root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/skillengine/effect/Effects.java

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import javax.xml.bind.annotation.XmlElements;
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import javax.xml.bind.annotation.XmlElements;
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import javax.xml.bind.annotation.XmlType;
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import javax.xml.bind.annotation.XmlType;
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import com.aionemu.gameserver.skillengine.SwitchHpMpEffect;
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/**
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/**
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 * @author ATracer
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 * @author ATracer
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 * 
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 * 
...
...
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		@XmlElement(name = "alwaysparry", type = AlwaysParryEffect.class),
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		@XmlElement(name = "alwaysparry", type = AlwaysParryEffect.class),
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		@XmlElement(name = "alwaysresist", type = AlwaysResistEffect.class),
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		@XmlElement(name = "alwaysresist", type = AlwaysResistEffect.class),
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		@XmlElement(name = "alwaysblock", type = AlwaysBlockEffect.class),
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		@XmlElement(name = "alwaysblock", type = AlwaysBlockEffect.class),
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		@XmlElement(name = "mpuseovertime", type = MpUseOverTimeEffect.class)
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		@XmlElement(name = "mpuseovertime", type = MpUseOverTimeEffect.class),
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		@XmlElement(name = "switchhpmp", type = SwitchHpMpEffect.class)
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	})
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	})
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	protected List<EffectTemplate> effects;
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	protected List<EffectTemplate> effects;
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