root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/utils/stats/StatFunctions.java

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import com.aionemu.gameserver.model.gameobjects.Creature;
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import com.aionemu.gameserver.model.gameobjects.Creature;
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import com.aionemu.gameserver.model.gameobjects.Item;
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import com.aionemu.gameserver.model.gameobjects.Item;
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import com.aionemu.gameserver.model.gameobjects.Npc;
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import com.aionemu.gameserver.model.gameobjects.Npc;
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import com.aionemu.gameserver.model.gameobjects.player.Inventory;
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import com.aionemu.gameserver.model.gameobjects.player.Storage;
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import com.aionemu.gameserver.model.gameobjects.player.Player;
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import com.aionemu.gameserver.model.gameobjects.player.Player;
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import com.aionemu.gameserver.model.gameobjects.state.CreatureState;
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import com.aionemu.gameserver.model.gameobjects.state.CreatureState;
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import com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats;
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import com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats;
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			int average = Math.round((totalMin + totalMax)/2);
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			int average = Math.round((totalMin + totalMax)/2);
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			int mainHandAttack = ags.getCurrentStat(StatEnum.MAIN_HAND_POWER);
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			int mainHandAttack = ags.getCurrentStat(StatEnum.MAIN_HAND_POWER);
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			Inventory inventory = ((Player)attacker).getInventory();
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			Storage inventory = ((Player)attacker).getInventory();
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			WeaponType weaponType = inventory.getMainHandWeaponType();
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			WeaponType weaponType = inventory.getMainHandWeaponType();
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		int average = Math.round((totalMin + totalMax)/2);
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		int average = Math.round((totalMin + totalMax)/2);
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		int offHandAttack = ags.getCurrentStat(StatEnum.OFF_HAND_POWER);
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		int offHandAttack = ags.getCurrentStat(StatEnum.OFF_HAND_POWER);
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		Inventory inventory = ((Player)attacker).getInventory();
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		Storage inventory = ((Player)attacker).getInventory();
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		WeaponType weaponType = inventory.getOffHandWeaponType();
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		WeaponType weaponType = inventory.getOffHandWeaponType();
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