root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/network/aion/clientpackets/CM_MOVE_ITEM.java
Author: Sarynth
File Size: 2.27 KB
(July 11, 2010 06:47 UTC) Almost 2 years ago
Added EmotionType enum and converted emotion type id's to use enum. Big thanks to lyahim.
/**
* This file is part of aion-unique <aion-unique.smfnew.com>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.clientpackets;
import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.services.ItemService;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author alexa026, kosyachok
*
*/
public class CM_MOVE_ITEM extends AionClientPacket
{
/**
* Target object id that client wants to TALK WITH or 0 if wants to unselect
*/
private int targetObjectId;
private int source;
private int destination;
private int slot;
/**
* Constructs new instance of <tt>CM_CM_REQUEST_DIALOG </tt> packet
* @param opcode
*/
public CM_MOVE_ITEM(int opcode)
{
super(opcode);
}
/**
* {@inheritDoc}
*/
@Override
protected void readImpl()
{
targetObjectId = readD();// empty
source = readC(); //FROM (0 - player inventory, 1 - regular warehouse, 2 - account warehouse, 3 - legion warehouse)
destination = readC(); //TO
slot = readH();
}
/**
* {@inheritDoc}
*/
@Override
protected void runImpl()
{
Player player = getConnection().getActivePlayer();
ItemService.moveItem(player, targetObjectId, source, destination, slot);
PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player,EmotionType.END_LOOT,0,0));
// sendPacket(new SM_LOOT_STATUS(targetObjectId,3));
}
} |