root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/network/aion/clientpackets/CM_SUMMON_EMOTION.java
| 2236 | 2440 | ||
|---|---|---|---|
62 | Summon summon = activePlayer.getSummon(); | 62 | Summon summon = activePlayer.getSummon(); |
63 | if (summon == null) | 63 | if (summon == null) |
64 | return; | 64 | return; |
65 | 65 | | |
66 | switch(emotionType) | 66 | switch(emotionType) |
67 | { | 67 | { |
68 | case 0x08: //start gliding | 68 | case 0x0B: //start gliding |
69 | case 0x09: //start gliding | 69 | case 0x0C: //start gliding |
70 | PacketSendUtility.broadcastPacket(summon, new SM_EMOTION(summon, emotionType)); | 70 | PacketSendUtility.broadcastPacket(summon, new SM_EMOTION(summon, emotionType)); |
71 | break; | 71 | break; |
72 | case 0x13: //start attacking | 72 | case 0x16: //start attacking |
73 | summon.setState(CreatureState.WEAPON_EQUIPPED); | 73 | summon.setState(CreatureState.WEAPON_EQUIPPED); |
74 | PacketSendUtility.broadcastPacket(summon, new SM_EMOTION(summon, emotionType)); | 74 | PacketSendUtility.broadcastPacket(summon, new SM_EMOTION(summon, emotionType)); |
75 | break; | 75 | break; |
76 | case 0x14: //stop attacking | 76 | case 0x17: //stop attacking |
77 | summon.unsetState(CreatureState.WEAPON_EQUIPPED); | 77 | summon.unsetState(CreatureState.WEAPON_EQUIPPED); |
78 | PacketSendUtility.broadcastPacket(summon, new SM_EMOTION(summon, emotionType)); | 78 | PacketSendUtility.broadcastPacket(summon, new SM_EMOTION(summon, emotionType)); |
79 | break; | 79 | break; |
80 | } | 80 | } |
81 | } | 81 | } |
82 | } | 82 | } |
Download diff