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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Brains.Framework
{
}
namespace Brains.Framework.Behaviors
{
/// <summary>
/// The available states of a Behavior
/// </summary>
public enum BehaviorState
{
Idle,
Running,
Failed,
Success
}
}
namespace Brains.Framework.PathFinding
{
public enum HeuristicType
{
Euclidean,
Manhattan,
Diagonal
}
public enum PathFinderState
{
Idle,
Working,
Finished,
Failed
}
} |