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/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.aionemu.gameserver.network.aion.serverpackets;
import java.nio.ByteBuffer;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.items.ItemId;
import com.aionemu.gameserver.model.templates.item.ItemTemplate;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.InventoryPacket;
/**
*
* @author kosyachok
*/
public class SM_WAREHOUSE_UPDATE extends InventoryPacket
{
private int warehouseType;
private Item item;
public SM_WAREHOUSE_UPDATE(Item item, int warehouseType)
{
this.warehouseType = warehouseType;
this.item = item;
}
@Override
protected void writeImpl(AionConnection con, ByteBuffer buf)
{
writeC(buf, warehouseType);
writeH(buf, 13);
writeH(buf, 1);
writeGeneralInfo(buf, item);
ItemTemplate itemTemplate = item.getItemTemplate();
if(itemTemplate.getTemplateId() == ItemId.KINAH.value())
{
writeKinah(buf, item, false);
}
else if (itemTemplate.isWeapon())
{
writeWeaponInfo(buf, item, false);
}
else if (itemTemplate.isArmor())
{
writeArmorInfo(buf,item, false, false, false);
}
else
{
writeGeneralItemInfo(buf, item, false, false);
}
}
@Override
protected void writeGeneralInfo(ByteBuffer buf, Item item)
{
writeD(buf, item.getObjectId());
ItemTemplate itemTemplate = item.getItemTemplate();
writeD(buf, itemTemplate.getTemplateId());
writeC(buf, 0); //some item info (4 - weapon, 7 - armor, 8 - rings, 17 - bottles)
writeH(buf, 0x24);
writeD(buf, itemTemplate.getNameId());
writeH(buf, 0);
}
} |