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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Brains.Framework.Behaviors;
namespace AIDemos.GameClasses.Behaviors
{
public class RootSoldierBehavior:SelectorBehavior
{
public RootSoldierBehavior()
{
}
public override void Update(Microsoft.Xna.Framework.GameTime gameTime)
{
base.Update(gameTime);
if (State == BehaviorState.Success || State == BehaviorState.Failed)
Reset();
}
public override void OnSubBehaviorSuccess()
{
base.OnSubBehaviorSuccess();
}
public override void OnSubBehaviorFailure()
{
base.OnSubBehaviorFailure();
}
public override void OnSuccess()
{
base.OnSuccess();
}
public override void OnFailure()
{
base.OnFailure();
}
}
} |