root/trunk/AE-go_GameServer/data/static_data/skills/skills.xsd

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				minOccurs="0" maxOccurs="1" />
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				minOccurs="0" maxOccurs="1" />
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			<xs:element name="mpuseovertime" type="MpUseOverTimeEffect"
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			<xs:element name="mpuseovertime" type="MpUseOverTimeEffect"
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				minOccurs="0" maxOccurs="1" />
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				minOccurs="0" maxOccurs="1" />
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			<xs:element name="switchhpmp" type="SwitchHpMpEffect"
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				minOccurs="0" maxOccurs="1" />
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		</xs:sequence>
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		</xs:sequence>
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		<xs:attribute name="food" type="xs:boolean"/>
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		<xs:attribute name="food" type="xs:boolean"/>
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	</xs:complexType>
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	</xs:complexType>
...
...
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			</xs:extension>
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			</xs:extension>
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		</xs:complexContent>
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		</xs:complexContent>
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	</xs:complexType>
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	</xs:complexType>
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	<xs:complexType name="SwitchHpMpEffect">
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		<xs:complexContent>
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			<xs:extension base="Effect">
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			</xs:extension>
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		</xs:complexContent>
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	</xs:complexType>
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	<xs:complexType name="PoisonEffect">
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	<xs:complexType name="PoisonEffect">
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		<xs:complexContent>
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		<xs:complexContent>