root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/utils/stats/StatFunctions.java
| 966 | 993 | ||
|---|---|---|---|
24 | import com.aionemu.gameserver.model.gameobjects.Creature; | 24 | import com.aionemu.gameserver.model.gameobjects.Creature; |
25 | import com.aionemu.gameserver.model.gameobjects.Item; | 25 | import com.aionemu.gameserver.model.gameobjects.Item; |
26 | import com.aionemu.gameserver.model.gameobjects.Npc; | 26 | import com.aionemu.gameserver.model.gameobjects.Npc; |
27 | import com.aionemu.gameserver.model.gameobjects.player.Inventory; | 27 | import com.aionemu.gameserver.model.gameobjects.player.Storage; |
28 | import com.aionemu.gameserver.model.gameobjects.player.Player; | 28 | import com.aionemu.gameserver.model.gameobjects.player.Player; |
29 | import com.aionemu.gameserver.model.gameobjects.state.CreatureState; | 29 | import com.aionemu.gameserver.model.gameobjects.state.CreatureState; |
30 | import com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats; | 30 | import com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats; |
... | ... | ||
145 | int average = Math.round((totalMin + totalMax)/2); | 145 | int average = Math.round((totalMin + totalMax)/2); |
146 | int mainHandAttack = ags.getCurrentStat(StatEnum.MAIN_HAND_POWER); | 146 | int mainHandAttack = ags.getCurrentStat(StatEnum.MAIN_HAND_POWER); |
147 | 147 | ||
148 | Inventory inventory = ((Player)attacker).getInventory(); | 148 | Storage inventory = ((Player)attacker).getInventory(); |
149 | 149 | ||
150 | WeaponType weaponType = inventory.getMainHandWeaponType(); | 150 | WeaponType weaponType = inventory.getMainHandWeaponType(); |
151 | 151 | ||
... | ... | ||
229 | int average = Math.round((totalMin + totalMax)/2); | 229 | int average = Math.round((totalMin + totalMax)/2); |
230 | int offHandAttack = ags.getCurrentStat(StatEnum.OFF_HAND_POWER); | 230 | int offHandAttack = ags.getCurrentStat(StatEnum.OFF_HAND_POWER); |
231 | 231 | ||
232 | Inventory inventory = ((Player)attacker).getInventory(); | 232 | Storage inventory = ((Player)attacker).getInventory(); |
233 | 233 | ||
234 | WeaponType weaponType = inventory.getOffHandWeaponType(); | 234 | WeaponType weaponType = inventory.getOffHandWeaponType(); |
235 | 235 |
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