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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Brains.Framework.Behaviors;
using Brains.Framework;
using Microsoft.Xna.Framework;
namespace Brains.Framework.Behaviors
{
public class ConditionBehavior:IBehavior,IConditionBehavior
{
private Agent _owner;
public ConditionBehavior()
{
}
public Agent Owner
{
get { return _owner; }
}
public BehaviorState State{get;set;}
public void SetOwner(Agent owner)
{
_owner = owner;
}
public virtual void Update(GameTime gameTime)
{
}
public virtual void OnSuccess()
{
}
public virtual void OnFailure()
{
}
public virtual void Reset()
{
State = BehaviorState.Idle;
}
public bool ConditionCheck { get; set; }
}
} |