root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/controllers/NpcController.java
| 2393 | 2440 | ||
|---|---|---|---|
92 | //TODO check on retail how walking npc is presented, probably need replace emotion | 92 | //TODO check on retail how walking npc is presented, probably need replace emotion |
93 | // with some state etc. | 93 | // with some state etc. |
94 | if(owner.getMoveController().isWalking()) | 94 | if(owner.getMoveController().isWalking()) |
95 | PacketSendUtility.sendPacket((Player) object, new SM_EMOTION(owner, 21)); | 95 | PacketSendUtility.sendPacket((Player) object, new SM_EMOTION(owner, 24)); |
96 | } | 96 | } |
97 | else if(object instanceof Summon) | 97 | else if(object instanceof Summon) |
98 | { | 98 | { |
... | ... | ||
145 | scheduleRespawn(); | 145 | scheduleRespawn(); |
146 | 146 | ||
147 | PacketSendUtility.broadcastPacket(owner, | 147 | PacketSendUtility.broadcastPacket(owner, |
148 | new SM_EMOTION(owner, 13, 0, lastAttacker == null ? 0 : lastAttacker.getObjectId())); | 148 | new SM_EMOTION(owner, 16, 0, lastAttacker == null ? 0 : lastAttacker.getObjectId())); |
149 | 149 | ||
150 | // Monster Controller overrides this method. | 150 | // Monster Controller overrides this method. |
151 | this.doReward(); | 151 | this.doReward(); |
... | ... | ||
358 | PacketSendUtility.sendPacket(player, new SM_MESSAGE(0, null, "This feature is not available yet", | 358 | PacketSendUtility.sendPacket(player, new SM_MESSAGE(0, null, "This feature is not available yet", |
359 | ChatType.ANNOUNCEMENTS)); | 359 | ChatType.ANNOUNCEMENTS)); |
360 | break; | 360 | break; |
361 | case 60: | ||
362 | // armsfusion | ||
363 | PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(targetObjectId, 29)); | ||
364 | break; | ||
365 | case 61: | ||
366 | // armsbreaking | ||
367 | PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(targetObjectId, 30)); | ||
368 | break; | ||
361 | default: | 369 | default: |
362 | if(questId > 0) | 370 | if(questId > 0) |
363 | PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(targetObjectId, dialogId, questId)); | 371 | PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(targetObjectId, dialogId, questId)); |
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