root/Bump_n_Jump/src/Game.java

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		newLevelSnd		=	new SoundPlayback("music/NewLevel.aif");
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		newLevelSnd		=	new SoundPlayback("music/NewLevel.aif");
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		levelMusicSnd	=	new SoundPlayback("music/Level_music.aif", true);
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		levelMusicSnd	=	new SoundPlayback("music/Level_music.aif", true);
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		gameplaySnd		=	new SoundPlayback("music/gameplaymusic.aif");
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		gameplaySnd		=	new SoundPlayback("music/gameplaymusic.aif");
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		openingSnd		=	new SoundPlayback("music/openingmusic.aif", true);
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		openingSnd		=	new SoundPlayback("music/openingmusic.aif");
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		livesLeft = 6;
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		livesLeft = 1;
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		levelNum = 0;
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		levelNum = 0;
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		levelCreator = new LevelCreator();
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		levelCreator = new LevelCreator();
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		nextLevel();
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		nextLevel();
...
...
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		openingSnd.start();
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		openingSnd.start();
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	}
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	}
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	private void startEverythingOver() {
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		livesLeft = 1;
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		levelNum = 0;
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		levelCreator = new LevelCreator();
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		nextLevel();
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		//create new thread
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		mainLoop = new Thread(this);
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		gameStarted = beatTheGame = gameOver = false;
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		menuScreen = MENU;
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		gameplaySnd.stop();
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		openingSnd.start();
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		menuScreen();
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	}
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	/**
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	/**
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	 * shows the menu screen with options to show instructions, play the game, and quit.
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	 * shows the menu screen with options to show instructions, play the game, and quit.
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	 */
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	 */
...
...
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			if (bs.isDead()) {
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			if (bs.isDead()) {
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				deadSnd.stop();
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				deadSnd.stop();
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				deadSnd.start();
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				deadSnd.start();
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				//deadSnd.stop();
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				if (livesLeft == 0) {
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				if (livesLeft == 0) {
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					// Stop level music at end of game
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					// Stop level music at end of game
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					levelMusicSnd.stop();
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					gameplaySnd.stop();
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					gameStarted = false;
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					gameStarted = false;
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					gameOver = true;
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					gameOver = true;
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					bs.getCircle().setFrame(-10, -10, 0,0);
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					bs.setIsDead(false);
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					try {
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					try {
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						Thread.sleep(1000L);
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						Thread.sleep(1000L);
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					} catch (InterruptedException e) {}
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					} catch (InterruptedException e) {}
...
...
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				g.drawImage(arrow, arrowX, arrowY, null);
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				g.drawImage(arrow, arrowX, arrowY, null);
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			}
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			}
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			else if (beatTheGame) {
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			else if (beatTheGame) {
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				mainLoop = null;
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				g.drawImage(menuImageBeat, 0, 0, null);
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				g.drawImage(menuImageBeat, 0, 0, null);
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			}
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			}
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			else if (gameOver) {
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			else if (gameOver) {
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				mainLoop = null;
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				g.drawImage(menuImageGameOver, 0, 0, null);
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				g.drawImage(menuImageGameOver, 0, 0, null);
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				deadSnd.stop();
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			}
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			}
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		}
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		}
...
...
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				arrowY = ARROWY1;
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				arrowY = ARROWY1;
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				repaint();
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				repaint();
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			}
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			}
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			else if ((gameOver && !gameStarted) || beatTheGame){
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				gameOver = false;
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				gameStarted = false;
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				startEverythingOver();
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			}
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		}
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		}
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		else if (e.getKeyCode() == KeyEvent.VK_F12) {
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		else if (e.getKeyCode() == KeyEvent.VK_F12) {
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			nextLevel();
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			nextLevel();