root/branches/1.9/src/com/aionemu/gameserver/skillengine/effect/AbstractHealEffect.java

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			int possibleHealValue = maxValue * valueWithDelta / 100;
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			int possibleHealValue = maxValue * valueWithDelta / 100;
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			healValue = maxValue - currentValue < possibleHealValue ? maxValue - currentValue : possibleHealValue;
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			healValue = maxValue - currentValue < possibleHealValue ? maxValue - currentValue : possibleHealValue;
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		}
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		}
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		int boostHeal = effect.getEffector().getGameStats().getCurrentStat(StatEnum.BOOST_HEAL);
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		// +100 = 100% heal min value for all class.
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		// Boost heal formula = boost heal value / 10 = additional % heal value.
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		int boostHeal = (effect.getEffector().getGameStats().getCurrentStat(StatEnum.BOOST_HEAL) / 10) + 100;
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		effect.setReserved1(Math.round(-healValue * boostHeal / 100f));
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		effect.setReserved1(Math.round(-healValue * boostHeal / 100f));
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	}
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	}
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