root/src/BRAINSFramework/BrAInS.csproj
| 13 | 23 | ||
|---|---|---|---|
84 | </ItemGroup> | 84 | </ItemGroup> |
85 | <ItemGroup> | 85 | <ItemGroup> |
86 | <Compile Include="AIEngine.cs" /> | 86 | <Compile Include="AIEngine.cs" /> |
87 | <Compile Include="Behaviors\ConditionBehavior.cs" /> | ||
88 | <Compile Include="Behaviors\DecoratorBehavior.cs" /> | ||
87 | <Compile Include="Behaviors\GoToBehavior.cs" /> | 89 | <Compile Include="Behaviors\GoToBehavior.cs" /> |
90 | <Compile Include="Behaviors\ISubBehaviorHolder.cs" /> | ||
91 | <Compile Include="Behaviors\ParallelBehavior.cs" /> | ||
88 | <Compile Include="Behaviors\PathFinding\CyclicPathBehavior.cs" /> | 92 | <Compile Include="Behaviors\PathFinding\CyclicPathBehavior.cs" /> |
89 | <Compile Include="Behaviors\PathFinding\FindPathBehavior.cs" /> | 93 | <Compile Include="Behaviors\PathFinding\FindPathBehavior.cs" /> |
90 | <Compile Include="Behaviors\PathFinding\FollowPathBehavior.cs" /> | 94 | <Compile Include="Behaviors\PathFinding\FollowPathBehavior.cs" /> |
95 | <Compile Include="Grouping\Group.cs" /> | ||
91 | <Compile Include="Utility\AIConsts.cs" /> | 96 | <Compile Include="Utility\AIConsts.cs" /> |
92 | <Compile Include="Map\Cluster.cs" /> | 97 | <Compile Include="Map\Cluster.cs" /> |
93 | <Compile Include="Designer\BehaviorNode.cs" /> | 98 | <Compile Include="Designer\BehaviorNode.cs" /> |
94 | <Compile Include="Behaviors\BehaviorBase.cs" /> | 99 | <Compile Include="Behaviors\CompositeBehavior.cs" /> |
95 | <Compile Include="Behaviors\BehaviorList.cs" /> | 100 | <Compile Include="Behaviors\BehaviorList.cs" /> |
96 | <Compile Include="Behaviors\BehaviorTask.cs" /> | 101 | <Compile Include="Behaviors\TaskBehavior.cs" /> |
97 | <Compile Include="Behaviors\IConditionBehavior.cs" /> | 102 | <Compile Include="Behaviors\IConditionBehavior.cs" /> |
98 | <Compile Include="Behaviors\SelectorBehavior.cs" /> | 103 | <Compile Include="Behaviors\SelectorBehavior.cs" /> |
99 | <Compile Include="Behaviors\RandomBehavior.cs" /> | 104 | <Compile Include="Behaviors\RandomBehavior.cs" /> |
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