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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using AIDemos;
using Microsoft.Xna.Framework.Content;
using System.Threading;
using Microsoft.Xna.Framework.Input;
using Brains.Framework;
using AIRendering;
using AIDemos.GameClasses;
using Brains;
using Brains.Framework.Behaviors;
using AIDemos.GameClasses.Behaviors;
using System.Collections;
using Brains.Framework.Map;
using Brains.Framework.Utility;
namespace AIDemos.Screens.Demos
{
public class Demo5 : DemoGameScreen
{
public Demo5():base("Demo 5 - A Bigger World","")
{
TransitionOnTime = TimeSpan.FromSeconds(1.5);
TransitionOffTime = TimeSpan.FromSeconds(0.5);
}
public override void LoadContent()
{
base.LoadContent();
LoadAI();
CenterCamOnMap();
((DrawableWorld)_engine.World).Batch = ScreenManager.SpriteBatch;
((DrawableWorld)_engine.World).Font= gameFont;
ScreenManager.Game.ResetElapsedTime();
}
private void LoadAI()
{
_engine.CreateWorld(new DrawableWorld());
_engine.World.LoadMapDataFromTexture(
content.Load<Texture2D>("DemoTextures/MAPDemo3"),
4,
4,
32,
typeof(DrawableGrid));
//GridCell fromcell=_engine.World.Map.AllCells.First<GridCell>(
// a => a.Labels[AIConsts.COLORR]==0&&
// a.Labels[AIConsts.COLORG]==255 &&
// a.Labels[AIConsts.COLORB]==0);
//GridCell tocell = _engine.World.Map.AllCells.First<GridCell>(
// a => a.Labels[AIConsts.COLORR] == 255 &&
// a.Labels[AIConsts.COLORG] == 0 &&
// a.Labels[AIConsts.COLORB] == 0);
//GameActor actor = new GameActor(fromcell.Position, 5);
//actor.Locomotion = new Brains.Framework.Locomotion.LocomtionSteering();
//actor.Locomotion.MaxSpeed = 70;
//actor.Locomotion.MaxRotation = MathHelper.TwoPi;
//_engine.World.AddActor(actor);
//SequenceBehavior _sequence = new SequenceBehavior();
//DrawableBehaviorGoTo _goto = new DrawableBehaviorGoTo();
//_goto.StartNode = fromcell;
//_goto.EndNode = tocell;
//_sequence.SubBehaviors.Add(_goto);
//_sequence.SubBehaviors.Add(new DieBehavior());
//actor.RootBehavior = _sequence;
}
class CellComparer:IComparer
{
public int Compare(object x, object y)
{
GridCell p1;
GridCell p2;
if (x is GridCell)
p1 = x as GridCell;
else
throw new ArgumentException("Object is not of type GridCell.");
if (y is GridCell)
p2 = y as GridCell;
else
throw new ArgumentException("Object is not of type GridCell.");
return p1.Labels[AIConsts.COLORR].CompareTo(p2.Labels[AIConsts.COLORR]);
}
}
GridCell _endNode;
public override void UnloadContent()
{
content.Unload();
}
public override void Update(GameTime gameTime, bool otherScreenHasFocus,
bool coveredByOtherScreen)
{
base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen);
if (IsActive)
{
_engine.Update(gameTime);
}
}
MouseState _currentMouse;
MouseState _lastMouse;
public override void HandleInput(InputState input)
{
if (input == null)
throw new ArgumentNullException("input");
_lastMouse = _currentMouse;
_currentMouse = Mouse.GetState();
int playerIndex = (int)ControllingPlayer.Value;
KeyboardState keyboardState = input.CurrentKeyboardStates[playerIndex];
GamePadState gamePadState = input.CurrentGamePadStates[playerIndex];
bool gamePadDisconnected = !gamePadState.IsConnected &&
input.GamePadWasConnected[playerIndex];
base.HandleInput(input);
}
public override void Draw(GameTime gameTime)
{
ScreenManager.GraphicsDevice.Clear(ClearOptions.Target,
Color.Black, 0, 0);
SpriteBatch spriteBatch = ScreenManager.SpriteBatch;
spriteBatch.Begin();
base.Draw(gameTime);
((IRender)_engine.World).Render(primitiveBatch);
spriteBatch.End();
if (TransitionPosition > 0)
ScreenManager.FadeBackBufferToBlack(255 - TransitionAlpha);
}
}
} |