root/src/BRAINSFramework/Locomotion/LocomtionSteering.cs

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            Vector2 SteeringForce=Vector2.Zero;
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            Vector2 SteeringForce=Vector2.Zero;
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            int NeighborCount = 0;
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            int NeighborCount = 0;
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            List<Agent> _agents = Owner.GetNearbyAgents(100);
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            //iterate through the neighbors and sum up all the position vectors
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            //iterate through the neighbors and sum up all the position vectors
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            for (int a = 0; a < g.Agents.Count; ++a)
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            for (int a = 0; a < g.Agents.Count; ++a)
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            {
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            {