root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/network/aion/clientpackets/CM_MOVE_ITEM.java

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Author: Sarynth

Revision: 2596 («Previous)


File Size: 2.27 KB

(July 11, 2010 06:47 UTC) Almost 2 years ago

Added EmotionType enum and converted emotion type id's to use enum. Big thanks to lyahim.

 
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/**
 * This file is part of aion-unique <aion-unique.smfnew.com>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionemu.gameserver.network.aion.clientpackets;

import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.services.ItemService;
import com.aionemu.gameserver.utils.PacketSendUtility;

/**
 * @author alexa026, kosyachok
 * 
 */
public class CM_MOVE_ITEM extends AionClientPacket
{

	/**
	 * Target object id that client wants to TALK WITH or 0 if wants to unselect
	 */
	private int					targetObjectId;
	private int					source;
	private int                                     destination;
	private int					slot;
	/**
	 * Constructs new instance of <tt>CM_CM_REQUEST_DIALOG </tt> packet
	 * @param opcode
	 */
	public CM_MOVE_ITEM(int opcode)
	{
		super(opcode);
	}

	/**
	 * {@inheritDoc}
	 */
	@Override
	protected void readImpl()
	{
		targetObjectId = readD();// empty
		source = readC();        //FROM (0 - player inventory, 1 - regular warehouse, 2 - account warehouse, 3 - legion warehouse)
		destination = readC();   //TO
		slot = readH();
	}

	/**
	 * {@inheritDoc}
	 */
	@Override
	protected void runImpl()
	{
		Player player = getConnection().getActivePlayer();
		ItemService.moveItem(player, targetObjectId, source, destination, slot);

		PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player,EmotionType.END_LOOT,0,0));

		//		sendPacket(new SM_LOOT_STATUS(targetObjectId,3));
	}
}