root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/skillengine/effect/AuraEffect.java
Author: Sarynth
File Size: 3.46 KB
(July 10, 2010 11:56 UTC) Almost 2 years ago
- Mantras shared with members in range from current PlayerAllianceGroup. - Players can now be swapped and moved around in alliance while offline. - Accurate alliance count when player is disconnected. - Internal updates -- created PlayerAllianceMember wrapper object for Player. - Added ability to ban player from alliance while player is offline. - Added ability to promote/demote vice captains while player is offline. - GroupConfig.ALLIANCE_REMOVE_TIME default to 10 minutes for removal after disconnect.
/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.skillengine.effect;
import java.util.concurrent.Future;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.dataholders.DataManager;
import com.aionemu.gameserver.model.alliance.PlayerAllianceMember;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_MANTRA_EFFECT;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.SkillTemplate;
import com.aionemu.gameserver.utils.MathUtil;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* @author ATracer
*
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "AuraEffect")
public class AuraEffect extends EffectTemplate
{
@XmlAttribute
protected int distance;
@XmlAttribute(name = "skill_id")
protected int skillId;
@Override
public void applyEffect(Effect effect)
{
effect.addToEffectedController();
}
@Override
public void calculate(Effect effect)
{
effect.addSucessEffect(this);
}
@Override
public void onPeriodicAction(Effect effect)
{
Player effector = (Player) effect.getEffector();
if (effector.isInAlliance())
{
for (PlayerAllianceMember allianceMember : effector.getPlayerAlliance().getMembersForGroup(effector.getObjectId()))
{
if (allianceMember.isOnline() && MathUtil.isIn3dRange(effector, allianceMember.getPlayer(), distance + 4))
{
applyAuraTo(allianceMember.getPlayer());
}
}
}
else if(effector.isInGroup())
{
for(Player member : effector.getPlayerGroup().getMembers())
{
if(MathUtil.isIn3dRange(effector, member, distance + 4))
{
applyAuraTo(member);
}
}
}
else
{
applyAuraTo(effector);
}
}
/**
*
* @param effector
*/
private void applyAuraTo(Player effector)
{
SkillTemplate template = DataManager.SKILL_DATA.getSkillTemplate(skillId);
Effect e = new Effect(effector, effector, template, template.getLvl(), template.getEffectsDuration());
e.initialize();
e.applyEffect();
PacketSendUtility.broadcastPacket(effector, new SM_MANTRA_EFFECT(effector, skillId));
}
@Override
public void startEffect(final Effect effect)
{
Future<?> task = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(new Runnable(){
@Override
public void run()
{
onPeriodicAction(effect);
}
}, 0, 6500);
effect.setPeriodicTask(task, position);
}
@Override
public void endEffect(Effect effect)
{
// nothing todo
}
} |