root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/network/aion/clientpackets/CM_EQUIP_ITEM.java

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 */
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 */
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package com.aionemu.gameserver.network.aion.clientpackets;
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package com.aionemu.gameserver.network.aion.clientpackets;
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import com.aionemu.gameserver.model.gameobjects.player.Inventory;
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import com.aionemu.gameserver.model.gameobjects.player.Storage;
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import com.aionemu.gameserver.model.gameobjects.player.Player;
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import com.aionemu.gameserver.model.gameobjects.player.Player;
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import com.aionemu.gameserver.network.aion.AionClientPacket;
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import com.aionemu.gameserver.network.aion.AionClientPacket;
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import com.aionemu.gameserver.network.aion.serverpackets.SM_UPDATE_PLAYER_APPEARANCE;
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import com.aionemu.gameserver.network.aion.serverpackets.SM_UPDATE_PLAYER_APPEARANCE;
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		final Player activePlayer = getConnection().getActivePlayer();
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		final Player activePlayer = getConnection().getActivePlayer();
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		Inventory inventory = activePlayer.getInventory();
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		Storage inventory = activePlayer.getInventory();
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		boolean operationResult = false;
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		boolean operationResult = false;
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		if(action == 0)
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		if(action == 0)
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		{
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		{
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			operationResult = inventory.equipItem(itemUniqueId, slotRead);
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			operationResult = inventory.equipItem(itemUniqueId, slotRead);