root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/ai/state/handler/AttackingStateHandler.java
| 1830 | 2440 | ||
|---|---|---|---|
61 | 61 | ||
62 | owner.setState(CreatureState.WEAPON_EQUIPPED); | 62 | owner.setState(CreatureState.WEAPON_EQUIPPED); |
63 | PacketSendUtility.broadcastPacket(owner, | 63 | PacketSendUtility.broadcastPacket(owner, |
64 | new SM_EMOTION(owner, 30, 0, target.getObjectId())); | 64 | new SM_EMOTION(owner, 33, 0, target.getObjectId())); |
65 | PacketSendUtility.broadcastPacket(owner, | 65 | PacketSendUtility.broadcastPacket(owner, |
66 | new SM_EMOTION(owner, 19, 0, target.getObjectId())); | 66 | new SM_EMOTION(owner, 22, 0, target.getObjectId())); |
67 | 67 | ||
68 | owner.getMoveController().setSpeed(owner.getGameStats().getCurrentStat(StatEnum.SPEED) / 1000f); | 68 | owner.getMoveController().setSpeed(owner.getGameStats().getCurrentStat(StatEnum.SPEED) / 1000f); |
69 | owner.getMoveController().setDistance(owner.getGameStats().getCurrentStat(StatEnum.ATTACK_RANGE) / 1000f); | 69 | owner.getMoveController().setDistance(owner.getGameStats().getCurrentStat(StatEnum.ATTACK_RANGE) / 1000f); |
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