root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/model/templates/spawn/SpawnGroup.java

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import javax.xml.bind.annotation.XmlType;
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import javax.xml.bind.annotation.XmlType;
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import com.aionemu.commons.utils.Rnd;
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import com.aionemu.commons.utils.Rnd;
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import com.aionemu.gameserver.model.gameobjects.VisibleObject;
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import com.aionemu.gameserver.spawnengine.SpawnHandlerType;
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import com.aionemu.gameserver.spawnengine.SpawnHandlerType;
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...
...
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			lastSpawnedTemplate.remove(instanceIndex);
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			lastSpawnedTemplate.remove(instanceIndex);
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	}
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	}
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	/**
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	 *  Check whether pool size is equal to number of defined objects
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	 *  For such pools no exchange template should be done
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	 *  
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	 * @return
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	 */
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	public boolean isFullPool()
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	{
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		return pool == objects.size();
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	}
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	/**
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	 * @param visibleObject
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	 */
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	public synchronized void  exchangeSpawn(VisibleObject visibleObject)
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	{
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		if(isFullPool())
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			return;
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		int instanceId = visibleObject.getInstanceId();
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		SpawnTemplate nextSpawn = getNextAvailableTemplate(instanceId);	
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		if(nextSpawn != null)
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			visibleObject.setSpawn(nextSpawn);
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	}
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}
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}