root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/network/aion/clientpackets/CM_FRIEND_ADD.java

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package com.aionemu.gameserver.network.aion.clientpackets;
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package com.aionemu.gameserver.network.aion.clientpackets;
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import com.aionemu.gameserver.model.gameobjects.Creature;
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import com.aionemu.gameserver.model.gameobjects.Creature;
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import com.aionemu.gameserver.model.gameobjects.player.DeniedStatus;
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import com.aionemu.gameserver.model.gameobjects.player.Player;
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import com.aionemu.gameserver.model.gameobjects.player.Player;
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import com.aionemu.gameserver.model.gameobjects.player.RequestResponseHandler;
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import com.aionemu.gameserver.model.gameobjects.player.RequestResponseHandler;
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import com.aionemu.gameserver.network.aion.AionClientPacket;
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import com.aionemu.gameserver.network.aion.AionClientPacket;
...
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					{
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					{
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						return;	
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						return;	
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					}
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					}
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					else
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					else
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					{
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					{
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						socialService.makeFriends((Player)requester, responder);
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						socialService.makeFriends((Player)requester, responder);
...
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			}
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			}
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			else 
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			else 
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			{
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			{
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				if(targetPlayer.getPlayerSettings().isInDeniedStatus(DeniedStatus.FRIEND))
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				{
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					sendPacket(SM_SYSTEM_MESSAGE.STR_MSG_REJECTED_FRIEND(targetPlayer.getName()));
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					return;
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				}
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				//Send question packet to buddy
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				//Send question packet to buddy
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				targetPlayer.getClientConnection()
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				targetPlayer.getClientConnection()
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					.sendPacket(new SM_QUESTION_WINDOW(SM_QUESTION_WINDOW.STR_BUDDYLIST_ADD_BUDDY_REQUETS, activePlayer.getObjectId(), activePlayer.getName()));
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					.sendPacket(new SM_QUESTION_WINDOW(SM_QUESTION_WINDOW.STR_BUDDYLIST_ADD_BUDDY_REQUETS, activePlayer.getObjectId(), activePlayer.getName()));