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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Brains.Framework.Behaviors;
namespace Brains.Framework.Behaviors
{
[Brains.Framework.Designer.Behavior("ParallelBehavior")]
public class ParallelBehavior:CompositeBehavior
{
public ParallelBehavior()
{
}
public override void Update(Microsoft.Xna.Framework.GameTime gameTime)
{
for (int i = 0; i < SubBehaviors.Count; i++)
{
CurrentSubBehavior=i;
base.Update(gameTime);
}
CurrentSubBehavior = 0;
}
public override void OnSubBehaviorFailure()
{
State = BehaviorState.Failed;
}
public override void OnSubBehaviorSuccess()
{
SubBehaviors[CurrentSubBehavior].Reset();
base.OnSubBehaviorSuccess();
}
}
} |