |
| | 141 | /* the precondition object */ |
| | 142 | cond_ = nil |
| | 143 | |
| | 144 | /* the check argument */ |
| | 145 | arg_ = nil |
| | 146 | |
| | 147 | /* our list sorting index */ |
| | 148 | index_ = 0 |
| | 149 | ; |
| | 150 | |
| | 151 | |
| | 152 | /* ------------------------------------------------------------------------ */ |
| | 153 | /* |
| | 154 | * Basic Action class. An Action is the language-independent definition |
| | 155 | * of the abstract action of a command. |
| | 156 | */ |
| | 157 | class Action: BasicProd |
| | 158 | /* |
| | 159 | * Are we the given kind of action? By default, this simply returns |
| | 160 | * true if we're of the given action class. |
| | 161 | */ |
| | 162 | actionOfKind(cls) { return ofKind(cls); } |
| | 163 | |
| | 164 | /* |
| | 165 | * Reset the action in preparation for re-execution. This should |
| | 166 | * discard any scoped context from any past execution of the |
| | 167 | * command, such as cached scope information. |
| | 168 | */ |
| | 169 | resetAction() |
| | 170 | { |
| | 171 | /* forget any past successful verification passes */ |
| | 172 | verifiedOkay = []; |
| | 173 | } |
| | 174 | |
| | 175 | /* |
| | 176 | * Repeat the action, for an AGAIN command. |
| | 177 | */ |
| | 178 | repeatAction(lastTargetActor, lastTargetActorPhrase, |
| | 179 | lastIssuingActor, countsAsIssuerTurn) |
| | 180 | { |
| | 181 | /* execute the command */ |
| | 182 | executeAction(lastTargetActor, lastTargetActorPhrase, |
| | 183 | lastIssuingActor, countsAsIssuerTurn, self); |
| | 184 | } |
| | 185 | |
| | 186 | /* |
| | 187 | * Cancel iteration of the action. This can be called during the |
| | 188 | * 'check' or 'action' phases of executing this action. It tells |
| | 189 | * the action that we want to stop executing the action when we're |
| | 190 | * finished with the current object. |
| | 191 | * |
| | 192 | * Note that this doesn't cause a jump out of the current code, so |
| | 193 | * it's not like 'exit' or the other termination signals. Instead, |
| | 194 | * this simply tells the action to proceed normally for the |
| | 195 | * remainder of the processing for the current object, and then act |
| | 196 | * as though there were no more objects to iterate over, ending the |
| | 197 | * command normally. If you want to cut off the remainder of the |
| | 198 | * execution cycle for the current object, you can use 'exit' (for |
| | 199 | * example) immediately after calling this method. |
| | 200 | */ |
| | 201 | cancelIteration() { iterationCanceled = true; } |
| | 202 | |
| | 203 | /* internal flag: object iteration has been canceled */ |
| | 204 | iterationCanceled = nil |
| | 205 | |
| | 206 | /* |
| | 207 | * Create an instance of this action, for use by a recursive or |
| | 208 | * programmatically-generated command. |
| | 209 | * |
| | 210 | * The generic actions defined in the library are always subclassed |
| | 211 | * by language-specific library modules, because the language |
| | 212 | * modules have to define the grammar rules for the verbs - we can't |
| | 213 | * define the grammar rules generically because the verbs wouldn't |
| | 214 | * be reusable for non-English translations if we did. As a result, |
| | 215 | * library code referring to one of the library verbs by name, say |
| | 216 | * TakeAction, doesn't get a language-specific subclass of the verb, |
| | 217 | * but just gets the language-independent base class. |
| | 218 | * |
| | 219 | * However, to make full use of an Action object in a recursive |
| | 220 | * command, we do need a final language-specific subclass - without |
| | 221 | * this, we won't be able to generate text describing the command, |
| | 222 | * for example. This method bridges this gap by finding a suitable |
| | 223 | * language-specific subclass of the given action, then creating an |
| | 224 | * instance of that subclass rather than an instance of the base |
| | 225 | * class. |
| | 226 | * |
| | 227 | * By default, we'll take any subclass of this action that is itself |
| | 228 | * a class. However, if any subclass has the property |
| | 229 | * defaultForRecursion set to true, we'll use that class |
| | 230 | * specifically - this lets the language module designate a |
| | 231 | * particular subclass to use as the default for recursive commands, |
| | 232 | * which might be desirable in cases where the language module |
| | 233 | * defines more than one subclass of an action. |
| | 234 | */ |
| | 235 | createActionInstance() |
| | 236 | { |
| | 237 | local found; |
| | 238 | |
| | 239 | /* |
| | 240 | * Iterate over our subclasses. Initialize 'found' to this base |
| | 241 | * class, so that if we fail to find any subclasses, we'll at |
| | 242 | * least be able to create an instance of the generic base |
| | 243 | * class. |
| | 244 | */ |
| | 245 | for (local cur = firstObj(self, ObjClasses), found = self ; |
| | 246 | cur != nil ; cur = nextObj(cur, self, ObjClasses)) |
| | 247 | { |
| | 248 | /* |
| | 249 | * if this one is marked as a default for recursion, and the |
| | 250 | * last one we found isn't, choose this one over the last |
| | 251 | * one we found |
| | 252 | */ |
| | 253 | if (cur.defaultForRecursion && !found.defaultForRecursion) |
| | 254 | found = cur; |
| | 255 | |
| | 256 | /* |
| | 257 | * If this one is a subclass of the last one we found, pick |
| | 258 | * it instead of the last one. We always want a final |
| | 259 | * subclass here, never an intermediate class, so if we find |
| | 260 | * a subclass of the one we've tentatively picked, we know |
| | 261 | * that the tentative selection isn't final after all. |
| | 262 | */ |
| | 263 | if (cur.ofKind(found)) |
| | 264 | found = cur; |
| | 265 | } |
| | 266 | |
| | 267 | /* return a new instance of what we found */ |
| | 268 | return found.createInstance(); |
| | 269 | } |
| | 270 | |
| | 271 | /* |
| | 272 | * Create an instance of this action based on another action. We'll |
| | 273 | * copy the basic properties of the original action. |
| | 274 | */ |
| | 275 | createActionFrom(orig) |
| | 276 | { |
| | 277 | local action; |
| | 278 | |
| | 279 | /* create a new instance of this action */ |
| | 280 | action = createActionInstance(); |
| | 281 | |
| | 282 | /* copy the token list information to the new action */ |
| | 283 | action.tokenList = orig.tokenList; |
| | 284 | action.firstTokenIndex = orig.firstTokenIndex; |
| | 285 | action.lastTokenIndex = orig.lastTokenIndex; |
| | 286 | |
| | 287 | /* the new action is implicit if the original was */ |
| | 288 | if (orig.isImplicit) |
| | 289 | action.setImplicit(orig.implicitMsg); |
| | 290 | |
| | 291 | /* return the new action */ |
| | 292 | return action; |
| | 293 | } |
| | 294 | |
| | 295 | /* |
| | 296 | * Mark the command as implicit. 'msgProp' is the property (of |
| | 297 | * gLibMessages) to use to announce the implicit command. |
| | 298 | */ |
| | 299 | setImplicit(msgProp) |
| | 300 | { |
| | 301 | /* mark ourselves as implicit */ |
| | 302 | isImplicit = true; |
| | 303 | |
| | 304 | /* do not show default reports for implicit commands */ |
| | 305 | showDefaultReports = nil; |
| | 306 | |
| | 307 | /* all implicit commands are nested */ |
| | 308 | setNested(); |
| | 309 | |
| | 310 | /* |
| | 311 | * do not include implicit commands in undo - since an implicit |
| | 312 | * command is only a subpart of an explicit command, an implicit |
| | 313 | * command is not undone individually but only as part of the |
| | 314 | * enclosing explicit command |
| | 315 | */ |
| | 316 | includeInUndo = nil; |
| | 317 | |
| | 318 | /* remember the implicit command announcement message property */ |
| | 319 | implicitMsg = msgProp; |
| | 320 | } |
| | 321 | |
| | 322 | /* |
| | 323 | * Mark the command as nested, noting the parent action (which we |
| | 324 | * take as the global current action). |
| | 325 | */ |
| | 326 | setNested() |
| | 327 | { |
| | 328 | /* remember the parent action */ |
| | 329 | parentAction = gAction; |
| | 330 | } |
| | 331 | |
| | 332 | /* |
| | 333 | * Determine if I'm nested within the given action. Returns true if |
| | 334 | * the given action is my parent action, or if my parent action is |
| | 335 | * nested within the given action. |
| | 336 | */ |
| | 337 | isNestedIn(action) |
| | 338 | { |
| | 339 | /* if my parent action is the given action, I'm nested in it */ |
| | 340 | if (parentAction == action) |
| | 341 | return true; |
| | 342 | |
| | 343 | /* |
| | 344 | * if I have a parent action, and it's nested in the given |
| | 345 | * action, then I'm nested in the given action because I'm |
| | 346 | * nested in anything my parent is nested in |
| | 347 | */ |
| | 348 | if (parentAction != nil && parentAction.isNestedIn(action)) |
| | 349 | return true; |
| | 350 | |
| | 351 | /* we're not nested in the given action */ |
| | 352 | return nil; |
| | 353 | } |
| | 354 | |
| | 355 | /* |
| | 356 | * Set the "original" action. An action with an original action is |
| | 357 | * effectively part of the original action for the purposes of its |
| | 358 | * reported results. |
| | 359 | * |
| | 360 | * An action has an original action if it's a nested or replacement |
| | 361 | * action for an action. |
| | 362 | */ |
| | 363 | setOriginalAction(action) |
| | 364 | { |
| | 365 | /* remember my original action */ |
| | 366 | originalAction = action; |
| | 367 | } |
| | 368 | |
| | 369 | /* |
| | 370 | * Get the "original" action. If I'm a replacement or nested action, |
| | 371 | * this returns the original main action of which I'm a part, for |
| | 372 | * reporting pruposes. |
| | 373 | * |
| | 374 | * It's important to note that an implied action does NOT count as a |
| | 375 | * nested or replacement action for the purposes of this method. |
| | 376 | * That is, if a command A triggers an implied action B, which |
| | 377 | * triggers a nested action C, and then after that command A itself |
| | 378 | * triggers a nested action D, then |
| | 379 | * |
| | 380 | * A.getOriginalAction -> A |
| | 381 | *. B.getOriginalAction -> B (B is implied, not nested) |
| | 382 | *. C.getOriginalAction -> C (C is nested within B) |
| | 383 | *. D.getOriginalAction -> A (D is nested within A) |
| | 384 | * |
| | 385 | * The purpose of the original action is to tell us, mainly for |
| | 386 | * reporting purposes, what we're really trying to do with the |
| | 387 | * action. This allows reports to hide the internal details of how |
| | 388 | * the action is carried out, and instead say what the action was |
| | 389 | * meant to do from the player's perspective. |
| | 390 | */ |
| | 391 | getOriginalAction() |
| | 392 | { |
| | 393 | /* if I have no other original action, I'm the original action */ |
| | 394 | if (originalAction == nil) |
| | 395 | return self; |
| | 396 | |
| | 397 | /* return my original action's original action */ |
| | 398 | return originalAction.getOriginalAction(); |
| | 399 | } |
| | 400 | |
| | 401 | /* |
| | 402 | * Determine if this action is "part of" the given action. I'm part |
| | 403 | * of the given action if I am the given action, or the given action |
| | 404 | * is my "original" action, or my original action is part of the |
| | 405 | * given action. |
| | 406 | */ |
| | 407 | isPartOf(action) |
| | 408 | { |
| | 409 | /* if I'm the same as the given action, I'm obviously part of it */ |
| | 410 | if (action == self) |
| | 411 | return true; |
| | 412 | |
| | 413 | /* if my original action is part of the action, I'm part of it */ |
| | 414 | if (originalAction != nil && originalAction.isPartOf(action)) |
| | 415 | return true; |
| | 416 | |
| | 417 | /* I'm not part of the given action */ |
| | 418 | return nil; |
| | 419 | } |
| | 420 | |
| | 421 | /* |
| | 422 | * Mark the action as "remapped." This indicates that the action |
| | 423 | * was explicitly remapped to a different action during the remap() |
| | 424 | * phase. |
| | 425 | */ |
| | 426 | setRemapped(orig) { remappedFrom = gAction; } |
| | 427 | |
| | 428 | /* determine if I'm remapped, and get the original action if so */ |
| | 429 | isRemapped() { return remappedFrom != nil; } |
| | 430 | getRemappedFrom() { return remappedFrom; } |
| | 431 | |
| | 432 | /* |
| | 433 | * Get the "simple synonym" remapping for one of our objects, if |
| | 434 | * any. 'obj' is the resolved object to remap, and 'role' is the |
| | 435 | * object role identifier (DirectObject, IndirectObject, etc). |
| | 436 | * 'remapProp' is the remapping property for the role; this is |
| | 437 | * simply the result of our getRemapPropForRole(role), but we ask |
| | 438 | * the caller to pass this in so that it can be pre-computed in |
| | 439 | * cases where we'll called in a loop. |
| | 440 | * |
| | 441 | * A simple synonym remapping is a remapTo that applies the same |
| | 442 | * verb to a new object in the same role. For example, if we remap |
| | 443 | * OPEN DESK to OPEN DRAWER, then the drawer is the simple synonym |
| | 444 | * remapping for the desk in an OPEN command. A remapping is |
| | 445 | * considered a simple synonym remapping only if we're remapping to |
| | 446 | * the same action, AND the new object is in the same action role as |
| | 447 | * the original object was. |
| | 448 | * |
| | 449 | * If there's no simple synonym remapping, we'll return nil. |
| | 450 | */ |
| | 451 | getSimpleSynonymRemap(obj, role, remapProp) |
| | 452 | { |
| | 453 | local mapping; |
| | 454 | local remapIdx; |
| | 455 | |
| | 456 | /* if the object isn't remapped at all, there's no remapping */ |
| | 457 | if ((mapping = obj.(remapProp)) == nil) |
| | 458 | return nil; |
| | 459 | |
| | 460 | /* if the mapping isn't to the same action, it's not a synonym */ |
| | 461 | if (!ofKind(mapping[1])) |
| | 462 | return nil; |
| | 463 | |
| | 464 | |
| | 465 | /* |
| | 466 | * Find the specific (non-role) object in the remap vector - |
| | 467 | * this is the entry that's actually an object rather than a |
| | 468 | * role identifier. (The remapping vector is required to have |
| | 469 | * exactly one such entry. Look from the right end of the list, |
| | 470 | * since the first entry is always the new action, which is |
| | 471 | * itself an object, but not the object we're looking for.) |
| | 472 | */ |
| | 473 | remapIdx = mapping.lastIndexWhich({x: dataType(x) == TypeObject}); |
| | 474 | if (remapIdx == nil) |
| | 475 | return nil; |
| | 476 | |
| | 477 | /* |
| | 478 | * Determine if the object plays the same role in the new action |
| | 479 | * as the original object did in the original action. It does |
| | 480 | * if it's at the index in the mapping vector of our object role |
| | 481 | * in the action. Note that the mapping vector has slot 1 |
| | 482 | * filled with the action, so its objects are actually one slot |
| | 483 | * higher than they are in the action itself. |
| | 484 | * |
| | 485 | * If the new object isn't in the same role, then this isn't a |
| | 486 | * simple synonym remapping. |
| | 487 | */ |
| | 488 | if (getRoleFromIndex(remapIdx - 1) != role) |
| | 489 | return nil; |
| | 490 | |
| | 491 | /* |
| | 492 | * We have the same action applied to a new object in the same |
| | 493 | * role as the original object, so this is a simple synonym |
| | 494 | * remapping. Return the new object we're mapping to. |
| | 495 | */ |
| | 496 | return mapping[remapIdx]; |
| | 497 | } |
| | 498 | |
| | 499 | /* |
| | 500 | * the defaultForRecursion flag must be explicitly set in subclasses |
| | 501 | * when desired - by default we'll use any language-specific |
| | 502 | * subclass of an Action for recursive commands |
| | 503 | */ |
| | 504 | defaultForRecursion = nil |
| | 505 | |
| | 506 | /* |
| | 507 | * Flag: the command is implicit. An implicit command is one that |
| | 508 | * is performed as an implied enabling step of another command - for |
| | 509 | * example, if an actor wants to throw something, the actor must be |
| | 510 | * holding the object, so will implicitly try to take the object. |
| | 511 | */ |
| | 512 | isImplicit = nil |
| | 513 | |
| | 514 | /* |
| | 515 | * The parent action. If the command is performed programmatically |
| | 516 | * in the course of executing another command, this is set to the |
| | 517 | * enclosing action. |
| | 518 | * |
| | 519 | * Note that while all implicit commands are nested, not all nested |
| | 520 | * commands are implicit. A nested command may simply be a |
| | 521 | * component of another command, or another command may be handled |
| | 522 | * entirely by running a different command as a nested command. In |
| | 523 | * any case, a nested but non-implicit command does not appear to |
| | 524 | * the player as a separate command; it is simply part of the |
| | 525 | * original command. |
| | 526 | */ |
| | 527 | parentAction = nil |
| | 528 | |
| | 529 | /* |
| | 530 | * The original action we were remapped from. This is valid when |
| | 531 | * the action was explicitly remapped during the remap() phase to a |
| | 532 | * different action. |
| | 533 | */ |
| | 534 | remappedFrom = nil |
| | 535 | |
| | 536 | /* |
| | 537 | * the original action - we are effectively part of the original |
| | 538 | * action for reporting purposes |
| | 539 | */ |
| | 540 | originalAction = nil |
| | 541 | |
| | 542 | /* the libMessage property, if any, to announce the implicit command */ |
| | 543 | implicitMsg = nil |
| | 544 | |
| | 545 | /* |
| | 546 | * Flag: we are to show default reports for this action. In most |
| | 547 | * cases we will do so, but for some types of commands (such as |
| | 548 | * implicit commands), we suppress default reports. |
| | 549 | */ |
| | 550 | showDefaultReports = true |
| | 551 | |
| | 552 | /* |
| | 553 | * Get a message parameter object for the action. Each action |
| | 554 | * subclass defines this to return its objects according to its own |
| | 555 | * classifications. The default action has no objects, but |
| | 556 | * recognizes 'actor' as the current command's actor. |
| | 557 | */ |
| | 558 | getMessageParam(objName) |
| | 559 | { |
| | 560 | switch(objName) |
| | 561 | { |
| | 562 | case 'pc': |
| | 563 | /* return the player character */ |
| | 564 | return gPlayerChar; |
| | 565 | |
| | 566 | case 'actor': |
| | 567 | /* return the current actor */ |
| | 568 | return gActor; |
| | 569 | |
| | 570 | default: |
| | 571 | /* |
| | 572 | * if we have an extra message parameters table, look up the |
| | 573 | * parameter name in the table |
| | 574 | */ |
| | 575 | if (extraMessageParams != nil) |
| | 576 | return extraMessageParams[objName]; |
| | 577 | |
| | 578 | /* we don't recognize other names */ |
| | 579 | return nil; |
| | 580 | } |
| | 581 | } |
| | 582 | |
| | 583 | /* |
| | 584 | * Define an extra message-specific parameter. Message processors |
| | 585 | * can use this to add their own special parameters, so that they |
| | 586 | * can refer to parameters that aren't involved directly in the |
| | 587 | * command. For example, a message for "take <dobj>" might want to |
| | 588 | * refer to the object containing the direct object. |
| | 589 | */ |
| | 590 | setMessageParam(objName, obj) |
| | 591 | { |
| | 592 | /* |
| | 593 | * if we don't yet have an extra message parameters table, |
| | 594 | * create a small lookup table for it |
| | 595 | */ |
| | 596 | if (extraMessageParams == nil) |
| | 597 | extraMessageParams = new LookupTable(8, 8); |
| | 598 | |
| | 599 | /* add the parameter to the table, indexing by the parameter name */ |
| | 600 | extraMessageParams[objName.toLower()] = obj; |
| | 601 | } |
| | 602 | |
| | 603 | /* |
| | 604 | * For convenience, this method allows setting any number of |
| | 605 | * name/value pairs for message parameters. |
| | 606 | */ |
| | 607 | setMessageParams([lst]) |
| | 608 | { |
| | 609 | /* set each pair from the argument list */ |
| | 610 | for (local i = 1, local len = lst.length() ; i+1 <= len ; i += 2) |
| | 611 | setMessageParam(lst[i], lst[i+1]); |
| | 612 | } |
| | 613 | |
| | 614 | /* |
| | 615 | * Synthesize a global message parameter name for the given object. |
| | 616 | * We'll store the association and return the synthesized name. |
| | 617 | */ |
| | 618 | synthMessageParam(obj) |
| | 619 | { |
| | 620 | local nm; |
| | 621 | |
| | 622 | /* synthesize a name */ |
| | 623 | nm = 'synth' + toString(synthParamID++); |
| | 624 | |
| | 625 | /* store the association */ |
| | 626 | setMessageParam(nm, obj); |
| | 627 | |
| | 628 | /* return the synthesized name */ |
| | 629 | return nm; |
| | 630 | } |
| | 631 | |
| | 632 | /* synthesized message object parameter serial number */ |
| | 633 | synthParamID = 1 |
| | 634 | |
| | 635 | /* |
| | 636 | * Extra message parameters. If a message processor wants to add |
| | 637 | * special message parameters of its own, we'll create a lookup |
| | 638 | * table for the extra parameters. Message processors might want to |
| | 639 | * add their own special parameters to allow referring to objects |
| | 640 | * other than the main objects of the command. |
| | 641 | */ |
| | 642 | extraMessageParams = nil |
| | 643 | |
| | 644 | /* |
| | 645 | * Flag: this command is repeatable with 'again'. Before executing |
| | 646 | * a command, we'll save it for use by the 'again' command if this |
| | 647 | * flag is true. |
| | 648 | */ |
| | 649 | isRepeatable = true |
| | 650 | |
| | 651 | /* |
| | 652 | * Flag: this command should be included in the undo records. This |
| | 653 | * is true for almost every command, but a few special commands |
| | 654 | * (undo, save) are not subject to undo. |
| | 655 | */ |
| | 656 | includeInUndo = true |
| | 657 | |
| | 658 | /* |
| | 659 | * Flag: this is a "conversational" command, as opposed to an order. |
| | 660 | * When this type of command is addressed to another character, it |
| | 661 | * doesn't ask the other character to do anything, but rather engages |
| | 662 | * the other character in conversation. Examples: |
| | 663 | * |
| | 664 | *. Bob, hello |
| | 665 | *. Bob, goodbye |
| | 666 | *. Bob, tell me about the planet |
| | 667 | *. Bob, yes |
| | 668 | *. Bob, no |
| | 669 | * |
| | 670 | * ("Tell me about..." is a little different from the others. We |
| | 671 | * treat it as conversational because it means the same thing as "ask |
| | 672 | * Bob about...", which we consider conversational because it would |
| | 673 | * be rendered in real life as a question. In other words, the |
| | 674 | * action involves the issuing actor stating the question, which |
| | 675 | * means that issuing actor is the one doing the physical work of the |
| | 676 | * action. "Tell me about..." could be seen as an order, but it |
| | 677 | * seems more appropriate to view it as simply an alternative way of |
| | 678 | * phrasing a question.) |
| | 679 | * |
| | 680 | * The issuing actor is passed as a parameter because some actions |
| | 681 | * are conversational only in some cases; "tell me about the planet" |
| | 682 | * is conversational, but "tell Bill about the planet" isn't, since |
| | 683 | * the latter doesn't ask Bob a question but orders Bob to talk to |
| | 684 | * Bill. |
| | 685 | * |
| | 686 | * When the issuing actor and target actor are the same, this is |
| | 687 | * irrelevant. The purpose of this is to distinguish orders given to |
| | 688 | * another character from conversational overtures directed to the |
| | 689 | * other character, so if the command is coming from the player and |
| | 690 | * bound for the player character, there's obviously no conversation |
| | 691 | * going on. |
| | 692 | * |
| | 693 | * Note also that, contrary to what one might think at first glance, |
| | 694 | * a command like ASK ABOUT is NOT conversational; it's a command to |
| | 695 | * ask someone about something, and isn't itself a conversational |
| | 696 | * overture. The act of asking is itself a conversational overture, |
| | 697 | * but the asking is the *result* of the command, not the command |
| | 698 | * itself. An action is only conversational if the action itself is |
| | 699 | * a conversational overture. So, "BOB, HELLO" is conversational; |
| | 700 | * "BOB, ASK BILL ABOUT COMPUTER" is not, because it orders Bob to do |
| | 701 | * something. |
| | 702 | */ |
| | 703 | isConversational(issuingActor) { return nil; } |
| | 704 | |
| | 705 | /* |
| | 706 | * Get the actual verb phrase the player typed in to generate this |
| | 707 | * Action, expressed in a canonical format. The canonical format |
| | 708 | * consists of the lower-case version of all of the actual text the |
| | 709 | * player typed, but with each noun phrase replaced by a standard |
| | 710 | * placeholder token describing the slot. The placeholder tokens are |
| | 711 | * '(dobj)' for the direct object, '(iobj)' for the indirect object, |
| | 712 | * '(literal)' for a literal text phrase, and '(topic)' for a topic |
| | 713 | * phrase. |
| | 714 | * |
| | 715 | * For example, if the player typed PUT BOOK AND PENCIL IN BOX, the |
| | 716 | * canonical phrasing we return would be "put (dobj) in (iobj)". |
| | 717 | */ |
| | 718 | getEnteredVerbPhrase() |
| | 719 | { |
| | 720 | local orig; |
| | 721 | local txt; |
| | 722 | |
| | 723 | /* |
| | 724 | * If there's an original action, let the original action do the |
| | 725 | * work. If we've been remapped, or if this is an implied |
| | 726 | * action, we won't necessarily have been constructed from the |
| | 727 | * actual player input, so we need to go back to the original |
| | 728 | * action for this information. |
| | 729 | */ |
| | 730 | if (getOriginalAction() != self) |
| | 731 | return getOriginalAction.getEnteredVerbPhrase(); |
| | 732 | |
| | 733 | /* start with the original token list for the predicate */ |
| | 734 | orig = getPredicate().getOrigTokenList(); |
| | 735 | |
| | 736 | /* add each token to the result text */ |
| | 737 | for (txt = '', local i = 1, local len = orig.length() ; |
| | 738 | i <= len ; ++i) |
| | 739 | { |
| | 740 | local foundNp; |
| | 741 | |
| | 742 | /* add a space if this isn't the first element */ |
| | 743 | if (i > 1) |
| | 744 | txt += ' '; |
| | 745 | |
| | 746 | /* |
| | 747 | * Check to see if we're entering one of the noun-phrase |
| | 748 | * slots. We are if we've reached the first token of one of |
| | 749 | * the predicate noun phrases. |
| | 750 | */ |
| | 751 | foundNp = nil; |
| | 752 | foreach (local npProp in predicateNounPhrases) |
| | 753 | { |
| | 754 | local match; |
| | 755 | |
| | 756 | /* check to see if we're at this noun phrase */ |
| | 757 | if ((match = self.(npProp)) != nil |
| | 758 | && i == match.firstTokenIndex) |
| | 759 | { |
| | 760 | /* |
| | 761 | * we're entering this noun phrase - add the generic |
| | 762 | * placeholder token for the noun phrase |
| | 763 | */ |
| | 764 | txt += (npProp == &dobjMatch ? '(dobj)' : |
| | 765 | npProp == &iobjMatch ? '(iobj)' : |
| | 766 | npProp == &topicMatch ? '(topic)' : |
| | 767 | npProp == &literalMatch ? '(literal)' : |
| | 768 | '(other)'); |
| | 769 | |
| | 770 | /* skip the entire run of tokens for the noun phrase */ |
| | 771 | i = match.lastTokenIndex; |
| | 772 | |
| | 773 | /* note that we found a noun phrase */ |
| | 774 | foundNp = true; |
| | 775 | |
| | 776 | /* stop looking for a noun phrase */ |
| | 777 | break; |
| | 778 | } |
| | 779 | } |
| | 780 | |
| | 781 | /* |
| | 782 | * if we didn't find a noun phrase, this token is a literal |
| | 783 | * part of the predicate grammar, so add it as-is |
| | 784 | */ |
| | 785 | if (!foundNp) |
| | 786 | txt += getTokVal(orig[i]); |
| | 787 | } |
| | 788 | |
| | 789 | /* return the phrase, with everything converted to lower-case */ |
| | 790 | return txt.toLower(); |
| | 791 | } |
| | 792 | |
| | 793 | /* |
| | 794 | * Get the grammar match tree object for the predicate that was used |
| | 795 | * to enter this command. By default, if we have an original action, |
| | 796 | * we return the original action; otherwise we just return 'self'. |
| | 797 | * |
| | 798 | * Language libraries must override this to return the original match |
| | 799 | * tree object if Actions are separate from predicate match trees. |
| | 800 | * |
| | 801 | * (The 'predicate' is simply the grammar match tree object for the |
| | 802 | * entire verb phrase from the player's actual command entry text |
| | 803 | * that matched this Action. For example, in "BOB, TAKE BOX", the |
| | 804 | * predicate is the match tree for the "TAKE BOX" part. In "BOB, |
| | 805 | * TAKE BOX AND GO NORTH", the predicate for the Take action is still |
| | 806 | * the "TAKE BOX" part. For "BOB, TAKE BOX AND BOOK AND GO NORTH", |
| | 807 | * the predicate for the Take action is "TAKE BOX AND BOOK" - the |
| | 808 | * full verb phrase includes any multiple-object lists in the |
| | 809 | * original command.) |
| | 810 | */ |
| | 811 | getPredicate() |
| | 812 | { |
| | 813 | /* |
| | 814 | * By default, we just return the original Action - we assume |
| | 815 | * that the language library defines Action subclasses as the |
| | 816 | * actual match tree objects for predicate grammars. Language |
| | 817 | * modules must override this if they use separate object types |
| | 818 | * for the predicate match tree objects. |
| | 819 | */ |
| | 820 | return getOriginalAction(); |
| | 821 | } |
| | 822 | |
| | 823 | /* |
| | 824 | * Get the noun-phrase information for my predicate grammar. This |
| | 825 | * returns a list of the match-tree properties for the noun-phrase |
| | 826 | * sub-productions in our predicate grammar. The properties |
| | 827 | * generally include &dobjMatch, &iobjMatch, &literalMatch, and |
| | 828 | * &topicMatch. The order of the slots isn't important; they simply |
| | 829 | * tell us which ones we should find in our predicate grammar match. |
| | 830 | * |
| | 831 | * The base Action is intransitive, so it doesn't have any |
| | 832 | * noun-phrase slots, hence this is an empty list. |
| | 833 | */ |
| | 834 | predicateNounPhrases = [] |
| | 835 | |
| | 836 | /* |
| | 837 | * Get the object "role" identifier for the given index. This |
| | 838 | * returns the identifier (DirectObject, IndirectObject, etc.) for |
| | 839 | * the object at the given slot index, as used in |
| | 840 | * setResolvedObjects(). The first object is at index 1. |
| | 841 | */ |
| | 842 | getRoleFromIndex(idx) { return nil; } |
| | 843 | |
| | 844 | /* |
| | 845 | * Get the "other object" role - this is the complement of the given |
| | 846 | * object role for a two-object action, and is used to determine the |
| | 847 | * real role of the special OtherObject placeholder in a remapTo(). |
| | 848 | * This is only meaningful with actions of exactly two objects. |
| | 849 | */ |
| | 850 | getOtherObjectRole(role) { return nil; } |
| | 851 | |
| | 852 | /* get the resolved object in a given role */ |
| | 853 | getObjectForRole(role) { return nil; } |
| | 854 | |
| | 855 | /* get the match tree for the noun phrase in the given role */ |
| | 856 | getMatchForRole(role) { return nil; } |
| | 857 | |
| | 858 | /* get the 'verify' property for a given object role */ |
| | 859 | getVerifyPropForRole(role) |
| | 860 | { |
| | 861 | return nil; |
| | 862 | } |
| | 863 | |
| | 864 | /* get the 'preCond' property for a given object role */ |
| | 865 | getPreCondPropForRole(role) |
| | 866 | { |
| | 867 | return nil; |
| | 868 | } |
| | 869 | |
| | 870 | /* get the 'remap' property for a given object role */ |
| | 871 | getRemapPropForRole(role) |
| | 872 | { |
| | 873 | return nil; |
| | 874 | } |
| | 875 | |
| | 876 | /* |
| | 877 | * Get the ResolveInfo for the given object in the current command. |
| | 878 | * Since we don't have any objects at all, we'll simply return a new |
| | 879 | * ResolveInfo wrapping the given object. 'cur' is the object we're |
| | 880 | * looking for, and 'oldRole' is the role the object previously |
| | 881 | * played in the action. |
| | 882 | */ |
| | 883 | getResolveInfo(obj, oldRole) { return new ResolveInfo(obj, 0); } |
| | 884 | |
| | 885 | /* |
| | 886 | * Explicitly set the resolved objects. This should be overridden |
| | 887 | * in each subclass for the number of objects specific to the action |
| | 888 | * (a simple transitive action takes one argument, an action with |
| | 889 | * both a direct and indirect object takes two arguments, and so |
| | 890 | * on). The base action doesn't have any objects at all, so this |
| | 891 | * takes no arguments. |
| | 892 | * |
| | 893 | * This method is used to set up an action to be performed |
| | 894 | * programmatically, rather than based on parsed input. Since |
| | 895 | * there's no parsed input in such cases, the objects are specified |
| | 896 | * directly by the programmatic caller. |
| | 897 | */ |
| | 898 | setResolvedObjects() { } |
| | 899 | |
| | 900 | /* |
| | 901 | * Explicitly set the object match trees. This sets the pre-resolved |
| | 902 | * production match trees. The arguments are given in the order of |
| | 903 | * their roles in the action, using the same order that |
| | 904 | * setResolvedObjects() uses. |
| | 905 | * |
| | 906 | * The arguments to this routine can either be match tree objects, |
| | 907 | * which we'll plug into our grammar tree in the respective roles |
| | 908 | * exactly as given; or they can be ResolveInfo objects giving the |
| | 909 | * desired resolutions, in which case we'll build the appropriate |
| | 910 | * kind of PreResolvedProd for each one. The types can be freely |
| | 911 | * mixed. |
| | 912 | */ |
| | 913 | setObjectMatches() { } |
| | 914 | |
| | 915 | /* |
| | 916 | * Check that the resolved objects are all in scope. Returns true if |
| | 917 | * so, nil if not. |
| | 918 | * |
| | 919 | * This routine is meant for use only for actions built |
| | 920 | * programmatically using setResolvedObjects(). In particular, we |
| | 921 | * assume that we have only one object in each slot. For normal |
| | 922 | * parser-built actions, this check isn't necessary, because the |
| | 923 | * parser only resolves objects that are in scope in the first place. |
| | 924 | */ |
| | 925 | resolvedObjectsInScope() |
| | 926 | { |
| | 927 | /* we have no objects at all, so there is nothing out of scope */ |
| | 928 | return true; |
| | 929 | } |
| | 930 | |
| | 931 | /* |
| | 932 | * Get the list of bindings for an anaphoric pronoun - this is a |
| | 933 | * pronoun that refers back to an earlier noun phrase in the same |
| | 934 | * sentence, such as HIMSELF in ASK BOB ABOUT HIMSELF. These |
| | 935 | * obviously make no sense for verbs that take one (or zero) |
| | 936 | * objects, since there's no earlier phrase to refer back to; these |
| | 937 | * should return nil to indicate that an anaphoric pronoun is simply |
| | 938 | * nonsensical in such a context. Actions of two or more objects |
| | 939 | * should return a list of objects for the preceding noun phrase. |
| | 940 | * |
| | 941 | * Actions of two or more objects should set this if possible to the |
| | 942 | * resolved object list for the previous noun phrase, as a |
| | 943 | * ResolveInfo list. |
| | 944 | * |
| | 945 | * The tricky part is that some actions will resolve noun phrases in |
| | 946 | * a different order than they appear in the actual command grammar; |
| | 947 | * similarly, it's also possible that some non-English languages use |
| | 948 | * cataphoric pronouns (i.e., pronouns that refer to noun phrases |
| | 949 | * that appear later in the sentence). To allow for these cases, |
| | 950 | * return an empty list here if a binding is grammatically possible |
| | 951 | * but not yet available because of the resolution order, and note |
| | 952 | * internally that the parser asked us for an anaphoric binding. |
| | 953 | * Afterwards, the action's resolver method must go back and perform |
| | 954 | * *another* resolve pass on the noun phrase production that |
| | 955 | * requested the anaphor binding. |
| | 956 | * |
| | 957 | * 'typ' is the PronounType specifier for the corresponding ordinary |
| | 958 | * pronoun. For 'himself', for example, typ will be PronounHim. |
| | 959 | */ |
| | 960 | getAnaphoricBinding(typ) { return nil; } |
| | 961 | |
| | 962 | /* |
| | 963 | * Set a special pronoun override. This creates a temporary pronoun |
| | 964 | * definition, which lasts as long as this action (and any nested |
| | 965 | * actions). The temporary definition overrides the normal meaning |
| | 966 | * of the pronoun. |
| | 967 | * |
| | 968 | * One example of where this is useful is in global action remapping |
| | 969 | * cases where the target actor changes in the course of the |
| | 970 | * remapping. For example, if we remap BOB, GIVE ME YOUR BOOK to ASK |
| | 971 | * BOB FOR YOUR BOOK, the YOUR qualifier should still refer to Bob |
| | 972 | * even though the command is no longer addressing Bob directly. |
| | 973 | * This routine can be used in this case to override the meaning of |
| | 974 | * 'you' so that it refers to Bob. |
| | 975 | */ |
| | 976 | setPronounOverride(typ, val) |
| | 977 | { |
| | 978 | /* if we don't have an override table yet, create one */ |
| | 979 | if (pronounOverride == nil) |
| | 980 | pronounOverride = new LookupTable(5, 10); |
| | 981 | |
| | 982 | /* add it to the table */ |
| | 983 | pronounOverride[typ] = val; |
| | 984 | } |
| | 985 | |
| | 986 | /* |
| | 987 | * Get any special pronoun override in effect for the action, as set |
| | 988 | * via setPronounOverride(). This looks in our own override table |
| | 989 | * for a definition; then, if we have no override of our own, we ask |
| | 990 | * our parent action if we have one, then our original action. |
| | 991 | */ |
| | 992 | getPronounOverride(typ) |
| | 993 | { |
| | 994 | local pro; |
| | 995 | |
| | 996 | /* check our own table */ |
| | 997 | if (pronounOverride != nil |
| | 998 | && (pro = pronounOverride[typ]) != nil) |
| | 999 | return pro; |
| | 1000 | |
| | 1001 | /* we don't have anything in our own table; check our parent */ |
| | 1002 | if (parentAction != nil |
| | 1003 | && (pro = parentAction.getPronounOverride(typ)) != nil) |
| | 1004 | return pro; |
| | 1005 | |
| | 1006 | /* if still nothing, check with the original action */ |
| | 1007 | if (originalAction != nil |
| | 1008 | && originalAction != parentAction |
| | 1009 | && (pro = originalAction.getPronounOverride(typ)) != nil) |
| | 1010 | return pro; |
| | 1011 | |
| | 1012 | /* we didn't find an override */ |
| | 1013 | return nil; |
| | 1014 | } |
| | 1015 | |
| | 1016 | /* |
| | 1017 | * the pronoun override table - this is nil by default, which means |
| | 1018 | * that no overrides have been defined yet; we create a LookupTable |
| | 1019 | * upon adding the first entry to the table |
| | 1020 | */ |
| | 1021 | pronounOverride = nil |
| | 1022 | |
| | 1023 | /* wrap an object with a ResolveInfo */ |
| | 1024 | makeResolveInfo(val) |
| | 1025 | { |
| | 1026 | /* if it's already a ResolveInfo object, return it as-is */ |
| | 1027 | if (dataType(val) == TypeObject && val.ofKind(ResolveInfo)) |
| | 1028 | return val; |
| | 1029 | else |
| | 1030 | return new ResolveInfo(val, 0); |
| | 1031 | } |
| | 1032 | |
| | 1033 | /* |
| | 1034 | * Convert an object or list of objects to a ResolveInfo list |
| | 1035 | */ |
| | 1036 | makeResolveInfoList(val) |
| | 1037 | { |
| | 1038 | /* if we have a non-list collection, make it a list */ |
| | 1039 | if (dataType(val) == TypeObject && val.ofKind(Collection)) |
| | 1040 | val = val.toList(); |
| | 1041 | |
| | 1042 | /* if it's nil or an empty list, return an empty list */ |
| | 1043 | if (val == nil || val == []) |
| | 1044 | return []; |
| | 1045 | |
| | 1046 | /* see what we have */ |
| | 1047 | if (dataType(val) == TypeList) |
| | 1048 | { |
| | 1049 | /* it's a list - make a ResolveInfo for each item */ |
| | 1050 | return val.mapAll({x: makeResolveInfo(x)}); |
| | 1051 | } |
| | 1052 | else |
| | 1053 | { |
| | 1054 | /* it's not a list - return a one-element ResolveInfo list */ |
| | 1055 | return [makeResolveInfo(val)]; |
| | 1056 | } |
| | 1057 | } |
| | 1058 | |
| | 1059 | /* |
| | 1060 | * If the command is repeatable, save it for use by 'again'. |
| | 1061 | */ |
| | 1062 | saveActionForAgain(issuingActor, countsAsIssuerTurn, |
| | 1063 | targetActor, targetActorPhrase) |
| | 1064 | { |
| | 1065 | /* |
| | 1066 | * Check to see if the command is repeatable. It's repeatable if |
| | 1067 | * the base action is marked as repeatable, AND it's not nested, |
| | 1068 | * AND it's issued by the player character, AND it's either a PC |
| | 1069 | * command or it counts as an issuer turn. |
| | 1070 | * |
| | 1071 | * Nested commands are never repeatable with 'again', since no |
| | 1072 | * one ever typed them in. |
| | 1073 | * |
| | 1074 | * "Again" is strictly for the player's use, so it's repeatable |
| | 1075 | * only if this is the player's turn, as opposed to a scripted |
| | 1076 | * action by an NPC. This is the player's turn only if the |
| | 1077 | * command was issued by the player character (which means it |
| | 1078 | * came from the player), and either it's directed to the player |
| | 1079 | * character OR it counts as a turn for the player character. |
| | 1080 | */ |
| | 1081 | if (isRepeatable |
| | 1082 | && parentAction == nil |
| | 1083 | && (issuingActor.isPlayerChar() |
| | 1084 | && (targetActor.isPlayerChar() || countsAsIssuerTurn))) |
| | 1085 | AgainAction.saveForAgain(issuingActor, targetActor, |
| | 1086 | targetActorPhrase, self); |
| | 1087 | } |
| | 1088 | |
| | 1089 | /* |
| | 1090 | * Perform this action. Throughout execution of the action, the |
| | 1091 | * global parser variables that specify the current actor and action |
| | 1092 | * are valid. |
| | 1093 | */ |
| | 1094 | doAction(issuingActor, targetActor, targetActorPhrase, |
| | 1095 | countsAsIssuerTurn) |
| | 1096 | { |
| | 1097 | local oldActor; |
| | 1098 | local oldIssuer; |
| | 1099 | local oldAction; |
| | 1100 | local oldResults; |
| | 1101 | |
| | 1102 | /* |
| | 1103 | * save the current parser globals, for restoration when we |
| | 1104 | * finish this command - if this command is nested within |
| | 1105 | * another, this will let us ensure that everything is restored |
| | 1106 | * properly when we finish with this command |
| | 1107 | */ |
| | 1108 | oldActor = gActor; |
| | 1109 | oldIssuer = gIssuingActor; |
| | 1110 | oldAction = gAction; |
| | 1111 | oldResults = gVerifyResults; |
| | 1112 | |
| | 1113 | /* |
| | 1114 | * set the new globals (note that there are no verification |
| | 1115 | * results or command reports objects yet - these are valid only |
| | 1116 | * while we're running the corresponding command phases) |
| | 1117 | */ |
| | 1118 | gActor = targetActor; |
| | 1119 | gIssuingActor = issuingActor; |
| | 1120 | gAction = self; |
| | 1121 | gVerifyResults = nil; |
| | 1122 | |
| | 1123 | /* make sure we restore globals on our way out */ |
| | 1124 | try |
| | 1125 | { |
| | 1126 | local pc; |
| | 1127 | |
| | 1128 | /* if applicable, save the command for AGAIN */ |
| | 1129 | saveActionForAgain(issuingActor, countsAsIssuerTurn, |
| | 1130 | targetActor, targetActorPhrase); |
| | 1131 | |
| | 1132 | /* start a new command visually if this isn't a nested action */ |
| | 1133 | if (parentAction == nil) |
| | 1134 | gTranscript.addCommandSep(); |
| | 1135 | |
| | 1136 | /* have the player character note initial conditions */ |
| | 1137 | pc = gPlayerChar; |
| | 1138 | pc.noteConditionsBefore(); |
| | 1139 | |
| | 1140 | /* run the before routine for the entire action */ |
| | 1141 | beforeActionMain(); |
| | 1142 | |
| | 1143 | /* run the subclass-specific processing */ |
| | 1144 | doActionMain(); |
| | 1145 | |
| | 1146 | /* run the after routine for the entire action */ |
| | 1147 | afterActionMain(); |
| | 1148 | |
| | 1149 | /* |
| | 1150 | * If this is a top-level action, show the command results. |
| | 1151 | * Don't show results for a nested action, since we want to |
| | 1152 | * wait and let the top-level action show the results after |
| | 1153 | * it has the full set of results. |
| | 1154 | */ |
| | 1155 | if (parentAction == nil) |
| | 1156 | { |
| | 1157 | /* |
| | 1158 | * If the player character didn't change, ask the player |
| | 1159 | * character to note any condition changes. If the |
| | 1160 | * player character did change to a new actor, |
| | 1161 | * presumably the command will have displayed a specific |
| | 1162 | * message, since this would be an unusual development |
| | 1163 | * for which we can generate no generic message. |
| | 1164 | */ |
| | 1165 | if (gPlayerChar == pc) |
| | 1166 | pc.noteConditionsAfter(); |
| | 1167 | } |
| | 1168 | } |
| | 1169 | finally |
| | 1170 | { |
| | 1171 | /* restore the parser globals to how we found them */ |
| | 1172 | gActor = oldActor; |
| | 1173 | gIssuingActor = oldIssuer; |
| | 1174 | gAction = oldAction; |
| | 1175 | gVerifyResults = oldResults; |
| | 1176 | } |
| | 1177 | } |
| | 1178 | |
| | 1179 | /* |
| | 1180 | * Perform processing before running the action. This is called |
| | 1181 | * just once per action, even if the action will be iterated for a |
| | 1182 | * list of objects. |
| | 1183 | */ |
| | 1184 | beforeActionMain() |
| | 1185 | { |
| | 1186 | } |
| | 1187 | |
| | 1188 | /* |
| | 1189 | * Perform processing after running the entire action. This is |
| | 1190 | * called just once per action, even if the action was iterated for |
| | 1191 | * a list of objects. |
| | 1192 | */ |
| | 1193 | afterActionMain() |
| | 1194 | { |
| | 1195 | /* call each registered after-action handler */ |
| | 1196 | if (afterActionMainList != nil) |
| | 1197 | { |
| | 1198 | foreach (local cur in afterActionMainList) |
| | 1199 | cur.afterActionMain(); |
| | 1200 | } |
| | 1201 | |
| | 1202 | /* |
| | 1203 | * Mark ourselves as busy for the amount of time this action |
| | 1204 | * takes. Don't count the time taken for implied actions, |
| | 1205 | * though, since these are meant to be zero-time sub-actions |
| | 1206 | * performed as part of the main action and thus don't have a |
| | 1207 | * separate time cost. |
| | 1208 | * |
| | 1209 | * Note that we add our busy time in the main after-action |
| | 1210 | * processing because we only want to count our time cost once |
| | 1211 | * for the whole command, even if we're performing the command on |
| | 1212 | * multiple objects. |
| | 1213 | */ |
| | 1214 | if (!isImplicit) |
| | 1215 | { |
| | 1216 | local actor; |
| | 1217 | |
| | 1218 | /* |
| | 1219 | * If the command is conversational, the turn counts as an |
| | 1220 | * issuer turn; otherwise, it counts as a turn for the target |
| | 1221 | * actor. Conversational commands are effectively carried |
| | 1222 | * out by the issuer, even though in form they're directed to |
| | 1223 | * another actor (as in "BOB, HELLO"), so we need to count |
| | 1224 | * the time they take as the issuer's time. |
| | 1225 | */ |
| | 1226 | actor = (isConversational(gIssuingActor) |
| | 1227 | ? gIssuingActor : gActor); |
| | 1228 | |
| | 1229 | /* add the busy time to the actor */ |
| | 1230 | actor.addBusyTime(self, actionTime); |
| | 1231 | } |
| | 1232 | |
| | 1233 | /* |
| | 1234 | * If the command failed, and this is a top-level (not nested) |
| | 1235 | * action, check to see if the game wants to cancel remaining |
| | 1236 | * commands on the line. |
| | 1237 | */ |
| | 1238 | if (gTranscript.isFailure |
| | 1239 | && parentAction == nil |
| | 1240 | && gameMain.cancelCmdLineOnFailure) |
| | 1241 | { |
| | 1242 | /* |
| | 1243 | * the command failed, and they want to cancel remaining |
| | 1244 | * commands on failure - throw a 'cancel command line' |
| | 1245 | * exception to cancel any remaining tokens |
| | 1246 | */ |
| | 1247 | throw new CancelCommandLineException(); |
| | 1248 | } |
| | 1249 | } |
| | 1250 | |
| | 1251 | /* |
| | 1252 | * Register an object for afterActionMain invocation. After we've |
| | 1253 | * finished with the entire action - including all iterated objects |
| | 1254 | * involved in the action - we'll invoke each registered object's |
| | 1255 | * afterActionMain() method. This registration is only meaningful |
| | 1256 | * for the current action instance, and can only be set up before |
| | 1257 | * the action has been finished (i.e., before the current gAction |
| | 1258 | * invokes its own afterActionMain() method). |
| | 1259 | * |
| | 1260 | * Each object is only registered once. If a caller attempts to |
| | 1261 | * register the same object repeatedly, we'll simply ignore the |
| | 1262 | * repeated requests. |
| | 1263 | * |
| | 1264 | * This is a convenient way to implement a collective follow-up to |
| | 1265 | * the parts of an iterated action. Since repeated registrations |
| | 1266 | * are ignored, each handler for an iterated object (such as a |
| | 1267 | * "dobjFor" action() handler) can register its follow-up handler |
| | 1268 | * without worrying about redundant registration. Then, when the |
| | 1269 | * overall action is completed for each iterated object involved, |
| | 1270 | * the follow-up handler will be invoked, and it can do any final |
| | 1271 | * work for the overall action. For example, the follow-up handler |
| | 1272 | * could display a message summarizing the iterated parts of the |
| | 1273 | * action; or, it could even scan the transcript for particular |
| | 1274 | * messages and replace them with a summary. |
| | 1275 | */ |
| | 1276 | callAfterActionMain(obj) |
| | 1277 | { |
| | 1278 | /* if we don't have an after-action list yet, create one */ |
| | 1279 | if (afterActionMainList == nil) |
| | 1280 | afterActionMainList = new Vector(8); |
| | 1281 | |
| | 1282 | /* if this item isn't already in the list, add it */ |
| | 1283 | if (afterActionMainList.indexOf(obj) == nil) |
| | 1284 | afterActionMainList.append(obj); |
| | 1285 | } |
| | 1286 | |
| | 1287 | /* list of methods to invoke after we've completed the action */ |
| | 1288 | afterActionMainList = nil |
| | 1289 | |
| | 1290 | /* |
| | 1291 | * the amount of time on the game clock that the action consumes - |
| | 1292 | * by default, each action consumes one unit, but actions can |
| | 1293 | * override this to consume more or less game time |
| | 1294 | */ |
| | 1295 | actionTime = 1 |
| | 1296 | |
| | 1297 | /* |
| | 1298 | * Zero the action time in this action and any parent actions. This |
| | 1299 | * should be used when a nested replacement action is to completely |
| | 1300 | * take over the time-keeping responsibility for the entire turn; all |
| | 1301 | * containing actions in this case are to take zero time, since the |
| | 1302 | * nested action is the only part of the turn that will count for |
| | 1303 | * timing. |
| | 1304 | */ |
| | 1305 | zeroActionTime() |
| | 1306 | { |
| | 1307 | /* clear my action time */ |
| | 1308 | actionTime = 0; |
| | 1309 | |
| | 1310 | /* if we have a parent action, zero it and its parents */ |
| | 1311 | if (parentAction != nil) |
| | 1312 | parentAction.zeroActionTime(); |
| | 1313 | } |
| | 1314 | |
| | 1315 | /* |
| | 1316 | * Execute the action for a single set of objects. This runs the |
| | 1317 | * full execution sequence for the current set of objects. |
| | 1318 | * |
| | 1319 | * Subclasses generally won't override this method, but will instead |
| | 1320 | * override the methods that implement the individual steps in the |
| | 1321 | * execution sequence. |
| | 1322 | */ |
| | 1323 | doActionOnce() |
| | 1324 | { |
| | 1325 | /* |
| | 1326 | * Perform the sequence of operations to execute the action. If |
| | 1327 | * an ExitSignal is thrown during the sequence, skip to the |
| | 1328 | * end-of-turn processing. |
| | 1329 | */ |
| | 1330 | try |
| | 1331 | { |
| | 1332 | local result; |
| | 1333 | local impReport; |
| | 1334 | |
| | 1335 | /* |
| | 1336 | * Before doing any actual execution, check the command for |
| | 1337 | * remapping. If we end up doing any remapping, the |
| | 1338 | * remapping routine will simply replace the current command, |
| | 1339 | * so we the remapping call will terminate the current action |
| | 1340 | * with 'exit' and thus never return here. |
| | 1341 | */ |
| | 1342 | checkRemapping(); |
| | 1343 | |
| | 1344 | /* |
| | 1345 | * If this is an implicit action, check for danger: we never |
| | 1346 | * try a command implicitly when the command is obviously |
| | 1347 | * dangerous. |
| | 1348 | */ |
| | 1349 | if (isImplicit) |
| | 1350 | { |
| | 1351 | /* |
| | 1352 | * verify the action for an implicit command, checking |
| | 1353 | * for actions that aren't allowe implicitly - we never |
| | 1354 | * try a command implicitly when the command is (or |
| | 1355 | * should be) obviously dangerous or is simply |
| | 1356 | * non-obvious |
| | 1357 | */ |
| | 1358 | result = verifyAction(); |
| | 1359 | |
| | 1360 | /* |
| | 1361 | * If the action can be performed, but can't be performed |
| | 1362 | * implicitly, abort. Note that we only silently ignore |
| | 1363 | * the action if it is allowed normally but not |
| | 1364 | * implicitly: if it's not even allowed normally, we'll |
| | 1365 | * simply fail later with the normal failure message, |
| | 1366 | * since there's no harm in trying. |
| | 1367 | */ |
| | 1368 | if (result != nil |
| | 1369 | && result.allowAction |
| | 1370 | && !result.allowImplicit) |
| | 1371 | abortImplicit; |
| | 1372 | } |
| | 1373 | |
| | 1374 | /* |
| | 1375 | * If this is an implicit command, display a message |
| | 1376 | * indicating that we're performing the command. |
| | 1377 | */ |
| | 1378 | impReport = maybeAnnounceImplicit(); |
| | 1379 | |
| | 1380 | /* |
| | 1381 | * Make one or two passes through verifications and |
| | 1382 | * preconditions. If any precondition performs an implicit |
| | 1383 | * command, we must run everything a second time to ensure |
| | 1384 | * that the implicit command or commands did not invalidate |
| | 1385 | * any earlier precondition or a verification. |
| | 1386 | * |
| | 1387 | * Run verifications before preconditions, because there |
| | 1388 | * would be no point in applying implicit commands from |
| | 1389 | * preconditions if the command verifies as illogical in the |
| | 1390 | * first place. |
| | 1391 | */ |
| | 1392 | for (local iter = 1 ; iter <= 2 ; ++iter) |
| | 1393 | { |
| | 1394 | /* verify the action */ |
| | 1395 | result = verifyAction(); |
| | 1396 | |
| | 1397 | /* |
| | 1398 | * if verification doesn't allow the command to proceed, |
| | 1399 | * show the reason and end the command |
| | 1400 | */ |
| | 1401 | if (result != nil && !result.allowAction) |
| | 1402 | { |
| | 1403 | /* show the result message */ |
| | 1404 | result.showMessage(); |
| | 1405 | |
| | 1406 | /* mark the command as a failure */ |
| | 1407 | gTranscript.noteFailure(); |
| | 1408 | |
| | 1409 | /* |
| | 1410 | * if we have an implicit report, mark it as a mere |
| | 1411 | * attempt, since the action can't be completed |
| | 1412 | */ |
| | 1413 | if (impReport != nil) |
| | 1414 | impReport.noteJustTrying(); |
| | 1415 | |
| | 1416 | /* terminate the command */ |
| | 1417 | exit; |
| | 1418 | } |
| | 1419 | |
| | 1420 | /* |
| | 1421 | * Check preconditions of the action. If we don't invoke |
| | 1422 | * any implicit commands, we can stop here: nothing in |
| | 1423 | * the game state will have changed, so there is no need |
| | 1424 | * to re-verify or re-check preconditions. |
| | 1425 | * |
| | 1426 | * Only allow implicit actions on the first pass. Do not |
| | 1427 | * perform implicit actions on the second pass, because |
| | 1428 | * if we did so we could get into an infinite loop of |
| | 1429 | * conflicting preconditions, where each pass would |
| | 1430 | * reverse the state from the last pass. |
| | 1431 | */ |
| | 1432 | if (!checkPreConditions(iter == 1)) |
| | 1433 | break; |
| | 1434 | } |
| | 1435 | |
| | 1436 | /* |
| | 1437 | * Disable sense caching once we start the action phase - |
| | 1438 | * once we start making changes to game state, it's too much |
| | 1439 | * work to figure out when to invalidate the cache, so simply |
| | 1440 | * turn off caching entirely. |
| | 1441 | * |
| | 1442 | * Note that the sense cache will already be disabled if we |
| | 1443 | * executed any implied commands, because the first implied |
| | 1444 | * command will have disabled the cache as soon as it reached |
| | 1445 | * its execution phase, and no one will have turned caching |
| | 1446 | * back on. It does no harm to disable it again here. |
| | 1447 | */ |
| | 1448 | libGlobal.disableSenseCache(); |
| | 1449 | |
| | 1450 | /* if desired, run the "before" notifications before "check" */ |
| | 1451 | if (gameMain.beforeRunsBeforeCheck) |
| | 1452 | runBeforeNotifiers(); |
| | 1453 | |
| | 1454 | /* |
| | 1455 | * Invoke the action's execution method. Catch any "exit |
| | 1456 | * action" exceptions - these indicate that the action is |
| | 1457 | * finished but that the rest of the command processing is to |
| | 1458 | * proceed as normal. |
| | 1459 | */ |
| | 1460 | try |
| | 1461 | { |
| | 1462 | /* notify the actor of what we're about to do */ |
| | 1463 | gActor.actorAction(); |
| | 1464 | |
| | 1465 | /* check the action */ |
| | 1466 | checkAction(); |
| | 1467 | |
| | 1468 | /* if desired, run the "before" notifications after "check" */ |
| | 1469 | if (!gameMain.beforeRunsBeforeCheck) |
| | 1470 | runBeforeNotifiers(); |
| | 1471 | |
| | 1472 | /* execute the action */ |
| | 1473 | execAction(); |
| | 1474 | } |
| | 1475 | catch (ExitActionSignal eaSig) |
| | 1476 | { |
| | 1477 | /* |
| | 1478 | * an exit action signal was thrown - since we've now |
| | 1479 | * skipped past any remaining action processing, simply |
| | 1480 | * continue with the rest of the command processing as |
| | 1481 | * normal |
| | 1482 | */ |
| | 1483 | } |
| | 1484 | |
| | 1485 | /* call afterAction for each object in the notify list */ |
| | 1486 | notifyBeforeAfter(&afterAction); |
| | 1487 | |
| | 1488 | /* notify the actor's containers of the completed action */ |
| | 1489 | gActor.forEachContainer(callRoomAfterAction); |
| | 1490 | |
| | 1491 | /* run the after-action processing */ |
| | 1492 | afterAction(); |
| | 1493 | } |
| | 1494 | catch (ExitSignal exc) |
| | 1495 | { |
| | 1496 | /* the execution sequence is finished - simply stop here */ |
| | 1497 | } |
| | 1498 | } |
| | 1499 | |
| | 1500 | /* |
| | 1501 | * Run the "before" notifiers: this calls beforeAction on everything |
| | 1502 | * in scope, and calls roomBeforeAction on the actor's containers. |
| | 1503 | */ |
| | 1504 | runBeforeNotifiers() |
| | 1505 | { |
| | 1506 | /* run the before-action processing */ |
| | 1507 | beforeAction(); |
| | 1508 | |
| | 1509 | /* |
| | 1510 | * notify the actor's containers that an action is about |
| | 1511 | * to take place within them |
| | 1512 | */ |
| | 1513 | gActor.forEachContainer(callRoomBeforeAction); |
| | 1514 | |
| | 1515 | /* call beforeAction for each object in the notify list */ |
| | 1516 | notifyBeforeAfter(&beforeAction); |
| | 1517 | } |
| | 1518 | |
| | 1519 | /* |
| | 1520 | * Reset the message generation context for a sense change. This |
| | 1521 | * can be called when something substantial happens in the midst of |
| | 1522 | * a command, and we might need different message generation rules |
| | 1523 | * before and after the change. For example, this is used when a |
| | 1524 | * non-player character moves from one location to another, because |
| | 1525 | * the NPC might want to generate leaving and arriving messages |
| | 1526 | * differently in the two locations. |
| | 1527 | */ |
| | 1528 | recalcSenseContext() |
| | 1529 | { |
| | 1530 | /* tell the sense context capturer to recalculate the context */ |
| | 1531 | senseContext.recalcSenseContext(); |
| | 1532 | } |
| | 1533 | |
| | 1534 | /* |
| | 1535 | * Maybe announce the action as an implied action. |
| | 1536 | */ |
| | 1537 | maybeAnnounceImplicit() |
| | 1538 | { |
| | 1539 | /* |
| | 1540 | * if we're a remapped action, we'll actually want to announce |
| | 1541 | * the original, not the remapping |
| | 1542 | */ |
| | 1543 | if (remappedFrom != nil) |
| | 1544 | return remappedFrom.maybeAnnounceImplicit(); |
| | 1545 | |
| | 1546 | /* |
| | 1547 | * if we're implicit, and we have an implicit announcement |
| | 1548 | * message, announce the implicit action |
| | 1549 | */ |
| | 1550 | if (isImplicit && implicitMsg != nil) |
| | 1551 | return gTranscript.announceImplicit(self, implicitMsg); |
| | 1552 | |
| | 1553 | /* we don't need to announce the implied action */ |
| | 1554 | return nil; |
| | 1555 | } |
| | 1556 | |
| | 1557 | /* |
| | 1558 | * Announce the object of an action. This should be used for each |
| | 1559 | * iteration of a command that takes objects to announce the objects |
| | 1560 | * on this iteration. |
| | 1561 | * |
| | 1562 | * We announce an object under several circumstances: |
| | 1563 | * |
| | 1564 | * - If we are iterating through multiple objects, we'll show the |
| | 1565 | * current object to show the player the individual step in the |
| | 1566 | * command being performed. |
| | 1567 | * |
| | 1568 | * - If 'all' was used to specify the object, we'll announce it even |
| | 1569 | * if only one object is involved, to make it clear to the player |
| | 1570 | * exactly what we chose as a match. |
| | 1571 | * |
| | 1572 | * - If we are executing the command on a single object, and the |
| | 1573 | * object was chosen through disambiguation of a set of ambiguous |
| | 1574 | * choices, and some of the discarded possibilities were logical but |
| | 1575 | * less so than the chosen object, we'll show the assumption we |
| | 1576 | * made. In such cases, our assumption is not necessarily correct, |
| | 1577 | * so we'll tell the user about our choice explicitly by way of |
| | 1578 | * confirmation - this gives the user a better chance of noticing |
| | 1579 | * quickly if our assumption was incorrect. |
| | 1580 | * |
| | 1581 | * - If we supplied a default for a missing noun phrase in the |
| | 1582 | * player's command, we'll show what we chose. Since the player |
| | 1583 | * didn't say what they meant, we'll make it plain that we're |
| | 1584 | * providing an assumption about what we thought they must have |
| | 1585 | * meant. |
| | 1586 | * |
| | 1587 | * 'info' is the ResolveInfo object describing this resolved object, |
| | 1588 | * and 'numberInList' is the total number of objects we're iterating |
| | 1589 | * over for this object function (direct object, indirect object, |
| | 1590 | * etc). 'whichObj' is one of the object function constants |
| | 1591 | * (DirectObject, IndirectObject, etc) describing which object we're |
| | 1592 | * mentioning; the language-specific message generator might use |
| | 1593 | * this in conjunction with the action to include a preposition with |
| | 1594 | * the displayed phrase, for example, or choose an appropriate |
| | 1595 | * inflection. |
| | 1596 | */ |
| | 1597 | announceActionObject(info, numberInList, whichObj) |
| | 1598 | { |
| | 1599 | /* |
| | 1600 | * Show prefix announcements only if the player character is |
| | 1601 | * performing the action. For NPC's, we don't use the prefix |
| | 1602 | * format, because it doesn't work as well for NPC result |
| | 1603 | * reports; instead, the NPC versions of the library messages |
| | 1604 | * tend to use sufficiently detailed reports that the prefix |
| | 1605 | * isn't required (for example, "Bob takes the iron key" rather |
| | 1606 | * than just "Taken"). |
| | 1607 | */ |
| | 1608 | if (gActor.isPlayerChar) |
| | 1609 | { |
| | 1610 | /* check for the various announcements */ |
| | 1611 | if (maybeAnnounceMultiObject(info, numberInList, whichObj)) |
| | 1612 | { |
| | 1613 | /* we've done a multi announcement, so we're now done */ |
| | 1614 | } |
| | 1615 | else if ((info.flags_ & UnclearDisambig) != 0 |
| | 1616 | || ((info.flags_ & ClearDisambig) != 0 |
| | 1617 | && gameMain.ambigAnnounceMode == AnnounceClear)) |
| | 1618 | { |
| | 1619 | /* show the object, since we're not certain it's right */ |
| | 1620 | gTranscript.announceAmbigActionObject(info.obj_, whichObj); |
| | 1621 | } |
| | 1622 | else if ((info.flags_ & DefaultObject) != 0 |
| | 1623 | && !(info.flags_ & AnnouncedDefaultObject)) |
| | 1624 | { |
| | 1625 | /* |
| | 1626 | * Show the object, since we supplied it as a default. |
| | 1627 | * At this stage in the command, we have resolved |
| | 1628 | * everything. |
| | 1629 | */ |
| | 1630 | gTranscript.announceDefaultObject( |
| | 1631 | info.obj_, whichObj, self, true); |
| | 1632 | |
| | 1633 | /* note that we've announced this object */ |
| | 1634 | info.flags_ |= AnnouncedDefaultObject; |
| | 1635 | } |
| | 1636 | } |
| | 1637 | } |
| | 1638 | |
| | 1639 | /* announce a multi-action object, if appropriate */ |
| | 1640 | maybeAnnounceMultiObject(info, numberInList, whichObj) |
| | 1641 | { |
| | 1642 | /* |
| | 1643 | * announce if we have more than one object, or we're set to |
| | 1644 | * announce this object in any case |
| | 1645 | */ |
| | 1646 | if (numberInList > 1 || (info.flags_ & AlwaysAnnounce) != 0) |
| | 1647 | { |
| | 1648 | /* show the current object of a multi-object action */ |
| | 1649 | gTranscript.announceMultiActionObject(info.obj_, whichObj); |
| | 1650 | |
| | 1651 | /* tell the caller we made an announcement */ |
| | 1652 | return true; |
| | 1653 | } |
| | 1654 | |
| | 1655 | /* tell the caller we didn't make an announcement */ |
| | 1656 | return nil; |
| | 1657 | } |
| | 1658 | |
| | 1659 | |
| | 1660 | /* |
| | 1661 | * Announce a defaulted object list, if appropriate. We'll announce |
| | 1662 | * the object if we have a single object in the given resolution |
| | 1663 | * list, it was defaulted, and it hasn't yet been announced. |
| | 1664 | */ |
| | 1665 | maybeAnnounceDefaultObject(lst, which, allResolved) |
| | 1666 | { |
| | 1667 | /* |
| | 1668 | * if the list has exactly one element, and it's marked as a |
| | 1669 | * defaulted object, and it hasn't yet been announced, announce |
| | 1670 | * it |
| | 1671 | */ |
| | 1672 | if (lst != nil |
| | 1673 | && lst.length() == 1 |
| | 1674 | && (lst[1].flags_ & DefaultObject) != 0 |
| | 1675 | && !(lst[1].flags_ & AnnouncedDefaultObject)) |
| | 1676 | { |
| | 1677 | /* announce the object */ |
| | 1678 | gTranscript.announceDefaultObject( |
| | 1679 | lst[1].obj_, which, self, allResolved); |
| | 1680 | |
| | 1681 | /* |
| | 1682 | * we've now announced the object; mark it as announced so |
| | 1683 | * we don't show the same announcement again |
| | 1684 | */ |
| | 1685 | lst[1].flags_ |= AnnouncedDefaultObject; |
| | 1686 | } |
| | 1687 | } |
| | 1688 | |
| | 1689 | /* |
| | 1690 | * "Pre-announce" a common object for a command that might involve |
| | 1691 | * iteration over other objects. For example, in "put all in box", |
| | 1692 | * the box is common to all iterations of the command, so we would |
| | 1693 | * want to preannounce it, if it needs to be announced at all, |
| | 1694 | * before the iterations of the command. |
| | 1695 | * |
| | 1696 | * We'll announce the object only if it's marked as defaulted or |
| | 1697 | * unclearly disambiguated, and then only if the other list will be |
| | 1698 | * announcing its objects as multi-action objects. However, we do |
| | 1699 | * not pre-announce anything for a remapped action, because we'll |
| | 1700 | * show the full action description for each individually announced |
| | 1701 | * object, so we don't need or want a separate announcement for the |
| | 1702 | * group. |
| | 1703 | * |
| | 1704 | * Returns true if we did any pre-announcing, nil otherwise. If we |
| | 1705 | * return true, the caller should not re-announce this object during |
| | 1706 | * the iteration, since our pre-announcement is common to all |
| | 1707 | * iterations. |
| | 1708 | */ |
| | 1709 | preAnnounceActionObject(info, mainList, whichObj) |
| | 1710 | { |
| | 1711 | /* do not pre-announce anything for a remapped action */ |
| | 1712 | if (isRemapped()) |
| | 1713 | return nil; |
| | 1714 | |
| | 1715 | /* |
| | 1716 | * determine if the main list will be announcing its objects - |
| | 1717 | * it will if it has more than one object, or if its one object |
| | 1718 | * is marked as "always announce" |
| | 1719 | */ |
| | 1720 | if (mainList.length() > 1 |
| | 1721 | || (mainList[1].flags_ & AlwaysAnnounce) != 0) |
| | 1722 | { |
| | 1723 | /* |
| | 1724 | * we will be announcing the main list object or objects, so |
| | 1725 | * definitely pre-announce this object if appropriate |
| | 1726 | */ |
| | 1727 | announceActionObject(info, 1, whichObj); |
| | 1728 | |
| | 1729 | /* tell the caller we pre-announced the object */ |
| | 1730 | return true; |
| | 1731 | } |
| | 1732 | |
| | 1733 | /* we didn't pre-announce the object */ |
| | 1734 | return nil; |
| | 1735 | } |
| | 1736 | |
| | 1737 | /* |
| | 1738 | * Run our action-specific pre-processing. By default, we do |
| | 1739 | * nothing here. |
| | 1740 | */ |
| | 1741 | beforeAction() |
| | 1742 | { |
| | 1743 | } |
| | 1744 | |
| | 1745 | /* |
| | 1746 | * Check the action. This runs the 'check' phase, and must be |
| | 1747 | * overridden for each subclass. |
| | 1748 | * |
| | 1749 | * Intransitive actions don't generally have to do anything in the |
| | 1750 | * 'check' phase, since they can simply do any necessary checks in |
| | 1751 | * the 'execute' phase that runs immediately after 'check'. This |
| | 1752 | * phase is separated out from 'execute' mostly for the benefit of |
| | 1753 | * transitive actions, where the 'check' phase gives the involved |
| | 1754 | * objects a chance to object to the action. |
| | 1755 | */ |
| | 1756 | checkAction() { } |
| | 1757 | |
| | 1758 | /* |
| | 1759 | * Execute the action. This must be overridden by each subclass. |
| | 1760 | * |
| | 1761 | * Intransitive actions must do all of their work in this routine. |
| | 1762 | * In most cases, transitive actions will delegate processing to one |
| | 1763 | * or more of the objects involved in the command - for example, |
| | 1764 | * most single-object commands will call a method in the direct |
| | 1765 | * object to carry out the command. |
| | 1766 | */ |
| | 1767 | execAction() |
| | 1768 | { |
| | 1769 | /* by default, just show the 'no can do' message */ |
| | 1770 | mainReport(&cannotDoThatMsg); |
| | 1771 | } |
| | 1772 | |
| | 1773 | /* |
| | 1774 | * Run our action-specific post-processing. By default, we do |
| | 1775 | * nothing here. |
| | 1776 | */ |
| | 1777 | afterAction() |
| | 1778 | { |
| | 1779 | } |
| | 1780 | |
| | 1781 | /* |
| | 1782 | * Verify the action. Action subclasses with one or more objects |
| | 1783 | * should call object verification routines here. Returns a |
| | 1784 | * VerifyResultList with the results, or nil if there are no |
| | 1785 | * verification results at all. A nil return should be taken as |
| | 1786 | * success, not failure, because it means that we found no objection |
| | 1787 | * to the command. |
| | 1788 | */ |
| | 1789 | verifyAction() |
| | 1790 | { |
| | 1791 | /* |
| | 1792 | * there are no objects in the default action, but we might have |
| | 1793 | * pre-condition verifiers |
| | 1794 | */ |
| | 1795 | return callVerifyPreCond(nil); |
| | 1796 | } |
| | 1797 | |
| | 1798 | /* |
| | 1799 | * Initialize tentative resolutions for other noun phrases besides |
| | 1800 | * the one indicated. |
| | 1801 | */ |
| | 1802 | initTentative(issuingActor, targetActor, whichObj) |
| | 1803 | { |
| | 1804 | /* by default, we have no noun phrases to tentatively resolve */ |
| | 1805 | } |
| | 1806 | |
| | 1807 | /* |
| | 1808 | * Check for remapping the action. This should check with each |
| | 1809 | * resolved object involved in the command to see if the object wants |
| | 1810 | * to remap the action to a new action; if it does, the object must |
| | 1811 | * replace the current action (using replaceAction or equivalent). |
| | 1812 | * Note that replacing the action must use 'exit' to terminate the |
| | 1813 | * original action, so this will never return if remapping actually |
| | 1814 | * does occur. |
| | 1815 | */ |
| | 1816 | checkRemapping() |
| | 1817 | { |
| | 1818 | /* by default, we have no objects, so we do nothing here */ |
| | 1819 | } |
| | 1820 | |
| | 1821 | /* |
| | 1822 | * Invoke a callback with a verify results list in gVerifyResults, |
| | 1823 | * using the existing results list or creating a new one if there is |
| | 1824 | * no existing one. Returns the results list used. |
| | 1825 | */ |
| | 1826 | withVerifyResults(resultsSoFar, obj, func) |
| | 1827 | { |
| | 1828 | local oldResults; |
| | 1829 | |
| | 1830 | /* if we don't already have a result list, create one */ |
| | 1831 | if (resultsSoFar == nil) |
| | 1832 | resultsSoFar = new VerifyResultList(); |
| | 1833 | |
| | 1834 | /* remember the old global results list */ |
| | 1835 | oldResults = gVerifyResults; |
| | 1836 | |
| | 1837 | /* install the new one */ |
| | 1838 | gVerifyResults = resultsSoFar; |
| | 1839 | |
| | 1840 | /* make sure we restore the old result list on the way out */ |
| | 1841 | try |
| | 1842 | { |
| | 1843 | /* invoke the callback */ |
| | 1844 | (func)(); |
| | 1845 | } |
| | 1846 | finally |
| | 1847 | { |
| | 1848 | /* restore the old result list */ |
| | 1849 | gVerifyResults = oldResults; |
| | 1850 | } |
| | 1851 | |
| | 1852 | /* return the result list */ |
| | 1853 | return resultsSoFar; |
| | 1854 | } |
| | 1855 | |
| | 1856 | /* |
| | 1857 | * Verify the non-object-related pre-conditions. This runs |
| | 1858 | * verification on each of the pre-condition objects defined for the |
| | 1859 | * action. |
| | 1860 | */ |
| | 1861 | callVerifyPreCond(resultSoFar) |
| | 1862 | { |
| | 1863 | /* look at each of our preconditions */ |
| | 1864 | foreach (local cond in preCond) |
| | 1865 | { |
| | 1866 | /* |
| | 1867 | * If this precondition defines a verifier, call it. Check |
| | 1868 | * to see if we have a verifier defined first so that we can |
| | 1869 | * avoid creating a result list if we won't have any use for |
| | 1870 | * it. |
| | 1871 | */ |
| | 1872 | if (cond.propDefined(&verifyPreCondition)) |
| | 1873 | { |
| | 1874 | /* |
| | 1875 | * invoke the pre-condition verifier - this is an |
| | 1876 | * action-level verifier, so there's no object involved |
| | 1877 | */ |
| | 1878 | resultSoFar = withVerifyResults(resultSoFar, nil, |
| | 1879 | {: cond.verifyPreCondition(nil) }); |
| | 1880 | } |
| | 1881 | } |
| | 1882 | |
| | 1883 | /* return the latest result list */ |
| | 1884 | return resultSoFar; |
| | 1885 | } |
| | 1886 | |
| | 1887 | /* |
| | 1888 | * Call a catch-all property on the given object. |
| | 1889 | * |
| | 1890 | * actionProp is the custom per-object/per-action property that we |
| | 1891 | * normally invoke to process the action. For example, if we're |
| | 1892 | * processing verification for the direct object of Take, this would |
| | 1893 | * be &verifyDobjTake. |
| | 1894 | * |
| | 1895 | * defProp is the default property that corresponds to actionProp. |
| | 1896 | * This is the per-object/default-action property that we invoke |
| | 1897 | * when the object doesn't provide a "more specialized" version of |
| | 1898 | * actionProp - that is, if the object doesn't define or inherit |
| | 1899 | * actionProp at a point in its class hierarchy that is more |
| | 1900 | * specialized than the point at which it defines defProp, we'll |
| | 1901 | * call defProp. If there is a more specialized definition of |
| | 1902 | * actionProp for the object, it effectively overrides the default |
| | 1903 | * handler, so we do not invoke the default handler. |
| | 1904 | * |
| | 1905 | * allProp is the catch-all property corresponding to actionProp. |
| | 1906 | * We invoke this property in all cases. |
| | 1907 | * |
| | 1908 | * Returns true if there is indeed a Default property that overrides |
| | 1909 | * the action, nil if not. |
| | 1910 | */ |
| | 1911 | callCatchAllProp(obj, actionProp, defProp, allProp) |
| | 1912 | { |
| | 1913 | /* always invoke the catch-all property first */ |
| | 1914 | obj.(allProp)(); |
| | 1915 | |
| | 1916 | /* |
| | 1917 | * invoke the default property only if the object doesn't have a |
| | 1918 | * "more specialized" version of actionProp |
| | 1919 | */ |
| | 1920 | if (!obj.propHidesProp(actionProp, defProp)) |
| | 1921 | { |
| | 1922 | /* the Default overrides the action-specific method */ |
| | 1923 | obj.(defProp)(); |
| | 1924 | |
| | 1925 | /* tell the caller the Default routine handled it */ |
| | 1926 | return true; |
| | 1927 | } |
| | 1928 | else |
| | 1929 | { |
| | 1930 | /* tell the caller to call the action-specific property */ |
| | 1931 | return nil; |
| | 1932 | } |
| | 1933 | } |
| | 1934 | |
| | 1935 | /* |
| | 1936 | * Call a verification routine. This creates a results object and |
| | 1937 | * makes it active, then invokes the given verification routine on |
| | 1938 | * the given object. |
| | 1939 | * |
| | 1940 | * We call verification directly on the object, and we also call |
| | 1941 | * verification on the object's preconditions. |
| | 1942 | * |
| | 1943 | * If resultSoFar is non-nil, it is a VerifyResultList that has the |
| | 1944 | * results so far - this can be used for multi-object verifications |
| | 1945 | * to gather all of the verification results for all of the objects |
| | 1946 | * into a single result list. If resultSoFar is nil, we'll create a |
| | 1947 | * new result list. |
| | 1948 | */ |
| | 1949 | callVerifyProp(obj, verProp, preCondProp, remapProp, |
| | 1950 | resultSoFar, whichObj) |
| | 1951 | { |
| | 1952 | local remapInfo; |
| | 1953 | |
| | 1954 | /* check for remapping */ |
| | 1955 | if ((remapInfo = obj.(remapProp)()) != nil) |
| | 1956 | { |
| | 1957 | /* call the remapped verify */ |
| | 1958 | resultSoFar = remapVerify(whichObj, resultSoFar, remapInfo); |
| | 1959 | |
| | 1960 | /* |
| | 1961 | * If the original object has a verify that effectively |
| | 1962 | * "overrides" the remap - i.e., defined by an object that |
| | 1963 | * inherits from the object where the remap is defined - then |
| | 1964 | * run it by the overriding verify as well. |
| | 1965 | */ |
| | 1966 | local remapSrc = obj.propDefined(remapProp, PropDefGetClass); |
| | 1967 | if (obj.propDefined(verProp) |
| | 1968 | && overrides(obj, remapSrc, verProp)) |
| | 1969 | { |
| | 1970 | resultSoFar = withVerifyResults( |
| | 1971 | resultSoFar, obj, new function() { obj.(verProp)(); }); |
| | 1972 | } |
| | 1973 | |
| | 1974 | /* return the results */ |
| | 1975 | return resultSoFar; |
| | 1976 | } |
| | 1977 | |
| | 1978 | /* initialize tentative resolutions for other noun phrases */ |
| | 1979 | initTentative(gIssuingActor, gActor, whichObj); |
| | 1980 | |
| | 1981 | /* |
| | 1982 | * run the verifiers in the presence of a results list, and |
| | 1983 | * return the result list |
| | 1984 | */ |
| | 1985 | return withVerifyResults(resultSoFar, obj, new function() |
| | 1986 | { |
| | 1987 | local lst; |
| | 1988 | |
| | 1989 | /* |
| | 1990 | * check the object for a default or catch-all verifier, and |
| | 1991 | * call it if present; if there isn't a default that |
| | 1992 | * overrides the action-specific verifier, continue to the |
| | 1993 | * action-specific verifer |
| | 1994 | */ |
| | 1995 | if (!callCatchAllProp( |
| | 1996 | obj, verProp, objectRelations.verifyDefaultProps[whichObj], |
| | 1997 | objectRelations.verifyAllProps[whichObj])) |
| | 1998 | { |
| | 1999 | /* |
| | 2000 | * invoke the action-specific verifier method - this |
| | 2001 | * will update the global verification results object |
| | 2002 | * with the appropriate status for this action being |
| | 2003 | * performed on this object |
| | 2004 | */ |
| | 2005 | obj.(verProp)(); |
| | 2006 | } |
| | 2007 | |
| | 2008 | /* |
| | 2009 | * Check the pre-conditions defined for this action on this |
| | 2010 | * object. For each one that has a verifier, invoke the |
| | 2011 | * verifier. |
| | 2012 | */ |
| | 2013 | lst = getObjPreConditions(obj, preCondProp, whichObj); |
| | 2014 | if (lst != nil) |
| | 2015 | foreach (local cur in lst) |
| | 2016 | cur.verifyPreCondition(obj); |
| | 2017 | }); |
| | 2018 | } |
| | 2019 | |
| | 2020 | /* |
| | 2021 | * Get the precondition list for an object. whichObj is the object |
| | 2022 | * role of the object whose preconditions we're retrieving; this is |
| | 2023 | * nil if we're looking for action-level preconditions. |
| | 2024 | */ |
| | 2025 | getObjPreConditions(obj, preCondProp, whichObj) |
| | 2026 | { |
| | 2027 | local allPreProp; |
| | 2028 | local defPreProp; |
| | 2029 | local pre; |
| | 2030 | |
| | 2031 | /* |
| | 2032 | * if we're looking for action preconditions, there are no |
| | 2033 | * default or catch-all properties, so simply get the |
| | 2034 | * preconditions from the action |
| | 2035 | */ |
| | 2036 | if (whichObj == nil) |
| | 2037 | return obj.(preCondProp); |
| | 2038 | |
| | 2039 | /* get the default-action and catch-all precondition properties */ |
| | 2040 | defPreProp = objectRelations.preCondDefaultProps[whichObj]; |
| | 2041 | allPreProp = objectRelations.preCondAllProps[whichObj]; |
| | 2042 | |
| | 2043 | /* |
| | 2044 | * Check for an "overriding" default-action handler. If we have |
| | 2045 | * a default-action handler that hides the specific handler for |
| | 2046 | * this action, use the default handler's precondition list |
| | 2047 | * instead. Otherwise, use the specific action preconditions. |
| | 2048 | */ |
| | 2049 | if (obj.propHidesProp(defPreProp, preCondProp)) |
| | 2050 | pre = obj.(defPreProp); |
| | 2051 | else |
| | 2052 | pre = obj.(preCondProp); |
| | 2053 | |
| | 2054 | /* if we have catch-all preconditions, add them to the list */ |
| | 2055 | if (obj.propDefined(allPreProp)) |
| | 2056 | { |
| | 2057 | /* get the catch-all preconditions */ |
| | 2058 | local allPre = obj.(allPreProp); |
| | 2059 | |
| | 2060 | /* add them to the list so far (if any) */ |
| | 2061 | pre = (pre == nil ? allPre : pre + allPre); |
| | 2062 | } |
| | 2063 | |
| | 2064 | /* return the precondition list */ |
| | 2065 | return pre; |
| | 2066 | } |
| | 2067 | |
| | 2068 | /* |
| | 2069 | * Verify that some sort of handling for this action is defined on |
| | 2070 | * at least one of the given objects. If we have no handlers at all |
| | 2071 | * definfed, we'll add an "illogical" status to the verification |
| | 2072 | * results to indicate that the action is not defined on this |
| | 2073 | * object. This check provides a last resort for verbs with no |
| | 2074 | * handling at all defined on the involved objects, to ensure that |
| | 2075 | * the verb won't go completely unprocessed. |
| | 2076 | * |
| | 2077 | * Each entry in objList is an object involved in the action. For |
| | 2078 | * each entry in objList, there must be *THREE* entries in propList: |
| | 2079 | * a verify property, a check property, and an action property. If |
| | 2080 | * any of these three properties is defined on the corresponding |
| | 2081 | * object, we'll allow the command to proceed. If we can find none |
| | 2082 | * of the given handler properties on any of our objects, we'll add |
| | 2083 | * an "illogical" verify result. |
| | 2084 | */ |
| | 2085 | verifyHandlersExist(objList, propList, result) |
| | 2086 | { |
| | 2087 | /* |
| | 2088 | * check each object to see if any define their corresponding |
| | 2089 | * action property |
| | 2090 | */ |
| | 2091 | for (local i = 1, local j = 1, local len = objList.length() ; |
| | 2092 | i <= len ; ++i, j += 3) |
| | 2093 | { |
| | 2094 | /* check each of the associated handler properties */ |
| | 2095 | for (local k = 0 ; k < 3 ; ++k) |
| | 2096 | { |
| | 2097 | /* check this handler property */ |
| | 2098 | if (objList[i].propDefined(propList[j + k])) |
| | 2099 | { |
| | 2100 | /* we've found a handler, so we can proceed */ |
| | 2101 | return result; |
| | 2102 | } |
| | 2103 | } |
| | 2104 | } |
| | 2105 | |
| | 2106 | /* |
| | 2107 | * None of the objects defines an appropriate action method, so |
| | 2108 | * this verifies as illogical. If there's no result list so |
| | 2109 | * far, create one. |
| | 2110 | */ |
| | 2111 | if (result == nil) |
| | 2112 | result = new VerifyResultList(); |
| | 2113 | |
| | 2114 | /* add an "illogical" status to the results */ |
| | 2115 | result.addResult(new IllogicalVerifyResult(&cannotDoThatMsg)); |
| | 2116 | |
| | 2117 | /* return the result */ |
| | 2118 | return result; |
| | 2119 | } |
| | 2120 | |
| | 2121 | /* |
| | 2122 | * Call the beforeAction or afterAction method for each object in |
| | 2123 | * the notification list. |
| | 2124 | */ |
| | 2125 | notifyBeforeAfter(prop) |
| | 2126 | { |
| | 2127 | local lst; |
| | 2128 | |
| | 2129 | /* get a table of potential notification receivers */ |
| | 2130 | lst = getNotifyTable(); |
| | 2131 | |
| | 2132 | /* go through the table and notify each object */ |
| | 2133 | lst.forEachAssoc({obj, val: obj.(prop)()}); |
| | 2134 | } |
| | 2135 | |
| | 2136 | /* |
| | 2137 | * Get the list of objects to notify before or after the action has |
| | 2138 | * been performed. |
| | 2139 | */ |
| | 2140 | getNotifyTable() |
| | 2141 | { |
| | 2142 | local tab; |
| | 2143 | local curObjs; |
| | 2144 | local actor; |
| | 2145 | |
| | 2146 | /* stash the current actor in a local for faster reference */ |
| | 2147 | actor = gActor; |
| | 2148 | |
| | 2149 | /* start with everything connected by containment to the actor */ |
| | 2150 | tab = actor.connectionTable(); |
| | 2151 | |
| | 2152 | /* add the actor's explicitly registered notification list */ |
| | 2153 | foreach (local cur in actor.getActorNotifyList()) |
| | 2154 | tab[cur] = true; |
| | 2155 | |
| | 2156 | /* add the items explicitly registered in the actor's location(s) */ |
| | 2157 | actor.forEachContainer( |
| | 2158 | {loc: loc.getRoomNotifyList().forEach( |
| | 2159 | {obj: tab[obj] = true}) |
| | 2160 | }); |
| | 2161 | |
| | 2162 | /* get the list of objects directly involved in the command */ |
| | 2163 | curObjs = getCurrentObjects(); |
| | 2164 | |
| | 2165 | /* |
| | 2166 | * add any objects explicitly registered with the objects |
| | 2167 | * directly involved in the command |
| | 2168 | */ |
| | 2169 | foreach (local cur in curObjs) |
| | 2170 | { |
| | 2171 | /* add each item in the object's notify list */ |
| | 2172 | foreach (local ncur in cur.getObjectNotifyList()) |
| | 2173 | tab[ncur] = true; |
| | 2174 | } |
| | 2175 | |
| | 2176 | /* |
| | 2177 | * Remove from the list all of the actor's containers. These |
| | 2178 | * will be notified via the more specific room notification |
| | 2179 | * methods, so we don't want to send them generic notifiers as |
| | 2180 | * well. |
| | 2181 | */ |
| | 2182 | tab.forEachAssoc(new function(obj, val) |
| | 2183 | { |
| | 2184 | if (actor.isIn(obj)) |
| | 2185 | tab.removeElement(obj); |
| | 2186 | }); |
| | 2187 | |
| | 2188 | /* if we have any explicitly registered objects, add them */ |
| | 2189 | if (beforeAfterObjs != nil) |
| | 2190 | { |
| | 2191 | /* add each object in the list of explicitly registered objects */ |
| | 2192 | foreach (local cur in beforeAfterObjs) |
| | 2193 | tab[cur] = true; |
| | 2194 | } |
| | 2195 | |
| | 2196 | /* return the final table */ |
| | 2197 | return tab; |
| | 2198 | } |
| | 2199 | |
| | 2200 | /* |
| | 2201 | * Register an object for explicit inclusion in beforeAction and |
| | 2202 | * afterAction notifications. This can be used to register objects |
| | 2203 | * that might not be connected by containment or otherwise |
| | 2204 | * notifiable by normal means. If this is called after the |
| | 2205 | * beforeAction notification loop has already started, then the |
| | 2206 | * object will only be sent an afterAction notification. |
| | 2207 | */ |
| | 2208 | addBeforeAfterObj(obj) |
| | 2209 | { |
| | 2210 | /* if we don't yet have a before/after list, create one */ |
| | 2211 | if (beforeAfterObjs == nil) |
| | 2212 | beforeAfterObjs = new Vector(16); |
| | 2213 | |
| | 2214 | /* add the object to the list */ |
| | 2215 | beforeAfterObjs.append(obj); |
| | 2216 | } |
| | 2217 | |
| | 2218 | /* vector of objects requiring explicit before/after notification */ |
| | 2219 | beforeAfterObjs = nil |
| | 2220 | |
| | 2221 | /* |
| | 2222 | * Get the list of all of the objects (direct object, indirect |
| | 2223 | * object, and any additional objects for actions with three or more |
| | 2224 | * object roles) involved in the current execution. This is valid |
| | 2225 | * only during a call to doActionOnce(), since that's the only time |
| | 2226 | * a particular set of objects are selected for the action. |
| | 2227 | * |
| | 2228 | * By default, an action has no objects roles at all, so we'll just |
| | 2229 | * return an empty list. |
| | 2230 | */ |
| | 2231 | getCurrentObjects() |
| | 2232 | { |
| | 2233 | return []; |
| | 2234 | } |
| | 2235 | |
| | 2236 | /* |
| | 2237 | * Set the current objects. This takes a list of the same form |
| | 2238 | * returned by getCurrentObjects(). |
| | 2239 | */ |
| | 2240 | setCurrentObjects(lst) { } |
| | 2241 | |
| | 2242 | /* |
| | 2243 | * Check any pre-conditions for the action. |
| | 2244 | * |
| | 2245 | * This should check all of the conditions that must be met for the |
| | 2246 | * action to proceed. If any pre-condition can be met by running an |
| | 2247 | * implicit command first, that implicit command should be executed |
| | 2248 | * here. If any pre-condition cannot be met, this routine should |
| | 2249 | * notify the actor and throw an ExitSignal. |
| | 2250 | * |
| | 2251 | * Returns true if any implicit commands are executed, nil if not. |
| | 2252 | * Implicit commands can only be attempted if allowImplicit is true; |
| | 2253 | * if this is nil, a precondition must simply fail (by displaying an |
| | 2254 | * appropriate failure report and using 'exit') without attempting |
| | 2255 | * an implicit command if its assertion does not hold. |
| | 2256 | */ |
| | 2257 | checkPreConditions(allowImplicit) |
| | 2258 | { |
| | 2259 | /* check each condition in our action preconditions */ |
| | 2260 | return callPreConditions(getPreCondDescList(), allowImplicit); |
| | 2261 | } |
| | 2262 | |
| | 2263 | /* |
| | 2264 | * Get the precondition descriptor list for the action. For the base |
| | 2265 | * intransitive action type, this simply returns the list of |
| | 2266 | * conditions for the action itself. |
| | 2267 | */ |
| | 2268 | getPreCondDescList() |
| | 2269 | { |
| | 2270 | /* get the action-level preconditions */ |
| | 2271 | return getObjPreCondDescList(self, &preCond, nil, nil); |
| | 2272 | } |
| | 2273 | |
| | 2274 | /* |
| | 2275 | * Get a precondition descriptor list for the given object. This |
| | 2276 | * returns a list of PreCondDesc objects that wrap the preconditions |
| | 2277 | * for the given object in the given role for this action. |
| | 2278 | */ |
| | 2279 | getObjPreCondDescList(obj, preCondProp, checkArg, whichObj) |
| | 2280 | { |
| | 2281 | local lst; |
| | 2282 | |
| | 2283 | /* get the list of preconditions for the given object in its role */ |
| | 2284 | lst = getObjPreConditions(obj, preCondProp, whichObj); |
| | 2285 | |
| | 2286 | /* if there are no preconditions, return an empty list */ |
| | 2287 | if (lst == nil) |
| | 2288 | return []; |
| | 2289 | |
| | 2290 | /* |
| | 2291 | * wrap the precondition objects in descriptors, so that we can |
| | 2292 | * keep track of the check argument that goes with these |
| | 2293 | * preconditions |
| | 2294 | */ |
| | 2295 | return lst.mapAll({x: new PreCondDesc(x, checkArg)}); |
| | 2296 | } |
| | 2297 | |
| | 2298 | /* |
| | 2299 | * Call a method on all of the precondition objects in the |
| | 2300 | * precondition list obtained from the given property of the given |
| | 2301 | * object. |
| | 2302 | */ |
| | 2303 | callPreConditions(lst, allowImplicit) |
| | 2304 | { |
| | 2305 | local ret; |
| | 2306 | local i; |
| | 2307 | |
| | 2308 | /* presume we won't call any implicit commands */ |
| | 2309 | ret = nil; |
| | 2310 | |
| | 2311 | /* |
| | 2312 | * note the original descriptor list order, so that we can retain |
| | 2313 | * the current ordering when the execution order doesn't require |
| | 2314 | * changes |
| | 2315 | */ |
| | 2316 | i = 0; |
| | 2317 | lst.forEach({x: x.index_ = i++}); |
| | 2318 | |
| | 2319 | /* sort the precondition list by execution order */ |
| | 2320 | lst = lst.sort(SortAsc, new function(a, b) { |
| | 2321 | local delta; |
| | 2322 | |
| | 2323 | /* if the execution orders differ, sort by execution order */ |
| | 2324 | delta = a.cond_.preCondOrder - b.cond_.preCondOrder; |
| | 2325 | if (delta != 0) |
| | 2326 | return delta; |
| | 2327 | |
| | 2328 | /* otherwise, retain the original list order */ |
| | 2329 | return a.index_ - b.index_; |
| | 2330 | }); |
| | 2331 | |
| | 2332 | /* catch any 'exit' signals within the preconditions */ |
| | 2333 | try |
| | 2334 | { |
| | 2335 | /* invoke the check method for each condition in the list */ |
| | 2336 | foreach (local cur in lst) |
| | 2337 | { |
| | 2338 | /* |
| | 2339 | * call this precondition; if it runs an implicit |
| | 2340 | * command, note that we have run an implicit command |
| | 2341 | */ |
| | 2342 | if (cur.checkPreCondition(allowImplicit)) |
| | 2343 | ret = true; |
| | 2344 | } |
| | 2345 | } |
| | 2346 | catch (ExitSignal es) |
| | 2347 | { |
| | 2348 | /* |
| | 2349 | * any 'exit' that occurs within a precondition is a failure |
| | 2350 | * for the enclosing action |
| | 2351 | */ |
| | 2352 | gTranscript.noteFailure(); |
| | 2353 | |
| | 2354 | /* re-throw the 'exit' to cancel the enclosing action */ |
| | 2355 | throw es; |
| | 2356 | } |
| | 2357 | |
| | 2358 | /* return true if any implicit commands were executed */ |
| | 2359 | return ret; |
| | 2360 | } |
| | 2361 | |
| | 2362 | /* |
| | 2363 | * Our list of action-level pre-condition objects. These are the |
| | 2364 | * conditions that apply to the overall action, not to the |
| | 2365 | * individual objects involved. (Object-level pre-conditions are |
| | 2366 | * attached to the objects, not to the action.) |
| | 2367 | */ |
| | 2368 | preCond = [] |
| | 2369 | |
| | 2370 | /* |
| | 2371 | * Finish the result list for a resolved noun phrase. This is used |
| | 2372 | * just before disambiguation. We'll give each object in the list a |
| | 2373 | * chance to filter the list with filterResolveList, and we'll note |
| | 2374 | * the noun phrase we matched in each resolved object. |
| | 2375 | */ |
| | 2376 | finishResolveList(lst, whichObj, np, requiredNum) |
| | 2377 | { |
| | 2378 | /* give each object a chance to filter the list */ |
| | 2379 | foreach (local cur in lst) |
| | 2380 | lst = cur.obj_.filterResolveList( |
| | 2381 | lst, self, whichObj, np, requiredNum); |
| | 2382 | |
| | 2383 | /* stash the noun phrase in each object in the list */ |
| | 2384 | foreach (local cur in lst) |
| | 2385 | cur.np_ = np; |
| | 2386 | |
| | 2387 | /* return the list */ |
| | 2388 | return lst; |
| | 2389 | } |
| | 2390 | |
| | 2391 | /* |
| | 2392 | * Get a list of verification results for the given ResolveInfo |
| | 2393 | * objects, sorted from best to worst. Each entry in the returned |
| | 2394 | * list will be a VerifyResultList object whose obj_ property is set |
| | 2395 | * to the ResolveInfo object for which it was generated. |
| | 2396 | */ |
| | 2397 | getSortedVerifyResults(lst, verProp, preCondProp, remapProp, |
| | 2398 | whichObj, np, requiredNum) |
| | 2399 | { |
| | 2400 | local results; |
| | 2401 | local idx; |
| | 2402 | |
| | 2403 | /* if there's nothing in the list, we're done */ |
| | 2404 | if (lst == []) |
| | 2405 | return lst; |
| | 2406 | |
| | 2407 | /* |
| | 2408 | * Before we run verification, give each object in the list a |
| | 2409 | * chance to do its own filtering on the entire list. This form |
| | 2410 | * of filtering allows an object to act globally on the list, so |
| | 2411 | * that it can take special action according to the presence or |
| | 2412 | * absence of other objects, and can affect the presence of other |
| | 2413 | * objects. |
| | 2414 | */ |
| | 2415 | lst = finishResolveList(lst, whichObj, np, requiredNum); |
| | 2416 | |
| | 2417 | /* create a vector to hold the verification results */ |
| | 2418 | results = new Vector(lst.length()); |
| | 2419 | |
| | 2420 | /* |
| | 2421 | * Call the given verifier method on each object, noting each |
| | 2422 | * result. |
| | 2423 | */ |
| | 2424 | idx = 0; |
| | 2425 | foreach (local cur in lst) |
| | 2426 | { |
| | 2427 | local curResult; |
| | 2428 | |
| | 2429 | /* call the verifier method and note the current result */ |
| | 2430 | curResult = callVerifyProp(cur.obj_, verProp, preCondProp, |
| | 2431 | remapProp, nil, whichObj); |
| | 2432 | |
| | 2433 | /* |
| | 2434 | * save the ResolveInfo in the verify result list object, so |
| | 2435 | * that we can figure out later (after sorting the results) |
| | 2436 | * which original ResolveInfo this verification result |
| | 2437 | * applies to |
| | 2438 | */ |
| | 2439 | curResult.obj_ = cur; |
| | 2440 | |
| | 2441 | /* remember the original list order */ |
| | 2442 | curResult.origOrder = idx++; |
| | 2443 | |
| | 2444 | /* add this verify result to our result vector */ |
| | 2445 | results.append(curResult); |
| | 2446 | } |
| | 2447 | |
| | 2448 | /* |
| | 2449 | * Sort the results in descending order of logicalness, and |
| | 2450 | * return the sorted list. When results are equivalently |
| | 2451 | * logical, keep the results in their existing order. |
| | 2452 | */ |
| | 2453 | return results.toList().sort(SortDesc, new function(x, y) |
| | 2454 | { |
| | 2455 | /* compare the logicalness */ |
| | 2456 | local c = x.compareTo(y); |
| | 2457 | |
| | 2458 | /* |
| | 2459 | * if it's the same, keep in ascending pluralOrder - note |
| | 2460 | * that we must reverse the sense of this comparison, since |
| | 2461 | * we're sorting the overall list in descending order |
| | 2462 | */ |
| | 2463 | if (c == 0) |
| | 2464 | c = (y.obj_.obj_.pluralOrder - x.obj_.obj_.pluralOrder); |
| | 2465 | |
| | 2466 | /* if they're otherwise the same, preserve the original order */ |
| | 2467 | if (c == 0) |
| | 2468 | c = (y.origOrder - x.origOrder); |
| | 2469 | |
| | 2470 | /* return the result */ |
| | 2471 | return c; |
| | 2472 | }); |
| | 2473 | } |
| | 2474 | |
| | 2475 | /* |
| | 2476 | * Combine any remapped verify results in the given verify result |
| | 2477 | * list. We will remove any result that was remapped to a different |
| | 2478 | * object if and only if the target of the remapping appears in the |
| | 2479 | * list and has the same results as the remapped original. When |
| | 2480 | * objects are remapped in this fashion, they become effectively |
| | 2481 | * equivalent for the purposes of this command, so we don't have to |
| | 2482 | * distinguish between them for disambiguation or defaulting |
| | 2483 | * purposes. |
| | 2484 | */ |
| | 2485 | combineRemappedVerifyResults(lst, role) |
| | 2486 | { |
| | 2487 | /* scan each element in the list */ |
| | 2488 | for (local i = 1, local len = lst.length() ; i <= len ; ++i) |
| | 2489 | { |
| | 2490 | local cur = lst[i]; |
| | 2491 | |
| | 2492 | /* if this element has been remapped, consider it further */ |
| | 2493 | if (cur.remapTarget_ != nil) |
| | 2494 | { |
| | 2495 | local other; |
| | 2496 | |
| | 2497 | /* |
| | 2498 | * scan for another entry in the list that matches us |
| | 2499 | * for remapping purposes |
| | 2500 | */ |
| | 2501 | other = lst.indexWhich( |
| | 2502 | {x: x != cur |
| | 2503 | && cur.matchForCombineRemapped(x, self, role)}); |
| | 2504 | |
| | 2505 | /* |
| | 2506 | * if we found another entry, delete the other entry, |
| | 2507 | * since it is indistinguishable from this entry |
| | 2508 | */ |
| | 2509 | if (other != nil) |
| | 2510 | { |
| | 2511 | /* remove this element from the list */ |
| | 2512 | lst -= cur; |
| | 2513 | |
| | 2514 | /* adjust our list counters for the deletion */ |
| | 2515 | --i; |
| | 2516 | --len; |
| | 2517 | } |
| | 2518 | } |
| | 2519 | } |
| | 2520 | |
| | 2521 | /* return the updated list */ |
| | 2522 | return lst; |
| | 2523 | } |
| | 2524 | |
| | 2525 | /* |
| | 2526 | * Filter an ambiguous object list using the given verification |
| | 2527 | * method. We call the given verification method on each object, |
| | 2528 | * noting the result, then find the best (most logical) result in |
| | 2529 | * the list. We reduce the set to the objects that all have the |
| | 2530 | * same best value - everything else in the list is less logical, so |
| | 2531 | * we discard it. This gives us a set of objects that are all of |
| | 2532 | * equivalent likelihood and all of the best likelihood of all the |
| | 2533 | * objects. |
| | 2534 | * |
| | 2535 | * This is the typical way that we disambiguate a list of objects, |
| | 2536 | * but this is merely a service routine, so individual actions can |
| | 2537 | * choose to use this or other mechanisms as appropriate. |
| | 2538 | */ |
| | 2539 | filterAmbiguousWithVerify(lst, requiredNum, verProp, |
| | 2540 | preCondProp, remapProp, whichObj, np) |
| | 2541 | { |
| | 2542 | local results; |
| | 2543 | local discards; |
| | 2544 | local keepers; |
| | 2545 | local bestResult; |
| | 2546 | local uniqueKeepers; |
| | 2547 | |
| | 2548 | /* if there's nothing in the list, there's nothing to do */ |
| | 2549 | if (lst == []) |
| | 2550 | return lst; |
| | 2551 | |
| | 2552 | /* first, filter out redundant facets */ |
| | 2553 | lst = filterFacets(lst); |
| | 2554 | |
| | 2555 | /* |
| | 2556 | * Call the verifier method on each object, and sort the results |
| | 2557 | * from best to worst. |
| | 2558 | */ |
| | 2559 | results = getSortedVerifyResults(lst, verProp, preCondProp, |
| | 2560 | remapProp, whichObj, |
| | 2561 | np, requiredNum); |
| | 2562 | |
| | 2563 | /* note the best result value */ |
| | 2564 | bestResult = results[1]; |
| | 2565 | |
| | 2566 | /* |
| | 2567 | * ask the noun phrase to filter this list down to the ones it |
| | 2568 | * wants to keep |
| | 2569 | */ |
| | 2570 | keepers = np.getVerifyKeepers(results); |
| | 2571 | |
| | 2572 | /* |
| | 2573 | * Count the number of unique keepers - this is the number of |
| | 2574 | * items in the keepers list that don't have any equivalents in |
| | 2575 | * the keepers list. |
| | 2576 | * |
| | 2577 | * To calculate this number, start with the total number of |
| | 2578 | * items in the list, and reduce it by one for each item with an |
| | 2579 | * earlier equivalent in the list. Note that we only ignore |
| | 2580 | * items with unique equivalents *earlier* in the list so that |
| | 2581 | * we keep exactly one of each equivalent - if we ignored every |
| | 2582 | * element with a unique equivalent elsewhere in the list, we'd |
| | 2583 | * ignore every equivalent item, so we'd only count the items |
| | 2584 | * with no equivalents at all. |
| | 2585 | */ |
| | 2586 | uniqueKeepers = keepers.length(); |
| | 2587 | for (local i = 1, local cnt = keepers.length() ; i <= cnt ; ++i) |
| | 2588 | { |
| | 2589 | local eqIdx; |
| | 2590 | |
| | 2591 | /* check for a unique equivalent earlier in the list */ |
| | 2592 | eqIdx = keepers.indexWhich( |
| | 2593 | {x: x.obj_.obj_.isVocabEquivalent(keepers[i].obj_.obj_)}); |
| | 2594 | if (eqIdx != nil && eqIdx < i) |
| | 2595 | { |
| | 2596 | /* |
| | 2597 | * this one has an earlier equivalent, so don't include |
| | 2598 | * it in the unique item count |
| | 2599 | */ |
| | 2600 | --uniqueKeepers; |
| | 2601 | } |
| | 2602 | } |
| | 2603 | |
| | 2604 | /* |
| | 2605 | * If we found more items to keep than were required by the |
| | 2606 | * caller, we were not able to reduce the set to an unambiguous |
| | 2607 | * subset. In this case, keep *all* of the items that are |
| | 2608 | * logical. |
| | 2609 | */ |
| | 2610 | if (uniqueKeepers > requiredNum) |
| | 2611 | { |
| | 2612 | local allAllowed; |
| | 2613 | |
| | 2614 | /* filter so that we keep all of the logical results */ |
| | 2615 | allAllowed = results.subset({x: x.allowAction}); |
| | 2616 | |
| | 2617 | /* if that list is non-empty, use it as the keepers */ |
| | 2618 | if (allAllowed.length() != 0) |
| | 2619 | keepers = allAllowed; |
| | 2620 | } |
| | 2621 | |
| | 2622 | /* |
| | 2623 | * Get the list of discards - this is the balance of the |
| | 2624 | * original result list after removing the best ones. |
| | 2625 | */ |
| | 2626 | discards = results - keepers; |
| | 2627 | |
| | 2628 | /* |
| | 2629 | * We now have the set of objects we want, but the entries in |
| | 2630 | * the list are all VerifyResultList instances, and we just want |
| | 2631 | * the objects - pull out a list of just the ResolveInfo, and |
| | 2632 | * return that. |
| | 2633 | */ |
| | 2634 | keepers = keepers.mapAll({x: x.obj_}); |
| | 2635 | |
| | 2636 | /* |
| | 2637 | * Check to see if we should set flags in the results. If we |
| | 2638 | * eliminated any objects, flag the remaining objects as having |
| | 2639 | * been selected through disambiguation. If the best of the |
| | 2640 | * discarded objects were logical, flag the survivors as |
| | 2641 | * "unclear," because we only selected them as better than the |
| | 2642 | * discards, and not because they were the only possible |
| | 2643 | * choices. |
| | 2644 | */ |
| | 2645 | if (discards != []) |
| | 2646 | { |
| | 2647 | local addedFlags; |
| | 2648 | |
| | 2649 | /* |
| | 2650 | * We have reduced the set. If the best of the discards was |
| | 2651 | * ranked as highly as the survivors at the coarsest level, |
| | 2652 | * flag the survivors as having been "unclearly" |
| | 2653 | * disambiguated; otherwise, mark them as "clearly" |
| | 2654 | * disambiguated. |
| | 2655 | */ |
| | 2656 | if (keepers.indexOf(bestResult.obj_) != nil |
| | 2657 | && (discards[1].getEffectiveResult().resultRank == |
| | 2658 | bestResult.getEffectiveResult().resultRank)) |
| | 2659 | { |
| | 2660 | /* |
| | 2661 | * we had to make a choice that discarded possibilities |
| | 2662 | * that were valid, though not as good as the one we |
| | 2663 | * chose - mark the objects as being not perfectly clear |
| | 2664 | */ |
| | 2665 | addedFlags = UnclearDisambig; |
| | 2666 | |
| | 2667 | /* |
| | 2668 | * if the keepers and the rejects are all basic |
| | 2669 | * equivalents, don't bother flagging this as unclear, |
| | 2670 | * since there's no point in mentioning that we chose |
| | 2671 | * one basic equivalent over another, as they all have |
| | 2672 | * the same name |
| | 2673 | */ |
| | 2674 | if (BasicResolveResults.filterWithDistinguisher( |
| | 2675 | keepers + discards.mapAll({x: x.obj_}), |
| | 2676 | basicDistinguisher).length() == 1) |
| | 2677 | { |
| | 2678 | /* they're all basic equivalents - mark as clear */ |
| | 2679 | addedFlags = ClearDisambig; |
| | 2680 | } |
| | 2681 | } |
| | 2682 | else |
| | 2683 | { |
| | 2684 | /* the choice is clear */ |
| | 2685 | addedFlags = ClearDisambig; |
| | 2686 | } |
| | 2687 | |
| | 2688 | /* add the flags to each survivor */ |
| | 2689 | foreach (local cur in keepers) |
| | 2690 | cur.flags_ |= addedFlags; |
| | 2691 | } |
| | 2692 | |
| | 2693 | /* return the results */ |
| | 2694 | return keepers; |
| | 2695 | } |
| | 2696 | |
| | 2697 | /* |
| | 2698 | * Filter a plural list with a verification method. We'll reduce |
| | 2699 | * the list to the subset of objects that verify as logical, if |
| | 2700 | * there are any. If there are no logical objects in the list, |
| | 2701 | * we'll simply return the entire original list. |
| | 2702 | */ |
| | 2703 | filterPluralWithVerify(lst, verProp, preCondProp, remapProp, whichObj, np) |
| | 2704 | { |
| | 2705 | local results; |
| | 2706 | |
| | 2707 | /* if there's nothing in the list, there's nothing to do */ |
| | 2708 | if (lst == []) |
| | 2709 | return lst; |
| | 2710 | |
| | 2711 | /* first, filter out redundant facets */ |
| | 2712 | lst = filterFacets(lst); |
| | 2713 | |
| | 2714 | /* |
| | 2715 | * Call the verifier method on each object, and sort the results |
| | 2716 | * from best to worst. |
| | 2717 | */ |
| | 2718 | results = getSortedVerifyResults(lst, verProp, preCondProp, |
| | 2719 | remapProp, whichObj, np, nil); |
| | 2720 | |
| | 2721 | /* |
| | 2722 | * If the best (and thus first) result allows the action, filter |
| | 2723 | * the list to keep only the "keepers," as determined by the noun |
| | 2724 | * phrase. Otherwise, there are no allowed results, so return |
| | 2725 | * the original list. |
| | 2726 | */ |
| | 2727 | if (results[1].allowAction) |
| | 2728 | results = np.getVerifyKeepers(results); |
| | 2729 | |
| | 2730 | /* return the resolve results objects from the list */ |
| | 2731 | return results.mapAll({x: x.obj_}); |
| | 2732 | } |
| | 2733 | |
| | 2734 | /* |
| | 2735 | * Filter out redundant facets of the same object. The various |
| | 2736 | * facets of an object are equivalent to the parser. An object that |
| | 2737 | * has multiple facets is meant to appear to be one game world |
| | 2738 | * object from the perspective of a character - the multiple facet |
| | 2739 | * objects are an internal implementation detail. |
| | 2740 | */ |
| | 2741 | filterFacets(lst) |
| | 2742 | { |
| | 2743 | local result; |
| | 2744 | local actor = gActor; |
| | 2745 | |
| | 2746 | /* |
| | 2747 | * create a vector for the result list, presuming we'll keep all |
| | 2748 | * of the original list elements |
| | 2749 | */ |
| | 2750 | result = new Vector(lst.length(), lst); |
| | 2751 | |
| | 2752 | /* check for facets */ |
| | 2753 | foreach (local cur in lst) |
| | 2754 | { |
| | 2755 | local allFacets; |
| | 2756 | |
| | 2757 | /* if this item has any facets, check for them in our results */ |
| | 2758 | allFacets = cur.obj_.getFacets() + cur.obj_; |
| | 2759 | if (allFacets.length() != 0) |
| | 2760 | { |
| | 2761 | local inScopeFacets; |
| | 2762 | local best; |
| | 2763 | |
| | 2764 | /* make a new list of the facets that appear in the results */ |
| | 2765 | inScopeFacets = allFacets.subset( |
| | 2766 | {f: result.indexWhich({r: r.obj_ == f}) != nil}); |
| | 2767 | |
| | 2768 | /* pick the best of those facets */ |
| | 2769 | best = findBestFacet(actor, inScopeFacets); |
| | 2770 | |
| | 2771 | /* |
| | 2772 | * remove all of the facets besides the best one from the |
| | 2773 | * result list - this will ensure that we have only the |
| | 2774 | * single best facet in the final results |
| | 2775 | */ |
| | 2776 | foreach (local r in result) |
| | 2777 | { |
| | 2778 | /* |
| | 2779 | * if this result list item is in the facet list, and |
| | 2780 | * it's not the best facet, delete it from the result |
| | 2781 | * list |
| | 2782 | */ |
| | 2783 | if (r.obj_ != best |
| | 2784 | && inScopeFacets.indexOf(r.obj_) != nil) |
| | 2785 | result.removeElement(r); |
| | 2786 | } |
| | 2787 | |
| | 2788 | } |
| | 2789 | } |
| | 2790 | |
| | 2791 | /* return the result list */ |
| | 2792 | return result.toList(); |
| | 2793 | } |
| | 2794 | |
| | 2795 | /* |
| | 2796 | * Get a default object using the given verification method. We'll |
| | 2797 | * start with the 'all' list, then use the verification method to |
| | 2798 | * reduce the list to the most likely candidates. If we find a |
| | 2799 | * unique most likely candidate, we'll return a ResolveInfo list |
| | 2800 | * with that result; otherwise, we'll return nothing, since there is |
| | 2801 | * no suitable default. |
| | 2802 | */ |
| | 2803 | getDefaultWithVerify(resolver, verProp, preCondProp, remapProp, |
| | 2804 | whichObj, np) |
| | 2805 | { |
| | 2806 | local lst; |
| | 2807 | local results; |
| | 2808 | local bestResult; |
| | 2809 | |
| | 2810 | /* |
| | 2811 | * Start with the 'all' list for this noun phrase. This is the |
| | 2812 | * set of every object that we consider obviously suitable for |
| | 2813 | * the command, so it's a good starting point to guess at a |
| | 2814 | * default object. |
| | 2815 | */ |
| | 2816 | lst = resolver.getAllDefaults(); |
| | 2817 | |
| | 2818 | /* eliminate objects that can't be defaults for this action */ |
| | 2819 | lst = lst.subset({x: !x.obj_.hideFromDefault(self)}); |
| | 2820 | |
| | 2821 | /* |
| | 2822 | * reduce equivalent items to a single instance of each |
| | 2823 | * equivalent - if we have several equivalent items that are |
| | 2824 | * equally good as defaults, we can pick just one |
| | 2825 | */ |
| | 2826 | lst = resolver.filterAmbiguousEquivalents(lst, np); |
| | 2827 | |
| | 2828 | /* if we have no entries in the list, there is no default */ |
| | 2829 | if (lst == []) |
| | 2830 | return nil; |
| | 2831 | |
| | 2832 | /* |
| | 2833 | * get the verification results for these objects, sorted from |
| | 2834 | * best to worst |
| | 2835 | */ |
| | 2836 | results = getSortedVerifyResults(lst, verProp, preCondProp, |
| | 2837 | remapProp, whichObj, np, nil); |
| | 2838 | |
| | 2839 | /* eliminate redundant remapped objects */ |
| | 2840 | results = combineRemappedVerifyResults(results, whichObj); |
| | 2841 | |
| | 2842 | /* note the best result */ |
| | 2843 | bestResult = results[1]; |
| | 2844 | |
| | 2845 | /* |
| | 2846 | * if the best item is not allowed as an implied object, there |
| | 2847 | * is no default |
| | 2848 | */ |
| | 2849 | if (!bestResult.allowImplicit) |
| | 2850 | return nil; |
| | 2851 | |
| | 2852 | /* |
| | 2853 | * The best item must be uniquely logical in order to be a |
| | 2854 | * default - if more than one item is equally good, it makes no |
| | 2855 | * sense to assume anything about what the user meant. So, if |
| | 2856 | * we have more than one item, and the second item is equally as |
| | 2857 | * logical as the first item, we cannot supply a default. (The |
| | 2858 | * second item cannot be better than the first item, because of |
| | 2859 | * the sorting - at most, it can be equally good.) |
| | 2860 | */ |
| | 2861 | if (results.length() != 1 && bestResult.compareTo(results[2]) == 0) |
| | 2862 | return nil; |
| | 2863 | |
| | 2864 | /* |
| | 2865 | * We have a uniquely logical item, so we can assume the user |
| | 2866 | * must have been referring to this item. Return the |
| | 2867 | * ResolveInfo for this item (which the verify result sorter |
| | 2868 | * stashed in the obj_ property of the verify result object). |
| | 2869 | * |
| | 2870 | * Before returning the list, clear the 'all' flag in the result |
| | 2871 | * (getAll() set that flag), and replace it with the 'default' |
| | 2872 | * flag, since the object is an implied default. |
| | 2873 | */ |
| | 2874 | bestResult.obj_.flags_ &= ~MatchedAll; |
| | 2875 | bestResult.obj_.flags_ |= DefaultObject; |
| | 2876 | |
| | 2877 | /* return the result list */ |
| | 2878 | return [bestResult.obj_]; |
| | 2879 | } |
| | 2880 | |
| | 2881 | /* |
| | 2882 | * A synthesized Action (one that's generated by something other than |
| | 2883 | * parsing a command line, such as an event action or nested action) |
| | 2884 | * won't have a parser token list attached to it. If we're asked to |
| | 2885 | * get the token list, we need to check for this possibility. If we |
| | 2886 | * don't have a token list, but we do have a parent action, we'll |
| | 2887 | * defer to the parent action. Otherwise, we'll simply return nil. |
| | 2888 | */ |
| | 2889 | getOrigTokenList() |
| | 2890 | { |
| | 2891 | /* if we don't have a token list, look elsewhere */ |
| | 2892 | if (tokenList == nil) |
| | 2893 | { |
| | 2894 | /* if we have a parent action, defer to it */ |
| | 2895 | if (parentAction != nil) |
| | 2896 | return parentAction.getOrigTokenList(); |
| | 2897 | |
| | 2898 | /* we have nowhere else to look, so return an empty list */ |
| | 2899 | return []; |
| | 2900 | } |
| | 2901 | |
| | 2902 | /* inherit the standard handling from BasicProd */ |
| | 2903 | return inherited(); |
| | 2904 | } |
| | 2905 | |
| | 2906 | |
| | 2907 | /* |
| | 2908 | * List of objects that verified okay on a prior pass. This is a |
| | 2909 | * scratch-pad for use by verifier routines, to keep track of work |
| | 2910 | * they've already done. A few verifiers use this as a way to |
| | 2911 | * detect when an implicit action actually finished the entire job, |
| | 2912 | * which would in many cases result in a verify failure if not |
| | 2913 | * checked (because a command that effects conditions that already |
| | 2914 | * hold is normally illogical); by tracking that the verification |
| | 2915 | * previously succeeded, the verifier can know that the action |
| | 2916 | * should be allowed to proceed and do nothing. |
| | 2917 | */ |
| | 2918 | verifiedOkay = [] |
| | 2919 | ; |
| | 2920 | |
| | 2921 | /* |
| | 2922 | * Call the roomBeforeAction method on a given room's containing rooms, |
| | 2923 | * then on the room itself. |
| | 2924 | */ |
| | 2925 | callRoomBeforeAction(room) |
| | 2926 | { |
| | 2927 | /* first, call roomBeforeAction on the room's containers */ |
| | 2928 | room.forEachContainer(callRoomBeforeAction); |
| | 2929 | |
| | 2930 | /* call roomBeforeAction on this room */ |
| | 2931 | room.roomBeforeAction(); |
| | 2932 | } |
| | 2933 | |
| | 2934 | /* |
| | 2935 | * Call the roomAfterAction method on a given room, then on the room's |
| | 2936 | * containing rooms. |
| | 2937 | */ |
| | 2938 | callRoomAfterAction(room) |
| | 2939 | { |
| | 2940 | /* first, call roomAfterAction on this room */ |
| | 2941 | room.roomAfterAction(); |
| | 2942 | |
| | 2943 | /* next, call roomAfterAction on the room's containers */ |
| | 2944 | room.forEachContainer(callRoomAfterAction); |
| | 2945 | } |
| | 2946 | |
| | 2947 | /* ------------------------------------------------------------------------ */ |
| | 2948 | /* |
| | 2949 | * Intransitive Action class - this is an action that takes no objects. |
| | 2950 | * In general, each subclass should implement its action handling in its |
| | 2951 | * execAction() method. |
| | 2952 | */ |
| | 2953 | class IAction: Action |
| | 2954 | /* |
| | 2955 | * resolve my noun phrases to objects |
| | 2956 | */ |
| | 2957 | resolveNouns(issuingActor, targetActor, results) |
| | 2958 | { |
| | 2959 | /* |
| | 2960 | * We have no objects to resolve. The only thing we have to do |
| | 2961 | * is note in the results our number of structural noun slots |
| | 2962 | * for the verb, which is zero, since we have no objects at all. |
| | 2963 | */ |
| | 2964 | results.noteNounSlots(0); |
| | 2965 | } |
| | 2966 | |
| | 2967 | /* |
| | 2968 | * Execute the action. |
| | 2969 | */ |
| | 2970 | doActionMain() |
| | 2971 | { |
| | 2972 | /* |
| | 2973 | * we have no objects to iterate, so simply run through the |
| | 2974 | * execution sequence once |
| | 2975 | */ |
| | 2976 | doActionOnce(); |
| | 2977 | } |
| | 2978 | ; |
| | 2979 | |
| | 2980 | /* ------------------------------------------------------------------------ */ |
| | 2981 | /* |
| | 2982 | * Transitive Action class - this is an action that takes a direct |
| | 2983 | * object. |
| | 2984 | * |
| | 2985 | * For simplicity, this object is its own object resolver - we really |
| | 2986 | * don't need a separate resolver object because we have only one object |
| | 2987 | * list for this verb. (In contrast, an action with both a direct and |
| | 2988 | * indirect object might need separate resolution rules for the two |
| | 2989 | * objects, and hence would need separate resolver objects for the two.) |
| | 2990 | * |
| | 2991 | * The advantage of implementing the Resolver behavior in this object, |
| | 2992 | * rather than using a separate object, is that it's less trouble to |
| | 2993 | * override object resolution rules - simply override the resolver |
| | 2994 | * methods in the subclass where you define the grammar rule for the |
| | 2995 | * action. |
| | 2996 | */ |
| | 2997 | class TAction: Action, Resolver |
| | 2998 | construct() |
| | 2999 | { |
| | 3000 | /* inherit only the Action constructor */ |
| | 3001 | inherited Action.construct(); |
| | 3002 | } |
| | 3003 | |
| | 3004 | resetAction() |
| | 3005 | { |
| | 3006 | /* inherit default handling */ |
| | 3007 | inherited(); |
| | 3008 | |
| | 3009 | /* discard our cached resolver */ |
| | 3010 | dobjResolver_ = nil; |
| | 3011 | } |
| | 3012 | |
| | 3013 | /* |
| | 3014 | * Create an action for retrying an original action with changes. |
| | 3015 | */ |
| | 3016 | createForRetry(orig) |
| | 3017 | { |
| | 3018 | local action; |
| | 3019 | |
| | 3020 | /* create the new action based on the original action */ |
| | 3021 | action = createActionFrom(orig); |
| | 3022 | |
| | 3023 | /* |
| | 3024 | * do not include the new command in undo, since it's merely |
| | 3025 | * part of the enclosing explicit command |
| | 3026 | */ |
| | 3027 | action.includeInUndo = nil; |
| | 3028 | |
| | 3029 | /* mark the action as nested */ |
| | 3030 | action.setNested(); |
| | 3031 | |
| | 3032 | /* |
| | 3033 | * Even if the original action is implicit, don't announce this |
| | 3034 | * action as implicit, because it's good enough to have |
| | 3035 | * announced the original implicit action. Now, this new |
| | 3036 | * command actually still is implicit if the original was - we |
| | 3037 | * simply don't want to announce it as such. To suppress the |
| | 3038 | * extra announcement while still retaining the rest of the |
| | 3039 | * desired implicitness, simply set the implicitMsg property of |
| | 3040 | * the new action to nil; when there's no implicitMsg, there's |
| | 3041 | * no announcement. |
| | 3042 | */ |
| | 3043 | action.implicitMsg = nil; |
| | 3044 | |
| | 3045 | /* return the new action */ |
| | 3046 | return action; |
| | 3047 | } |
| | 3048 | |
| | 3049 | /* |
| | 3050 | * Retry an intransitive action as a single-object action. We'll |
| | 3051 | * obtain a indirect object using the normal means (first looking |
| | 3052 | * for a default, then prompting the player if we can't find a |
| | 3053 | * suitable default). 'orig' is the original zero-object action. |
| | 3054 | * |
| | 3055 | * This routine terminates with 'exit' if it doesn't throw some |
| | 3056 | * other error. |
| | 3057 | */ |
| | 3058 | retryWithMissingDobj(orig, asker) |
| | 3059 | { |
| | 3060 | /* resolve and execute the replacement action */ |
| | 3061 | resolveAndReplaceAction(createForMissingDobj(orig, asker)); |
| | 3062 | } |
| | 3063 | |
| | 3064 | /* |
| | 3065 | * Retry an action as a single-object action with an ambiguous |
| | 3066 | * direct object. We'll ask which of the given possible objects is |
| | 3067 | * intended. |
| | 3068 | */ |
| | 3069 | retryWithAmbiguousDobj(orig, objs, asker, objPhrase) |
| | 3070 | { |
| | 3071 | local action; |
| | 3072 | local resolver; |
| | 3073 | |
| | 3074 | /* create a missing-direct-object replacement action */ |
| | 3075 | action = createForMissingDobj(orig, asker); |
| | 3076 | |
| | 3077 | /* reduce the object list to the objects in scope */ |
| | 3078 | resolver = action.getDobjResolver(gIssuingActor, gActor, true); |
| | 3079 | objs = objs.subset({x: resolver.objInScope(x)}); |
| | 3080 | |
| | 3081 | /* plug in the ambiguous direct object list */ |
| | 3082 | action.dobjMatch = new PreResolvedAmbigProd(objs, asker, objPhrase); |
| | 3083 | |
| | 3084 | /* resolve and execute the replacement action */ |
| | 3085 | resolveAndReplaceAction(action); |
| | 3086 | } |
| | 3087 | |
| | 3088 | /* |
| | 3089 | * Test to see if askForDobj() would find a default direct object. |
| | 3090 | * Returns true if there's a default, nil if not. If this returns |
| | 3091 | * true, then askForDobj() will simply take the default and proceed; |
| | 3092 | * otherwise, it will have to actually ask the user for the missing |
| | 3093 | * information. |
| | 3094 | */ |
| | 3095 | testRetryDefaultDobj(orig) |
| | 3096 | { |
| | 3097 | local action; |
| | 3098 | local def; |
| | 3099 | |
| | 3100 | /* create the new action for checking for a direct object */ |
| | 3101 | action = createForMissingDobj(orig, ResolveAsker); |
| | 3102 | |
| | 3103 | /* get the default dobj */ |
| | 3104 | def = action.getDefaultDobj( |
| | 3105 | action.dobjMatch, |
| | 3106 | action.getDobjResolver(gIssuingActor, gActor, nil)); |
| | 3107 | |
| | 3108 | /* if there's exactly one result, then we have a default */ |
| | 3109 | return (def != nil && def.length() == 1); |
| | 3110 | } |
| | 3111 | |
| | 3112 | /* |
| | 3113 | * Create an instance of this action for retrying a given |
| | 3114 | * single-object action with a missing direct object. |
| | 3115 | */ |
| | 3116 | createForMissingDobj(orig, asker) |
| | 3117 | { |
| | 3118 | local action; |
| | 3119 | |
| | 3120 | /* create the action for a retry */ |
| | 3121 | action = createForRetry(orig); |
| | 3122 | |
| | 3123 | /* use an empty noun phrase for the new action's direct object */ |
| | 3124 | action.dobjMatch = new EmptyNounPhraseProd(); |
| | 3125 | |
| | 3126 | /* set our custom response production and ResolveAsker */ |
| | 3127 | action.dobjMatch.setPrompt(action.askDobjResponseProd, asker); |
| | 3128 | |
| | 3129 | /* initialize the new action with any pre-resolved parts */ |
| | 3130 | action.initForMissingDobj(orig); |
| | 3131 | |
| | 3132 | /* return the new action */ |
| | 3133 | return action; |
| | 3134 | } |
| | 3135 | |
| | 3136 | /* |
| | 3137 | * Initialize this action in preparation for retrying with a missing |
| | 3138 | * direct object. This routine must copy any phrases from the |
| | 3139 | * original action that have already been resolved. This base |
| | 3140 | * TAction implementation obviously can't have anything pre-resolved |
| | 3141 | * in the original, since the original must simply be an IAction. |
| | 3142 | * Subclasses must override as appropriate for the kinds of base |
| | 3143 | * actions from which they can be retried. |
| | 3144 | */ |
| | 3145 | initForMissingDobj(orig) { } |
| | 3146 | |
| | 3147 | /* |
| | 3148 | * The root production to use to parse missing direct object |
| | 3149 | * responses. By default, this is nounList, but individual actions |
| | 3150 | * can override this as appropriate. |
| | 3151 | * |
| | 3152 | * Note that language modules might want to override this to allow |
| | 3153 | * for special responses. For example, in English, some verbs might |
| | 3154 | * want to override this with a specialized production that allows |
| | 3155 | * the appropriate preposition in the response. |
| | 3156 | */ |
| | 3157 | askDobjResponseProd = nounList |
| | 3158 | |
| | 3159 | /* |
| | 3160 | * Can the direct object potentially resolve to the given simulation |
| | 3161 | * object? This only determines if the object is a *syntactic* |
| | 3162 | * match, meaning that it can match at a vocabulary and grammar |
| | 3163 | * level. This doesn't test it for logicalness or check that it's an |
| | 3164 | * otherwise valid resolution. |
| | 3165 | */ |
| | 3166 | canDobjResolveTo(obj) |
| | 3167 | { |
| | 3168 | /* check our dobj match tree to see if it can resolve to 'obj' */ |
| | 3169 | return dobjMatch.canResolveTo( |
| | 3170 | obj, self, issuer_, actor_, DirectObject); |
| | 3171 | } |
| | 3172 | |
| | 3173 | /* |
| | 3174 | * Resolve objects. This is called at the start of command |
| | 3175 | * execution to resolve noun phrases in the command to specific |
| | 3176 | * objects. |
| | 3177 | */ |
| | 3178 | resolveNouns(issuingActor, targetActor, results) |
| | 3179 | { |
| | 3180 | /* note that we have a single noun slot (the direct object) */ |
| | 3181 | results.noteNounSlots(1); |
| | 3182 | |
| | 3183 | /* |
| | 3184 | * Ask the direct object noun phrase list to resolve itself, and |
| | 3185 | * store the resulting object list. Since we're starting a |
| | 3186 | * resolution pass through our objects, reset the resolver if |
| | 3187 | * we're reusing it. |
| | 3188 | */ |
| | 3189 | dobjList_ = dobjMatch.resolveNouns( |
| | 3190 | getDobjResolver(issuingActor, targetActor, true), results); |
| | 3191 | } |
| | 3192 | |
| | 3193 | /* a transitive action has one noun phrase: the direct object */ |
| | 3194 | predicateNounPhrases = [&dobjMatch] |
| | 3195 | |
| | 3196 | /* get the role of an object */ |
| | 3197 | getRoleFromIndex(idx) |
| | 3198 | { |
| | 3199 | /* we only take a single object role - the direct object */ |
| | 3200 | return (idx == 1 ? DirectObject : inherited(idx)); |
| | 3201 | } |
| | 3202 | |
| | 3203 | /* get the resolved object in a given role */ |
| | 3204 | getObjectForRole(role) |
| | 3205 | { |
| | 3206 | /* return the direct object if requested */ |
| | 3207 | return (role == DirectObject ? getDobj() : inherited(role)); |
| | 3208 | } |
| | 3209 | |
| | 3210 | /* get the match tree for the noun phrase in the given role */ |
| | 3211 | getMatchForRole(role) |
| | 3212 | { |
| | 3213 | /* return the direct object match tree if requested */ |
| | 3214 | return (role == DirectObject ? dobjMatch : inherited(role)); |
| | 3215 | } |
| | 3216 | |
| | 3217 | /* get the 'verify' property for a given object role */ |
| | 3218 | getVerifyPropForRole(role) |
| | 3219 | { |
| | 3220 | return (role == DirectObject ? verDobjProp : inherited(role)); |
| | 3221 | } |
| | 3222 | |
| | 3223 | /* get the 'preCond' property for a given object role */ |
| | 3224 | getPreCondPropForRole(role) |
| | 3225 | { |
| | 3226 | return (role == DirectObject ? preCondDobjProp : inherited(role)); |
| | 3227 | } |
| | 3228 | |
| | 3229 | /* get the 'remap' property for a given object role */ |
| | 3230 | getRemapPropForRole(role) |
| | 3231 | { |
| | 3232 | return (role == DirectObject ? remapDobjProp : inherited(role)); |
| | 3233 | } |
| | 3234 | |
| | 3235 | /* get the ResolveInfo for the given object */ |
| | 3236 | getResolveInfo(obj, oldRole) |
| | 3237 | { |
| | 3238 | local info; |
| | 3239 | |
| | 3240 | /* scan our resolved direct object list for the given object */ |
| | 3241 | if (dobjList_ != nil) |
| | 3242 | info = dobjList_.valWhich({x: x.obj_ == obj}); |
| | 3243 | |
| | 3244 | /* if we didn't find one, create one from scratch */ |
| | 3245 | if (info == nil) |
| | 3246 | { |
| | 3247 | /* get the flags for the first object in the old role */ |
| | 3248 | local flags = (dobjList_.length() > 0 ? dobjList_[1].flags_ : 0); |
| | 3249 | |
| | 3250 | /* create a ResolveInfo to represent the object */ |
| | 3251 | info = new ResolveInfo(obj, flags); |
| | 3252 | } |
| | 3253 | |
| | 3254 | /* return what we found (or created) */ |
| | 3255 | return info; |
| | 3256 | } |
| | 3257 | |
| | 3258 | /* get the list of resolved direct objects */ |
| | 3259 | getResolvedDobjList() |
| | 3260 | { |
| | 3261 | /* |
| | 3262 | * if we have a direct object list, return the objects from it; |
| | 3263 | * otherwise, return an empty list |
| | 3264 | */ |
| | 3265 | return (dobjList_ == nil ? nil : dobjList_.mapAll({x: x.obj_})); |
| | 3266 | } |
| | 3267 | |
| | 3268 | /* manually set the resolved objects - we'll set the direct object */ |
| | 3269 | setResolvedObjects(dobj) |
| | 3270 | { |
| | 3271 | /* set the resolved direct object */ |
| | 3272 | setResolvedDobj(dobj); |
| | 3273 | } |
| | 3274 | |
| | 3275 | /* set the resolved direct object */ |
| | 3276 | setResolvedDobj(dobj) |
| | 3277 | { |
| | 3278 | /* |
| | 3279 | * set the direct object tree to a fake grammar tree that |
| | 3280 | * resolves to our single direct object, in case we're asked to |
| | 3281 | * resolve explicitly |
| | 3282 | */ |
| | 3283 | dobjMatch = new PreResolvedProd(dobj); |
| | 3284 | |
| | 3285 | /* |
| | 3286 | * Set the resolved direct object list to the single object or |
| | 3287 | * to the list of objects, depending on what we received. |
| | 3288 | */ |
| | 3289 | dobjList_ = makeResolveInfoList(dobj); |
| | 3290 | |
| | 3291 | /* set the current object as well */ |
| | 3292 | dobjCur_ = (dobjList_.length() > 0 ? dobjList_[1].obj_ : nil); |
| | 3293 | dobjInfoCur_ = (dobjList_.length() > 0 ? dobjList_[1] : nil); |
| | 3294 | } |
| | 3295 | |
| | 3296 | /* manually set the unresolved object noun phrase match trees */ |
| | 3297 | setObjectMatches(dobj) |
| | 3298 | { |
| | 3299 | /* |
| | 3300 | * if it's a ResolveInfo, handle it as a resolved object; |
| | 3301 | * otherwise handle it as a match tree to be resolved |
| | 3302 | */ |
| | 3303 | if (dobj.ofKind(ResolveInfo)) |
| | 3304 | setResolvedDobj(dobj); |
| | 3305 | else |
| | 3306 | dobjMatch = dobj; |
| | 3307 | } |
| | 3308 | |
| | 3309 | /* check that the resolved objects are in scope */ |
| | 3310 | resolvedObjectsInScope() |
| | 3311 | { |
| | 3312 | /* check the direct object */ |
| | 3313 | return getDobjResolver(gIssuingActor, gActor, true) |
| | 3314 | .objInScope(dobjList_[1].obj_); |
| | 3315 | } |
| | 3316 | |
| | 3317 | /* |
| | 3318 | * Get a message parameter object for the action. We define 'dobj' |
| | 3319 | * as the direct object, in addition to any inherited targets. |
| | 3320 | */ |
| | 3321 | getMessageParam(objName) |
| | 3322 | { |
| | 3323 | switch(objName) |
| | 3324 | { |
| | 3325 | case 'dobj': |
| | 3326 | /* return the current direct object */ |
| | 3327 | return dobjCur_; |
| | 3328 | |
| | 3329 | default: |
| | 3330 | /* inherit default handling */ |
| | 3331 | return inherited(objName); |
| | 3332 | } |
| | 3333 | } |
| | 3334 | |
| | 3335 | /* |
| | 3336 | * Execute the action. We'll run through the execution sequence |
| | 3337 | * once for each resolved direct object. |
| | 3338 | */ |
| | 3339 | doActionMain() |
| | 3340 | { |
| | 3341 | /* |
| | 3342 | * Set the direct object list as the antecedent, using the |
| | 3343 | * language-specific pronoun setter. Don't set pronouns for a |
| | 3344 | * nested command, because the player didn't necessarily refer to |
| | 3345 | * the objects in a nested command. |
| | 3346 | */ |
| | 3347 | if (parentAction == nil) |
| | 3348 | gActor.setPronoun(dobjList_); |
| | 3349 | |
| | 3350 | /* we haven't yet canceled the iteration */ |
| | 3351 | iterationCanceled = nil; |
| | 3352 | |
| | 3353 | /* run through the sequence once for each direct object */ |
| | 3354 | for (local i = 1, local len = dobjList_.length() ; |
| | 3355 | i <= len && !iterationCanceled ; ++i) |
| | 3356 | { |
| | 3357 | /* make this object our current direct object */ |
| | 3358 | dobjCur_ = dobjList_[i].obj_; |
| | 3359 | dobjInfoCur_ = dobjList_[i]; |
| | 3360 | |
| | 3361 | /* announce the object if appropriate */ |
| | 3362 | announceActionObject(dobjList_[i], len, whichMessageObject); |
| | 3363 | |
| | 3364 | /* run the execution sequence for the current direct object */ |
| | 3365 | doActionOnce(); |
| | 3366 | |
| | 3367 | /* if we're top-level, count the iteration in the transcript */ |
| | 3368 | if (parentAction == nil) |
| | 3369 | gTranscript.newIter(); |
| | 3370 | } |
| | 3371 | } |
| | 3372 | |
| | 3373 | /* get the precondition descriptor list for the action */ |
| | 3374 | getPreCondDescList() |
| | 3375 | { |
| | 3376 | /* |
| | 3377 | * return the inherited preconditions plus the conditions that |
| | 3378 | * apply to the direct object |
| | 3379 | */ |
| | 3380 | return inherited() |
| | 3381 | + getObjPreCondDescList(dobjCur_, preCondDobjProp, dobjCur_, |
| | 3382 | DirectObject); |
| | 3383 | } |
| | 3384 | |
| | 3385 | /* |
| | 3386 | * Get the list of active objects. We have only a direct object, so |
| | 3387 | * we'll return a list with the current direct object. |
| | 3388 | */ |
| | 3389 | getCurrentObjects() |
| | 3390 | { |
| | 3391 | return [dobjCur_]; |
| | 3392 | } |
| | 3393 | |
| | 3394 | /* set the current objects */ |
| | 3395 | setCurrentObjects(lst) |
| | 3396 | { |
| | 3397 | dobjCur_ = lst[1]; |
| | 3398 | dobjInfoCur_ = nil; |
| | 3399 | } |
| | 3400 | |
| | 3401 | /* |
| | 3402 | * Verify the action. |
| | 3403 | */ |
| | 3404 | verifyAction() |
| | 3405 | { |
| | 3406 | local result; |
| | 3407 | |
| | 3408 | /* invoke any general (non-object) pre-condition verifiers */ |
| | 3409 | result = callVerifyPreCond(nil); |
| | 3410 | |
| | 3411 | /* |
| | 3412 | * invoke the verifier routine ("verXxx") on the current direct |
| | 3413 | * object and return the result |
| | 3414 | */ |
| | 3415 | result = callVerifyProp(dobjCur_, verDobjProp, preCondDobjProp, |
| | 3416 | remapDobjProp, result, DirectObject); |
| | 3417 | |
| | 3418 | /* verify that the action routine ("doXxx") exists on the object */ |
| | 3419 | return verifyHandlersExist( |
| | 3420 | [dobjCur_], [verDobjProp, actionDobjProp, checkDobjProp], |
| | 3421 | result); |
| | 3422 | } |
| | 3423 | |
| | 3424 | /* initialize tentative resolutions for other noun phrases */ |
| | 3425 | initTentative(issuingActor, targetActor, whichObj) |
| | 3426 | { |
| | 3427 | /* |
| | 3428 | * we have only one noun phrase, so there's nothing else to |
| | 3429 | * tentatively resolve |
| | 3430 | */ |
| | 3431 | } |
| | 3432 | |
| | 3433 | /* |
| | 3434 | * Check for remapping |
| | 3435 | */ |
| | 3436 | checkRemapping() |
| | 3437 | { |
| | 3438 | local remapInfo; |
| | 3439 | |
| | 3440 | /* check for remapping in the direct object */ |
| | 3441 | if ((remapInfo = dobjCur_.(remapDobjProp)) != nil) |
| | 3442 | { |
| | 3443 | /* |
| | 3444 | * we have a remapping, so apply it - note that this won't |
| | 3445 | * return, since this will completely replace the command |
| | 3446 | * and thus terminate the old command with 'exit' |
| | 3447 | */ |
| | 3448 | remapAction(nil, DirectObject, remapInfo); |
| | 3449 | } |
| | 3450 | } |
| | 3451 | |
| | 3452 | /* |
| | 3453 | * Check the command. |
| | 3454 | * |
| | 3455 | * For a single-object transitive action, this runs the catch-all |
| | 3456 | * 'check' properties (the dobjFor(Default) and dobjFor(All) 'check' |
| | 3457 | * methods) on the direct object, then calls the individual 'check' |
| | 3458 | * routine for this specific action. |
| | 3459 | */ |
| | 3460 | checkAction() |
| | 3461 | { |
| | 3462 | try |
| | 3463 | { |
| | 3464 | /* call the catch-all 'check' properties */ |
| | 3465 | if (!callCatchAllProp(dobjCur_, checkDobjProp, |
| | 3466 | &checkDobjDefault, &checkDobjAll)) |
| | 3467 | { |
| | 3468 | /* |
| | 3469 | * the action-specific check routine overrides any |
| | 3470 | * Default catch-all, so call the direct object's check |
| | 3471 | * routine (its "checkXxx") method |
| | 3472 | */ |
| | 3473 | dobjCur_.(checkDobjProp)(); |
| | 3474 | } |
| | 3475 | } |
| | 3476 | catch (ExitSignal es) |
| | 3477 | { |
| | 3478 | /* mark the action as a failure in the transcript */ |
| | 3479 | gTranscript.noteFailure(); |
| | 3480 | |
| | 3481 | /* re-throw the signal */ |
| | 3482 | throw es; |
| | 3483 | } |
| | 3484 | } |
| | 3485 | |
| | 3486 | /* |
| | 3487 | * Execute the command. |
| | 3488 | */ |
| | 3489 | execAction() |
| | 3490 | { |
| | 3491 | /* call the catch-all 'action' properties */ |
| | 3492 | if (!callCatchAllProp(dobjCur_, actionDobjProp, |
| | 3493 | &actionDobjDefault, &actionDobjAll)) |
| | 3494 | { |
| | 3495 | /* |
| | 3496 | * the verb-specific 'action' handler overrides any Default |
| | 3497 | * action handler, so call the verb-specific 'action' |
| | 3498 | * routine in the direct object (the "doXxx" method) |
| | 3499 | */ |
| | 3500 | dobjCur_.(actionDobjProp)(); |
| | 3501 | } |
| | 3502 | } |
| | 3503 | |
| | 3504 | /* |
| | 3505 | * The direct object preconditions, verifier, remapper, check, and |
| | 3506 | * action methods for this action. Each concrete action must define |
| | 3507 | * these appropriately. By convention, the methods are named like |
| | 3508 | * so: |
| | 3509 | * |
| | 3510 | *. preconditions: preCondDobjAction |
| | 3511 | *. verifier: verDobjAction |
| | 3512 | *. remap: remapDobjAction |
| | 3513 | *. check: checkDobjAction |
| | 3514 | *. action: actionDobjAction |
| | 3515 | * |
| | 3516 | * where the 'Action' suffix is replaced by the name of the action. |
| | 3517 | * The DefineTAction macro applies this convention, so in most cases |
| | 3518 | * library and game authors will never have to create all of those |
| | 3519 | * property names manually. |
| | 3520 | */ |
| | 3521 | verDobjProp = nil |
| | 3522 | preCondDobjProp = nil |
| | 3523 | remapDobjProp = nil |
| | 3524 | checkDobjProp = nil |
| | 3525 | actionDobjProp = nil |
| | 3526 | |
| | 3527 | /* |
| | 3528 | * Get my direct object resolver. If I don't already have one, |
| | 3529 | * create one and cache it; if I've already cached one, return it. |
| | 3530 | * Note that we cache the resolver because it can sometimes take a |
| | 3531 | * bit of work to set one up (the scope list can in some cases be |
| | 3532 | * complicated to calculate). We use the resolver only during the |
| | 3533 | * object resolution phase; since game state can't change during |
| | 3534 | * this phase, it's safe to keep a cached copy. |
| | 3535 | */ |
| | 3536 | getDobjResolver(issuingActor, targetActor, reset) |
| | 3537 | { |
| | 3538 | /* create a new resolver if we don't already have one cached */ |
| | 3539 | if (dobjResolver_ == nil) |
| | 3540 | dobjResolver_ = createDobjResolver(issuingActor, targetActor); |
| | 3541 | |
| | 3542 | /* reset the resolver if desired */ |
| | 3543 | if (reset) |
| | 3544 | dobjResolver_.resetResolver(); |
| | 3545 | |
| | 3546 | /* return it */ |
| | 3547 | return dobjResolver_; |
| | 3548 | } |
| | 3549 | |
| | 3550 | /* |
| | 3551 | * Create a resolver for the direct object. By default, we are our |
| | 3552 | * own resolver. Some actions might want to override this to create |
| | 3553 | * and return a specialized resolver instance if special resolution |
| | 3554 | * rules are needed. |
| | 3555 | */ |
| | 3556 | createDobjResolver(issuingActor, targetActor) |
| | 3557 | { |
| | 3558 | /* initialize myself as a resolver */ |
| | 3559 | initResolver(issuingActor, targetActor); |
| | 3560 | |
| | 3561 | /* return myself */ |
| | 3562 | return self; |
| | 3563 | } |
| | 3564 | |
| | 3565 | /* |
| | 3566 | * Does this action allow "all" to be used in noun phrases? By |
| | 3567 | * default, we allow it or not according to a gameMain property. |
| | 3568 | * |
| | 3569 | * Note that the inventory management verbs (TAKE, TAKE FROM, DROP, |
| | 3570 | * PUT IN, PUT ON) override this to allow "all" to be used, so |
| | 3571 | * disallowing "all" here (or via gameMain) won't disable "all" for |
| | 3572 | * those verbs. |
| | 3573 | */ |
| | 3574 | actionAllowsAll = (gameMain.allVerbsAllowAll) |
| | 3575 | |
| | 3576 | /* |
| | 3577 | * Resolve 'all' for the direct object, given a list of everything |
| | 3578 | * in scope. By default, we'll simply return everything in scope; |
| | 3579 | * some actions might want to override this to return a more |
| | 3580 | * specific list of objects suitable for 'all'. |
| | 3581 | */ |
| | 3582 | getAllDobj(actor, scopeList) |
| | 3583 | { |
| | 3584 | return scopeList; |
| | 3585 | } |
| | 3586 | |
| | 3587 | /* filter an ambiguous direct object noun phrase */ |
| | 3588 | filterAmbiguousDobj(lst, requiredNum, np) |
| | 3589 | { |
| | 3590 | /* filter using the direct object verifier method */ |
| | 3591 | return filterAmbiguousWithVerify(lst, requiredNum, verDobjProp, |
| | 3592 | preCondDobjProp, remapDobjProp, |
| | 3593 | DirectObject, np); |
| | 3594 | } |
| | 3595 | |
| | 3596 | /* filter a plural phrase */ |
| | 3597 | filterPluralDobj(lst, np) |
| | 3598 | { |
| | 3599 | /* filter using the direct object verifier method */ |
| | 3600 | return filterPluralWithVerify(lst, verDobjProp, preCondDobjProp, |
| | 3601 | remapDobjProp, DirectObject, np); |
| | 3602 | } |
| | 3603 | |
| | 3604 | /* get the default direct object */ |
| | 3605 | getDefaultDobj(np, resolver) |
| | 3606 | { |
| | 3607 | /* get a default direct object using the verify method */ |
| | 3608 | return getDefaultWithVerify(resolver, verDobjProp, preCondDobjProp, |
| | 3609 | remapDobjProp, DirectObject, np); |
| | 3610 | } |
| | 3611 | |
| | 3612 | /* get the current direct object of the command */ |
| | 3613 | getDobj() { return dobjCur_; } |
| | 3614 | |
| | 3615 | /* get the full ResolveInfo associated with the current direct object */ |
| | 3616 | getDobjInfo() { return dobjInfoCur_; } |
| | 3617 | |
| | 3618 | /* get the object resolution flags for the direct object */ |
| | 3619 | getDobjFlags() { return dobjInfoCur_ != nil ? dobjInfoCur_.flags_ : 0; } |
| | 3620 | |
| | 3621 | /* get the number of direct objects */ |
| | 3622 | getDobjCount() { return dobjList_ != nil ? dobjList_.length() : 0; } |
| | 3623 | |
| | 3624 | /* the predicate must assign the direct object production tree here */ |
| | 3625 | dobjMatch = nil |
| | 3626 | |
| | 3627 | /* my resolved list of direct objects */ |
| | 3628 | dobjList_ = [] |
| | 3629 | |
| | 3630 | /* |
| | 3631 | * The resolved direct object on which we're currently executing the |
| | 3632 | * command. To execute the command, we iterate through the direct |
| | 3633 | * object list, calling the execution sequence for each object in |
| | 3634 | * the list. We set this to the current object in each iteration. |
| | 3635 | */ |
| | 3636 | dobjCur_ = nil |
| | 3637 | |
| | 3638 | /* the full ResolveInfo associated with dobjCur_ */ |
| | 3639 | dobjInfoCur_ = nil |
| | 3640 | |
| | 3641 | /* my cached direct object resolver */ |
| | 3642 | dobjResolver_ = nil |
| | 3643 | |
| | 3644 | /* -------------------------------------------------------------------- */ |
| | 3645 | /* |
| | 3646 | * Resolver interface implementation - for the moment, we don't need |
| | 3647 | * any special definitions here, since the basic Resolver |
| | 3648 | * implementation (which we inherit) is suitable for a single-object |
| | 3649 | * action. |
| | 3650 | */ |
| | 3651 | |
| | 3652 | /* -------------------------------------------------------------------- */ |
| | 3653 | /* |
| | 3654 | * private Resolver implementation details |
| | 3655 | */ |
| | 3656 | |
| | 3657 | /* |
| | 3658 | * Initialize me as a resolver. |
| | 3659 | */ |
| | 3660 | initResolver(issuingActor, targetActor) |
| | 3661 | { |
| | 3662 | /* remember the actors */ |
| | 3663 | issuer_ = issuingActor; |
| | 3664 | actor_ = targetActor; |
| | 3665 | |
| | 3666 | /* I'm the action as well as the resolver */ |
| | 3667 | action_ = self; |
| | 3668 | |
| | 3669 | /* cache the actor's default scope list */ |
| | 3670 | cacheScopeList(); |
| | 3671 | } |
| | 3672 | |
| | 3673 | /* issuing actor */ |
| | 3674 | issuer_ = nil |
| | 3675 | |
| | 3676 | /* target actor */ |
| | 3677 | actor_ = nil |
| | 3678 | |
| | 3679 | /* |
| | 3680 | * By default, our direct object plays the direct object role in |
| | 3681 | * generated messages. Subclasses can override this if the resolved |
| | 3682 | * object is to play a different role. Note that this only affects |
| | 3683 | * generated messages; for parsing purposes, our object is always in |
| | 3684 | * the DirectObject role. |
| | 3685 | */ |
| | 3686 | whichMessageObject = DirectObject |
| | 3687 | ; |
| | 3688 | |
| | 3689 | |
| | 3690 | /* ------------------------------------------------------------------------ */ |
| | 3691 | /* |
| | 3692 | * "Tentative" noun resolver results gather. This type of results |
| | 3693 | * gatherer is used to perform a tentative pre-resolution of an object |
| | 3694 | * of a multi-object action. |
| | 3695 | * |
| | 3696 | * Consider what happens when we resolve a two-object action, such as |
| | 3697 | * "put <dobj> in <iobj>". Since we have two objects, we obviously must |
| | 3698 | * resolve one object or the other first; but this means that we must |
| | 3699 | * resolve one object with no knowledge of the resolution of the other |
| | 3700 | * object. This often makes it very difficult to resolve that first |
| | 3701 | * object intelligently, because we'd really like to know something |
| | 3702 | * about the other object. For example, if we first resolve the iobj of |
| | 3703 | * "put <dobj> in <iobj>", it would be nice to know which dobj we're |
| | 3704 | * talking about, since we could reduce the likelihood that the iobj is |
| | 3705 | * the dobj's present container. |
| | 3706 | * |
| | 3707 | * Tentative resolution addresses this need by giving us some |
| | 3708 | * information about a later-resolved object while resolving an |
| | 3709 | * earlier-resolved object, even though we obviously can't have fully |
| | 3710 | * resolved the later-resolved object. In tentative resolution, we |
| | 3711 | * perform the resolution of the later-resolved object, completely in |
| | 3712 | * the dark about the earlier-resolved object(s), and come up with as |
| | 3713 | * much information as we can. The important thing about this stage of |
| | 3714 | * resolution is that we don't ask any interactive questions and we |
| | 3715 | * don't count anything for ranking purposes - we simply do the best we |
| | 3716 | * can and note the results, leaving any ranking or interaction for the |
| | 3717 | * true resolution phase that we'll perform later. |
| | 3718 | */ |
| | 3719 | class TentativeResolveResults: ResolveResults |
| | 3720 | construct(target, issuer) { setActors(target, issuer); } |
| | 3721 | |
| | 3722 | /* |
| | 3723 | * ignore most resolution problems, since this is only a tentative |
| | 3724 | * resolution pass |
| | 3725 | */ |
| | 3726 | noMatch(action, txt) { } |
| | 3727 | noVocabMatch(action, txt) { } |
| | 3728 | noMatchForAll() { } |
| | 3729 | noteEmptyBut() { } |
| | 3730 | noMatchForAllBut() { } |
| | 3731 | noMatchForListBut() { } |
| | 3732 | noMatchForPronoun(typ, txt) { } |
| | 3733 | reflexiveNotAllowed(typ, txt) { } |
| | 3734 | wrongReflexive(typ, txt) { } |
| | 3735 | noMatchForPossessive(owner, txt) { } |
| | 3736 | noMatchForLocation(loc, txt) { } |
| | 3737 | noteBadPrep() { } |
| | 3738 | nothingInLocation(loc) { } |
| | 3739 | unknownNounPhrase(match, resolver) { return []; } |
| | 3740 | noteLiteral(txt) { } |
| | 3741 | emptyNounPhrase(resolver) { return []; } |
| | 3742 | zeroQuantity(txt) { } |
| | 3743 | insufficientQuantity(txt, matchList, requiredNum) { } |
| | 3744 | uniqueObjectRequired(txt, matchList) { } |
| | 3745 | noteAdjEnding() { } |
| | 3746 | noteIndefinite() { } |
| | 3747 | noteMiscWordList(txt) { } |
| | 3748 | notePronoun() { } |
| | 3749 | noteMatches(matchList) { } |
| | 3750 | incCommandCount() { } |
| | 3751 | noteActorSpecified() { } |
| | 3752 | noteNounSlots(cnt) { } |
| | 3753 | noteWeakPhrasing(level) { } |
| | 3754 | allowActionRemapping = nil |
| | 3755 | |
| | 3756 | /* |
| | 3757 | * during the tentative phase, keep all equivalents - we don't want |
| | 3758 | * to make any arbitrary choices among equivalents during this |
| | 3759 | * phase, because doing so could improperly force a choice among |
| | 3760 | * otherwise ambiguous resolutions to the other phrase |
| | 3761 | */ |
| | 3762 | allowEquivalentFiltering = nil |
| | 3763 | |
| | 3764 | /* |
| | 3765 | * for ambiguous results, don't attempt to narrow things down - just |
| | 3766 | * keep the entire list |
| | 3767 | */ |
| | 3768 | ambiguousNounPhrase(keeper, asker, txt, |
| | 3769 | matchList, fullMatchList, scopeList, |
| | 3770 | requiredNum, resolver) |
| | 3771 | { |
| | 3772 | return matchList; |
| | 3773 | } |
| | 3774 | |
| | 3775 | /* |
| | 3776 | * no interaction is allowed, so return nothing if we need to ask |
| | 3777 | * for a missing object |
| | 3778 | */ |
| | 3779 | askMissingObject(asker, resolver, responseProd) |
| | 3780 | { |
| | 3781 | /* note that we have a missing noun phrase */ |
| | 3782 | npMissing = true; |
| | 3783 | |
| | 3784 | /* return nothing */ |
| | 3785 | return nil; |
| | 3786 | } |
| | 3787 | |
| | 3788 | /* |
| | 3789 | * no interaction is allowed, so return no tokens if we need to ask |
| | 3790 | * for a literal |
| | 3791 | */ |
| | 3792 | askMissingLiteral(action, which) { return []; } |
| | 3793 | |
| | 3794 | /* no interaction is allowed during tentative resolution */ |
| | 3795 | canResolveInteractively() { return nil; } |
| | 3796 | |
| | 3797 | /* |
| | 3798 | * flag: the noun phrase we're resolving is a missing noun phrase, |
| | 3799 | * which means that we'll ask for it to be filled in when we get |
| | 3800 | * around to resolving it for real |
| | 3801 | */ |
| | 3802 | npMissing = nil |
| | 3803 | ; |
| | 3804 | |
| | 3805 | /* |
| | 3806 | * A dummy object that we use for the *tentative* resolution of a noun |
| | 3807 | * phrase when the noun phrase doesn't match anything. This lets us |
| | 3808 | * distinguish cases where we have a noun phrase that has an error from a |
| | 3809 | * noun phrase that's simply missing. |
| | 3810 | */ |
| | 3811 | dummyTentativeObject: object |
| | 3812 | ; |
| | 3813 | |
| | 3814 | dummyTentativeInfo: ResolveInfo |
| | 3815 | obj_ = dummyTentativeObject |
| | 3816 | flags_ = 0 |
| | 3817 | ; |
| | 3818 | |
| | 3819 | /* ------------------------------------------------------------------------ */ |
| | 3820 | /* |
| | 3821 | * Transitive-with-indirect Action class - this is an action that takes |
| | 3822 | * both a direct and indirect object. We subclass the basic one-object |
| | 3823 | * action to add the indirect object handling. |
| | 3824 | */ |
| | 3825 | class TIAction: TAction |
| | 3826 | resetAction() |
| | 3827 | { |
| | 3828 | /* inherit defaulting handling */ |
| | 3829 | inherited(); |
| | 3830 | |
| | 3831 | /* discard our cached iobj resolver */ |
| | 3832 | iobjResolver_ = nil; |
| | 3833 | } |
| | 3834 | |
| | 3835 | /* |
| | 3836 | * Retry a single-object action as a two-object action. We'll treat |
| | 3837 | * the original action's direct object list as our direct object |
| | 3838 | * list, and obtain an indirect object using the normal means (first |
| | 3839 | * looking for a default, then prompting the player if we can't find |
| | 3840 | * a suitable default). 'orig' is the original single-object action. |
| | 3841 | * |
| | 3842 | * This routine terminates with 'exit' if it doesn't throw some |
| | 3843 | * other error. |
| | 3844 | */ |
| | 3845 | retryWithMissingIobj(orig, asker) |
| | 3846 | { |
| | 3847 | /* resolve and execute the replacement action */ |
| | 3848 | resolveAndReplaceAction(createForMissingIobj(orig, asker)); |
| | 3849 | } |
| | 3850 | |
| | 3851 | /* |
| | 3852 | * Retry an action as a two-object action with an ambiguous indirect |
| | 3853 | * object. We'll ask which of the given possible objects is |
| | 3854 | * intended. |
| | 3855 | */ |
| | 3856 | retryWithAmbiguousIobj(orig, objs, asker, objPhrase) |
| | 3857 | { |
| | 3858 | local action; |
| | 3859 | local resolver; |
| | 3860 | |
| | 3861 | /* create a missing-indirect-object replacement action */ |
| | 3862 | action = createForMissingIobj(orig, asker); |
| | 3863 | |
| | 3864 | /* reduce the object list to the objects in scope */ |
| | 3865 | resolver = action.getIobjResolver(gIssuingActor, gActor, true); |
| | 3866 | objs = objs.subset({x: resolver.objInScope(x)}); |
| | 3867 | |
| | 3868 | /* plug in the ambiguous indirect object list */ |
| | 3869 | action.iobjMatch = new PreResolvedAmbigProd(objs, asker, objPhrase); |
| | 3870 | |
| | 3871 | /* resolve and execute the replacement action */ |
| | 3872 | resolveAndReplaceAction(action); |
| | 3873 | } |
| | 3874 | |
| | 3875 | /* |
| | 3876 | * Test to see if askForIobj() would find a default indirect object. |
| | 3877 | * Returns true if there's a default, nil if not. If this returns |
| | 3878 | * true, then askForIobj() will simply take the default and proceed; |
| | 3879 | * otherwise, it will have to actually ask the user for the missing |
| | 3880 | * information. |
| | 3881 | */ |
| | 3882 | testRetryDefaultIobj(orig) |
| | 3883 | { |
| | 3884 | local action; |
| | 3885 | local def; |
| | 3886 | |
| | 3887 | /* create the new action for checking for an indirect object */ |
| | 3888 | action = createForMissingIobj(orig, ResolveAsker); |
| | 3889 | |
| | 3890 | /* get the default iobj */ |
| | 3891 | def = action.getDefaultIobj( |
| | 3892 | action.iobjMatch, |
| | 3893 | action.getIobjResolver(gIssuingActor, gActor, nil)); |
| | 3894 | |
| | 3895 | /* if there's exactly one result, then we have a default */ |
| | 3896 | return (def != nil && def.length() == 1); |
| | 3897 | } |
| | 3898 | |
| | 3899 | /* |
| | 3900 | * Create an instance of this action for retrying a given |
| | 3901 | * single-object action with a missing indirect object. |
| | 3902 | */ |
| | 3903 | createForMissingIobj(orig, asker) |
| | 3904 | { |
| | 3905 | local action; |
| | 3906 | |
| | 3907 | /* create the new action based on the original action */ |
| | 3908 | action = createForRetry(orig); |
| | 3909 | |
| | 3910 | /* use an empty noun phrase for the new action's indirect object */ |
| | 3911 | action.iobjMatch = new EmptyNounPhraseProd(); |
| | 3912 | |
| | 3913 | /* set our custom response production and ResolveAsker */ |
| | 3914 | action.iobjMatch.setPrompt(action.askIobjResponseProd, asker); |
| | 3915 | |
| | 3916 | /* copy what we've resolved so far */ |
| | 3917 | action.initForMissingIobj(orig); |
| | 3918 | |
| | 3919 | /* return the action */ |
| | 3920 | return action; |
| | 3921 | } |
| | 3922 | |
| | 3923 | /* |
| | 3924 | * Initialize the action for retrying with a missing direct object. |
| | 3925 | * |
| | 3926 | * If we're trying a TIAction, we can only be coming from a TAction |
| | 3927 | * (since that's the only kind of original action that can turn into |
| | 3928 | * a two-object, at least in the base library). That means the |
| | 3929 | * original action already has a direct object. Now, since we're |
| | 3930 | * asking for a MISSING direct object, the only possibility is that |
| | 3931 | * the original action's direct object is our INDIRECT object. For |
| | 3932 | * example: SWEEP WITH BROOM is turning into SWEEP <what> WITH |
| | 3933 | * BROOM. |
| | 3934 | */ |
| | 3935 | initForMissingDobj(orig) |
| | 3936 | { |
| | 3937 | local origDobj = orig.getDobj(); |
| | 3938 | |
| | 3939 | /* |
| | 3940 | * Set the indirect object in the new action to the direct object |
| | 3941 | * from the original action. If there's no individual direct |
| | 3942 | * object yet, we must be retrying the overall command, before we |
| | 3943 | * started iterating through the individual dobjs, so copy the |
| | 3944 | * entire dobj list from the original. |
| | 3945 | */ |
| | 3946 | iobjMatch = new PreResolvedProd(origDobj != nil |
| | 3947 | ? origDobj : orig.dobjList_ ); |
| | 3948 | } |
| | 3949 | |
| | 3950 | /* |
| | 3951 | * Initialize the action for retrying with a missing indirect object. |
| | 3952 | * |
| | 3953 | * We can only be coming from a TAction, so the TAction will have a |
| | 3954 | * direct object already. Simply copy that as our own direct |
| | 3955 | * object. For example: UNLOCK DOOR is turning into UNLOCK DOOR |
| | 3956 | * WITH <what>. |
| | 3957 | */ |
| | 3958 | initForMissingIobj(orig) |
| | 3959 | { |
| | 3960 | local origDobj = orig.getDobj(); |
| | 3961 | |
| | 3962 | /* |
| | 3963 | * Copy the direct object from the original. If there's no |
| | 3964 | * individual direct object yet, we must be retrying the overall |
| | 3965 | * command, before we started iterating through the individual |
| | 3966 | * dobjs, so copy the entire dobj list. |
| | 3967 | */ |
| | 3968 | dobjMatch = new PreResolvedProd(origDobj != nil |
| | 3969 | ? origDobj : orig.dobjList_); |
| | 3970 | } |
| | 3971 | |
| | 3972 | /* |
| | 3973 | * The root production to use to parse missing indirect object |
| | 3974 | * responses. By default, this is singleNoun, but individual |
| | 3975 | * actions can override this as appropriate. |
| | 3976 | * |
| | 3977 | * Note that language modules might want to override this to allow |
| | 3978 | * for special responses. For example, in English, most verbs will |
| | 3979 | * want to override this with a specialized production that allows |
| | 3980 | * the appropriate preposition in the response. |
| | 3981 | */ |
| | 3982 | askIobjResponseProd = singleNoun |
| | 3983 | |
| | 3984 | /* |
| | 3985 | * Resolution order - returns DirectObject or IndirectObject to |
| | 3986 | * indicate which noun phrase to resolve first in resolveNouns(). |
| | 3987 | * By default, we'll resolve the indirect object first, but |
| | 3988 | * individual actions can override this to resolve in a non-default |
| | 3989 | * order. |
| | 3990 | */ |
| | 3991 | resolveFirst = IndirectObject |
| | 3992 | |
| | 3993 | /* |
| | 3994 | * Empty phrase resolution order. This is similar to the standard |
| | 3995 | * resolution order (resolveFirst), but is used only when both the |
| | 3996 | * direct and indirect objects are empty phrases. |
| | 3997 | * |
| | 3998 | * When both phrases are empty, we will either use a default or |
| | 3999 | * prompt interactively for the missing phrase. In most cases, it |
| | 4000 | * is desirable to prompt interactively for a missing direct object |
| | 4001 | * first, regardless of the usual resolution order. |
| | 4002 | */ |
| | 4003 | resolveFirstEmpty = DirectObject |
| | 4004 | |
| | 4005 | /* |
| | 4006 | * Determine which object to call first for action processing. By |
| | 4007 | * default, we execute in the same order as we resolve, but this can |
| | 4008 | * be overridden if necessary. |
| | 4009 | */ |
| | 4010 | execFirst = (resolveFirst) |
| | 4011 | |
| | 4012 | /* |
| | 4013 | * Can the indirect object potentially resolve to the given |
| | 4014 | * simulation object? This only determines if the object is a |
| | 4015 | * *syntactic* match, meaning that it can match at a vocabulary and |
| | 4016 | * grammar level. This doesn't test it for logicalness or check that |
| | 4017 | * it's an otherwise valid resolution. |
| | 4018 | */ |
| | 4019 | canIobjResolveTo(obj) |
| | 4020 | { |
| | 4021 | /* check our iobj match tree to see if it can resolve to 'obj' */ |
| | 4022 | return iobjMatch.canResolveTo( |
| | 4023 | obj, self, issuer_, actor_, IndirectObject); |
| | 4024 | } |
| | 4025 | |
| | 4026 | /* |
| | 4027 | * resolve our noun phrases to objects |
| | 4028 | */ |
| | 4029 | resolveNouns(issuingActor, targetActor, results) |
| | 4030 | { |
| | 4031 | local first; |
| | 4032 | local objMatch1, objMatch2; |
| | 4033 | local objList1, objList2; |
| | 4034 | local getResolver1, getResolver2; |
| | 4035 | local objCur1; |
| | 4036 | local remapProp; |
| | 4037 | local reResolveFirst; |
| | 4038 | |
| | 4039 | /* |
| | 4040 | * note in the results that we have two noun slots (the direct |
| | 4041 | * and indirect objects) |
| | 4042 | */ |
| | 4043 | results.noteNounSlots(2); |
| | 4044 | |
| | 4045 | /* we have no current known direct or indirect object yet */ |
| | 4046 | dobjCur_ = nil; |
| | 4047 | iobjCur_ = nil; |
| | 4048 | |
| | 4049 | /* |
| | 4050 | * presume we won't have to re-resolve the first noun phrase, |
| | 4051 | * and clear out our record of anaphor bindings |
| | 4052 | */ |
| | 4053 | reResolveFirst = nil; |
| | 4054 | needAnaphoricBinding_ = nil; |
| | 4055 | lastObjList_ = nil; |
| | 4056 | |
| | 4057 | /* |
| | 4058 | * Determine which object we want to resolve first. If both |
| | 4059 | * phrases are empty, use the special all-empty ordering; |
| | 4060 | * otherwise, use the standard ordering for this verb. |
| | 4061 | */ |
| | 4062 | if (dobjMatch.isEmptyPhrase && iobjMatch.isEmptyPhrase) |
| | 4063 | { |
| | 4064 | /* both phrases are empty - use the all-empty ordering */ |
| | 4065 | first = resolveFirstEmpty; |
| | 4066 | } |
| | 4067 | else |
| | 4068 | { |
| | 4069 | /* |
| | 4070 | * we have at least one non-empty phrase, so use our |
| | 4071 | * standard ordering |
| | 4072 | */ |
| | 4073 | first = resolveFirst; |
| | 4074 | } |
| | 4075 | |
| | 4076 | /* |
| | 4077 | * The resolution process is symmetrical for the two possible |
| | 4078 | * resolution orders (direct object first or indirect object |
| | 4079 | * first); all we need to do is to set up the parameters we'll |
| | 4080 | * need according to which order we're using. |
| | 4081 | * |
| | 4082 | * This parameterized approach makes the code further below a |
| | 4083 | * little mind-boggling, because it's using so much indirection. |
| | 4084 | * But the alternative is worse: the alternative is to |
| | 4085 | * essentially make two copies of the code below (one for the |
| | 4086 | * dobj-first case and one for the iobj-first case), which is |
| | 4087 | * prone to maintenance problems because of the need to keep the |
| | 4088 | * two copies synchronized when making any future changes. |
| | 4089 | */ |
| | 4090 | if (first == DirectObject) |
| | 4091 | { |
| | 4092 | objMatch1 = dobjMatch; |
| | 4093 | objMatch2 = iobjMatch; |
| | 4094 | objList1 = &dobjList_; |
| | 4095 | objList2 = &iobjList_; |
| | 4096 | getResolver1 = &getDobjResolver; |
| | 4097 | getResolver2 = &getIobjResolver; |
| | 4098 | objCur1 = &dobjCur_; |
| | 4099 | remapProp = remapDobjProp; |
| | 4100 | } |
| | 4101 | else |
| | 4102 | { |
| | 4103 | objMatch1 = iobjMatch; |
| | 4104 | objMatch2 = dobjMatch; |
| | 4105 | objList1 = &iobjList_; |
| | 4106 | objList2 = &dobjList_; |
| | 4107 | getResolver1 = &getIobjResolver; |
| | 4108 | getResolver2 = &getDobjResolver; |
| | 4109 | objCur1 = &iobjCur_; |
| | 4110 | remapProp = remapIobjProp; |
| | 4111 | } |
| | 4112 | |
| | 4113 | /* |
| | 4114 | * Get the unfiltered second-resolved object list - this will |
| | 4115 | * give the first-resolved object resolver access to some |
| | 4116 | * minimal information about the possible second-resolved object |
| | 4117 | * or objects. |
| | 4118 | * |
| | 4119 | * Note that we're not *really* resolving the second object here |
| | 4120 | * - it is the second-resolved object, after all. What we're |
| | 4121 | * doing is figuring out the *potential* set of objects that |
| | 4122 | * could resolve to the second phrase, with minimal |
| | 4123 | * disambiguation, so that the first object resolver is not |
| | 4124 | * totally in the dark about the second object's potential |
| | 4125 | * resolution. |
| | 4126 | */ |
| | 4127 | initTentative(issuingActor, targetActor, first); |
| | 4128 | |
| | 4129 | /* resolve the first-resolved noun phrase */ |
| | 4130 | self.(objList1) = objMatch1.resolveNouns( |
| | 4131 | self.(getResolver1)(issuingActor, targetActor, true), results); |
| | 4132 | |
| | 4133 | /* |
| | 4134 | * If the first-resolved noun phrase asked for an anaphoric |
| | 4135 | * binding, we'll need to go back and re-resolve that noun |
| | 4136 | * phrase after we resolve our other noun phrase, since the |
| | 4137 | * first-resolved phrase refers to the second-resolved phrase. |
| | 4138 | */ |
| | 4139 | reResolveFirst = needAnaphoricBinding_; |
| | 4140 | |
| | 4141 | /* |
| | 4142 | * if the second-resolved phrase uses an anaphoric pronoun, the |
| | 4143 | * anaphor can be taken as referring to the first-resolved |
| | 4144 | * phrase's results |
| | 4145 | */ |
| | 4146 | lastObjList_ = self.(objList1); |
| | 4147 | |
| | 4148 | /* |
| | 4149 | * if the first-resolved phrase resolves to just one object, we |
| | 4150 | * can immediately set the current resolved object, so that we |
| | 4151 | * can use it while resolving the second-resolved object list |
| | 4152 | */ |
| | 4153 | if (self.(objList1).length() == 1) |
| | 4154 | { |
| | 4155 | /* set the current first-resolved object */ |
| | 4156 | self.(objCur1) = self.(objList1)[1].obj_; |
| | 4157 | |
| | 4158 | /* if remapping is allowed at this point, look for a remapping */ |
| | 4159 | if (results.allowActionRemapping) |
| | 4160 | { |
| | 4161 | withParserGlobals(issuingActor, targetActor, self, |
| | 4162 | new function() |
| | 4163 | { |
| | 4164 | local remapInfo; |
| | 4165 | |
| | 4166 | /* check for a remapping */ |
| | 4167 | if ((remapInfo = self.(objCur1).(remapProp)) != nil) |
| | 4168 | { |
| | 4169 | /* |
| | 4170 | * we have a remapping, so apply it - note that |
| | 4171 | * we're still in the process of resolving noun |
| | 4172 | * phrases (since we've only resolved one of our |
| | 4173 | * two noun phrases so far), so pass 'true' for |
| | 4174 | * the inResolve parameter |
| | 4175 | */ |
| | 4176 | remapAction(true, first, remapInfo); |
| | 4177 | } |
| | 4178 | }); |
| | 4179 | } |
| | 4180 | } |
| | 4181 | |
| | 4182 | /* resolve the second-resolved object */ |
| | 4183 | self.(objList2) = objMatch2.resolveNouns( |
| | 4184 | self.(getResolver2)(issuingActor, targetActor, true), results); |
| | 4185 | |
| | 4186 | /* |
| | 4187 | * if we have to re-resolve the first noun phrase due to an |
| | 4188 | * anaphoric pronoun, go back and do that now |
| | 4189 | */ |
| | 4190 | if (reResolveFirst) |
| | 4191 | { |
| | 4192 | /* |
| | 4193 | * use the second-resolved noun phrase as the referent of |
| | 4194 | * the anaphoric pronoun(s) in the first-resolved phrase |
| | 4195 | */ |
| | 4196 | lastObjList_ = self.(objList2); |
| | 4197 | |
| | 4198 | /* re-resolve the first object list */ |
| | 4199 | self.(objList1) = objMatch1.resolveNouns( |
| | 4200 | self.(getResolver1)(issuingActor, targetActor, true), |
| | 4201 | results); |
| | 4202 | } |
| | 4203 | } |
| | 4204 | |
| | 4205 | /* we have a direct and indirect object */ |
| | 4206 | predicateNounPhrases = [&dobjMatch, &iobjMatch] |
| | 4207 | |
| | 4208 | /* get an object role */ |
| | 4209 | getRoleFromIndex(idx) |
| | 4210 | { |
| | 4211 | /* |
| | 4212 | * the second object is always our indirect object; for other |
| | 4213 | * roles, defer to the inherited behavior |
| | 4214 | */ |
| | 4215 | return (idx == 2 ? IndirectObject : inherited(idx)); |
| | 4216 | } |
| | 4217 | |
| | 4218 | /* get the resolved object in a given role */ |
| | 4219 | getObjectForRole(role) |
| | 4220 | { |
| | 4221 | /* return the indirect object if requested; otherwise inherit */ |
| | 4222 | return (role == IndirectObject ? getIobj() : inherited(role)); |
| | 4223 | } |
| | 4224 | |
| | 4225 | /* get the ResolveInfo for the given resolved object */ |
| | 4226 | getResolveInfo(obj, oldRole) |
| | 4227 | { |
| | 4228 | local info; |
| | 4229 | |
| | 4230 | /* scan our resolved direct object list for the given object */ |
| | 4231 | if (dobjList_ != nil) |
| | 4232 | info = dobjList_.valWhich({x: x.obj_ == obj}); |
| | 4233 | |
| | 4234 | /* if we didn't find it there, try the indirect object list */ |
| | 4235 | if (info == nil && iobjList_ != nil) |
| | 4236 | info = iobjList_.valWhich({x: x.obj_ == obj}); |
| | 4237 | |
| | 4238 | /* if we didn't find one, create one from scratch */ |
| | 4239 | if (info == nil) |
| | 4240 | { |
| | 4241 | local lst; |
| | 4242 | local flags; |
| | 4243 | |
| | 4244 | /* get the list for the old role */ |
| | 4245 | lst = (oldRole == DirectObject ? dobjList_ : iobjList_); |
| | 4246 | |
| | 4247 | /* get the flags from the first element of the old list */ |
| | 4248 | flags = (lst.length() > 0 ? lst[1].flags_ : 0); |
| | 4249 | |
| | 4250 | /* create a ResolveInfo to wrap the object */ |
| | 4251 | info = new ResolveInfo(obj, flags); |
| | 4252 | } |
| | 4253 | |
| | 4254 | /* return what we found (or created) */ |
| | 4255 | return info; |
| | 4256 | } |
| | 4257 | |
| | 4258 | /* get the OtherObject role for the given role */ |
| | 4259 | getOtherObjectRole(role) |
| | 4260 | { |
| | 4261 | /* the complementary roles are DirectObject and IndirectObject */ |
| | 4262 | return (role == IndirectObject ? DirectObject : IndirectObject); |
| | 4263 | } |
| | 4264 | |
| | 4265 | /* get the match tree for the noun phrase in the given role */ |
| | 4266 | getMatchForRole(role) |
| | 4267 | { |
| | 4268 | /* return the indirect object match tree if requested; else inherit */ |
| | 4269 | return (role == IndirectObject ? iobjMatch : inherited(role)); |
| | 4270 | } |
| | 4271 | |
| | 4272 | /* get the 'verify' property for a given object role */ |
| | 4273 | getVerifyPropForRole(role) |
| | 4274 | { |
| | 4275 | return (role == IndirectObject ? verIobjProp : inherited(role)); |
| | 4276 | } |
| | 4277 | |
| | 4278 | /* get the 'preCond' property for a given object role */ |
| | 4279 | getPreCondPropForRole(role) |
| | 4280 | { |
| | 4281 | return (role == IndirectObject ? preCondIobjProp : inherited(role)); |
| | 4282 | } |
| | 4283 | |
| | 4284 | /* get the 'remap' property for a given object role */ |
| | 4285 | getRemapPropForRole(role) |
| | 4286 | { |
| | 4287 | return (role == IndirectObject ? remapIobjProp : inherited(role)); |
| | 4288 | } |
| | 4289 | |
| | 4290 | /* get the list of resolved indirect objects */ |
| | 4291 | getResolvedIobjList() |
| | 4292 | { |
| | 4293 | /* |
| | 4294 | * if we have an indirect object list, return the objects from |
| | 4295 | * it; otherwise, return an empty list |
| | 4296 | */ |
| | 4297 | return (iobjList_ == nil ? nil : iobjList_.mapAll({x: x.obj_})); |
| | 4298 | } |
| | 4299 | |
| | 4300 | /* |
| | 4301 | * Manually set the resolved objects. We'll set our direct and |
| | 4302 | * indirect objects. |
| | 4303 | */ |
| | 4304 | setResolvedObjects(dobj, iobj) |
| | 4305 | { |
| | 4306 | /* inherit the base class handling to set the direct object */ |
| | 4307 | inherited(dobj); |
| | 4308 | |
| | 4309 | /* set the resolved iobj */ |
| | 4310 | setResolvedIobj(iobj); |
| | 4311 | } |
| | 4312 | |
| | 4313 | /* set a resolved iobj */ |
| | 4314 | setResolvedIobj(iobj) |
| | 4315 | { |
| | 4316 | /* build a pre-resolved production for the indirect object */ |
| | 4317 | iobjMatch = new PreResolvedProd(iobj); |
| | 4318 | |
| | 4319 | /* set the resolved indirect object */ |
| | 4320 | iobjList_ = makeResolveInfoList(iobj); |
| | 4321 | |
| | 4322 | /* set the current indirect object as well */ |
| | 4323 | iobjCur_ = (iobjList_.length() > 0 ? iobjList_[1].obj_ : nil); |
| | 4324 | iobjInfoCur_ = (iobjList_.length() > 0 ? iobjList_[1] : nil); |
| | 4325 | } |
| | 4326 | |
| | 4327 | /* manually set the unresolved object noun phrase match trees */ |
| | 4328 | setObjectMatches(dobj, iobj) |
| | 4329 | { |
| | 4330 | /* inherit default handling */ |
| | 4331 | inherited(dobj); |
| | 4332 | |
| | 4333 | /* |
| | 4334 | * if the iobj is a ResolveInfo, set it as a resolved object; |
| | 4335 | * otherwise set it as an unresolved match tree |
| | 4336 | */ |
| | 4337 | if (iobj.ofKind(ResolveInfo)) |
| | 4338 | setResolvedIobj(iobj); |
| | 4339 | else |
| | 4340 | iobjMatch = iobj; |
| | 4341 | } |
| | 4342 | |
| | 4343 | /* |
| | 4344 | * Get the anaphoric binding for the noun phrase we're currently |
| | 4345 | * resolving. |
| | 4346 | */ |
| | 4347 | getAnaphoricBinding(typ) |
| | 4348 | { |
| | 4349 | /* if we've resolved a prior noun phrase, return it */ |
| | 4350 | if (lastObjList_ != nil) |
| | 4351 | return lastObjList_; |
| | 4352 | |
| | 4353 | /* |
| | 4354 | * we don't have a prior noun phrase - make a note that we have |
| | 4355 | * to come back and re-resolve the current noun phrase |
| | 4356 | */ |
| | 4357 | needAnaphoricBinding_ = true; |
| | 4358 | |
| | 4359 | /* |
| | 4360 | * return an empty list to indicate that the anaphor is |
| | 4361 | * acceptable in this context but has no binding yet |
| | 4362 | */ |
| | 4363 | return []; |
| | 4364 | } |
| | 4365 | |
| | 4366 | /* |
| | 4367 | * The last object list we resolved. We keep track of this so that |
| | 4368 | * we can provide it as the anaphoric binding, if an anaphor binding |
| | 4369 | * is requested. |
| | 4370 | */ |
| | 4371 | lastObjList_ = nil |
| | 4372 | |
| | 4373 | /* |
| | 4374 | * Flag: we have been asked for an anaphoric binding, but we don't |
| | 4375 | * have a binding available. We'll check this after resolving the |
| | 4376 | * first-resolved noun phrase so that we can go back and re-resolve |
| | 4377 | * it again after resolving the other noun phrase. |
| | 4378 | */ |
| | 4379 | needAnaphoricBinding_ = nil |
| | 4380 | |
| | 4381 | /* check that the resolved objects are in scope */ |
| | 4382 | resolvedObjectsInScope() |
| | 4383 | { |
| | 4384 | /* |
| | 4385 | * check the indirect object, and inherit the base class handling |
| | 4386 | * to check the direct object |
| | 4387 | */ |
| | 4388 | return (inherited() |
| | 4389 | && (getIobjResolver(gIssuingActor, gActor, true) |
| | 4390 | .objInScope(iobjList_[1].obj_))); |
| | 4391 | } |
| | 4392 | |
| | 4393 | /* |
| | 4394 | * get our indirect object resolver, or create one if we haven't |
| | 4395 | * already cached one |
| | 4396 | */ |
| | 4397 | getIobjResolver(issuingActor, targetActor, reset) |
| | 4398 | { |
| | 4399 | /* if we don't already have one cached, create a new one */ |
| | 4400 | if (iobjResolver_ == nil) |
| | 4401 | iobjResolver_ = createIobjResolver(issuingActor, targetActor); |
| | 4402 | |
| | 4403 | /* reset the resolver if desired */ |
| | 4404 | if (reset) |
| | 4405 | iobjResolver_.resetResolver(); |
| | 4406 | |
| | 4407 | /* return the cached resolver */ |
| | 4408 | return iobjResolver_; |
| | 4409 | } |
| | 4410 | |
| | 4411 | /* |
| | 4412 | * Create our indirect object resolver. By default, we'll use a |
| | 4413 | * basic indirect object resolver. |
| | 4414 | */ |
| | 4415 | createIobjResolver(issuingActor, targetActor) |
| | 4416 | { |
| | 4417 | /* create and return a new basic indirect object resolver */ |
| | 4418 | return new IobjResolver(self, issuingActor, targetActor); |
| | 4419 | } |
| | 4420 | |
| | 4421 | /* |
| | 4422 | * Resolve 'all' for the indirect object. By default, we'll return |
| | 4423 | * everything in the scope list. |
| | 4424 | */ |
| | 4425 | getAllIobj(actor, scopeList) |
| | 4426 | { |
| | 4427 | return scopeList; |
| | 4428 | } |
| | 4429 | |
| | 4430 | /* filter an ambiguous indirect object noun phrase */ |
| | 4431 | filterAmbiguousIobj(lst, requiredNum, np) |
| | 4432 | { |
| | 4433 | /* filter using the indirect object verifier method */ |
| | 4434 | return filterAmbiguousWithVerify(lst, requiredNum, verIobjProp, |
| | 4435 | preCondIobjProp, remapIobjProp, |
| | 4436 | IndirectObject, np); |
| | 4437 | } |
| | 4438 | |
| | 4439 | /* filter a plural phrase */ |
| | 4440 | filterPluralIobj(lst, np) |
| | 4441 | { |
| | 4442 | /* filter using the direct object verifier method */ |
| | 4443 | return filterPluralWithVerify(lst, verIobjProp, preCondIobjProp, |
| | 4444 | remapIobjProp, IndirectObject, np); |
| | 4445 | } |
| | 4446 | |
| | 4447 | /* get the default indirect object */ |
| | 4448 | getDefaultIobj(np, resolver) |
| | 4449 | { |
| | 4450 | /* get a default indirect object using the verify method */ |
| | 4451 | return getDefaultWithVerify(resolver, verIobjProp, preCondIobjProp, |
| | 4452 | remapIobjProp, IndirectObject, np); |
| | 4453 | } |
| | 4454 | |
| | 4455 | /* |
| | 4456 | * Execute the action. We'll run through the execution sequence |
| | 4457 | * once for each resolved object in our direct or indirect object |
| | 4458 | * list, depending on which one is the list and which one is the |
| | 4459 | * singleton. |
| | 4460 | */ |
| | 4461 | doActionMain() |
| | 4462 | { |
| | 4463 | local lst; |
| | 4464 | local preAnnouncedDobj; |
| | 4465 | local preAnnouncedIobj; |
| | 4466 | |
| | 4467 | /* |
| | 4468 | * Get the list of resolved objects for the multiple object. If |
| | 4469 | * neither has multiple objects, it doesn't matter which is |
| | 4470 | * iterated, since we'll just do the command once anyway. |
| | 4471 | */ |
| | 4472 | lst = (iobjList_.length() > 1 ? iobjList_ : dobjList_); |
| | 4473 | |
| | 4474 | /* |
| | 4475 | * Set the pronoun antecedents, using the game-specific pronoun |
| | 4476 | * setter. Don't set an antecedent for a nested command. |
| | 4477 | */ |
| | 4478 | if (parentAction == nil) |
| | 4479 | { |
| | 4480 | /* |
| | 4481 | * Set both direct and indirect objects as potential |
| | 4482 | * antecedents. Rather than trying to figure out right now |
| | 4483 | * which one we might want to refer to in the future, remember |
| | 4484 | * both - we'll decide which one is the logical antecedent |
| | 4485 | * when we find a pronoun to resolve in a future command. |
| | 4486 | */ |
| | 4487 | gActor.setPronounMulti(dobjList_, iobjList_); |
| | 4488 | |
| | 4489 | /* |
| | 4490 | * If one or the other object phrase was specified in the |
| | 4491 | * input as a pronoun, keep the meaning of that pronoun the |
| | 4492 | * same, overriding whatever we just did. Note that the |
| | 4493 | * order we use here doesn't matter: if a given pronoun |
| | 4494 | * appears in only one of the two lists, then the list where |
| | 4495 | * it's not set has no effect on the pronoun, hence it |
| | 4496 | * doesn't matter which comes first; if a pronoun appears in |
| | 4497 | * both lists, it will have the same value in both lists, so |
| | 4498 | * we'll just do the same thing twice, so, again, order |
| | 4499 | * doesn't matter. |
| | 4500 | */ |
| | 4501 | setPronounByInput(dobjList_); |
| | 4502 | setPronounByInput(iobjList_); |
| | 4503 | } |
| | 4504 | |
| | 4505 | /* |
| | 4506 | * pre-announce the non-list object if appropriate - this will |
| | 4507 | * provide a common pre-announcement if we iterate through |
| | 4508 | * several announcements of the main list objects |
| | 4509 | */ |
| | 4510 | if (lst == dobjList_) |
| | 4511 | { |
| | 4512 | /* pre-announce the single indirect object if needed */ |
| | 4513 | preAnnouncedIobj = preAnnounceActionObject( |
| | 4514 | iobjList_[1], dobjList_, IndirectObject); |
| | 4515 | |
| | 4516 | /* we haven't announced the direct object yet */ |
| | 4517 | preAnnouncedDobj = nil; |
| | 4518 | } |
| | 4519 | else |
| | 4520 | { |
| | 4521 | /* pre-announce the single direct object if needed */ |
| | 4522 | preAnnouncedDobj = preAnnounceActionObject( |
| | 4523 | dobjList_[1], iobjList_, DirectObject); |
| | 4524 | |
| | 4525 | /* we haven't announced the indirect object yet */ |
| | 4526 | preAnnouncedIobj = nil; |
| | 4527 | } |
| | 4528 | |
| | 4529 | /* we haven't yet canceled the iteration */ |
| | 4530 | iterationCanceled = nil; |
| | 4531 | |
| | 4532 | /* iterate over the resolved list for the multiple object */ |
| | 4533 | for (local i = 1, local len = lst.length() ; |
| | 4534 | i <= len && !iterationCanceled ; ++i) |
| | 4535 | { |
| | 4536 | local dobjInfo; |
| | 4537 | local iobjInfo; |
| | 4538 | |
| | 4539 | /* |
| | 4540 | * make the current list item the direct or indirect object, |
| | 4541 | * as appropriate |
| | 4542 | */ |
| | 4543 | if (lst == dobjList_) |
| | 4544 | { |
| | 4545 | /* the direct object is the multiple object */ |
| | 4546 | dobjInfo = dobjInfoCur_ = lst[i]; |
| | 4547 | iobjInfo = iobjInfoCur_ = iobjList_[1]; |
| | 4548 | } |
| | 4549 | else |
| | 4550 | { |
| | 4551 | /* the indirect object is the multiple object */ |
| | 4552 | dobjInfo = dobjInfoCur_ = dobjList_[1]; |
| | 4553 | iobjInfo = iobjInfoCur_ = lst[i]; |
| | 4554 | } |
| | 4555 | |
| | 4556 | /* get the current dobj and iobj from the resolve info */ |
| | 4557 | dobjCur_ = dobjInfo.obj_; |
| | 4558 | iobjCur_ = iobjInfo.obj_; |
| | 4559 | |
| | 4560 | /* |
| | 4561 | * if the action was remapped, and we need to announce |
| | 4562 | * anything, announce the entire action |
| | 4563 | */ |
| | 4564 | if (isRemapped()) |
| | 4565 | { |
| | 4566 | /* |
| | 4567 | * We were remapped. The entire phrasing of the new |
| | 4568 | * action might have changed from what the player typed, |
| | 4569 | * so it might be nonsensical to show the objects as we |
| | 4570 | * usually would, as sentence fragments that are meant |
| | 4571 | * to combine with what the player actually typed. So, |
| | 4572 | * instead of showing the usual sentence fragments, show |
| | 4573 | * the entire phrasing of the command. |
| | 4574 | * |
| | 4575 | * Only show the announcement if we have a reason to: we |
| | 4576 | * have unclear disambiguation in one of the objects, or |
| | 4577 | * one of the objects is defaulted. |
| | 4578 | * |
| | 4579 | * If we don't want to announce the remapped action, |
| | 4580 | * still consider showing a multi-object announcement, |
| | 4581 | * if we would normally need to do so. |
| | 4582 | */ |
| | 4583 | if (needRemappedAnnouncement(dobjInfo) |
| | 4584 | || needRemappedAnnouncement(iobjInfo)) |
| | 4585 | { |
| | 4586 | /* show the remapped announcement */ |
| | 4587 | gTranscript.announceRemappedAction(); |
| | 4588 | } |
| | 4589 | else |
| | 4590 | { |
| | 4591 | /* announce the multiple dobj if necessary */ |
| | 4592 | if (!preAnnouncedDobj) |
| | 4593 | maybeAnnounceMultiObject( |
| | 4594 | dobjInfo, dobjList_.length(), DirectObject); |
| | 4595 | |
| | 4596 | /* announce the multiple iobj if necessary */ |
| | 4597 | if (!preAnnouncedIobj) |
| | 4598 | maybeAnnounceMultiObject( |
| | 4599 | iobjInfo, iobjList_.length(), IndirectObject); |
| | 4600 | } |
| | 4601 | } |
| | 4602 | else |
| | 4603 | { |
| | 4604 | /* announce the direct object if appropriate */ |
| | 4605 | if (!preAnnouncedDobj) |
| | 4606 | announceActionObject(dobjInfo, dobjList_.length(), |
| | 4607 | DirectObject); |
| | 4608 | |
| | 4609 | /* announce the indirect object if appropriate */ |
| | 4610 | if (!preAnnouncedIobj) |
| | 4611 | announceActionObject(iobjInfo, iobjList_.length(), |
| | 4612 | IndirectObject); |
| | 4613 | } |
| | 4614 | |
| | 4615 | /* run the execution sequence for the current direct object */ |
| | 4616 | doActionOnce(); |
| | 4617 | |
| | 4618 | /* if we're top-level, count the iteration in the transcript */ |
| | 4619 | if (parentAction == nil) |
| | 4620 | gTranscript.newIter(); |
| | 4621 | } |
| | 4622 | } |
| | 4623 | |
| | 4624 | /* |
| | 4625 | * Set the pronoun according to the pronoun type actually used in |
| | 4626 | * the input. For example, if we said PUT BOX ON IT, we want IT to |
| | 4627 | * continue referring to whatever IT referred to before this command |
| | 4628 | * - we specifically do NOT want IT to refer to the BOX in this |
| | 4629 | * case. |
| | 4630 | */ |
| | 4631 | setPronounByInput(lst) |
| | 4632 | { |
| | 4633 | local objs; |
| | 4634 | |
| | 4635 | /* get the subset of the list that was specified by pronoun */ |
| | 4636 | lst = lst.subset({x: x.pronounType_ != nil}); |
| | 4637 | |
| | 4638 | /* |
| | 4639 | * Get a list of the unique objects in the list. This will |
| | 4640 | * ensure that we can distinguish THEM from IT AND IT AND IT: if |
| | 4641 | * we have the same pronoun appearing with multiple objects, |
| | 4642 | * we'll know that it's because the pronoun was actually plural |
| | 4643 | * (THEM) rather than a singular pronoun that was repeated (IT |
| | 4644 | * AND IT AND IT). |
| | 4645 | */ |
| | 4646 | objs = lst.mapAll({x: x.obj_}).getUnique(); |
| | 4647 | |
| | 4648 | /* |
| | 4649 | * Now retain one 'lst' element for each 'objs' element. This |
| | 4650 | * is a bit tricky: we're mapping each element in 'objs' to pick |
| | 4651 | * out one element of 'lst' where the 'lst' element points to |
| | 4652 | * the 'objs' element. |
| | 4653 | */ |
| | 4654 | lst = objs.mapAll({o: lst.valWhich({l: l.obj_ == o})}); |
| | 4655 | |
| | 4656 | /* |
| | 4657 | * Now we can set the pronouns. Go through the list, and set |
| | 4658 | * each different pronoun type that appears. Set it to the |
| | 4659 | * subset of the list with that matches that pronoun type, and |
| | 4660 | * then remove that subset and keep iterating to pick up the |
| | 4661 | * remaining pronoun types. |
| | 4662 | */ |
| | 4663 | while (lst.length() != 0) |
| | 4664 | { |
| | 4665 | local cur; |
| | 4666 | local typ; |
| | 4667 | |
| | 4668 | /* on this iteration, handle the first pronoun type in the list */ |
| | 4669 | typ = lst[1].pronounType_; |
| | 4670 | |
| | 4671 | /* pick out the subset with the current pronoun type */ |
| | 4672 | cur = lst.subset({x: x.pronounType_ == typ}); |
| | 4673 | |
| | 4674 | /* set the current pronoun to the current list */ |
| | 4675 | gActor.setPronounByType(typ, cur); |
| | 4676 | |
| | 4677 | /* remove the subset we just handled from the remaining list */ |
| | 4678 | lst -= cur; |
| | 4679 | } |
| | 4680 | } |
| | 4681 | |
| | 4682 | /* |
| | 4683 | * Determine if we need to announce this action when the action was |
| | 4684 | * remapped, based on the resolution information for one of our |
| | 4685 | * objects. We need to announce a remapped action when either |
| | 4686 | * object had unclear disambiguation or was defaulted. |
| | 4687 | */ |
| | 4688 | needRemappedAnnouncement(info) |
| | 4689 | { |
| | 4690 | /* |
| | 4691 | * if it's a defaulted object that hasn't been announced, or it |
| | 4692 | * was unclearly disambiguated, we need an announcement |
| | 4693 | */ |
| | 4694 | return (((info.flags_ & DefaultObject) != 0 |
| | 4695 | && (info.flags_ & AnnouncedDefaultObject) == 0) |
| | 4696 | || (info.flags_ & UnclearDisambig) != 0); |
| | 4697 | } |
| | 4698 | |
| | 4699 | /* |
| | 4700 | * Verify the action. |
| | 4701 | */ |
| | 4702 | verifyAction() |
| | 4703 | { |
| | 4704 | local result; |
| | 4705 | |
| | 4706 | /* invoke any general (non-object) pre-condition verifiers */ |
| | 4707 | result = callVerifyPreCond(nil); |
| | 4708 | |
| | 4709 | /* check the direct object */ |
| | 4710 | result = callVerifyProp(dobjCur_, verDobjProp, preCondDobjProp, |
| | 4711 | remapDobjProp, result, DirectObject); |
| | 4712 | |
| | 4713 | /* |
| | 4714 | * Check the indirect object, combining the results with the |
| | 4715 | * direct object results. We combine the results for the two |
| | 4716 | * objects because we're simply looking for any reason that we |
| | 4717 | * can't perform the command. |
| | 4718 | */ |
| | 4719 | result = callVerifyProp(iobjCur_, verIobjProp, preCondIobjProp, |
| | 4720 | remapIobjProp, result, IndirectObject); |
| | 4721 | |
| | 4722 | /* |
| | 4723 | * check that the action method ("doXxx") is defined on at least |
| | 4724 | * one of the objects |
| | 4725 | */ |
| | 4726 | return verifyHandlersExist( |
| | 4727 | [dobjCur_, iobjCur_], |
| | 4728 | [verDobjProp, checkDobjProp, actionDobjProp, |
| | 4729 | verIobjProp, checkIobjProp, actionIobjProp], |
| | 4730 | result); |
| | 4731 | } |
| | 4732 | |
| | 4733 | /* initialize tentative resolutions for other noun phrases */ |
| | 4734 | initTentative(issuingActor, targetActor, whichObj) |
| | 4735 | { |
| | 4736 | local tRes; |
| | 4737 | local ti, td; |
| | 4738 | |
| | 4739 | /* |
| | 4740 | * remember the old tentative direct and indirect objects, then |
| | 4741 | * set them to empty lists - this will ensure that we don't |
| | 4742 | * recursively try to get a tentative resolution for the object |
| | 4743 | * we're working on right now, which would cause infinite |
| | 4744 | * recursion |
| | 4745 | */ |
| | 4746 | td = tentativeDobj_; |
| | 4747 | ti = tentativeIobj_; |
| | 4748 | |
| | 4749 | /* set them to empty lists to indicate they don't need resolving */ |
| | 4750 | tentativeDobj_ = []; |
| | 4751 | tentativeIobj_ = []; |
| | 4752 | |
| | 4753 | /* make sure our built-in dobj resolver is initialized */ |
| | 4754 | issuer_ = issuingActor; |
| | 4755 | actor_ = targetActor; |
| | 4756 | |
| | 4757 | /* make sure we set things back when we're done */ |
| | 4758 | try |
| | 4759 | { |
| | 4760 | /* initialize the other noun phrase */ |
| | 4761 | if (whichObj == DirectObject && ti == nil) |
| | 4762 | { |
| | 4763 | /* tentatively resolve the indirect object */ |
| | 4764 | tRes = new TentativeResolveResults(targetActor, issuingActor); |
| | 4765 | ti = iobjMatch.resolveNouns( |
| | 4766 | getIobjResolver(issuingActor, targetActor, true), tRes); |
| | 4767 | |
| | 4768 | /* |
| | 4769 | * if the list is empty, and we didn't have a missing |
| | 4770 | * noun phrase, use a dummy object as the tentative |
| | 4771 | * resolution - this distinguishes erroneous noun phrases |
| | 4772 | * from those that are simply missing |
| | 4773 | */ |
| | 4774 | if (ti == [] && !tRes.npMissing) |
| | 4775 | ti = [dummyTentativeInfo]; |
| | 4776 | } |
| | 4777 | else if (whichObj == IndirectObject && td == nil) |
| | 4778 | { |
| | 4779 | /* tentatively resolve the direct object */ |
| | 4780 | tRes = new TentativeResolveResults(targetActor, issuingActor); |
| | 4781 | td = dobjMatch.resolveNouns( |
| | 4782 | getDobjResolver(issuingActor, targetActor, true), tRes); |
| | 4783 | |
| | 4784 | /* use a dummy object if appropriate */ |
| | 4785 | if (td == [] && !tRes.npMissing) |
| | 4786 | td = [dummyTentativeInfo]; |
| | 4787 | } |
| | 4788 | } |
| | 4789 | finally |
| | 4790 | { |
| | 4791 | /* set the original (or updated) tentative lists */ |
| | 4792 | tentativeDobj_ = td; |
| | 4793 | tentativeIobj_ = ti; |
| | 4794 | } |
| | 4795 | } |
| | 4796 | |
| | 4797 | /* |
| | 4798 | * Check for remapping |
| | 4799 | */ |
| | 4800 | checkRemapping() |
| | 4801 | { |
| | 4802 | local remapInfo; |
| | 4803 | local role; |
| | 4804 | |
| | 4805 | /* presume we'll find remapping for the first-resolved object */ |
| | 4806 | role = resolveFirst; |
| | 4807 | |
| | 4808 | /* check remapping for each object, in the resolution order */ |
| | 4809 | if (resolveFirst == DirectObject) |
| | 4810 | { |
| | 4811 | /* the direct object is resolved first, so try it first */ |
| | 4812 | if ((remapInfo = dobjCur_.(remapDobjProp)) == nil) |
| | 4813 | { |
| | 4814 | remapInfo = iobjCur_.(remapIobjProp); |
| | 4815 | role = IndirectObject; |
| | 4816 | } |
| | 4817 | } |
| | 4818 | else |
| | 4819 | { |
| | 4820 | /* the indirect object is resolved first, so remap it first */ |
| | 4821 | if ((remapInfo = iobjCur_.(remapIobjProp)) == nil) |
| | 4822 | { |
| | 4823 | remapInfo = dobjCur_.(remapDobjProp); |
| | 4824 | role = DirectObject; |
| | 4825 | } |
| | 4826 | } |
| | 4827 | |
| | 4828 | /* if we found a remapping, apply it */ |
| | 4829 | if (remapInfo != nil) |
| | 4830 | remapAction(nil, role, remapInfo); |
| | 4831 | } |
| | 4832 | |
| | 4833 | /* |
| | 4834 | * Check the command. |
| | 4835 | * |
| | 4836 | * For a two-object action, this first calls the catch-all 'check' |
| | 4837 | * methods (the dobjFor(Default) and dobjFor(All) methods) on the two |
| | 4838 | * objects (indirect object first), then calls the 'check' methods |
| | 4839 | * for this specific action (direct object first). |
| | 4840 | */ |
| | 4841 | checkAction() |
| | 4842 | { |
| | 4843 | local defIo, defDo; |
| | 4844 | |
| | 4845 | try |
| | 4846 | { |
| | 4847 | /* invoke the catch-all 'check' methods on each object */ |
| | 4848 | defIo = callCatchAllProp(iobjCur_, checkIobjProp, |
| | 4849 | &checkIobjDefault, &checkIobjAll); |
| | 4850 | defDo = callCatchAllProp(dobjCur_, checkDobjProp, |
| | 4851 | &checkDobjDefault, &checkDobjAll); |
| | 4852 | |
| | 4853 | /* |
| | 4854 | * invoke the 'check' method on each object, as long as it |
| | 4855 | * overrides any corresponding Default 'check' handler |
| | 4856 | */ |
| | 4857 | if (!defDo) |
| | 4858 | dobjCur_.(checkDobjProp)(); |
| | 4859 | if (!defIo) |
| | 4860 | iobjCur_.(checkIobjProp)(); |
| | 4861 | } |
| | 4862 | catch (ExitSignal es) |
| | 4863 | { |
| | 4864 | /* mark the action as a failure in the transcript */ |
| | 4865 | gTranscript.noteFailure(); |
| | 4866 | |
| | 4867 | /* re-throw the signal */ |
| | 4868 | throw es; |
| | 4869 | } |
| | 4870 | } |
| | 4871 | |
| | 4872 | /* |
| | 4873 | * Execute the command. |
| | 4874 | */ |
| | 4875 | execAction() |
| | 4876 | { |
| | 4877 | local defIo, defDo; |
| | 4878 | |
| | 4879 | /* invoke the catch-all 'action' method on each object */ |
| | 4880 | defIo = callCatchAllProp(iobjCur_, actionIobjProp, |
| | 4881 | &actionIobjDefault, &actionIobjAll); |
| | 4882 | defDo = callCatchAllProp(dobjCur_, actionDobjProp, |
| | 4883 | &actionDobjDefault, &actionDobjAll); |
| | 4884 | |
| | 4885 | /* |
| | 4886 | * Invoke the action method on each object, starting with the |
| | 4887 | * non-list object. Call these only if the corresponding |
| | 4888 | * default 'action' methods didn't override the verb-specific |
| | 4889 | * methods. |
| | 4890 | */ |
| | 4891 | if (execFirst == DirectObject) |
| | 4892 | { |
| | 4893 | if (!defDo) |
| | 4894 | dobjCur_.(actionDobjProp)(); |
| | 4895 | if (!defIo) |
| | 4896 | iobjCur_.(actionIobjProp)(); |
| | 4897 | } |
| | 4898 | else |
| | 4899 | { |
| | 4900 | if (!defIo) |
| | 4901 | iobjCur_.(actionIobjProp)(); |
| | 4902 | if (!defDo) |
| | 4903 | dobjCur_.(actionDobjProp)(); |
| | 4904 | } |
| | 4905 | } |
| | 4906 | |
| | 4907 | /* get the precondition descriptor list for the action */ |
| | 4908 | getPreCondDescList() |
| | 4909 | { |
| | 4910 | /* |
| | 4911 | * return the inherited preconditions plus the conditions that |
| | 4912 | * apply to the indirect object |
| | 4913 | */ |
| | 4914 | return inherited() |
| | 4915 | + getObjPreCondDescList(iobjCur_, preCondIobjProp, iobjCur_, |
| | 4916 | IndirectObject); |
| | 4917 | } |
| | 4918 | |
| | 4919 | /* |
| | 4920 | * Get a message parameter object for the action. We define 'dobj' |
| | 4921 | * as the direct object and 'iobj' as the indirect object, in |
| | 4922 | * addition to any inherited targets. |
| | 4923 | */ |
| | 4924 | getMessageParam(objName) |
| | 4925 | { |
| | 4926 | switch(objName) |
| | 4927 | { |
| | 4928 | case 'iobj': |
| | 4929 | /* return the current indirect object */ |
| | 4930 | return iobjCur_; |
| | 4931 | |
| | 4932 | default: |
| | 4933 | /* inherit default handling */ |
| | 4934 | return inherited(objName); |
| | 4935 | } |
| | 4936 | } |
| | 4937 | |
| | 4938 | /* get the current indirect object being executed */ |
| | 4939 | getIobj() { return iobjCur_; } |
| | 4940 | |
| | 4941 | /* get the full ResolveInfo associated with the current indirect object */ |
| | 4942 | getIobjInfo() { return iobjInfoCur_; } |
| | 4943 | |
| | 4944 | /* get the object resolution flags for the indirect object */ |
| | 4945 | getIobjFlags() { return iobjInfoCur_ != nil ? iobjInfoCur_.flags_ : 0; } |
| | 4946 | |
| | 4947 | /* get the number of direct objects */ |
| | 4948 | getIobjCount() { return iobjList_ != nil ? iobjList_.length() : 0; } |
| | 4949 | |
| | 4950 | /* |
| | 4951 | * Get the list of active objects. We have a direct and indirect |
| | 4952 | * object. |
| | 4953 | */ |
| | 4954 | getCurrentObjects() |
| | 4955 | { |
| | 4956 | return [dobjCur_, iobjCur_]; |
| | 4957 | } |
| | 4958 | |
| | 4959 | /* set the current objects */ |
| | 4960 | setCurrentObjects(lst) |
| | 4961 | { |
| | 4962 | /* remember the current direct and indirect objects */ |
| | 4963 | dobjCur_ = lst[1]; |
| | 4964 | iobjCur_ = lst[2]; |
| | 4965 | |
| | 4966 | /* we don't have ResolveInfo objects for this call */ |
| | 4967 | dobjInfoCur_ = iobjInfoCur_ = nil; |
| | 4968 | } |
| | 4969 | |
| | 4970 | /* |
| | 4971 | * Copy one tentative object list to the other. This is useful when |
| | 4972 | * an object's verifier for one TIAction wants to forward the call |
| | 4973 | * to the other object verifier for a different TIAction. |
| | 4974 | */ |
| | 4975 | copyTentativeObjs() |
| | 4976 | { |
| | 4977 | /* copy whichever tentative list is populated to the other slot */ |
| | 4978 | if (tentativeDobj_ != nil) |
| | 4979 | tentativeDobj_ = tentativeIobj_; |
| | 4980 | else |
| | 4981 | tentativeIobj_ = tentativeDobj_; |
| | 4982 | } |
| | 4983 | |
| | 4984 | /* |
| | 4985 | * Get the tentative direct/indirect object resolution lists. A |
| | 4986 | * tentative list is available for the later-resolved object while |
| | 4987 | * resolving the earlier-resolved object. |
| | 4988 | */ |
| | 4989 | getTentativeDobj() { return tentativeDobj_; } |
| | 4990 | getTentativeIobj() { return tentativeIobj_; } |
| | 4991 | |
| | 4992 | /* |
| | 4993 | * the predicate grammar must assign the indirect object production |
| | 4994 | * tree to iobjMatch |
| | 4995 | */ |
| | 4996 | iobjMatch = nil |
| | 4997 | |
| | 4998 | /* the indirect object list */ |
| | 4999 | iobjList_ = [] |
| | 5000 | |
| | 5001 | /* current indirect object being executed */ |
| | 5002 | iobjCur_ = nil |
| | 5003 | |
| | 5004 | /* the full ResolveInfo associated with iobjCur_ */ |
| | 5005 | iobjInfoCur_ = nil |
| | 5006 | |
| | 5007 | /* my cached indirect object resolver */ |
| | 5008 | iobjResolver_ = nil |
| | 5009 | |
| | 5010 | /* |
| | 5011 | * The tentative direct and indirect object lists. A tentative list |
| | 5012 | * is available for the later-resolved object while resolving the |
| | 5013 | * earlier-resolved object. |
| | 5014 | */ |
| | 5015 | tentativeDobj_ = nil |
| | 5016 | tentativeIobj_ = nil |
| | 5017 | |
| | 5018 | /* |
| | 5019 | * Verification and action properties for the indirect object. By |
| | 5020 | * convention, the verification method for the indirect object of a |
| | 5021 | * two-object action is verIobjXxx; the check method is |
| | 5022 | * checkIobjXxx; and the action method is actionIobjXxx. |
| | 5023 | */ |
| | 5024 | verIobjProp = nil |
| | 5025 | preCondIobjProp = nil |
| | 5026 | checkIobjProp = nil |
| | 5027 | actionIobjProp = nil |
| | 5028 | |
| | 5029 | /* |
| | 5030 | * Action-remap properties for the indirect object. By convention, |
| | 5031 | * the remapper properties are named remapDobjAction and |
| | 5032 | * remapIobjAction, for the direct and indirect objects, |
| | 5033 | * respectively, where Action is replaced by the root name of the |
| | 5034 | * action. |
| | 5035 | */ |
| | 5036 | remapIobjProp = nil |
| | 5037 | ; |
| | 5038 | |
| | 5039 | /* ------------------------------------------------------------------------ */ |
| | 5040 | /* |
| | 5041 | * Common base class for actions involving literal phrases. This is a |
| | 5042 | * mix-in class that can be combined with Action subclasses to create |
| | 5043 | * specific kinds of literal actions. |
| | 5044 | */ |
| | 5045 | class LiteralActionBase: object |
| | 5046 | /* |
| | 5047 | * Get a message parameter. We define 'literal' as the text of the |
| | 5048 | * literal phrase, in addition to inherited targets. |
| | 5049 | */ |
| | 5050 | getMessageParam(objName) |
| | 5051 | { |
| | 5052 | switch(objName) |
| | 5053 | { |
| | 5054 | case 'literal': |
| | 5055 | /* return the text of the literal phrase */ |
| | 5056 | return text_; |
| | 5057 | |
| | 5058 | default: |
| | 5059 | /* inherit default handling */ |
| | 5060 | return inherited(objName); |
| | 5061 | } |
| | 5062 | } |
| | 5063 | |
| | 5064 | /* manually set the resolved objects */ |
| | 5065 | setResolvedObjects(txt) |
| | 5066 | { |
| | 5067 | /* remember the literal text */ |
| | 5068 | text_ = txt; |
| | 5069 | } |
| | 5070 | |
| | 5071 | /* manually set the pre-resolved match trees */ |
| | 5072 | setObjectMatches(lit) |
| | 5073 | { |
| | 5074 | /* if it's not already a PreResolvedLiteralProd, wrap it */ |
| | 5075 | if (!lit.ofKind(PreResolvedLiteralProd)) |
| | 5076 | { |
| | 5077 | /* save the literal text */ |
| | 5078 | text_ = lit; |
| | 5079 | |
| | 5080 | /* wrap it in a match tree */ |
| | 5081 | lit = new PreResolvedLiteralProd(lit); |
| | 5082 | } |
| | 5083 | |
| | 5084 | /* note the new literal match tree */ |
| | 5085 | literalMatch = lit; |
| | 5086 | } |
| | 5087 | |
| | 5088 | /* get the current literal text */ |
| | 5089 | getLiteral() { return text_; } |
| | 5090 | |
| | 5091 | /* the text of the literal phrase */ |
| | 5092 | text_ = nil |
| | 5093 | ; |
| | 5094 | |
| | 5095 | /* ------------------------------------------------------------------------ */ |
| | 5096 | /* |
| | 5097 | * An action with a literal phrase as its only object, such as "say <any |
| | 5098 | * text>". We'll accept anything as the literal phrase - a number, a |
| | 5099 | * quoted string, or arbitrary words - and treat them all simply as text. |
| | 5100 | * |
| | 5101 | * The grammar rules that produce these actions must set literalMatch to |
| | 5102 | * the literal phrase's match tree. |
| | 5103 | * |
| | 5104 | * Because we don't have any actual resolved objects, we're based on |
| | 5105 | * IAction. Subclasses that implement particular literal actions should |
| | 5106 | * override execAction() to carry out the action; this method can call |
| | 5107 | * the getLiteral() method of self to get a string giving the literal |
| | 5108 | * text. |
| | 5109 | */ |
| | 5110 | class LiteralAction: LiteralActionBase, IAction |
| | 5111 | /* |
| | 5112 | * Resolve objects. We don't actually have any objects to resolve, |
| | 5113 | * but we do have to get the text for the literal phrase. |
| | 5114 | */ |
| | 5115 | resolveNouns(issuingActor, targetActor, results) |
| | 5116 | { |
| | 5117 | /* the literal phrase counts as one noun slot */ |
| | 5118 | results.noteNounSlots(1); |
| | 5119 | |
| | 5120 | /* |
| | 5121 | * "Resolve" our literal phrase. The literal phrase doesn't |
| | 5122 | * resolve to an object list the way a regular noun phrase would, |
| | 5123 | * but rather just resolves to a text string giving the original |
| | 5124 | * literal contents of the phrase. |
| | 5125 | */ |
| | 5126 | literalMatch.resolveLiteral(results); |
| | 5127 | |
| | 5128 | /* retrieve the text of the phrase, exactly as the player typed it */ |
| | 5129 | text_ = literalMatch.getLiteralText(results, self, DirectObject); |
| | 5130 | } |
| | 5131 | |
| | 5132 | /* we have a literal phrase as our only noun phrase */ |
| | 5133 | predicateNounPhrases = [&literalMatch] |
| | 5134 | ; |
| | 5135 | |
| | 5136 | /* ------------------------------------------------------------------------ */ |
| | 5137 | /* |
| | 5138 | * An action with a direct object and a literal, such as "turn dial to |
| | 5139 | * <setting>" or "type <string> on keypad". We'll accept anything as the |
| | 5140 | * literal phrase - a number, a quoted string, or arbitrary words - and |
| | 5141 | * treat them all simply as text. |
| | 5142 | * |
| | 5143 | * The grammar rules that produce these actions must set dobjMatch to the |
| | 5144 | * resolvable object of the command, and must set literalMatch to the |
| | 5145 | * literal phrase's match tree. Note that we use dobjMatch as the |
| | 5146 | * resolvable object even if the object serves grammatically as the |
| | 5147 | * indirect object - this is a simplification, and the true grammatical |
| | 5148 | * purpose of the object isn't important since there's only one true |
| | 5149 | * object in the command. |
| | 5150 | * |
| | 5151 | * When referring to objects by role (such as in remapTo), callers should |
| | 5152 | * ALWAYS refer to the resolvable object as DirectObject, and the literal |
| | 5153 | * phrase as IndirectObject. |
| | 5154 | * |
| | 5155 | * Each subclass must set the property whichMessageLiteral to the |
| | 5156 | * grammatical role (DirectObject, IndirectObject) the literal phrase |
| | 5157 | * plays for message generation purposes. This only affects messages; it |
| | 5158 | * doesn't affect anything else; in particular, regardless of the |
| | 5159 | * whichMessageLiteral setting, callers should always refer to the |
| | 5160 | * literal as IndirectObject when calling getObjectForRole() and the |
| | 5161 | * like, and should always call getDobj() to get the resolved version of |
| | 5162 | * the resolvable object phrase. |
| | 5163 | */ |
| | 5164 | class LiteralTAction: LiteralActionBase, TAction |
| | 5165 | /* |
| | 5166 | * Resolve objects. |
| | 5167 | */ |
| | 5168 | resolveNouns(issuingActor, targetActor, results) |
| | 5169 | { |
| | 5170 | /* |
| | 5171 | * the literal phrase counts as one noun slot, and the direct |
| | 5172 | * object as another |
| | 5173 | */ |
| | 5174 | results.noteNounSlots(2); |
| | 5175 | |
| | 5176 | /* |
| | 5177 | * If the literal phrase serves as the direct object in generated |
| | 5178 | * messages, ask for its literal text first, so that we ask for |
| | 5179 | * it interactively first. Otherwise, get the tentative literal |
| | 5180 | * text, in case it's useful to have in resolving the other |
| | 5181 | * object. |
| | 5182 | */ |
| | 5183 | if (whichMessageLiteral == DirectObject) |
| | 5184 | text_ = literalMatch.getLiteralText(results, self, DirectObject); |
| | 5185 | else |
| | 5186 | text_ = literalMatch.getTentativeLiteralText(); |
| | 5187 | |
| | 5188 | /* resolve the direct object */ |
| | 5189 | dobjList_ = dobjMatch.resolveNouns( |
| | 5190 | getDobjResolver(issuingActor, targetActor, true), results); |
| | 5191 | |
| | 5192 | /* |
| | 5193 | * "Resolve" the literal, ignoring the result - we call this so |
| | 5194 | * that the literal can do any scoring it wants to do during |
| | 5195 | * resolution; but since we're treating it literally, it |
| | 5196 | * obviously has no actual resolved value. |
| | 5197 | */ |
| | 5198 | literalMatch.resolveLiteral(results); |
| | 5199 | |
| | 5200 | /* the literal phrase resolves to the text only */ |
| | 5201 | text_ = literalMatch.getLiteralText(results, self, |
| | 5202 | whichMessageLiteral); |
| | 5203 | } |
| | 5204 | |
| | 5205 | /* we have a direct object and a literal phrase */ |
| | 5206 | predicateNounPhrases = [&dobjMatch, &literalMatch] |
| | 5207 | |
| | 5208 | /* get an object role */ |
| | 5209 | getRoleFromIndex(idx) |
| | 5210 | { |
| | 5211 | /* |
| | 5212 | * index 2 is the literal object, which is always in the indirect |
| | 5213 | * object role; for others, inherit the default handling |
| | 5214 | */ |
| | 5215 | return (idx == 2 ? IndirectObject : inherited(idx)); |
| | 5216 | } |
| | 5217 | |
| | 5218 | /* get the OtherObject role for the given role */ |
| | 5219 | getOtherObjectRole(role) |
| | 5220 | { |
| | 5221 | /* the complementary roles are DirectObject and IndirectObject */ |
| | 5222 | return (role == DirectObject ? IndirectObject : DirectObject); |
| | 5223 | } |
| | 5224 | |
| | 5225 | /* get the resolved object in a given role */ |
| | 5226 | getObjectForRole(role) |
| | 5227 | { |
| | 5228 | /* |
| | 5229 | * the literal is in the IndirectObject role; inherit the default |
| | 5230 | * for others |
| | 5231 | */ |
| | 5232 | return (role == IndirectObject ? text_ : inherited(role)); |
| | 5233 | } |
| | 5234 | |
| | 5235 | /* get the match tree for the given role */ |
| | 5236 | getMatchForRole(role) |
| | 5237 | { |
| | 5238 | /* |
| | 5239 | * the literal is in the IndirectObject role; inherit the default |
| | 5240 | * for anything else |
| | 5241 | */ |
| | 5242 | return (role == IndirectObject ? literalMatch : inherited(role)); |
| | 5243 | } |
| | 5244 | |
| | 5245 | /* manually set the resolved objects */ |
| | 5246 | setResolvedObjects(dobj, txt) |
| | 5247 | { |
| | 5248 | /* inherit default TAction handling for the direct object */ |
| | 5249 | inherited TAction(dobj); |
| | 5250 | |
| | 5251 | /* inherit the LiteralActionBase handling for the literal text */ |
| | 5252 | inherited LiteralActionBase(txt); |
| | 5253 | } |
| | 5254 | |
| | 5255 | /* manually set the pre-resolved match trees */ |
| | 5256 | setObjectMatches(dobj, lit) |
| | 5257 | { |
| | 5258 | /* inherit default TAction handling for the direct object */ |
| | 5259 | inherited TAction(dobj); |
| | 5260 | |
| | 5261 | /* inherit the default LiteralActionBase handling for the literal */ |
| | 5262 | inherited LiteralActionBase(lit); |
| | 5263 | } |
| | 5264 | |
| | 5265 | /* |
| | 5266 | * Get a list of the current objects. We include only the direct |
| | 5267 | * object here, since the literal text is not a resolved object but |
| | 5268 | * simply literal text. |
| | 5269 | */ |
| | 5270 | getCurrentObjects() { return [dobjCur_]; } |
| | 5271 | |
| | 5272 | /* set the current objects */ |
| | 5273 | setCurrentObjects(lst) |
| | 5274 | { |
| | 5275 | dobjCur_ = lst[1]; |
| | 5276 | dobjInfoCur_ = nil; |
| | 5277 | } |
| | 5278 | |
| | 5279 | /* |
| | 5280 | * Retry a single-object action as an action taking both an object |
| | 5281 | * and a literal phrase. We'll treat the original action's direct |
| | 5282 | * object list as our direct object list, and obtain a literal |
| | 5283 | * phrase interactively. |
| | 5284 | * |
| | 5285 | * This routine terminates with 'exit' if it doesn't throw some |
| | 5286 | * other error. |
| | 5287 | */ |
| | 5288 | retryWithMissingLiteral(orig) |
| | 5289 | { |
| | 5290 | local action; |
| | 5291 | |
| | 5292 | /* create the new action based on the original action */ |
| | 5293 | action = createForRetry(orig); |
| | 5294 | |
| | 5295 | /* use an empty literal phrase for the new action */ |
| | 5296 | action.literalMatch = new EmptyLiteralPhraseProd(); |
| | 5297 | |
| | 5298 | /* initialize for the missing literal phrase */ |
| | 5299 | action.initForMissingLiteral(orig); |
| | 5300 | |
| | 5301 | /* resolve and execute the replacement action */ |
| | 5302 | resolveAndReplaceAction(action); |
| | 5303 | } |
| | 5304 | |
| | 5305 | /* initialize with a missing direct object phrase */ |
| | 5306 | initForMissingDobj(orig) |
| | 5307 | { |
| | 5308 | /* |
| | 5309 | * Since we have a missing direct objet, we must be coming from |
| | 5310 | * a LiteralAction. The LiteralAction will already have a |
| | 5311 | * literal phrase, so copy it. For example: WRITE HELLO -> |
| | 5312 | * WRITE HELLO ON <what>. |
| | 5313 | */ |
| | 5314 | literalMatch = new PreResolvedLiteralProd(orig.getLiteral()); |
| | 5315 | } |
| | 5316 | |
| | 5317 | /* initialize for a missing literal phrase */ |
| | 5318 | initForMissingLiteral(orig) |
| | 5319 | { |
| | 5320 | local origDobj = orig.getDobj(); |
| | 5321 | |
| | 5322 | /* |
| | 5323 | * Since we have a missing literal, we must be coming from a |
| | 5324 | * TAction. The TAction will already have a direct object, |
| | 5325 | * which we'll want to keep as our own direct object. For |
| | 5326 | * example: WRITE ON SLATE -> WRITE <what> ON SLATE. |
| | 5327 | */ |
| | 5328 | dobjMatch = new PreResolvedProd(origDobj != nil |
| | 5329 | ? origDobj : orig.dobjList_); |
| | 5330 | } |
| | 5331 | |
| | 5332 | /* object role played by the literal phrase */ |
| | 5333 | whichMessageLiteral = nil |
| | 5334 | |
| | 5335 | |
| | 5336 | /* -------------------------------------------------------------------- */ |
| | 5337 | /* |
| | 5338 | * Direct Object Resolver implementation. We serve as our own |
| | 5339 | * direct object resolver, so we define any special resolver |
| | 5340 | * behavior here. |
| | 5341 | */ |
| | 5342 | |
| | 5343 | /* |
| | 5344 | * the true grammatical role of the resolved object is always the |
| | 5345 | * direct object |
| | 5346 | */ |
| | 5347 | whichObject = DirectObject |
| | 5348 | |
| | 5349 | /* |
| | 5350 | * What we call our direct object might actually be playing the |
| | 5351 | * grammatical role of the indirect object - in order to inherit |
| | 5352 | * easily from TAction, we call our resolved object our direct |
| | 5353 | * object, regardless of which grammatical role it actually plays. |
| | 5354 | * For the most part it doesn't matter which is which; but for the |
| | 5355 | * purposes of our resolver, we actually do care about its real role. |
| | 5356 | * So, override the resolver method whichMessageObject so that it |
| | 5357 | * returns whichever role is NOT served by the topic object. |
| | 5358 | */ |
| | 5359 | whichMessageObject = |
| | 5360 | (whichMessageLiteral == DirectObject ? IndirectObject : DirectObject) |
| | 5361 | ; |
| | 5362 | |
| | 5363 | /* ------------------------------------------------------------------------ */ |
| | 5364 | /* |
| | 5365 | * Base class for actions that include a "topic" phrase. This is a |
| | 5366 | * mix-in class that can be used in different types of topic actions. In |
| | 5367 | * all cases, the topic phrase must be assigned to the 'topicMatch' |
| | 5368 | * property in grammar rules based on this class. |
| | 5369 | */ |
| | 5370 | class TopicActionBase: object |
| | 5371 | /* |
| | 5372 | * Resolve the topic phrase. This resolves the match tree in out |
| | 5373 | * 'topicMatch' property, and stores the result in topicList_. This |
| | 5374 | * is for use in resolveNouns(). |
| | 5375 | */ |
| | 5376 | resolveTopic(issuingActor, targetActor, results) |
| | 5377 | { |
| | 5378 | /* get the topic resolver */ |
| | 5379 | local resolver = getTopicResolver(issuingActor, targetActor, true); |
| | 5380 | |
| | 5381 | /* resolve the topic match tree */ |
| | 5382 | topicList_ = topicMatch.resolveNouns(resolver, results); |
| | 5383 | |
| | 5384 | /* make sure it's properly packaged as a ResolvedTopic */ |
| | 5385 | topicList_ = resolver.packageTopicList(topicList_, topicMatch); |
| | 5386 | } |
| | 5387 | |
| | 5388 | /* |
| | 5389 | * Set the resolved topic to the given object list. This is for use |
| | 5390 | * in setResolvedObjects(). |
| | 5391 | */ |
| | 5392 | setResolvedTopic(topic) |
| | 5393 | { |
| | 5394 | /* if the topic isn't given as a ResolvedTopic, wrap it in one */ |
| | 5395 | if (!topic.ofKind(ResolvedTopic)) |
| | 5396 | topic = ResolvedTopic.wrapObject(topic); |
| | 5397 | |
| | 5398 | /* use the match object from the ResolvedTopic */ |
| | 5399 | topicMatch = topic.topicProd; |
| | 5400 | |
| | 5401 | /* finally, make a ResolveInfo list out of the ResolvedTopic */ |
| | 5402 | topicList_ = makeResolveInfoList(topic); |
| | 5403 | } |
| | 5404 | |
| | 5405 | /* |
| | 5406 | * Set the topic match tree. This is for use in setObjectMatches(). |
| | 5407 | */ |
| | 5408 | setTopicMatch(topic) |
| | 5409 | { |
| | 5410 | /* |
| | 5411 | * If it's given as a ResolveInfo, wrap it in a PreResolvedProd. |
| | 5412 | * Otherwise, if it's not a topic match (a TopicProd object), and |
| | 5413 | * it has tokens, re-parse it as a topic match to make sure we |
| | 5414 | * get the grammar optimized for global scope. |
| | 5415 | */ |
| | 5416 | if (topic.ofKind(ResolveInfo)) |
| | 5417 | { |
| | 5418 | /* it's a resolved object, so wrap it in a fake match tree */ |
| | 5419 | topic = new PreResolvedProd(topic); |
| | 5420 | } |
| | 5421 | else if (!topic.ofKind(TopicProd)) |
| | 5422 | { |
| | 5423 | /* |
| | 5424 | * Re-parse it as a topic phrase. If our dobj resolver knows |
| | 5425 | * the actors, use those; otherwise default to the player |
| | 5426 | * character. |
| | 5427 | */ |
| | 5428 | local issuer = (issuer_ != nil ? issuer_ : gPlayerChar); |
| | 5429 | local target = (actor_ != nil ? actor_ : gPlayerChar); |
| | 5430 | topic = reparseMatchAsTopic(topic, issuer, target); |
| | 5431 | } |
| | 5432 | |
| | 5433 | /* save the topic match */ |
| | 5434 | topicMatch = topic; |
| | 5435 | } |
| | 5436 | |
| | 5437 | /* |
| | 5438 | * Re-parse a match tree as a topic phrase. Returns a TopicProd |
| | 5439 | * match tree, if possible. |
| | 5440 | */ |
| | 5441 | reparseMatchAsTopic(topic, issuingActor, targetActor) |
| | 5442 | { |
| | 5443 | local toks; |
| | 5444 | |
| | 5445 | /* we can only proceed if the match tree has a token list */ |
| | 5446 | if ((toks = topic.getOrigTokenList()) != nil && toks.length() > 0) |
| | 5447 | { |
| | 5448 | /* parse it as a topic phrase */ |
| | 5449 | local match = topicPhrase.parseTokens(toks, cmdDict); |
| | 5450 | |
| | 5451 | /* |
| | 5452 | * if we parsed it successfully, and we have more than one |
| | 5453 | * match, get the best of the bunch |
| | 5454 | */ |
| | 5455 | if (match != nil && match.length() > 1) |
| | 5456 | { |
| | 5457 | /* set up a topic resolver for the match */ |
| | 5458 | local resolver = getTopicResolver( |
| | 5459 | issuingActor, targetActor, true); |
| | 5460 | |
| | 5461 | /* sort it and return the best match */ |
| | 5462 | return CommandRanking.sortByRanking(match, resolver)[1].match; |
| | 5463 | } |
| | 5464 | else if (match != nil && match.length() > 0) |
| | 5465 | { |
| | 5466 | /* we found exactly one match, so use it */ |
| | 5467 | return match[1]; |
| | 5468 | } |
| | 5469 | } |
| | 5470 | |
| | 5471 | /* |
| | 5472 | * if we make it this far, we couldn't parse it as a topic, so |
| | 5473 | * just return the original |
| | 5474 | */ |
| | 5475 | return topic; |
| | 5476 | } |
| | 5477 | |
| | 5478 | /* |
| | 5479 | * get the topic resolver |
| | 5480 | */ |
| | 5481 | getTopicResolver(issuingActor, targetActor, reset) |
| | 5482 | { |
| | 5483 | /* create one if we don't already have one */ |
| | 5484 | if (topicResolver_ == nil) |
| | 5485 | topicResolver_ = createTopicResolver(issuingActor, targetActor); |
| | 5486 | |
| | 5487 | /* reset the resolver if desired */ |
| | 5488 | if (reset) |
| | 5489 | topicResolver_.resetResolver(); |
| | 5490 | |
| | 5491 | /* return the cached resolver */ |
| | 5492 | return topicResolver_; |
| | 5493 | } |
| | 5494 | |
| | 5495 | /* |
| | 5496 | * Create the topic resolver. |
| | 5497 | */ |
| | 5498 | createTopicResolver(issuingActor, targetActor) |
| | 5499 | { |
| | 5500 | return new TopicResolver( |
| | 5501 | self, issuingActor, targetActor, topicMatch, whichMessageTopic, |
| | 5502 | getTopicQualifierResolver(issuingActor, targetActor, nil)); |
| | 5503 | } |
| | 5504 | |
| | 5505 | /* |
| | 5506 | * Get a message parameter by name. We'll return the topic for the |
| | 5507 | * keyword 'topic', and inherit the default handling for anything |
| | 5508 | * else. |
| | 5509 | */ |
| | 5510 | getMessageParam(objName) |
| | 5511 | { |
| | 5512 | switch(objName) |
| | 5513 | { |
| | 5514 | case 'topic': |
| | 5515 | /* return the topic */ |
| | 5516 | return getTopic(); |
| | 5517 | |
| | 5518 | default: |
| | 5519 | /* inherit default handling */ |
| | 5520 | return inherited(objName); |
| | 5521 | } |
| | 5522 | } |
| | 5523 | |
| | 5524 | /* get the current topic */ |
| | 5525 | getTopic() |
| | 5526 | { |
| | 5527 | /* |
| | 5528 | * Because the topic list always contains one entry (a |
| | 5529 | * ResolvedTopic object encapsulating the topic information), |
| | 5530 | * our current topic is always simply the first and only element |
| | 5531 | * of the topic list. |
| | 5532 | */ |
| | 5533 | return topicList_[1].obj_; |
| | 5534 | } |
| | 5535 | |
| | 5536 | |
| | 5537 | /* |
| | 5538 | * Get the resolver for qualifiers we find in the topic phrase |
| | 5539 | * (qualifiers that might need resolution include things like |
| | 5540 | * possessive adjectives and locational phrases). |
| | 5541 | */ |
| | 5542 | getTopicQualifierResolver(issuingActor, targetActor, reset) |
| | 5543 | { |
| | 5544 | /* if we don't already have a qualifier resolver, create one */ |
| | 5545 | if (topicQualResolver_ == nil) |
| | 5546 | topicQualResolver_ = createTopicQualifierResolver( |
| | 5547 | issuingActor, targetActor); |
| | 5548 | |
| | 5549 | /* reset it if desired */ |
| | 5550 | if (reset) |
| | 5551 | topicQualResolver_.resetResolver(); |
| | 5552 | |
| | 5553 | /* return it */ |
| | 5554 | return topicQualResolver_; |
| | 5555 | } |
| | 5556 | |
| | 5557 | /* create a topic qualifier resolver */ |
| | 5558 | createTopicQualifierResolver(issuingActor, targetActor) |
| | 5559 | { |
| | 5560 | /* create and return a topic qualifier object resolver */ |
| | 5561 | return new TopicQualifierResolver(self, issuingActor, targetActor); |
| | 5562 | } |
| | 5563 | |
| | 5564 | /* the topic qualifier resolver */ |
| | 5565 | topicQualResolver_ = nil |
| | 5566 | |
| | 5567 | /* the resolved topic object list */ |
| | 5568 | topicList_ = nil |
| | 5569 | |
| | 5570 | /* my cached topic resolver */ |
| | 5571 | topicResolver_ = nil |
| | 5572 | ; |
| | 5573 | |
| | 5574 | /* ------------------------------------------------------------------------ */ |
| | 5575 | /* |
| | 5576 | * An action with a topic phrase as its only object, such as "think about |
| | 5577 | * <topic>". |
| | 5578 | * |
| | 5579 | * The grammar rules that produce these actions must set topicMatch to |
| | 5580 | * the topic match tree. |
| | 5581 | * |
| | 5582 | * Because we don't have any actual resolved objects, we're based on |
| | 5583 | * IAction. Subclasses that implement particular topic actions should |
| | 5584 | * override execAction() to carry out the action; this method can call |
| | 5585 | * the getTopic() method of self to get a string giving the topic. |
| | 5586 | */ |
| | 5587 | class TopicAction: TopicActionBase, IAction |
| | 5588 | /* |
| | 5589 | * Resolve objects. We don't actually have any normal objects to |
| | 5590 | * resolve, but we do have to get the resolved topic phrase. |
| | 5591 | */ |
| | 5592 | resolveNouns(issuingActor, targetActor, results) |
| | 5593 | { |
| | 5594 | /* the topic phrase counts as one noun slot */ |
| | 5595 | results.noteNounSlots(1); |
| | 5596 | |
| | 5597 | /* resolve the topic */ |
| | 5598 | resolveTopic(issuingActor, targetActor, results); |
| | 5599 | } |
| | 5600 | |
| | 5601 | /* manually set the resolved objects */ |
| | 5602 | setResolvedObjects(topic) |
| | 5603 | { |
| | 5604 | /* set the resolved topic */ |
| | 5605 | setResolvedTopic(topic); |
| | 5606 | } |
| | 5607 | |
| | 5608 | /* manually set the pre-resolved match trees */ |
| | 5609 | setObjectMatches(topic) |
| | 5610 | { |
| | 5611 | /* note the new topic match tree */ |
| | 5612 | setTopicMatch(topic); |
| | 5613 | } |
| | 5614 | |
| | 5615 | /* we have a topic noun phrase */ |
| | 5616 | predicateNounPhrases = [&topicMatch] |
| | 5617 | ; |
| | 5618 | |
| | 5619 | |
| | 5620 | /* ------------------------------------------------------------------------ */ |
| | 5621 | /* |
| | 5622 | * An Action with a direct object and a topic, such as "ask <actor> about |
| | 5623 | * <topic>". Topics differ from ordinary noun phrases in scope: rather |
| | 5624 | * than resolving to simulation objects based on location, we resolve |
| | 5625 | * these based on the actor's knowledge. |
| | 5626 | * |
| | 5627 | * The grammar rules that produce these actions must set dobjMatch to the |
| | 5628 | * resolvable object of the command (the <actor> in "ask <actor> about |
| | 5629 | * <topic>"), and must set topicMatch to the topic match tree object, |
| | 5630 | * which must be a TopicProd object. Note that, in some cases, the |
| | 5631 | * phrasing might make the dobjMatch the indirect object, grammatically |
| | 5632 | * speaking: "type <topic> on <object>"; even in such cases, use |
| | 5633 | * dobjMatch for the resolvable object. |
| | 5634 | * |
| | 5635 | * When we resolve the topic, we will always resolve it to a single |
| | 5636 | * object of class ResolvedTopic. This contains the literal tokens of |
| | 5637 | * the original command plus a list of simulation objects matching the |
| | 5638 | * topic name, ordered from best to worst. This is different from the |
| | 5639 | * way most commands work, since we do not resolve the topic to a simple |
| | 5640 | * game world object. We keep all of this extra information because we |
| | 5641 | * don't want to perform disambiguation in the normal fashion, but |
| | 5642 | * instead resolve as much as we can with what we're given, and then give |
| | 5643 | * the specialized action code as much information as we can to let the |
| | 5644 | * action code figure out how to respond to the topic. |
| | 5645 | */ |
| | 5646 | class TopicTAction: TopicActionBase, TAction |
| | 5647 | /* |
| | 5648 | * reset the action |
| | 5649 | */ |
| | 5650 | resetAction() |
| | 5651 | { |
| | 5652 | /* reset the inherited state */ |
| | 5653 | inherited(); |
| | 5654 | |
| | 5655 | /* forget our topic resolver */ |
| | 5656 | topicResolver_ = nil; |
| | 5657 | } |
| | 5658 | |
| | 5659 | /* |
| | 5660 | * resolve our noun phrases to objects |
| | 5661 | */ |
| | 5662 | resolveNouns(issuingActor, targetActor, results) |
| | 5663 | { |
| | 5664 | local dobjRes; |
| | 5665 | |
| | 5666 | /* |
| | 5667 | * the topic phrase counts as one noun slot, and the direct |
| | 5668 | * object as another |
| | 5669 | */ |
| | 5670 | results.noteNounSlots(2); |
| | 5671 | |
| | 5672 | /* resolve the direct object, if we have one */ |
| | 5673 | if (dobjMatch != nil) |
| | 5674 | { |
| | 5675 | /* presume we won't find an unbound anaphor */ |
| | 5676 | needAnaphoricBinding_ = nil; |
| | 5677 | |
| | 5678 | /* |
| | 5679 | * if the direct object phrase is an empty phrase, resolve |
| | 5680 | * the topic first |
| | 5681 | */ |
| | 5682 | if (dobjMatch.isEmptyPhrase) |
| | 5683 | resolveTopic(issuingActor, targetActor, results); |
| | 5684 | |
| | 5685 | /* get the direct object resolver */ |
| | 5686 | dobjRes = getDobjResolver(issuingActor, targetActor, true); |
| | 5687 | |
| | 5688 | /* resolve the direct object */ |
| | 5689 | dobjList_ = dobjMatch.resolveNouns(dobjRes, results); |
| | 5690 | |
| | 5691 | /* |
| | 5692 | * if that turned up an anaphor (LOOK UP BOOK IN ITSELF), |
| | 5693 | * resolve the topic phrase as though it were the direct |
| | 5694 | * object |
| | 5695 | */ |
| | 5696 | if (needAnaphoricBinding_ && topicMatch != nil) |
| | 5697 | dobjList_ = topicMatch.resolveNouns(dobjRes, results); |
| | 5698 | } |
| | 5699 | |
| | 5700 | /* resolve the topic */ |
| | 5701 | resolveTopic(issuingActor, targetActor, results); |
| | 5702 | } |
| | 5703 | |
| | 5704 | /* |
| | 5705 | * Filter the resolved topic. This is called by our |
| | 5706 | * TActionTopicResolver, which refers the resolution back to us. |
| | 5707 | */ |
| | 5708 | filterTopic(lst, np, resolver) |
| | 5709 | { |
| | 5710 | /* by default, simply put everything in an undifferentiated list */ |
| | 5711 | return new ResolvedTopic(lst, [], [], topicMatch); |
| | 5712 | } |
| | 5713 | |
| | 5714 | /* |
| | 5715 | * Retry a single-object action as an action taking both an object |
| | 5716 | * and a topic phrase. We'll treat the original action's direct |
| | 5717 | * object list as our direct object list, and we'll obtain a topic |
| | 5718 | * phrase interactively. |
| | 5719 | * |
| | 5720 | * This routine terminates with 'exit' if it doesn't throw some other |
| | 5721 | * error. |
| | 5722 | */ |
| | 5723 | retryWithMissingTopic(orig) |
| | 5724 | { |
| | 5725 | local action; |
| | 5726 | |
| | 5727 | /* create the new action based on the original action */ |
| | 5728 | action = createForRetry(orig); |
| | 5729 | |
| | 5730 | /* use an empty topic phrase for the new action */ |
| | 5731 | action.topicMatch = new EmptyTopicPhraseProd(); |
| | 5732 | |
| | 5733 | /* initialize for the missing topic */ |
| | 5734 | action.initForMissingTopic(orig); |
| | 5735 | |
| | 5736 | /* resolve and execute the replacement action */ |
| | 5737 | resolveAndReplaceAction(action); |
| | 5738 | } |
| | 5739 | |
| | 5740 | /* initialize a new action we're retrying for a missing direct object */ |
| | 5741 | initForMissingDobj(orig) |
| | 5742 | { |
| | 5743 | /* |
| | 5744 | * The original action must have been a TopicAction, so we |
| | 5745 | * already have a topic. Simply copy the original topic to use |
| | 5746 | * as our own topic. For example: ASK ABOUT BOOK -> ASK <whom> |
| | 5747 | * ABOUT BOOK. |
| | 5748 | */ |
| | 5749 | topicMatch = new PreResolvedProd(orig.getTopic()); |
| | 5750 | } |
| | 5751 | |
| | 5752 | /* initialize for retrying with a missing topic phrase */ |
| | 5753 | initForMissingTopic(orig) |
| | 5754 | { |
| | 5755 | local origDobj = orig.getDobj(); |
| | 5756 | |
| | 5757 | /* |
| | 5758 | * The original action must have been a TAction, so we already |
| | 5759 | * have a direct object. Simply copy the original direct object |
| | 5760 | * for use as our own. For example: ASK BOB -> ASK BOB ABOUT |
| | 5761 | * <what>. |
| | 5762 | */ |
| | 5763 | dobjMatch = new PreResolvedProd(origDobj != nil |
| | 5764 | ? origDobj : orig.dobjList_); |
| | 5765 | } |
| | 5766 | |
| | 5767 | /* create our TAction topic resolver */ |
| | 5768 | createTopicResolver(issuingActor, targetActor) |
| | 5769 | { |
| | 5770 | return new TActionTopicResolver( |
| | 5771 | self, issuingActor, targetActor, topicMatch, whichMessageTopic, |
| | 5772 | getTopicQualifierResolver(issuingActor, targetActor, nil)); |
| | 5773 | } |
| | 5774 | |
| | 5775 | /* |
| | 5776 | * In the topic phrase, we can use an anaphoric pronoun to refer |
| | 5777 | * back to the direct object. Since we resolve the direct object |
| | 5778 | * phrase first, we can simply return the direct object list as the |
| | 5779 | * binding. If the direct object isn't resolved yet, make a note to |
| | 5780 | * come back and re-bind the anaphor. |
| | 5781 | */ |
| | 5782 | getAnaphoricBinding(typ) |
| | 5783 | { |
| | 5784 | /* if we've already resolved the direct object phrase, return it */ |
| | 5785 | if (dobjList_ not in (nil, [])) |
| | 5786 | return dobjList_; |
| | 5787 | |
| | 5788 | /* no dobj yet - make a note that we need to re-bind the anaphor */ |
| | 5789 | needAnaphoricBinding_ = true; |
| | 5790 | |
| | 5791 | /* |
| | 5792 | * return an empty list for now to indicate that the anaphor is |
| | 5793 | * acceptable but has no binding yet |
| | 5794 | */ |
| | 5795 | return []; |
| | 5796 | } |
| | 5797 | |
| | 5798 | /* |
| | 5799 | * Flag: we have been asked for an anaphoric binding, but we don't |
| | 5800 | * have a binding available. We'll check this after resolving the |
| | 5801 | * first-resolved noun phrase so that we can go back and re-resolve |
| | 5802 | * it again after resolving the other noun phrase. |
| | 5803 | */ |
| | 5804 | needAnaphoricBinding_ = nil |
| | 5805 | |
| | 5806 | /* we have a direct object and a topic phrase */ |
| | 5807 | predicateNounPhrases = [&dobjMatch, &topicMatch] |
| | 5808 | |
| | 5809 | /* get an object role */ |
| | 5810 | getRoleFromIndex(idx) |
| | 5811 | { |
| | 5812 | /* |
| | 5813 | * index 2 is the topic object, which is always in the indirect |
| | 5814 | * object role; for others, inherit the default handling |
| | 5815 | */ |
| | 5816 | return (idx == 2 ? IndirectObject : inherited(idx)); |
| | 5817 | } |
| | 5818 | |
| | 5819 | /* get the OtherObject role for the given role */ |
| | 5820 | getOtherObjectRole(role) |
| | 5821 | { |
| | 5822 | /* the complementary roles are DirectObject and IndirectObject */ |
| | 5823 | return (role == DirectObject ? IndirectObject : DirectObject); |
| | 5824 | } |
| | 5825 | |
| | 5826 | /* get the resolved object in a given role */ |
| | 5827 | getObjectForRole(role) |
| | 5828 | { |
| | 5829 | /* |
| | 5830 | * the topic is in the IndirectObject role; inherit the default |
| | 5831 | * for others |
| | 5832 | */ |
| | 5833 | return (role == IndirectObject ? getTopic() : inherited(role)); |
| | 5834 | } |
| | 5835 | |
| | 5836 | /* get the match tree for the given role */ |
| | 5837 | getMatchForRole(role) |
| | 5838 | { |
| | 5839 | /* |
| | 5840 | * the topic is in the IndirectObject role; inherit the default |
| | 5841 | * for anything else |
| | 5842 | */ |
| | 5843 | return (role == IndirectObject ? topicMatch : inherited(role)); |
| | 5844 | } |
| | 5845 | |
| | 5846 | /* |
| | 5847 | * Manually set the resolved objects. We'll set our direct and |
| | 5848 | * indirect objects. |
| | 5849 | */ |
| | 5850 | setResolvedObjects(dobj, topic) |
| | 5851 | { |
| | 5852 | /* inherit default handling for the direct object */ |
| | 5853 | inherited(dobj); |
| | 5854 | |
| | 5855 | /* set the resolved topic */ |
| | 5856 | setResolvedTopic(topic); |
| | 5857 | } |
| | 5858 | |
| | 5859 | /* manually set the pre-resolved match trees */ |
| | 5860 | setObjectMatches(dobj, topic) |
| | 5861 | { |
| | 5862 | /* inherit default handling for the direct object */ |
| | 5863 | inherited(dobj); |
| | 5864 | |
| | 5865 | /* note the new topic match tree */ |
| | 5866 | setTopicMatch(topic); |
| | 5867 | } |
| | 5868 | |
| | 5869 | /* |
| | 5870 | * Get the list of active objects. We return only our direct |
| | 5871 | * object, since our topic isn't actually a simulation object. |
| | 5872 | */ |
| | 5873 | getCurrentObjects() |
| | 5874 | { |
| | 5875 | return [dobjCur_]; |
| | 5876 | } |
| | 5877 | |
| | 5878 | /* set the current objects */ |
| | 5879 | setCurrentObjects(lst) |
| | 5880 | { |
| | 5881 | dobjCur_ = lst[1]; |
| | 5882 | dobjInfoCur_ = nil; |
| | 5883 | } |
| | 5884 | |
| | 5885 | /* the resolved topic object list */ |
| | 5886 | topicList_ = nil |
| | 5887 | |
| | 5888 | /* my cached topic resolver */ |
| | 5889 | topicResolver_ = nil |
| | 5890 | |
| | 5891 | /* grammatical role played by topic phrase in generated messages */ |
| | 5892 | whichMessageTopic = nil |
| | 5893 | |
| | 5894 | /* -------------------------------------------------------------------- */ |
| | 5895 | /* |
| | 5896 | * Direct Object Resolver implementation. We serve as our own |
| | 5897 | * direct object resolver, so we define any special resolver |
| | 5898 | * behavior here. |
| | 5899 | */ |
| | 5900 | |
| | 5901 | /* the true role of the resolved object is always as the direct object */ |
| | 5902 | whichObject = DirectObject |
| | 5903 | |
| | 5904 | /* |
| | 5905 | * What we call our direct object might actually be playing the |
| | 5906 | * grammatical role of the indirect object - in order to inherit |
| | 5907 | * easily from TAction, we call our resolved object our direct |
| | 5908 | * object, regardless of which grammatical role it actually plays. |
| | 5909 | * For the most part it doesn't matter which is which; but for the |
| | 5910 | * purposes of our resolver, we actually do care about its real role. |
| | 5911 | * So, override the resolver method whichMessageObject so that it |
| | 5912 | * returns whichever role is NOT served by the topic object. |
| | 5913 | */ |
| | 5914 | whichMessageObject = (whichMessageTopic == DirectObject |
| | 5915 | ? IndirectObject : DirectObject) |
| | 5916 | ; |
| | 5917 | |
| | 5918 | /* |
| | 5919 | * "Conversation" TopicTAction. Many TopicTAction verbs involve |
| | 5920 | * conversation with an actor, who's specified as the direct object: ASK |
| | 5921 | * <actor> ABOUT <topic>, TELL <actor> ABOUT <topic>, ASK <actor> FOR |
| | 5922 | * <topic>. For these common cases, the most likely default direct |
| | 5923 | * object is the last interlocutor of the actor performing the command - |
| | 5924 | * that is, ASK ABOUT BOOK should by default be directed to whomever we |
| | 5925 | * were speaking to last. |
| | 5926 | * |
| | 5927 | * This subclass is suitable for such verbs. When asked for a default |
| | 5928 | * direct object, we'll check for a current interlocutor, and use it as |
| | 5929 | * the default if available. If no interlocutor is available, we'll |
| | 5930 | * inherit the standard default handling. |
| | 5931 | */ |
| | 5932 | class ConvTopicTAction: TopicTAction |
| | 5933 | getDefaultDobj(np, resolver) |
| | 5934 | { |
| | 5935 | local obj; |
| | 5936 | |
| | 5937 | /* |
| | 5938 | * check to see if the actor has a default interlocutor; if so, |
| | 5939 | * use it as the default actor to be addressed here, otherwise |
| | 5940 | * use the default handling |
| | 5941 | */ |
| | 5942 | obj = resolver.getTargetActor().getCurrentInterlocutor(); |
| | 5943 | if (obj != nil) |
| | 5944 | return [new ResolveInfo(obj, 0)]; |
| | 5945 | else |
| | 5946 | return inherited(np, resolver); |
| | 5947 | } |
| | 5948 | |
| | 5949 | /* |
| | 5950 | * Create the topic resolver. Use a conversational topic resolver |
| | 5951 | * for this type of action. |
| | 5952 | */ |
| | 5953 | createTopicResolver(issuingActor, targetActor) |
| | 5954 | { |
| | 5955 | return new ConvTopicResolver( |
| | 5956 | self, issuingActor, targetActor, topicMatch, whichMessageTopic, |
| | 5957 | getTopicQualifierResolver(issuingActor, targetActor, nil)); |
| | 5958 | } |
| | 5959 | ; |
| | 5960 | |
| | 5961 | |
| | 5962 | /* ------------------------------------------------------------------------ */ |
| | 5963 | /* |
| | 5964 | * A conversational intransitive action. This class is for actions such |
| | 5965 | * as Hello, Goodbye, Yes, No - conversational actions that don't involve |
| | 5966 | * any topics or other objects, but whose expression is entirely |
| | 5967 | * contained in the verb. |
| | 5968 | */ |
| | 5969 | class ConvIAction: IAction |
| | 5970 | /* this action is conversational */ |
| | 5971 | isConversational(issuer) { return true; } |
| | 5972 | ; |
| | 5973 | |
| | 5974 | /* ------------------------------------------------------------------------ */ |
| | 5975 | /* |
| | 5976 | * Resolved Topic object. The topic of a TopicTAction always resolves to |
| | 5977 | * one of these objects. |
| | 5978 | */ |
| | 5979 | class ResolvedTopic: object |
| | 5980 | construct(inScope, likely, others, prod) |
| | 5981 | { |
| | 5982 | /* |
| | 5983 | * Remember our lists of objects. We keep three separate lists, |
| | 5984 | * so that the action knows how we've classified the objects |
| | 5985 | * matching our phrase. We keep a list of objects that are in |
| | 5986 | * scope; a list of objects that aren't in scope but which the |
| | 5987 | * actor thinks are likely topics; and a list of all of the |
| | 5988 | * other matches. |
| | 5989 | * |
| | 5990 | * We keep only the simulation objects from the lists - we don't |
| | 5991 | * keep the full ResolveInfo data. |
| | 5992 | */ |
| | 5993 | inScopeList = inScope.mapAll({x: x.obj_}); |
| | 5994 | likelyList = likely.mapAll({x: x.obj_}); |
| | 5995 | otherList = others.mapAll({x: x.obj_}); |
| | 5996 | |
| | 5997 | /* keep the production match tree */ |
| | 5998 | topicProd = prod; |
| | 5999 | } |
| | 6000 | |
| | 6001 | /* |
| | 6002 | * Static method: create a ResolvedTopic to represent an object |
| | 6003 | * that's already been resolved to a game object for the current |
| | 6004 | * action. 'role' is the object role to wrap (DirectObject, |
| | 6005 | * IndirectObject, etc). |
| | 6006 | */ |
| | 6007 | wrapActionObject(role) |
| | 6008 | { |
| | 6009 | local rt; |
| | 6010 | |
| | 6011 | /* create a ResolvedTopic with just the match tree */ |
| | 6012 | rt = new ResolvedTopic([], [], [], gAction.getMatchForRole(role)); |
| | 6013 | |
| | 6014 | /* |
| | 6015 | * add the current resolved object in the role as the one |
| | 6016 | * in-scope match |
| | 6017 | */ |
| | 6018 | rt.inScopeList += gAction.getObjectForRole(role); |
| | 6019 | |
| | 6020 | /* return the ResolvedTopic wrapper */ |
| | 6021 | return rt; |
| | 6022 | } |
| | 6023 | |
| | 6024 | /* |
| | 6025 | * Static method: create a ResolvedTopic to represent the given |
| | 6026 | * object. |
| | 6027 | */ |
| | 6028 | wrapObject(obj) |
| | 6029 | { |
| | 6030 | local rt; |
| | 6031 | |
| | 6032 | /* create a ResolvedTopic with a PreResolvedProd for the object */ |
| | 6033 | rt = new ResolvedTopic([], [], [], new PreResolvedProd(obj)); |
| | 6034 | |
| | 6035 | /* add the given object or objects as the in-scope match list */ |
| | 6036 | rt.inScopeList += obj; |
| | 6037 | |
| | 6038 | /* return the ResolvedTopic wrapper */ |
| | 6039 | return rt; |
| | 6040 | } |
| | 6041 | |
| | 6042 | /* |
| | 6043 | * Get the best object match to the topic. This is a default |
| | 6044 | * implementation that can be changed by game authors or library |
| | 6045 | * extensions to implement different topic-matching strategies. This |
| | 6046 | * implementation simply picks an object arbitrarily from the |
| | 6047 | * "strongest" of the three lists we build: if there's anything in |
| | 6048 | * the inScopeList, we choose an object from that list; otherwise, if |
| | 6049 | * there's anything in the likelyList, we choose an object from that |
| | 6050 | * list; otherwise we choose an object from the otherList. |
| | 6051 | */ |
| | 6052 | getBestMatch() |
| | 6053 | { |
| | 6054 | /* if there's an in-scope match, pick one */ |
| | 6055 | if (inScopeList.length() != 0) |
| | 6056 | return inScopeList[1]; |
| | 6057 | |
| | 6058 | /* nothing's in scope, so try to pick a likely match */ |
| | 6059 | if (likelyList.length() != 0) |
| | 6060 | return likelyList[1]; |
| | 6061 | |
| | 6062 | /* |
| | 6063 | * there's not even anything likely, so pick an "other", if |
| | 6064 | * there's anything in that list |
| | 6065 | */ |
| | 6066 | if (otherList.length() != 0) |
| | 6067 | return otherList[1]; |
| | 6068 | |
| | 6069 | /* there are no matches at all - return nil */ |
| | 6070 | return nil; |
| | 6071 | } |
| | 6072 | |
| | 6073 | /* |
| | 6074 | * Is the given object among the possible matches for the topic? |
| | 6075 | */ |
| | 6076 | canMatchObject(obj) |
| | 6077 | { |
| | 6078 | return inScopeList.indexOf(obj) != nil |
| | 6079 | || likelyList.indexOf(obj) != nil |
| | 6080 | || otherList.indexOf(obj) != nil; |
| | 6081 | } |
| | 6082 | |
| | 6083 | /* get the original text of the topic phrase */ |
| | 6084 | getTopicText() { return topicProd.getOrigText(); } |
| | 6085 | |
| | 6086 | /* |
| | 6087 | * Are we allowed to match the topic text literally, for parsing |
| | 6088 | * purposes? If this is true, it means that we can match the literal |
| | 6089 | * text the player entered against strings, regular expressions, |
| | 6090 | * etc.; for example, we can match a TopicMatchTopic's matchPattern |
| | 6091 | * regular expression. If this is nil, it means that we can only |
| | 6092 | * interpret the meaning of the resolved topic by looking at the |
| | 6093 | * various topic match lists (inScopeList, likelyList, otherList). |
| | 6094 | * |
| | 6095 | * By default, we simply return true. Note that the base library |
| | 6096 | * never has any reason of its own to disallow literal matching of |
| | 6097 | * topic text; this property is purely for the use of language |
| | 6098 | * modules, to handle language-specific input that parses at a high |
| | 6099 | * level as a topic phrase but which has some idiomatic or |
| | 6100 | * grammatical function that makes it in appropriate to try to |
| | 6101 | * extract the meaning of the resolved topic from the literal text of |
| | 6102 | * the topic phrase in isolation. This case doesn't seem to arise in |
| | 6103 | * English, but does occur in other languages: Michel Nizette cites |
| | 6104 | * "parlez-en a Bob" as an example in French, where "en" is |
| | 6105 | * essentially a particle modifying the verb, not a full-fledged |
| | 6106 | * phrase that we can interpret separately as a topic. |
| | 6107 | */ |
| | 6108 | canMatchLiterally = true |
| | 6109 | |
| | 6110 | /* |
| | 6111 | * get the original tokens of the topic phrase, in canonical |
| | 6112 | * tokenizer format |
| | 6113 | */ |
| | 6114 | getTopicTokens() { return topicProd.getOrigTokenList(); } |
| | 6115 | |
| | 6116 | /* |
| | 6117 | * get the original word strings of the topic phrase - this is |
| | 6118 | * simply a list of the original word strings (in their original |
| | 6119 | * case), without any of the extra information of the more |
| | 6120 | * complicated canonical tokenizer format |
| | 6121 | */ |
| | 6122 | getTopicWords() |
| | 6123 | { |
| | 6124 | /* return just the original text strings from the token list */ |
| | 6125 | return topicProd.getOrigTokenList().mapAll({x: getTokOrig(x)}); |
| | 6126 | } |
| | 6127 | |
| | 6128 | /* |
| | 6129 | * Our lists of resolved objects matching the topic phrase, |
| | 6130 | * separated by classification. |
| | 6131 | */ |
| | 6132 | inScopeList = nil |
| | 6133 | likelyList = nil |
| | 6134 | otherList = nil |
| | 6135 | |
| | 6136 | /* |
| | 6137 | * The production match tree object that matched the topic phrase in |
| | 6138 | * the command. This can be used to obtain the original tokens of |
| | 6139 | * the command or the original text of the phrase. |
| | 6140 | */ |
| | 6141 | topicProd = nil |
| | 6142 | ; |
| | 6143 | |
| | 6144 | /* |
| | 6145 | * A special topic for "nothing." It's occasionally useful to be able |
| | 6146 | * to construct a TopicTAction with an empty topic phrase. For the |
| | 6147 | * topic phrase to be well-formed, we need a valid ResolvedTopic object, |
| | 6148 | * even though it won't refer to anything. |
| | 6149 | */ |
| | 6150 | resolvedTopicNothing: ResolvedTopic |
| | 6151 | inScopeList = [] |
| | 6152 | likelyList = [] |
| | 6153 | otherList = [] |
| | 6154 | |
| | 6155 | getTopicText() { return ''; } |
| | 6156 | getTopicTokens() { return []; } |
| | 6157 | getTopicWords() { return []; } |
| | 6158 | ; |
| | 6159 | |
| | 6160 | /* |
| | 6161 | * Topic Resolver |
| | 6162 | */ |
| | 6163 | class TopicResolver: Resolver |
| | 6164 | construct(action, issuingActor, targetActor, prod, which, |
| | 6165 | qualifierResolver) |
| | 6166 | { |
| | 6167 | /* inherit the base class constructor */ |
| | 6168 | inherited(action, issuingActor, targetActor); |
| | 6169 | |
| | 6170 | /* the topic phrase doesn't have a true resolved role */ |
| | 6171 | whichObject = nil; |
| | 6172 | |
| | 6173 | /* remember the grammatical role of our object in the command */ |
| | 6174 | whichMessageObject = which; |
| | 6175 | |
| | 6176 | /* remember our topic match tree */ |
| | 6177 | topicProd = prod; |
| | 6178 | |
| | 6179 | /* remember the resolver for qualifier phrases */ |
| | 6180 | qualifierResolver_ = qualifierResolver; |
| | 6181 | } |
| | 6182 | |
| | 6183 | resetResolver() |
| | 6184 | { |
| | 6185 | /* inherit the default handling */ |
| | 6186 | inherited(); |
| | 6187 | |
| | 6188 | /* reset our qualifier resolver as well */ |
| | 6189 | qualifierResolver_.resetResolver(); |
| | 6190 | } |
| | 6191 | |
| | 6192 | /* |
| | 6193 | * package a resolved topic list - if it's not already represented as |
| | 6194 | * a ResolvedTopic object, we'll apply that wrapping |
| | 6195 | */ |
| | 6196 | packageTopicList(lst, match) |
| | 6197 | { |
| | 6198 | /* |
| | 6199 | * if the topic is other than a single ResolvedTopic object, run |
| | 6200 | * it through the topic resolver's ambiguous noun phrase filter |
| | 6201 | * to get it into that canonical form |
| | 6202 | */ |
| | 6203 | if (lst != nil |
| | 6204 | && (lst.length() > 1 |
| | 6205 | || (lst.length() == 1 && !lst[1].obj_.ofKind(ResolvedTopic)))) |
| | 6206 | { |
| | 6207 | /* it's not in canonical form, so get it in canonical form now */ |
| | 6208 | lst = filterAmbiguousNounPhrase(lst, 1, match); |
| | 6209 | } |
| | 6210 | |
| | 6211 | /* return the result */ |
| | 6212 | return lst; |
| | 6213 | } |
| | 6214 | |
| | 6215 | /* our qualifier resolver */ |
| | 6216 | qualifierResolver_ = nil |
| | 6217 | |
| | 6218 | /* get our qualifier resolver */ |
| | 6219 | getQualifierResolver() { return qualifierResolver_; } |
| | 6220 | getPossessiveResolver() { return qualifierResolver_; } |
| | 6221 | |
| | 6222 | /* |
| | 6223 | * Determine if the object is in scope. We consider any vocabulary |
| | 6224 | * match to be in scope for the purposes of a topic phrase, since the |
| | 6225 | * subject matter of topics is mere references to things, not the |
| | 6226 | * things themselves; we can, for example, ASK ABOUT things that |
| | 6227 | * aren't physically present, or even about completely abstract |
| | 6228 | * ideas. |
| | 6229 | */ |
| | 6230 | objInScope(obj) { return true; } |
| | 6231 | |
| | 6232 | /* |
| | 6233 | * our scope is global, because we don't limit the scope to the |
| | 6234 | * physical senses |
| | 6235 | */ |
| | 6236 | isGlobalScope = true |
| | 6237 | |
| | 6238 | /* |
| | 6239 | * Determine if an object is in physical scope. We'll accept |
| | 6240 | * anything that's in physical scope, and we'll also accept any topic |
| | 6241 | * object that the actor knows about. |
| | 6242 | * |
| | 6243 | * Note that this isn't part of the basic Resolver interface. It's |
| | 6244 | * instead provided as a service routine for our subclasses, so that |
| | 6245 | * they can easily determine the physical scope of an object if |
| | 6246 | * needed. |
| | 6247 | */ |
| | 6248 | objInPhysicalScope(obj) |
| | 6249 | { |
| | 6250 | /* |
| | 6251 | * it's in physical scope, or if the actor knows about it as a |
| | 6252 | * topic, it's in scope |
| | 6253 | */ |
| | 6254 | return (scope_.indexOf(obj) != nil); |
| | 6255 | } |
| | 6256 | |
| | 6257 | /* |
| | 6258 | * Filter an ambiguous noun phrase list using the strength of |
| | 6259 | * possessive qualification, if any. For a topic phrase, we want to |
| | 6260 | * keep all of the possibilities. |
| | 6261 | */ |
| | 6262 | filterPossRank(lst, num) |
| | 6263 | { |
| | 6264 | return lst; |
| | 6265 | } |
| | 6266 | |
| | 6267 | /* |
| | 6268 | * Filter an ambiguous noun list. |
| | 6269 | * |
| | 6270 | * It is almost always undesirable from a user interface perspective |
| | 6271 | * to ask for help disambiguating a topic phrase. In the first |
| | 6272 | * place, since all topics tend to be in scope all the time, we |
| | 6273 | * might reveal too much about the inner model of the story if we |
| | 6274 | * were to enumerate all of the topic matches to a phrase. In the |
| | 6275 | * second place, topics are used in conversational contexts, so it |
| | 6276 | * almost never make sense for the parser to ask for clarification - |
| | 6277 | * the other member of the conversation might ask, but not the |
| | 6278 | * parser. So, we'll always filter the list to the required number, |
| | 6279 | * even if it means we choose arbitrarily. |
| | 6280 | * |
| | 6281 | * As a first cut, we prefer objects that are physically in scope to |
| | 6282 | * those not in scope: if the player is standing next to a control |
| | 6283 | * panel and types "ask bob about control panel," it makes little |
| | 6284 | * sense to consider any other control panels in the simulation. |
| | 6285 | * |
| | 6286 | * As a second cut, we'll ask the actor to filter the list. Games |
| | 6287 | * that keep track of the actor's knowledge can use this to filter |
| | 6288 | * according to topics the actor is likely to know about. |
| | 6289 | */ |
| | 6290 | filterAmbiguousNounPhrase(lst, requiredNum, np) |
| | 6291 | { |
| | 6292 | local rt; |
| | 6293 | |
| | 6294 | /* ask the action to create the ResolvedTopic */ |
| | 6295 | rt = resolveTopic(lst, requiredNum, np); |
| | 6296 | |
| | 6297 | /* wrap the ResolvedTopic in the usual ResolveInfo list */ |
| | 6298 | return [new ResolveInfo(rt, 0)]; |
| | 6299 | } |
| | 6300 | |
| | 6301 | /* |
| | 6302 | * Resolve the topic phrase. This returns a ResolvedTopic object |
| | 6303 | * encapsulating the resolution of the phrase. |
| | 6304 | * |
| | 6305 | * This default base class implementation simply creates a resolved |
| | 6306 | * topic list with the whole set of possible matches |
| | 6307 | * undifferentiated. Subclasses for specialized actions might want |
| | 6308 | * to differentiate the items in the list, based on things like the |
| | 6309 | * actor's knowledge so far or what's in physical scope. |
| | 6310 | */ |
| | 6311 | resolveTopic(lst, requiredNum, np) |
| | 6312 | { |
| | 6313 | /* return a ResolvedTopic that lumps everything in the main list */ |
| | 6314 | return new ResolvedTopic(lst, [], [], topicProd); |
| | 6315 | } |
| | 6316 | |
| | 6317 | /* |
| | 6318 | * Resolve an unknown phrase. We allow unknown words to be used in |
| | 6319 | * topics; we simply return a ResolvedTopic that doesn't refer to |
| | 6320 | * any simulation objects at all. |
| | 6321 | */ |
| | 6322 | resolveUnknownNounPhrase(tokList) |
| | 6323 | { |
| | 6324 | local rt; |
| | 6325 | |
| | 6326 | /* |
| | 6327 | * Create our ResolvedTopic object for the results. We have |
| | 6328 | * words we don't know, so we're not referring to any objects, |
| | 6329 | * so our underlying simulation object list is empty. |
| | 6330 | */ |
| | 6331 | rt = new ResolvedTopic([], [], [], topicProd); |
| | 6332 | |
| | 6333 | /* return a resolved topic object with the empty list */ |
| | 6334 | return [new ResolveInfo(rt, 0)]; |
| | 6335 | } |
| | 6336 | |
| | 6337 | /* filter a plural */ |
| | 6338 | filterPluralPhrase(lst, np) |
| | 6339 | { |
| | 6340 | /* |
| | 6341 | * Handle this the same way we handle an ambiguous noun phrase, |
| | 6342 | * so that we yield only one object. Topics are inherently |
| | 6343 | * singular; we'll allow asking about a grammatically plural |
| | 6344 | * term, but we'll turn it into a single topic result. |
| | 6345 | */ |
| | 6346 | return filterAmbiguousNounPhrase(lst, 1, np); |
| | 6347 | } |
| | 6348 | |
| | 6349 | /* get a default object */ |
| | 6350 | getDefaultObject(np) |
| | 6351 | { |
| | 6352 | /* there is never a default for a topic */ |
| | 6353 | return nil; |
| | 6354 | } |
| | 6355 | |
| | 6356 | /* it's fine not to match a topic phrase */ |
| | 6357 | noVocabMatch(action, txt) { } |
| | 6358 | noMatch(action, txt) { } |
| | 6359 | |
| | 6360 | /* we don't allow ALL or provide defaults */ |
| | 6361 | getAll(np) { return []; } |
| | 6362 | getAllDefaults() { return []; } |
| | 6363 | |
| | 6364 | /* the production match tree for the topic phrase we're resolving */ |
| | 6365 | topicProd = nil |
| | 6366 | ; |
| | 6367 | |
| | 6368 | /* |
| | 6369 | * A topic resolver specialized for TopicTActions - actions involving a |
| | 6370 | * topic and a physical object, such as CONSULT ABOUT. For these topics, |
| | 6371 | * we'll let the action handle the resolution. |
| | 6372 | */ |
| | 6373 | class TActionTopicResolver: TopicResolver |
| | 6374 | resolveTopic(lst, requiredNum, np) |
| | 6375 | { |
| | 6376 | /* let the action handle it */ |
| | 6377 | return action_.filterTopic(lst, np, self); |
| | 6378 | } |
| | 6379 | ; |
| | 6380 | |
| | 6381 | /* |
| | 6382 | * A topic resolver specialized for conversational actions (ASK ABOUT, |
| | 6383 | * TELL ABOUT, etc). When we resolve the topic, we'll differentiate the |
| | 6384 | * resolution to differentiate based on the knowledge of the actor who's |
| | 6385 | * performing the command. |
| | 6386 | */ |
| | 6387 | class ConvTopicResolver: TopicResolver |
| | 6388 | /* |
| | 6389 | * Resolve the topic phrase. We'll break up the vocabulary matches |
| | 6390 | * into three sublists: the objects that are either in physical scope |
| | 6391 | * or known to the actor performing the command; objects that the |
| | 6392 | * actor considers likely topics; and everything else. |
| | 6393 | */ |
| | 6394 | resolveTopic(lst, requiredNum, np) |
| | 6395 | { |
| | 6396 | local inScope; |
| | 6397 | local actorPrefs; |
| | 6398 | |
| | 6399 | /* |
| | 6400 | * First, get the subset of items that are in conversational |
| | 6401 | * scope - we'll consider this the best set of matches. |
| | 6402 | */ |
| | 6403 | inScope = lst.subset({x: objInConvScope(x.obj_)}); |
| | 6404 | |
| | 6405 | /* |
| | 6406 | * eliminate the in-scope items from the list, so we can |
| | 6407 | * consider only what remains |
| | 6408 | */ |
| | 6409 | lst -= inScope; |
| | 6410 | |
| | 6411 | /* |
| | 6412 | * ask the actor to pick out the most likely set of topics from |
| | 6413 | * the ones that remain |
| | 6414 | */ |
| | 6415 | actorPrefs = lst.subset({x: actor_.isLikelyTopic(x.obj_)}); |
| | 6416 | |
| | 6417 | /* eliminate those items from the list */ |
| | 6418 | lst -= actorPrefs; |
| | 6419 | |
| | 6420 | /* create our ResolvedTopic object and return it */ |
| | 6421 | return new ResolvedTopic(inScope, actorPrefs, lst, topicProd); |
| | 6422 | } |
| | 6423 | |
| | 6424 | /* |
| | 6425 | * Determine if an object is in "conversational" scope - this returns |
| | 6426 | * true if the object is in physical scope or it's known to the actor |
| | 6427 | * performing the command. |
| | 6428 | */ |
| | 6429 | objInConvScope(obj) |
| | 6430 | { |
| | 6431 | /* |
| | 6432 | * if it's in physical scope, or the actor knows about it, it's |
| | 6433 | * in conversation scope |
| | 6434 | */ |
| | 6435 | return (objInPhysicalScope(obj) || actor_.knowsTopic(obj)); |
| | 6436 | } |
| | 6437 | ; |
| | 6438 | |
| | 6439 | /* ------------------------------------------------------------------------ */ |
| | 6440 | /* |
| | 6441 | * System action. These actions are for out-of-game meta-verbs (save, |
| | 6442 | * restore, undo). These verbs take no objects, must be performed by |
| | 6443 | * the player (thus by the player character, not an NPC), and consume no |
| | 6444 | * game clock time. |
| | 6445 | */ |
| | 6446 | class SystemAction: IAction |
| | 6447 | /* execute the action */ |
| | 6448 | execAction() |
| | 6449 | { |
| | 6450 | /* |
| | 6451 | * Conceptually, system actions are performed by the player |
| | 6452 | * directly, not by any character in the game (not even the |
| | 6453 | * player character). However, we don't distinguish in the |
| | 6454 | * command-entry user interface between a command the player is |
| | 6455 | * performing and a command to the player character, hence we |
| | 6456 | * can merely ensure that the command is not directed to a |
| | 6457 | * non-player character. |
| | 6458 | */ |
| | 6459 | if (!gActor.isPlayerChar) |
| | 6460 | { |
| | 6461 | gLibMessages.systemActionToNPC(); |
| | 6462 | exit; |
| | 6463 | } |
| | 6464 | |
| | 6465 | /* |
| | 6466 | * system actions sometimes need to prompt for interactive |
| | 6467 | * responses, so deactivate the report list - this will allow |
| | 6468 | * interactive prompts to be shown immediately, not treated as |
| | 6469 | * reports to be deferred until the command is finished |
| | 6470 | */ |
| | 6471 | gTranscript.showReports(true); |
| | 6472 | gTranscript.clearReports(); |
| | 6473 | |
| | 6474 | /* perform our specific action */ |
| | 6475 | execSystemAction(); |
| | 6476 | |
| | 6477 | /* re-activate the transcript for the next command */ |
| | 6478 | gTranscript.activate(); |
| | 6479 | } |
| | 6480 | |
| | 6481 | /* each subclass must override this to perform its actual action */ |
| | 6482 | execSystemAction() { } |
| | 6483 | |
| | 6484 | /* |
| | 6485 | * Ask for an input file. Freezes the real-time event clock for the |
| | 6486 | * duration of reading the event, and sets our property |
| | 6487 | * origElapsedTime to the elapsed time when we started processing |
| | 6488 | * the interaction. |
| | 6489 | */ |
| | 6490 | getInputFile(prompt, dialogType, fileType, flags) |
| | 6491 | { |
| | 6492 | local result; |
| | 6493 | |
| | 6494 | /* |
| | 6495 | * note the game elapsed time before we start - we want to |
| | 6496 | * freeze the real-time clock while we're waiting for the user |
| | 6497 | * to respond, since this system verb exists outside of the |
| | 6498 | * usual time flow of the game |
| | 6499 | */ |
| | 6500 | origElapsedTime = realTimeManager.getElapsedTime(); |
| | 6501 | |
| | 6502 | /* ask for a file */ |
| | 6503 | result = inputFile(prompt, dialogType, fileType, flags); |
| | 6504 | |
| | 6505 | /* |
| | 6506 | * restore the game real-time counter to what it was before we |
| | 6507 | * started the interactive response |
| | 6508 | */ |
| | 6509 | realTimeManager.setElapsedTime(origElapsedTime); |
| | 6510 | |
| | 6511 | /* return the result from inputFile */ |
| | 6512 | return result; |
| | 6513 | } |
| | 6514 | |
| | 6515 | /* system actions consume no game time */ |
| | 6516 | actionTime = 0 |
| | 6517 | |
| | 6518 | /* real-time event clock at start of getInputFile() */ |
| | 6519 | origElapsedTime = nil |
| | 6520 | ; |
| | 6521 | |
| | 6522 | /* ------------------------------------------------------------------------ */ |
| | 6523 | /* |
| | 6524 | * An exception class for remappings that we can't handle. |
| | 6525 | */ |
| | 6526 | class ActionRemappingTooComplexError: Exception |
| | 6527 | ; |
| | 6528 | |