root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/skillengine/effect/PulledEffect.java
Author: MrPoke
File Size: 2.63 KB
(July 07, 2010 14:13 UTC) Almost 2 years ago
Effect resistance. Cancel current skill. (dmg and skill stun, fear, Silence etc...) Ai fixs...
/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_FORCED_MOVE;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.SpellStatus;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import com.aionemu.gameserver.world.World;
/**
* @author Sarynth
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "PulledEffect")
public class PulledEffect extends EffectTemplate
{
@Override
public void applyEffect(Effect effect)
{
effect.addToEffectedController();
}
@Override
public void calculate(Effect effect)
{
if(effect.getEffector() instanceof Player && effect.getEffected() != null)
{
effect.addSucessEffect(this);
}
effect.setSpellStatus(SpellStatus.NONE);
}
@Override
public void startEffect(final Effect effect)
{
final Creature effector = effect.getEffector();
final Creature effected = effect.getEffected();
effected.getEffectController().setAbnormal(EffectId.CANNOT_MOVE.getEffectId());
ThreadPoolManager.getInstance().schedule(new Runnable() {
@Override
public void run()
{
World.getInstance().updatePosition(
effected,
effector.getX(),
effector.getY(),
effector.getZ() + 0.25F,
effected.getHeading());
PacketSendUtility.broadcastPacketAndReceive(effected, new SM_FORCED_MOVE(effector, effected));
}
}, 1000);
}
@Override
public void endEffect(final Effect effect)
{
effect.getEffected().getEffectController().unsetAbnormal(EffectId.CANNOT_MOVE.getEffectId());
}
} |