root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/ai/state/handler/AttackingStateHandler.java

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		owner.setState(CreatureState.WEAPON_EQUIPPED);
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		owner.setState(CreatureState.WEAPON_EQUIPPED);
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		PacketSendUtility.broadcastPacket(owner,
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		PacketSendUtility.broadcastPacket(owner,
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			new SM_EMOTION(owner, 30, 0, target.getObjectId()));
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			new SM_EMOTION(owner, 33, 0, target.getObjectId()));
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		PacketSendUtility.broadcastPacket(owner,
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		PacketSendUtility.broadcastPacket(owner,
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			new SM_EMOTION(owner, 19, 0, target.getObjectId()));
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			new SM_EMOTION(owner, 22, 0, target.getObjectId()));
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		owner.getMoveController().setSpeed(owner.getGameStats().getCurrentStat(StatEnum.SPEED) / 1000f);
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		owner.getMoveController().setSpeed(owner.getGameStats().getCurrentStat(StatEnum.SPEED) / 1000f);
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		owner.getMoveController().setDistance(owner.getGameStats().getCurrentStat(StatEnum.ATTACK_RANGE) / 1000f);
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		owner.getMoveController().setDistance(owner.getGameStats().getCurrentStat(StatEnum.ATTACK_RANGE) / 1000f);