root/src/AIDemos/GameClasses/Critter.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AIRendering;
using Microsoft.Xna.Framework;
namespace AIDemos.GameClasses
{
public class Critter:GameActor
{
public Critter(Vector2 position, float radius) : base(position, radius)
{
}
}
} |