root/src/AIRendering/DrawableActor.cs
| 1 | 23 | ||
|---|---|---|---|
29 | { | 29 | { |
30 | if (behavior == null) | 30 | if (behavior == null) |
31 | return; | 31 | return; |
32 | foreach (var item in behavior.SubBehaviors) | 32 | if (behavior is ISubBehaviorHolder) |
33 | { | 33 | { |
34 | |||
35 | ISubBehaviorHolder subs = (ISubBehaviorHolder)behavior; | ||
36 | foreach (var item in subs.SubBehaviors) | ||
37 | { | ||
34 | 38 | ||
35 | if (item.State == BehaviorState.Running && item is IRender) | 39 | if (item.State == BehaviorState.Running && item is IRender) |
36 | ((IRender)item).Render(batch); | 40 | ((IRender)item).Render(batch); |
37 | DrawBehavior(item, batch); | 41 | DrawBehavior(item, batch); |
42 | } | ||
38 | } | 43 | } |
44 | if (behavior is IRender) | ||
45 | ((IRender)behavior).Render(batch); | ||
46 | if (CellsIAmIn.Count > 0) | ||
47 | { | ||
48 | Vector2 cellsize = new Vector2(ParentWorld.Map.ClusterGrid.Grids[0].CellSize); | ||
49 | batch.DrawBox(CellsIAmIn[0].Position - (cellsize / 2), | ||
50 | CellsIAmIn[0].Position + (cellsize / 2), Color.Blue); | ||
51 | } | ||
52 | |||
39 | } | 53 | } |
40 | 54 | ||
41 | } | 55 | } |
Download diff