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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Brains.Framework.Behaviors
{
/// <summary>
/// The Behavior Task class implements the IActionBehavior so the designer can make use of it.
/// </summary>
public class BehaviorTask:CompositeBehavior,IActionBehavior
{
public BehaviorTask()
{
}
public override void Update(Microsoft.Xna.Framework.GameTime gameTime)
{
base.Update(gameTime);
}
}
} |