root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/network/factories/AionPacketHandlerFactory.java
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32 | import com.aionemu.gameserver.network.aion.clientpackets.CM_CHECK_NICKNAME; | 32 | import com.aionemu.gameserver.network.aion.clientpackets.CM_CHECK_NICKNAME; |
33 | import com.aionemu.gameserver.network.aion.clientpackets.CM_CLIENT_COMMAND_LOC; | 33 | import com.aionemu.gameserver.network.aion.clientpackets.CM_CLIENT_COMMAND_LOC; |
34 | import com.aionemu.gameserver.network.aion.clientpackets.CM_CLOSE_DIALOG; | 34 | import com.aionemu.gameserver.network.aion.clientpackets.CM_CLOSE_DIALOG; |
35 | import com.aionemu.gameserver.network.aion.clientpackets.CM_CLOSE_LOOT; | 35 | import com.aionemu.gameserver.network.aion.clientpackets.CM_MOVE_ITEM; |
36 | import com.aionemu.gameserver.network.aion.clientpackets.CM_CREATE_CHARACTER; | 36 | import com.aionemu.gameserver.network.aion.clientpackets.CM_CREATE_CHARACTER; |
37 | import com.aionemu.gameserver.network.aion.clientpackets.CM_CUSTOM_SETTINGS; | 37 | import com.aionemu.gameserver.network.aion.clientpackets.CM_CUSTOM_SETTINGS; |
38 | import com.aionemu.gameserver.network.aion.clientpackets.CM_DELETE_CHARACTER; | 38 | import com.aionemu.gameserver.network.aion.clientpackets.CM_DELETE_CHARACTER; |
... | ... | ||
113 | { | 113 | { |
114 | private Injector injector; | 114 | private Injector injector; |
115 | private AionPacketHandler handler = new AionPacketHandler(); | 115 | private AionPacketHandler handler = new AionPacketHandler(); |
116 | | 116 | |
117 | /** | 117 | /** |
118 | * Creates new instance of <tt>AionPacketHandlerFactory</tt><br> | 118 | * Creates new instance of <tt>AionPacketHandlerFactory</tt><br> |
119 | * | 119 | * |
... | ... | ||
164 | addPacket(new CM_PLAYER_STATUS_INFO(0x56), State.IN_GAME); | 164 | addPacket(new CM_PLAYER_STATUS_INFO(0x56), State.IN_GAME); |
165 | addPacket(new CM_START_LOOT(0x00), State.IN_GAME); | 165 | addPacket(new CM_START_LOOT(0x00), State.IN_GAME); |
166 | addPacket(new CM_LOOT_ITEM(0x01), State.IN_GAME); | 166 | addPacket(new CM_LOOT_ITEM(0x01), State.IN_GAME); |
167 | addPacket(new CM_CLOSE_LOOT(0x02), State.IN_GAME); | 167 | addPacket(new CM_MOVE_ITEM(0x02), State.IN_GAME); |
168 | addPacket(new CM_CASTSPELL(0x97), State.IN_GAME); | 168 | addPacket(new CM_CASTSPELL(0x97), State.IN_GAME); |
169 | addPacket(new CM_SHOW_DIALOG(0x9A), State.IN_GAME); | 169 | addPacket(new CM_SHOW_DIALOG(0x9A), State.IN_GAME); |
170 | addPacket(new CM_DIALOG_SELECT(0xAC), State.IN_GAME); | 170 | addPacket(new CM_DIALOG_SELECT(0xAC), State.IN_GAME); |
... | ... | ||
203 | addPacket(new CM_PLAY_MOVIE_END(0x47), State.IN_GAME); | 203 | addPacket(new CM_PLAY_MOVIE_END(0x47), State.IN_GAME); |
204 | addPacket(new CM_CUSTOM_SETTINGS(0xF2), State.IN_GAME); | 204 | addPacket(new CM_CUSTOM_SETTINGS(0xF2), State.IN_GAME); |
205 | addPacket(new CM_REMOVE_ALTERED_STATE(0x89), State.IN_GAME); | 205 | addPacket(new CM_REMOVE_ALTERED_STATE(0x89), State.IN_GAME); |
206 | | 206 | |
207 | } | 207 | } |
208 | 208 | ||
209 | public AionPacketHandler getPacketHandler() | 209 | public AionPacketHandler getPacketHandler() |
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