root/trunk/AE-go_GameServer/src/com/aionemu/gameserver/skillengine/model/Effect.java

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	private Future<?> checkTask = null;
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	private Future<?> checkTask = null;
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	private Future<?> task = null;
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	private Future<?> task = null;
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	private Future<?> periodicTask = null;
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	private Future<?> periodicTask = null;
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	private Future<?> mpUseTask = null;
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	/**
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	/**
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	 * Used for damage/heal values
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	 * Used for damage/heal values
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	}
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	}
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	/**
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	/**
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	 * @return the mpUseTask
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	 */
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	public Future<?> getMpUseTask()
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	{
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		return mpUseTask;
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	}
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	/**
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	 * @param mpUseTask the mpUseTask to set
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	 */
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	public void setMpUseTask(Future<?> mpUseTask)
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	{
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		this.mpUseTask = mpUseTask;
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	}
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	/**
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	 * @return the reserved1
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	 * @return the reserved1
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	 */
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	 */
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	public int getReserved1()
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	public int getReserved1()
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			periodicTask.cancel(false);
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			periodicTask.cancel(false);
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			periodicTask = null;
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			periodicTask = null;
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		}
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		}
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		if(mpUseTask != null)
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		{
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			mpUseTask.cancel(false);
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			mpUseTask = null;
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		}
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	}
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	}
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	public int getElapsedTime()
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	public int getElapsedTime()