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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Brains.Framework.Behaviors;
namespace ZuneDemo.Behaviors
{
[Brains.Framework.Designer.Behavior("DieBehavior")]
public class DieBehavior : BehaviorTask
{
public DieBehavior()
{
}
public override void Update(Microsoft.Xna.Framework.GameTime gameTime)
{
State = BehaviorState.Success;
Owner.ParentWorld.RemoveAgent(Owner);
base.Update(gameTime);
}
public override void OnSuccess()
{
base.OnSuccess();
}
}
} |