root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/controllers/CreatureController.java

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import com.aionemu.gameserver.model.gameobjects.Creature;
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import com.aionemu.gameserver.model.gameobjects.Creature;
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import com.aionemu.gameserver.model.gameobjects.VisibleObject;
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import com.aionemu.gameserver.model.gameobjects.VisibleObject;
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import com.aionemu.gameserver.model.gameobjects.player.Player;
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import com.aionemu.gameserver.model.gameobjects.player.Player;
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import com.aionemu.gameserver.model.gameobjects.state.CreatureState;
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import com.aionemu.gameserver.network.aion.serverpackets.SM_MOVE;
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import com.aionemu.gameserver.network.aion.serverpackets.SM_MOVE;
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import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.TYPE;
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import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.TYPE;
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import com.aionemu.gameserver.skillengine.model.HopType;
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import com.aionemu.gameserver.skillengine.model.HopType;
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	{
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	{
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		this.getOwner().getEffectController().removeAllEffects();
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		this.getOwner().getEffectController().removeAllEffects();
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		this.getOwner().getMoveController().stop();
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		this.getOwner().getMoveController().stop();
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		this.getOwner().setState(CreatureState.DEAD);
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	}
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	}
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	/**
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	/**