root/src/BRAINSFramework/BrAInS.csproj

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  </ItemGroup>
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  </ItemGroup>
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  <ItemGroup>
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  <ItemGroup>
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    <Compile Include="AIEngine.cs" />
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    <Compile Include="AIEngine.cs" />
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    <Compile Include="Behaviors\ConditionBehavior.cs" />
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    <Compile Include="Behaviors\DecoratorBehavior.cs" />
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    <Compile Include="Behaviors\GoToBehavior.cs" />
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    <Compile Include="Behaviors\GoToBehavior.cs" />
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    <Compile Include="Behaviors\ISubBehaviorHolder.cs" />
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    <Compile Include="Behaviors\ParallelBehavior.cs" />
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    <Compile Include="Behaviors\PathFinding\CyclicPathBehavior.cs" />
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    <Compile Include="Behaviors\PathFinding\CyclicPathBehavior.cs" />
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    <Compile Include="Behaviors\PathFinding\FindPathBehavior.cs" />
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    <Compile Include="Behaviors\PathFinding\FindPathBehavior.cs" />
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    <Compile Include="Behaviors\PathFinding\FollowPathBehavior.cs" />
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    <Compile Include="Behaviors\PathFinding\FollowPathBehavior.cs" />
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    <Compile Include="Grouping\Group.cs" />
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    <Compile Include="Utility\AIConsts.cs" />
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    <Compile Include="Utility\AIConsts.cs" />
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    <Compile Include="Map\Cluster.cs" />
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    <Compile Include="Map\Cluster.cs" />
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    <Compile Include="Designer\BehaviorNode.cs" />
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    <Compile Include="Designer\BehaviorNode.cs" />
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    <Compile Include="Behaviors\BehaviorBase.cs" />
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    <Compile Include="Behaviors\CompositeBehavior.cs" />
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    <Compile Include="Behaviors\BehaviorList.cs" />
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    <Compile Include="Behaviors\BehaviorList.cs" />
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    <Compile Include="Behaviors\BehaviorTask.cs" />
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    <Compile Include="Behaviors\TaskBehavior.cs" />
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    <Compile Include="Behaviors\IConditionBehavior.cs" />
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    <Compile Include="Behaviors\IConditionBehavior.cs" />
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    <Compile Include="Behaviors\SelectorBehavior.cs" />
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    <Compile Include="Behaviors\SelectorBehavior.cs" />
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    <Compile Include="Behaviors\RandomBehavior.cs" />
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    <Compile Include="Behaviors\RandomBehavior.cs" />