root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/network/aion/serverpackets/SM_DELETE_WAREHOUSE_ITEM.java

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Author: ATracer

Revision: 2596 («Previous)


File Size: 1.39 KB

(February 08, 2010 00:56 UTC) Over 2 years ago

Warehouse implemented. Thanks kosyachok. Some advanced features of WH will be done later.
Update DB with sql query (inventory-rev993.sql).

 
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/*
 * This file is part of aion-unique <aionunique.com>.
 *
 * aion-unique is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-unique is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */


package com.aionemu.gameserver.network.aion.serverpackets;

import java.nio.ByteBuffer;

import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;

/**
 *
 * @author kosyachok
 */
public class SM_DELETE_WAREHOUSE_ITEM extends AionServerPacket
{
	private int warehouseType;
	private int itemObjId;


	public SM_DELETE_WAREHOUSE_ITEM(int warehouseType, int itemObjId)
	{
		this.warehouseType = warehouseType;
		this.itemObjId = itemObjId;
	}


	@Override
	protected void writeImpl(AionConnection con, ByteBuffer buf)
	{
		writeC(buf, warehouseType);
		writeD(buf, itemObjId);
		writeC(buf, 14);
	}

}