root/src/BRAINSFramework/Locomotion/LocomotionController.cs
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1 | //****************************************************************// | 1 | using System; |
2 | //********************copyright Rik Dodsworth 2009****************// | ||
3 | //****************************************************************// | ||
4 | //***************************free to use**************************// | ||
5 | //****************************************************************// | ||
6 | //*******************please just leave this header****************// | ||
7 | //*************************for recognition************************// | ||
8 | //****************************************************************// | ||
9 | //****************************************************************// | ||
10 | using System; | ||
11 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
12 | using System.Linq; | 3 | using System.Linq; |
13 | using System.Text; | 4 | using System.Text; |
... | ... | ||
26 | /// <summary> | 17 | /// <summary> |
27 | /// Gets or sets the maximum speed the agent can travel at | 18 | /// Gets or sets the maximum speed the agent can travel at |
28 | /// </summary> | 19 | /// </summary> |
29 | public float MaxSpeed { get; set; } | 20 | public float MaxSpeed |
30 | 21 | { | |
22 | get; set; | ||
23 | } | ||
24 | | ||
31 | /// <summary> | 25 | /// <summary> |
32 | /// Gets or sets the maximum amount an Agent can rotate per second | 26 | /// Gets or sets the maximum amount an Agent can rotate per second |
33 | /// </summary> | 27 | /// </summary> |
34 | /// <remarks>Value is in radians</remarks> | 28 | /// <remarks>Value is in radians</remarks> |
35 | public float MaxRotation { get; set; } | 29 | public float MaxRotation |
36 | 30 | { | |
31 | get; set; | ||
32 | } | ||
33 | | ||
37 | /// <summary> | 34 | /// <summary> |
38 | /// Gets or sets the owning Agent | 35 | /// Gets or sets the owning Agent |
39 | /// </summary> | 36 | /// </summary> |
40 | public Agent Owner { get; set; } | 37 | public Agent Owner |
41 | 38 | { | |
39 | get; set; | ||
40 | } | ||
41 | | ||
42 | /// <summary> | 42 | /// <summary> |
43 | /// Gets the current speed of the Agent | 43 | /// Gets the current speed of the Agent |
44 | /// </summary> | 44 | /// </summary> |
45 | public float Speed { get { return _speed; } } | 45 | public float Speed |
46 | 46 | { | |
47 | get { return _speed; } | ||
48 | } | ||
49 | | ||
47 | /// <summary> | 50 | /// <summary> |
48 | /// Gets the velocity as a Vector2 of the Agent | 51 | /// Gets the velocity as a Vector2 of the Agent |
49 | /// </summary> | 52 | /// </summary> |
50 | public Vector2 Velocity { get { return _velocity; } } | 53 | public Vector2 Velocity |
51 | 54 | { | |
55 | get { return _velocity; } | ||
56 | } | ||
57 | | ||
52 | /// <summary> | 58 | /// <summary> |
53 | /// Gets or sets wether the Agent can move at all | 59 | /// Gets or sets the value of wether the Agent will move |
54 | /// </summary> | 60 | /// </summary> |
55 | public bool Stationary { get; set; } | 61 | public bool Stationary |
56 | 62 | { | |
63 | get; set; | ||
64 | } | ||
65 | |||
66 | /// <summary> | ||
67 | /// Initializes a new instance of LocomotionController | ||
68 | /// </summary> | ||
57 | public LocomotionController() | 69 | public LocomotionController() |
58 | { | 70 | { |
59 | 71 |
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