root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/network/aion/serverpackets/SM_VIEW_PLAYER_DETAILS.java

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{
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{
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	private List<Item> items;
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	private List<Item> items;
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	private int size;
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	private int size;
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	private int targetObjId;
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	public SM_VIEW_PLAYER_DETAILS(List<Item> items)
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	public SM_VIEW_PLAYER_DETAILS(int targetObjId, List<Item> items)
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	{
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	{
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		this.items = items;
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		this.items = items;
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		this.size = items.size();
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		this.size = items.size();
...
...
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	protected void writeImpl(AionConnection con, ByteBuffer buf)
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	protected void writeImpl(AionConnection con, ByteBuffer buf)
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	{
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	{
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		writeD(buf, 0); // unk
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		writeD(buf, targetObjId); // unk
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		writeC(buf, 10); //unk
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		writeC(buf, 11); //unk
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		writeC(buf, size); // itemCount
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		writeC(buf, size); // itemCount
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		writeC(buf, 0);
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		writeC(buf, 0);
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		writeD(buf, 0);
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		writeD(buf, 0);