root/src/BRAINSFramework/Behaviors/PathFinding/CyclicPathBehavior.cs
| 13 | 22 | ||
|---|---|---|---|
17 | /// A list of AIBehaviourGoto instances is being build and added to local | 17 | /// A list of AIBehaviourGoto instances is being build and added to local |
18 | /// subbehaviours container. | 18 | /// subbehaviours container. |
19 | /// </summary> | 19 | /// </summary> |
20 | public class CyclicPathBehavior : BehaviorBase,IActionBehavior | 20 | public class CyclicPathBehavior : CompositeBehavior,IActionBehavior |
21 | { | 21 | { |
22 | 22 | ||
23 | protected List<GridCell> nodesToVisit; | 23 | protected List<GridCell> nodesToVisit; |
... | ... | ||
79 | if (Owner != null) | 79 | if (Owner != null) |
80 | { | 80 | { |
81 | // 1 add goto behaviour from character position to first node | 81 | // 1 add goto behaviour from character position to first node |
82 | BehaviorBase newBehaviour = new GoToBehavior(); | 82 | CompositeBehavior newBehaviour = new GoToBehavior(); |
83 | newBehaviour.SetOwner(this.Owner); | 83 | newBehaviour.SetOwner(this.Owner); |
84 | //newBehaviour.gr= this.Map; | 84 | //newBehaviour.gr= this.Map; |
85 | 85 | ||
86 | // loop | 86 | // loop |
87 | for (int index = 0; index < nodesToVisit.Count - 1; index++) | 87 | for (int index = 0; index < nodesToVisit.Count - 1; index++) |
88 | { | 88 | { |
89 | BehaviorBase newIBehaviour = new GoToBehavior(); | 89 | CompositeBehavior newIBehaviour = new GoToBehavior(); |
90 | newIBehaviour.SetOwner(this.Owner); | 90 | newIBehaviour.SetOwner(this.Owner); |
91 | ((GoToBehavior)(newIBehaviour)).StartNode = nodesToVisit[index]; | 91 | ((GoToBehavior)(newIBehaviour)).StartNode = nodesToVisit[index]; |
92 | ((GoToBehavior)(newIBehaviour)).EndNode = nodesToVisit[index + 1]; | 92 | ((GoToBehavior)(newIBehaviour)).EndNode = nodesToVisit[index + 1]; |
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