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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Brains.Framework.Designer
{
/// <summary>
/// Behavior Attribute exposes the behavior to the Designer
/// </summary>
[global::System.AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
public sealed class BehaviorAttribute : Attribute
{
readonly string _friendlyName;
public BehaviorAttribute(string friendlyname)
{
this._friendlyName = friendlyname;
}
public string FriendlyName
{
get
{
return this._friendlyName;
}
}
}
/// <summary>
/// Behavior Parameter Attribute exposes the behavior parameter to the Designer
/// </summary>
[global::System.AttributeUsage(AttributeTargets.Property,Inherited = false,AllowMultiple = false)]
public sealed class BehaviorParameterAttribute : Attribute
{
readonly string _friendlyName;
public BehaviorParameterAttribute(string friendlyname)
{
this._friendlyName = friendlyname;
}
public string FriendlyName
{
get
{
return this._friendlyName;
}
}
}
} |