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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Brains.Framework.Behaviors.PathFinding;
using Brains.Framework.Behaviors;
namespace AIRendering
{
public class DrawableCyclicRoute : CyclicPathBehavior, IRender
{
public void Render(PrimitiveBatch batch)
{
if (CurrentSubBehavior > 0)
{
if (SubBehaviors[CurrentSubBehavior] is IRender)
{
((IRender)SubBehaviors[CurrentSubBehavior]).Render(batch);
}
ISubBehaviorHolder subs = (ISubBehaviorHolder)SubBehaviors[CurrentSubBehavior];
if (subs != null)
{
for (int i = 0; i < subs.SubBehaviors.Count; i++)
{
if (subs.SubBehaviors[i] is FollowPathBehavior)
{
DrawableBehaviorGoTo.DrawFollowPath(subs.SubBehaviors[i] as FollowPathBehavior,
batch);
}
}
}
}
}
}
} |