root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/network/aion/clientpackets/CM_EQUIP_ITEM.java
| 967 | 993 | ||
|---|---|---|---|
16 | */ | 16 | */ |
17 | package com.aionemu.gameserver.network.aion.clientpackets; | 17 | package com.aionemu.gameserver.network.aion.clientpackets; |
18 | 18 | ||
19 | import com.aionemu.gameserver.model.gameobjects.player.Inventory; | 19 | import com.aionemu.gameserver.model.gameobjects.player.Storage; |
20 | import com.aionemu.gameserver.model.gameobjects.player.Player; | 20 | import com.aionemu.gameserver.model.gameobjects.player.Player; |
21 | import com.aionemu.gameserver.network.aion.AionClientPacket; | 21 | import com.aionemu.gameserver.network.aion.AionClientPacket; |
22 | import com.aionemu.gameserver.network.aion.serverpackets.SM_UPDATE_PLAYER_APPEARANCE; | 22 | import com.aionemu.gameserver.network.aion.serverpackets.SM_UPDATE_PLAYER_APPEARANCE; |
... | ... | ||
52 | 52 | ||
53 | final Player activePlayer = getConnection().getActivePlayer(); | 53 | final Player activePlayer = getConnection().getActivePlayer(); |
54 | 54 | ||
55 | Inventory inventory = activePlayer.getInventory(); | 55 | Storage inventory = activePlayer.getInventory(); |
56 | | 56 | |
57 | boolean operationResult = false; | 57 | boolean operationResult = false; |
58 | | 58 | |
59 | if(action == 0) | 59 | if(action == 0) |
60 | { | 60 | { |
61 | operationResult = inventory.equipItem(itemUniqueId, slotRead); | 61 | operationResult = inventory.equipItem(itemUniqueId, slotRead); |
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