root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/network/aion/clientpackets/CM_SUMMON_EMOTION.java

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		Summon summon = activePlayer.getSummon();
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		Summon summon = activePlayer.getSummon();
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		if (summon == null)
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		if (summon == null)
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			return;
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			return;
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		switch(emotionType)
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		switch(emotionType)
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		{
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		{
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			case 0x08: //start gliding
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			case 0x0B: //start gliding
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			case 0x09: //start gliding
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			case 0x0C: //start gliding
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				PacketSendUtility.broadcastPacket(summon, new SM_EMOTION(summon, emotionType));
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				PacketSendUtility.broadcastPacket(summon, new SM_EMOTION(summon, emotionType));
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				break;
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				break;
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			case 0x13: //start attacking
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			case 0x16: //start attacking
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				summon.setState(CreatureState.WEAPON_EQUIPPED);
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				summon.setState(CreatureState.WEAPON_EQUIPPED);
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				PacketSendUtility.broadcastPacket(summon, new SM_EMOTION(summon, emotionType));
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				PacketSendUtility.broadcastPacket(summon, new SM_EMOTION(summon, emotionType));
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				break;
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				break;
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			case 0x14: //stop attacking
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			case 0x17: //stop attacking
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				summon.unsetState(CreatureState.WEAPON_EQUIPPED);
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				summon.unsetState(CreatureState.WEAPON_EQUIPPED);
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				PacketSendUtility.broadcastPacket(summon, new SM_EMOTION(summon, emotionType));
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				PacketSendUtility.broadcastPacket(summon, new SM_EMOTION(summon, emotionType));
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				break;			
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				break;
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		}	
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		}	
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	}
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	}
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}
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}