root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/ai/state/handler/MovingToHomeStateHandler.java

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		npc.setTarget(null);
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		npc.setTarget(null);
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		PacketSendUtility.broadcastPacket(npc, new SM_LOOKATOBJECT(npc));
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		PacketSendUtility.broadcastPacket(npc, new SM_LOOKATOBJECT(npc));
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		npc.getAggroList().clear();
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		npc.getAggroList().clear();
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		PacketSendUtility.broadcastPacket(npc, new SM_EMOTION(npc, 30, 0, 0));
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		PacketSendUtility.broadcastPacket(npc, new SM_EMOTION(npc, 33, 0, 0));
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		PacketSendUtility.broadcastPacket(npc, new SM_EMOTION(npc, 20, 0, 0));
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		PacketSendUtility.broadcastPacket(npc, new SM_EMOTION(npc, 23, 0, 0));
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		ai.addDesire(new MoveToHomeDesire(npc, AIState.MOVINGTOHOME.getPriority()));
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		ai.addDesire(new MoveToHomeDesire(npc, AIState.MOVINGTOHOME.getPriority()));
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		ai.schedule();
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		ai.schedule();