root/trunk/AE-go_GameServer/data/static_data/skills/skills.xsd

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				maxOccurs="1" />
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				maxOccurs="1" />
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			<xs:element name="stun" type="StunEffect" minOccurs="0"
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			<xs:element name="stun" type="StunEffect" minOccurs="0"
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				maxOccurs="1" />
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				maxOccurs="1" />
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			<xs:element name="sleep" type="SleepEffect" minOccurs="0"
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				maxOccurs="1" />
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			<xs:element name="buf" type="BufEffect" minOccurs="0"
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			<xs:element name="buf" type="BufEffect" minOccurs="0"
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				maxOccurs="1" />
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				maxOccurs="1" />
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			<xs:element name="dot" type="DamageOverTimeEffect"
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			<xs:element name="dot" type="DamageOverTimeEffect"
...
...
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		</xs:complexContent>
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		</xs:complexContent>
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	</xs:complexType>
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	</xs:complexType>
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	<xs:complexType name="SleepEffect">
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		<xs:complexContent>
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			<xs:extension base="Effect">
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			</xs:extension>
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		</xs:complexContent>
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	</xs:complexType>
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	<xs:complexType name="PoisonEffect">
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	<xs:complexType name="PoisonEffect">
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		<xs:complexContent>
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		<xs:complexContent>
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			<xs:extension base="Effect">
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			<xs:extension base="Effect">