root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/controllers/PlayerController.java

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	@Override
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	@Override
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	public void onDie()
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	public void onDie()
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	{
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	{
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		super.onDie();
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		// TODO probably introduce variable - last attack creature in player AI
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		// TODO probably introduce variable - last attack creature in player AI
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		Player player = this.getOwner();
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		Player player = this.getOwner();
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		if(lastAttacker instanceof Player && !isEnemy((Player) lastAttacker))
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		if(lastAttacker instanceof Player && !isEnemy((Player) lastAttacker))
...
...
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		}
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		}
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		else
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		else
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		{
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		{
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			super.onDie();
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			if(player.getLevel() > 4)
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			if(player.getLevel() > 4)
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				player.getCommonData().calculateExpLoss();
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				player.getCommonData().calculateExpLoss();
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