root/src/AIDemos/Content/Content.contentproj

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Author: conkerjo

Revision: 30 («Previous)


File Size: 4.87 KB

(July 01, 2009 23:06 UTC) Almost 3 years ago

Refactoring

 
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
  <PropertyGroup>
    <ProjectGuid>8dc94fde-d7c1-430a-b169-2728a2357cf5</ProjectGuid>
    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <XnaFrameworkVersion>v3.1</XnaFrameworkVersion>
    <PlatformTarget>x86</PlatformTarget>
    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
    <XnaPlatform>Windows</XnaPlatform>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
    <XnaPlatform>Windows</XnaPlatform>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=3.1.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="gamefont.spritefont">
      <Name>gamefont</Name>
      <Importer>FontDescriptionImporter</Importer>
      <Processor>FontDescriptionProcessor</Processor>
    </Compile>
    <Compile Include="menufont.spritefont">
      <Name>menufont</Name>
      <Importer>FontDescriptionImporter</Importer>
      <Processor>FontDescriptionProcessor</Processor>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="background.png">
      <Name>background</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
    </Compile>
    <Compile Include="blank.png">
      <Name>blank</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
    </Compile>
    <Compile Include="gradient.png">
      <Name>gradient</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="DemoTextures\MAPDemo1.png">
      <Name>MAPDemo1</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="titlefont.spritefont">
      <Name>titlefont</Name>
      <Importer>FontDescriptionImporter</Importer>
      <Processor>FontDescriptionProcessor</Processor>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="DemoTextures\MAPDemo2.png">
      <Name>MAPDemo2</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="DemoTextures\MAPDemo3.png">
      <Name>MAPDemo3</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="DemoTextures\MAPDemoBlank8.png">
      <Name>MAPDemoBlank8</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
    </Compile>
  </ItemGroup>
  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>