root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/questEngine/handlers/QuestHandler.java

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import com.aionemu.gameserver.model.gameobjects.Item;
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import com.aionemu.gameserver.model.gameobjects.Item;
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import com.aionemu.gameserver.model.gameobjects.player.Player;
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import com.aionemu.gameserver.model.gameobjects.player.Player;
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import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
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import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
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import com.aionemu.gameserver.network.aion.serverpackets.SM_QUEST_STEP;
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import com.aionemu.gameserver.network.aion.serverpackets.SM_QUEST_ACCEPTED;
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import com.aionemu.gameserver.questEngine.QuestEngine;
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import com.aionemu.gameserver.questEngine.QuestEngine;
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import com.aionemu.gameserver.questEngine.model.QuestEnv;
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import com.aionemu.gameserver.questEngine.model.QuestEnv;
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import com.aionemu.gameserver.questEngine.model.QuestState;
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import com.aionemu.gameserver.questEngine.model.QuestState;
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	public synchronized void updateQuestStatus(Player player, QuestState qs)
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	public synchronized void updateQuestStatus(Player player, QuestState qs)
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	{
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	{
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		PacketSendUtility.sendPacket(player, new SM_QUEST_STEP(questId, qs.getStatus(), qs.getQuestVars().getQuestVars()));
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		PacketSendUtility.sendPacket(player, new SM_QUEST_ACCEPTED(questId, qs.getStatus(), qs.getQuestVars().getQuestVars()));
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		if (qs.getStatus() == QuestStatus.COMPLETE)
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		if (qs.getStatus() == QuestStatus.COMPLETE)
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			player.getController().updateNearbyQuests();
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			player.getController().updateNearbyQuests();
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	}
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	}
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		return false;
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		return false;
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	}
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	}
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	public boolean onQuestTimerEndEvent(QuestEnv questEnv)
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	{
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		return false;
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	}
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	public void register()
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	public void register()
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	{
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	{
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	}
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	}