root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/network/factories/AionPacketHandlerFactory.java

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import com.aionemu.gameserver.network.aion.clientpackets.CM_CHECK_NICKNAME;
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import com.aionemu.gameserver.network.aion.clientpackets.CM_CHECK_NICKNAME;
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import com.aionemu.gameserver.network.aion.clientpackets.CM_CLIENT_COMMAND_LOC;
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import com.aionemu.gameserver.network.aion.clientpackets.CM_CLIENT_COMMAND_LOC;
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import com.aionemu.gameserver.network.aion.clientpackets.CM_CLOSE_DIALOG;
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import com.aionemu.gameserver.network.aion.clientpackets.CM_CLOSE_DIALOG;
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import com.aionemu.gameserver.network.aion.clientpackets.CM_CLOSE_LOOT;
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import com.aionemu.gameserver.network.aion.clientpackets.CM_MOVE_ITEM;
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import com.aionemu.gameserver.network.aion.clientpackets.CM_CREATE_CHARACTER;
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import com.aionemu.gameserver.network.aion.clientpackets.CM_CREATE_CHARACTER;
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import com.aionemu.gameserver.network.aion.clientpackets.CM_CUSTOM_SETTINGS;
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import com.aionemu.gameserver.network.aion.clientpackets.CM_CUSTOM_SETTINGS;
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import com.aionemu.gameserver.network.aion.clientpackets.CM_DELETE_CHARACTER;
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import com.aionemu.gameserver.network.aion.clientpackets.CM_DELETE_CHARACTER;
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{
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{
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	private Injector			injector;
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	private Injector			injector;
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	private AionPacketHandler	handler	= new AionPacketHandler();
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	private AionPacketHandler	handler	= new AionPacketHandler();
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	/**
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	/**
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	 * Creates new instance of <tt>AionPacketHandlerFactory</tt><br>
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	 * Creates new instance of <tt>AionPacketHandlerFactory</tt><br>
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	 * 
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	 * 
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		addPacket(new CM_PLAYER_STATUS_INFO(0x56), State.IN_GAME);
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		addPacket(new CM_PLAYER_STATUS_INFO(0x56), State.IN_GAME);
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		addPacket(new CM_START_LOOT(0x00), State.IN_GAME);
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		addPacket(new CM_START_LOOT(0x00), State.IN_GAME);
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		addPacket(new CM_LOOT_ITEM(0x01), State.IN_GAME);
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		addPacket(new CM_LOOT_ITEM(0x01), State.IN_GAME);
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		addPacket(new CM_CLOSE_LOOT(0x02), State.IN_GAME);
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		addPacket(new CM_MOVE_ITEM(0x02), State.IN_GAME);
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		addPacket(new CM_CASTSPELL(0x97), State.IN_GAME);
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		addPacket(new CM_CASTSPELL(0x97), State.IN_GAME);
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		addPacket(new CM_SHOW_DIALOG(0x9A), State.IN_GAME);
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		addPacket(new CM_SHOW_DIALOG(0x9A), State.IN_GAME);
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		addPacket(new CM_DIALOG_SELECT(0xAC), State.IN_GAME);
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		addPacket(new CM_DIALOG_SELECT(0xAC), State.IN_GAME);
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		addPacket(new CM_PLAY_MOVIE_END(0x47), State.IN_GAME);
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		addPacket(new CM_PLAY_MOVIE_END(0x47), State.IN_GAME);
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		addPacket(new CM_CUSTOM_SETTINGS(0xF2), State.IN_GAME);
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		addPacket(new CM_CUSTOM_SETTINGS(0xF2), State.IN_GAME);
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		addPacket(new CM_REMOVE_ALTERED_STATE(0x89), State.IN_GAME);
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		addPacket(new CM_REMOVE_ALTERED_STATE(0x89), State.IN_GAME);
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	}
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	}
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	public AionPacketHandler getPacketHandler()
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	public AionPacketHandler getPacketHandler()