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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">Zune</Platform>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ZuneDemo</RootNamespace>
<AssemblyName>ZuneDemo</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<XnaFrameworkVersion>v3.1</XnaFrameworkVersion>
<XnaPlatform>Zune</XnaPlatform>
<XnaCrossPlatformGroupID>2cec4bdd-3677-486a-b462-928d9bc278e3</XnaCrossPlatformGroupID>
<Thumbnail>GameThumbnail.png</Thumbnail>
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<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Zune\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;ZUNE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Zune' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Zune\Release</OutputPath>
<DefineConstants>TRACE;ZUNE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game">
<Private>False</Private>
</Reference>
<Reference Include="mscorlib">
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</Reference>
<Reference Include="System">
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</Reference>
<Reference Include="System.Xml">
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<Reference Include="System.Xml.Linq">
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<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Behaviors\DieBehavior.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Program.cs" />
<Compile Include="Game1.cs" />
<Compile Include="Renderer\DrawableAgent.cs" />
<Compile Include="Renderer\DrawableGrid.cs" />
<Compile Include="Renderer\DrawableWorld.cs" />
</ItemGroup>
<ItemGroup>
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</ItemGroup>
<ItemGroup>
<NestedContentProject Include="Content\Content.contentproj">
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<ItemGroup>
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</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project> |